Matakuliah Tahun Versi : J0324/Sistem e-Bisnis : 2005 : 02/02 Pertemuan 23 Understanding Internet as a Content Resources 1 Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : • memilih strategi penerapan pengembangan konten pada/bagi suatu institusi 2 Outline Materi • Source of Content : People as Publishers • Types of Content : The Role of Technology • Purposes of Content : Implications for the Marketing Mix • Cautions for Content 3 Content in Context • 3 C’s as Internet resources – To implement marketing objectives – Content • What gets to the consumer • I.e., information – Channel • How it gets there • I.e., infrastructure – Communication • Type of vehicle by which it gets there • I.e., context 4 An Overview of Content • Internet as information – Rapidly increasing in amount – Widely available • Where does the information come from? – People – Technology • What types of content are there? • How does content affect marketing action? 5 Sources of Content: People – Company • Descriptive product information (specs) • Promotional information (ads) • Product usage information (FAQs) – Customers • • • • Testimonials and reviews Web boards Chat rooms Other – Other • Press • Links (e.g., partners, databases) 6 Sources of Site Content 7 External Sources of Content 8 Types of Content • Enabled by technology • Reminiscent of telepresence – Multimedia • Downloadable a/v (file your computer) audio and video content can be stored as files that can be requested by a user from a company site. In downloadable file, content is transferred from the server that houses the site’s files to the user’s computer. Once downloaded, the file is stored in its entirety in the user’s computer and is available to be played 9 Next….. • Streaming a/v (real-time receive and play) – An alternative to a downloadable file is a streaming rile. As the name suggests, a streaming file provides the user with the file content at the time that the file is being accessed. Streaming content offers real-time playback; no content is downloaded and stored, so users experience no wait to receive the file and no demand on their computer storage capacity. 10 Next….. • 3-D animation (“virtual reality” VRML) • Much like Saturday morning cartoons, 3-D animation on the Internet provides visual interest and vividness to otherwise static content. Software packages (e,g., Shockwave and Flash) provide marketers with the tools to create content with action. Similar to streaming files, animated files may require an appropriate plug-in to enable execution of the file. • Animated images are related to the concept of virtual reality. A goal of virtual reality is to create a computer-based environment that provides the user with sense of being in the computer-created environment, or tele-presence. 11 • Source : Coupey, Eloise (2001). Marketing and The Internet. Conceptual Foundations. Prentice Hall. PPT for Chapter : 10 12