Volumetric Rendering

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What is it?

• Generally used for CT, MR imaging and

Ultrasounds

• 2D image is rendered from a 3D set of data or array

• Mostly used in medical applications but is also used in:

– Car Part manufacturing

– Scientific rendering: chemistry, entomology, rtc.

How many ways can you do it?

• Early approaches really had some problems:

– Distance between sections created faulty rendering

– Branching sections caused distortion

• Researchers sought to eliminate this by

– Cuberille technique

– Marching Cubes

– Dividing Cubes

How many ways can you do it? (cont’d)

• After finding these methods had problems too researchers sought to find a way to directly render the data.

– Additive re-projection technique

– Source-attenuation re-projection technique

– Depth shading algorithms

– Radiation transport equations

– Low-albedo/single scattering approximations

There’s more ways?

• After seeing that Direct Volume Rendering was the way to go researchers found various ways to achieve it.

• Main idea is the volume rendering integral

• Evaluated based on a certain simplification

Direct Volume Rendering Techniques

• Volume ray casting

• Splatting

• Shear warping

• Texture mapping

• Combinations (combining techniques to achieve better results)

Direct Volume Rendering Techniques

(cont’d)

• Other miscellaneous:

– Gaze-directed volume rendering

– Level-of-detail volume rendering

– Non-photorealistic volume rendering

– Interactive translucent volume rendering

Volume Ray Casting

• Different from ray casting

• Derived from graphic rendering equation

• Begins just as with regular volume rendering

• Good, but slow

• Has been combined with the Shear warp to produce better resulting images

Splatting? What?!?

• Does just what it says……

• Uses pre-shaded scheme

• Projected as a fuzzy ball

• Its 2D screen projection is called a “splat”, or a

“footprint” splat vs VRC

Shear-Warp? What?!?

• One of the fastest techniques

• Three steps:

– The “shear”

– The intermediate image

– The “warp”

• That “warp” might not be such a great idea after all……. (full-image is bettteeerrrr!!!)

Shear-Warp (cont’d)

Full Image Order

• Another class of volume ray casting

• More complex with data handling and buffering

• More multiplications to achieve the interpolations needed

Texture Mapping

• Similar to full image order

• Applied to the surface of a shape or polygon

• Used with texture mapping hardware

Misc. Techniques

• Gaze-directed volume rendering

– Allowed generation of images with varying resolution

• Interactive translucent volume rendering

– Rendered volumetric shadows as well as the appearance of translucency

• Non-photorealistic rendering using stippling

– Simulate stipple drawing

Misc. Techniques (cont’d)

• Level of detail volume rendering

– Similar to texture mapping

• Examples: Translucency and stippling

Applications: Is there anything else other than medical ones?

• Computed Tomography (CT scans)

– Shaded image

– Un-shaded image

• Magnetic Resonance imaging (MRI)

– Better at tissue stuff……

• Navigation through someone’s colon

– Hopefull not mine……

Applications: Is there anything else other than medical ones?

• Ultrasounds 3D/4D

– Fetal examinations

– Puncture procedures

– Can be limited if there isn’t enough amniotic fluid

Ultrasound Example

Animated Examples

Animated Examples (cont’d)

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