The SIJ Transactions on Industrial, Financial & Business Management (IFBM), Vol. 2, No. 3, May 2014 The Research on the Female Stereotype of the Online Games Advertisements in Taiwan Yi-Lin Yu* *Associate Professor, Department of Advertising & Public Relations, Fu Jen Catholic University, New Taipei City 24205, TAIWAN. E-Mail: 040066{at}mail{dot}fju{dot}edu{dot}tw Abstract—In advertising and culture, the values of genders are often exploited in the advertisements with distorted values of the female gender. This study emphasizes how online game advertisement discriminates against and influences the female image through gender differences. Thus, we show the bias Taiwanese people have toward women using documents and records to encourage people and advertising agencies to recognize that women‘s role in society has changed, and to overcome gender stereotypes by increasing gender equality.This study analyzes this issue from three dimensions, namely, the advertisement-created image of women, online game consumers‘ gender, and social aspects related to the objectification of women, for a comprehensive investigation of product advertisements and women‘s roles. However, protecting women‘s safety, respecting diverse development, practicing gender equality, and enhancing shared governance between men and women can reduce the gender difference conflicts between men and women and confirm women‘s overall exceptional performance. Keywords—Advertisement; Communication; Objectified Women; Online Games; Stereotype. Abbreviations—Gender Empowerment Measure (GEM); Human Development Report (HDR); Institute for Information Industry (IIC); Market Intelligence & Consulting Institute (MIC); United Nations Development Program (UNDP). I. M INTRODUCTION EDIA advertisements are considered a modern form of communication, holding substantial societal influence. Advertisements reflect trends and lifestyles in modern society and have become popular cultural expressions [Butler & Paisley, 1980]. The anthropologist Claude Levi-Strauss suggested that in a society, three exchanges exist, namely messages, women, and merchandise. A recent online game advertisement supported this concept by having a pretty young girl with an innocent face and a curvaceous body riding on a horse-like fitness machine, creating a meaningless scenario, which ended with the girl yelling ―big fight.‖ This advertisement highlights how females with an ―innocent face and curvaceous body‖ are well liked by most men and also indicates that Taiwan‘s advertisements still integrate these three exchanges. First, a message is communicated; second, a female form is presented; and finally, consumers are encouraged to purchase the merchandise. Advertisements where the female image becomes an important advertisement tool promote the idealizing and commercializing of gender to attract the attention of male consumers. These advertisements are ISSN: 2321-242X characterized by featuring young women who are pretty, nice, obedient, and even naked, which indicates that merchandise promotion advertisements = merchandise + women [Yu, 2013]. This advertisement technique has resulted in social controversy over whether women are being abused and objectified.Advertisements reflect trends and lifestyles in modern society and have become popular cultural expressions. On the other hand, if an advertisement-created phrase or symbol is rapidly accepted and propagated, it reflects a certain atmosphere in society. The communications media should be vigilant with the operations of the media under its control, particularly, the considerations to the balance between self-interest and social responsibility or professional ethics prior to the manipulation of certain issues [Huang & Yang, 2003]. Although the social responsibilities of media workers are mandatory courses of study included in their professional education, the subject is far from being stereotypical papers or out-dated concepts. It is the genuine wish of the public that the media in Taiwan could contemplate the impacts of their works on society, rather than indulging themselves in the ignorant joys of "news hypes". © 2014 | Published by The Standard International Journals (The SIJ) 100 The SIJ Transactions on Industrial, Financial & Business Management (IFBM), Vol. 2, No. 3, May 2014 Advertisements reflect the trends and lifestyle of modern society and have become popular public cultural expressions. As the Italian politician and philosopher Antonio Gramsci stated, current social values, desires, and fears are always present in idioms, proverbs, and folktales. This is the role of an advertisement. If a phrase or symbol created by an advertisement is rapidly accepted and propagated, it reflects a certain atmosphere in that society [Adorno, 1997]. In other words, the characteristics of an advertisement inevitably communicate and create the culture; thus, if women are objectified and stereotyped in an advertisement, although the ideology and symbolism may appeal to the audience who accept that image, it also reinforces the negative impressions, objectification, and abuse. Therefore, to understand the controversial effect of advertisements and documents, this study provides an analysis on this issue from three dimensions, that is, the image of women created by advertisements, online game consumers‘ gender, and social aspects relating to the objectification of women, for a comprehensive investigation of product advertisements and the role of women. We expect to propose some positive strategies to equalize women‘s social position. II. REVIEW OF THE LITERATURE In chapter two, the researcher reviewed related literature as follows: the portrayal of women in advertisements, the culture of women and consumption, the changing role of women in advertisements, modern women cannot dominate advertisement, gender issues related to online gaming, appealing Online-Game to male player and how online games influence female characteristics. For this study, the manner in which gender stereotype was a central issue. 2.1. The Portrayal of Women in Advertisements The influences of advertisement campaigns at present have grown in complexity compared with its original purposes. The advertisements have transformed into major drivers for the distribution of information on consumer culture in the society and long since deviated from its fundamental objective: that of ―informing‖ the general public on product information to create demand for the merchandise and thus promoting the sales of the goods. In advertising and culture, the values of genders are often exploited in the advertisements with distorted values of the female gender. The sheer quantities of advertisements and information in contact with the public call for the need to develop the abilities of ―media literacy‖ toward the advertisements. American women‘s study scholar Tani E. Barlow indicated from her research on women's issues in China during the 1920‘s that, in order to comprehend the history of the colonialism and modernism of the lifestyles during the period, one shall derive an understanding from the copies and graphic depictions of females in the commercial advertisements (especially those funded by multinational corporations) [Barlow, 2007]. She suggested that by observing the images of females constructed in the ISSN: 2321-242X advertisements, the correlations between the image of the product commercial and the common sociology collectively create a specific social class ideology. The arguments proposed by Barlow highlighted that the analysis of the progressions of economy and society from the perspectives of women's issues and needs may present the complete picture of social progression, reformation and practice with meticulous details. Traces of the roles and responsibilities of women in the "modernization" process may be obtained from the contents of advertisements. Because the gender roles reinforced in advertisements have prompted studies, protests, and an increase in feminist movements, a number of scholars have contended that advertisements reflect social attitudes and public perceptions. This belief has interested social scholars, who have begun investigating and analyzing the impact of current social values. Under traditional gender roles, men are considered to work hard outside of the house while women stay home and care for children and housework. Additionally, traditional gender roles also specify the personality traits that a women or man should possess. This is promoted from the beginning in how parents treat their babies, boys play with robots, guns, swords, cars, boats, and airplanes, whereas girls play with dolls and housekeeping. Gender stereotypes are obtained by the continued enforcements of the learning process, which allows us to learn the skills required to interact with others and live amongst the society. Due to the vast amount of information in the surrounding environment, our general lack of critical thinking towards the information subsequently leads to the generation of stereotypes in our minds, which is then exploited by the advertisements as interpretations of existing cultural phenomenon [Beauvoir, 1972]. For social norms and stereotypes of modern society, men and women are taught to adopt different perspectives and personalities; men should be tough and strong and women should be sweet and feminine, and whereas men work hard to earn money for the household, women stay at home and ensure that the family home is a comforting place. However, after World War II, women began to examine traditional gender roles. They pursued financial independence, emphasized work and income equality, and actively participated in public affairs and politics. These efforts overcame long upheld gender biases, patriarchal social norms, and the notion of patriarchy. However, with the proliferation of mass media, advertisements do not reflect this phenomenon, continuing to portray gender stereotypes, which has lead to new problems for men and women. The impact of advertisements is not limited to media and product promotion, but also to our society, economy, and cultures, with different forms creating meaning and symbols, broadly influencing the cognition, attitudes, affections, and behavior of the public [Sutherland & Sylvester, 2000]. Advertisements widely advocate the new consumerist culture of capitalism, using images that have substantial symbolic significance for various product marketing strategies (e.g., a friendly mother selling kitchen cleaning products, a pretty © 2014 | Published by The Standard International Journals (The SIJ) 101 The SIJ Transactions on Industrial, Financial & Business Management (IFBM), Vol. 2, No. 3, May 2014 slim model endorsing slimming or fat-burning products, a young-looking buxom star acting as the spokesperson for an online game, and a beautiful celebrity with an attractive figure endorsing cosmetic or bathing products). Drink producers have also employed beautiful women to represent their products. In a patriarchal society, advertisements reinforced in the minds of consumers the concept that women are a product. Thus, the value of women and the product is equalized; women are portrayed with stereotypical characteristics, and their appearance is used to undermine the development of modern women. Is the company selling a product or female stereotypes? Not restricting the use of female stereotypes in advertisements is sexually discriminating, insulting, and offensive to human dignity. Advertisements have a substantial ability to educate society and are one of the most helpful tools for affirming the value and characteristics of modern women. Furthermore, no excuses should be afforded to advertisers because they have a responsibility to society. Therefore, based on these inferences, this study discusses three different points of view, we are going to describe as follows. these advertisements are attempting to excite men‘s desire, despite not explaining the product. They objectify women through this product-selling interaction by selling the image of a female body to men. These advertising agencies base their marketing strategy on women‘s appearance for their own benefit by commercializing the female form, which negatively influences society in the long term. Figure 1: Big Fight Online [Source from: http://www.youtube.com/watch?v=hRLqrYVsUas] 2.2. The Culture of Women and Consumption In this era of diversity, trends become cultures in everyday life, including popular culture and subcultures with different gender and age demographics. Everyone is inevitably affected by trends, which have a significant influence on our consumption. The current commercialization and consumption behavior differs completely from that of the past. Nowadays, consumers are not only concerned with the production cost, but they also consider the intangible value the product provides [Strinati, 2005]. In these conditions, manufacturers must produce the best product to retain their customers and attract new customers. Under this consumption scenario, women have a vital impact on the culture of spending. However, gender issues and gender roles have also become a merchandising tactic used by the market. In 2009, a gaming company developed an online game entitled ―Big Fight Online‖ (Figure 1). The advertisement for this game focused primarily on attracting an Internet community and online game players. Immediately following its release, it attracted suitable attention. The advertisement encouraged its target audience to employ a search engine to search for the product, which resulted in friends enthusiastically discussing the product online. Furthermore, news of this success spread widely, demonstrating the significant benefits of communication in advertising. Subsequently, the company‘s competitors immediately imitated the advertisement, for example the Prophecy Online‘s ―female worker‖ version (Figure 2), Advanced Mahjong Online‘s ―you can look but do not touch‖ version (Figure 3), and Curse Online‘s ―quickly dispel my curse‖ (Figure 4). These advertisements use images of female bodies in the advertisement to attract consumers, further emphasizing society‘s interest in women with young faces and attractive bosoms, objectifying women, and communicating messages of sex in advertisements. Overall, ISSN: 2321-242X Figure 2: Prophecy Online [Source from: http://www.youtube.com/watch?v=nWKCkI7wy9s] Figure 3: Mahjong Online [Source from: http://www.youtube.com/watch?v=m10_WlTN2lU] Figure 4: Curse Online [Source from: http://www.youtube.com/watch?v=ubQeXeb19ak] © 2014 | Published by The Standard International Journals (The SIJ) 102 The SIJ Transactions on Industrial, Financial & Business Management (IFBM), Vol. 2, No. 3, May 2014 2.3. The Changing Role of Women in Advertisements How the media portrays gender norms is believed to reflect society‘s expectations and, furthermore, affect public perceptions. Therefore, if gender inequality exists in society, the media reflects these beliefs through interaction or identification. Under substantial media exposure, these biases are fostered easily among the community, and the influence on society increases. In addition to advertisements influencing how culture develops in society, the showing of independence, self-esteem, and beauty by modern women is still affected by issues on gender psychology and a traditionally patriarchal society; the objectification of women and sexual discrimination remains. Advertisements vividly emphasize gender roles, creating a unique image of women, which reinforce female stereotypes in people‘s minds [Tuchman, 1978]. Both oriental and occidental studies indicate that gender beliefs and roles were established many years ago. Generally, advertisements portray women as attractive, obedient, nonaggressive, emotional, well-mannered, well-educated, caring, and considerate of relationships. Conversely, men are portrayed as strong, aggressive, successful, rational, and able to control their temper. These stereotypes are perpetuated by our families, peers, teachers, and the media among children as a definition of gender differences, indirectly creating a biased image of women in a patriarchal society. Regarding the development of female roles in advertisements, the American sociologists Sexton & Haberman (1974) stated that the image of women in advertisements is very narrow, although the advertisements attempt to portray working women, the jobs are always traditional, such as in an insurance company, kitchen supplements, cleaning products, food, etc. In advertisements, women are typically depicted as people who appreciate or enjoy the products, subtly reinforcing the role of women as being subsidiary, considerate, and obedient. The feminist intellectual Simone de Beauvoir (1972) highlighted that ―Reproductions of the world are the same in character as the world itself. They are all the works of men. Men describe the world from their male perspective and confuse this with the truth‖. Researcher Wang (1991) highlighted that television commercials in Taiwan cannot overcome gender biases and sexual discrimination. Researcher Li (1990) also stated that the content of commercial still has men in a leading role and the women are always young and beautiful, whereas the men are middle-aged and have status. The role of women in commercials is always that of a housewife, not the role they most often play in real life as competent women in the workplace; instead, they are most often portrayed as supporting their husbands. Nowadays, gender bias can still be seen in commercials, which tend to emphasize the ways women please men, denying the independent role of women. 2.4. Modern Women Cannot Dominate Advertisement What is the real image of a woman? According to a survey conducted by Business Weekly on ―Perceptions of Women‘s ISSN: 2321-242X Status in Taiwan,‖ 82% of women perform better than men in the workplace. Furthermore, the traditional impression of South Korean women is that they do not have a high social status; however, in South Korea‘s current IT industry, Ms. Kim HyeJeong is a female executive. In 2002, for the first time in history, IBM promoted a Ms. Park Jung Hwa as the company executive. Considering the conditions worldwide, how do people view the role of women? According to the 2003 Human Development Report (HDR) released by the United Nations Development Program (UNDP), the Gender Empowerment Measure (GEM) ranks women in Taiwan in twenty-first place in the world and top in Asia for Global Education Motivators. Peter F. Drucker, renowned management consultant, acknowledged that the value of women is paramount because women are thoughtful, caring, and resilient enough to influence traditional management mechanisms [CommonWealth magazine Editorial Department, 1998]. CommonWealth previously published an article in their March 1999 issue, entitled, ―Different Types of Woman,‖ where they interviewed women employed in various fields, such as a politician, congresswoman, pilot, executive, and entrepreneur [CommonWealth Magazine Editorial Department, 1999]. CommonWealth summarized the interviews they obtained with these outstanding women and concluded that the characteristics of a successful woman are confidence, self-belief, and a resilient belief. Simultaneously, they also found that these women enjoyed communicating with others and creating opportunities for themselves. This demonstrated how women have become financially independent and have expanded their consumption power, resulting in more commercials featuring men endorsing female products, with what women desire being their primary consideration. This has also resulted in men being marketed as ―nice guys‖ to further appeal to women. For example, the ―Carnation Gentle Aesthetics‖ (Figure 5) commercial combined the personality and features of men and women. In the commercial, the man is portrayed as a sweet gentleman who is considerate, performs chores, and tidies, presenting a good image and creating a positive impression among women. However, when the man says the words ―I promise her, today I will be especially nice to her,‖ the commercial reverts back to previous gender stereotypes. The commercial references the traditional situation of a man being nice to a woman during her menstrual cycle. Traditionally, men consider women to be vulnerable during their menstrual cycles and require that a man to care for them. The words ―I promise her‖ conveys the notion that women are delicate, helpless, and incapable, and must be cared for by a man, and that the man must play the role of a guardian for the woman. In addition, the words ―I will be especially nice to her‖ demonstrates male chauvinism because women are always required to be nice to men, whereas when men are occasionally nice to women, society exaggerates the significance. Consider another commercial by ―Sweet Agreement Gold Jewelry‖ (Figure 6); the content insinuates that men must play a supportive role when © 2014 | Published by The Standard International Journals (The SIJ) 103 The SIJ Transactions on Industrial, Financial & Business Management (IFBM), Vol. 2, No. 3, May 2014 courting women. The man has no plan and must create a romantic atmosphere; thus, he chooses what the girl likes, which is the best strategy. Conversely, women are passive in relationships and always wait for men to reveal their feelings. Figure 7: The Global Online Gaming Market [Source: Institute for Information Industry (IIC) (MIC), 2008] Figure 5: Carnation Gentle Aesthetics [Source from: www.youtube.com/watch?v=W_DE_1g7054] Figure 8: Online Game Preferences by Gender [Source: IIC (MIC), 2008] Figure 6: Sweet Agreement Gold Jewellery [Source from: www.youtube.com/watch?v=DYBdszgx6hw] 2.5. Gender Issues Related to Online Gaming According to an MIC research report published in 2008 regarding Internet use and the online market in the new generation, in 2006, Taiwan‘s online gaming market grew by 16.6% and had revenue of 87.8 billion, by 2007, it had expanded to 95.9 billion, as shown in figures 7 and 8 [Institute for Information Industry (IIC), 2008]. The main reason for this market expansion and increase in online leisure gaming is the emergence of the otaku economy, which has made online Internet gaming widely popular and increased the types of games available, from cute animals, happy farms, social networks, trade unions, chatting, through to customizing interfaces. This has enhanced the variety of games and increased the consumers. Women have also found some game entertaining, recognizing the fun they can have using computers. Online gaming is no longer a world of only violence, women who rarely played online game before can now enjoy the multi-dimensional state of gaming. ISSN: 2321-242X Although the number of female players has increased significantly, a study conducted in Taiwan indicated that women‘s experience and motivation to participate in online games differs. Women primarily consider themselves passive and adopt a caring role in games [Lu, 2005]. This indicates that gender differences affect consumer behavior and use and purchase attitudes. Furthermore, the differences between genders also result in differing motivations and needs. By observing online game advertisements we can see this phenomenon in society. Advertising agencies that discovered this through market research have continued to characterize online gamer as masculine. From the promotion of online game to the sales, the images and voices used by advertising agencies use are always female to attract male players. For example, the Magic World Online game had the words ―slash annoying players, save girls, play without spending money,‖ (Figure 9) a sentence full of suggestive meaning, which caught the attention of numerous audiences, making them want to learn more about the game. This demonstrates that how society views women is portrayed in advertisements; the women are given the characteristics men want. Without investigating the objective of the ad, we can see that the meaning is sexually discriminatory. This reveals that women are still manipulated by men in society and economically. © 2014 | Published by The Standard International Journals (The SIJ) 104 The SIJ Transactions on Industrial, Financial & Business Management (IFBM), Vol. 2, No. 3, May 2014 Figure 9: Magic World Online [Source from: http://www.youtube.com/watch?v=rj_IVyXAhr0] Since 2007, these types of advertisements have been widespread, leading us to wonder ―is this how stereotypes are created in society?‖ Do companies attempting to promote their product use idealized concepts to attract men player through images of women? These social issues required longterm investigation. However, based on our previous findings, we can elaborate further on the two different facts. 2.6. Appealing Online-Game to Male Player Based on statistics published by the Ministry of Transportation and Communication Department regarding the Taiwan‘s online gamers, there are twice as many male players compared to female players (aged 11 to 34 is 81.9%; aged 15 to 24 is the peak point) [Department of Statistics, Ministry of Transportation and Communications, 2005]. During the development stage of a game, most developers consider the target audience to be male and, because they want to attract male players, they use females as bait. Female players in games mostly wear bikinis, which is indicative of how men want to see women, denying women the right to control their body. Recently, the online-game Big Fight Online made headlines for the unforgettable quote ―big fight,‖ which became a the most popular phrase in 2009. The game was endorsed by Yiao-Yiao, a woman with a young face, attractive bosom, and a baby voice, making her popular in the media and on Internet forums and creating a trend for this type of woman. The commercial was seen by millions of people on YouTube and shocked the National Communications Commission to become involved with this social issue. To encourage audiences to get online and play the game, the developers commented ―Big Fight Online, fight ISSN: 2321-242X monsters! All men smile!‖ on their website. In this statement there are words that imply sex, such as ―It turns out that the secret weapon for making men smile is ‗lace equipment‘ – red, white, black, and leopard-print lace underwear, shorts that show off rear ends, and the appearance of heroines who fight monsters is simply a benefit of another type of pressure test!‖ From a media perspective, considering current television programs, advertisements, packaging, and news reports, we can see that Yiao-Yiao has the ideal characteristics for men, that is, she has attractive bosoms and is young, innocent, and harmless. Yiao-Yiao‘s image was placed on numerous product as if to convey ―purchase the product and you will have me,‖ communicating seductive messages to consumers and also cheapening the status of woman. However, more appallingly, an online game company created an event called ―age 18 pictures,‖ where players photographed scantily dressed women posing sexily, communicating strong messages of sex and seduction, and then selected as the winner a picture where the women was completed naked. The online game company gave prizes to all the participants who contributed to this outrageous phenomenon. The media and advertising agencies tend to use images of women with exaggerated features to attract specific consumers, communicating inappropriate messages and reinforcing unrealistic images of woman, which can inadvertently lead people to develop the wrong logic. Some people read and believe whatever the media publishes; it is among these people that this phenomenon is happening. These advertisements will reinforce stereotypes much more deeply. Online game companies have successfully used this type of negative communication to launch and create a buzz in society surrounding a product; however, the social issues they highlight to promote their event or product can also have devastating consequence. Therefore, online game companies, as well as advertising agencies, must take responsibility for this problem. 2.7. How Online Games Influence Female Characteristics Online gaming has increased significantly since the emergence of the otaku economy. Online games have become a tool for leisure similar to films, books, and music. In online games, all the players are participants, by playing the game, they can satisfy their desires and achieve fulfillment in the virtual world, encouraging others to also participate in the game. In other words, games can transport a person to another world where they can be a different person. Through special communication, reality can be brought into the virtual online world, creating a new way of interaction [Steuer, 1992]. By observing online gamer, we found that most men believe women cannot play online games, know how to perform a penalty kick, have slow reactions, and is not capable of pressing complex key sequences rapidly when playing games. These perceptions reflect the way women are portrayed as incompetent, dependent, and unable to accomplish complex or challenging tasks. © 2014 | Published by The Standard International Journals (The SIJ) 105 The SIJ Transactions on Industrial, Financial & Business Management (IFBM), Vol. 2, No. 3, May 2014 Most online gamer describe female gamers as weak, requiring care, poor at resolving technical problems, have trouble operating machinery, and cannot perform to the same standard as a man. We can possibly explain this perception as the result of men being unable to accept that women can be similar to them or even better than them because of the male ego [Chang, 2004]. Although gender should be equal in the online gaming world, a researcher Lu (2005) discovered that more interaction between genders in the virtual world actually increased more biases between sexes. Women tend to become weak and easily manipulated by men in the online gaming world. The competitive online gaming world and community tends to lack actual interaction with women. Because their relationships with women in the virtual world are influenced by their core differences on the Internet, women have a hard time being accepted. The reinforced gender differences and characteristics present in the online gaming environment reveal that it is a patriarchal society, where women‘s roles in games are similar to a vassal, with no status. In summary, the negative influences of the online gaming world may be detrimental the portrayal of woman, enhancing social gender inequality, also exposing society to dangerous phenomenon. Therefore, the government and the public should address the negative influences these advertisements have had on society and make an effort to combat them. III. CONCLUSION AND SUGGESTIONS The levels of education, public health, infrastructure, business development in Taiwan are relatively advanced, but these do not equate with the ―modernization‖ of women‘s circumstances in the country. The rise in the awareness of feminism in recent years with equal opportunities for education has provided significant space for development by females to break off the shackles of traditional customs. Combined with the characteristics such as delicacy and patience typically lacking in males, the proportion of female leaders in the management level in all types of careers in the society has not only increased gradually, but significantly rocketed in recent years [Yu, 2013]. How the genders are portrayed in advertisements did not change according to how gender roles actually changed in society, instead, they continue to reinforce gender biases. Media has been also continued to reinforce female stereotypes, patriarchal society, and hegemony values [Liesbet, 2001]. The Big Fight Online incident, which was directly sexually discriminatory toward women, has had a significant impact on society, forcing people to examine gender issues in today‘s world, messages in commercials, and recognize that the information we receive from the media may not always be correct and fair, and can lead to misunderstandings and biases. To improve these problems, we provide the following suggestions: Cultivate media explanation capability—Consumers receive dozens of advertisements messages daily; thus, ISSN: 2321-242X they must have the ability to evaluate the content. We can use the power of the media to encourage consumers to consider the information before judging what they see or hear from advertisements. Start from education—Because advertisements can reflect current issues and social trends, people should be educate regarding genders stereotypes from kindergarten to ensure families and schools convey the right attitudes, demonstrating the equal rights of women in society. The public should actively promote gender equality education. Through the method of ―education,‖ we hope that both genders can stand on the same and equal ground to develop their potential without restrictions because of physiological, psychological, social, and cultural gender factors. In promoting equal opportunities for men and women within society, we can establish a harmonious and diverse society based on the principle of gender equality and reciprocal assistance. Encourage feminism—The roles of females in the society have grown in significance in the times where education is widely available to the public with booming economy and rising awareness for the females. Being the latest theory on gender relations, "gender equality‖ allows the new gender relations to complement each other with one‘s strengths as well as communication and mutual respect for the other; both genders shall behave with mutual respect and understanding and strive for self-improvement to grow together. The gender stereotypes inherent in the society shall be discarded to return the balance between the genders. Men can display the personalities of dependency or weakness whilst women can be courageous or gentle to create harmonious combinations of male and female roles rather than focusing on the fight for absolute equality between men and women. By fostering feminist movements, we hope woman‘s social status will increase and the image of women advertisements communicate will be modern and fair. The rise of feminism brings heightened social awareness and a new empowerment. Advertising agencies should use this in their marketing strategies to target new audiences subtly. Media Responsibility to the Society—The media should be careful of how they convey their messages to society, how they portray issues, and the social responsibility they have to society. Everyone in the media industry would have learned in school the responsibility the media has to society; therefore, beyond accepting this concept theoretically, they should take action in real life and not create issues merely to gain popularity and forgetting the responsibility they have to the public. Overall, the Council for Economic Planning and Development, Taiwan, estimated that the female population in Taiwan will exceed half the total population in 2014. The life expectancy for women increased from 78.93 years in 1998 to 82.01 years in 2008. In addition, the female enrollment rate and employment rate surpassed those of men. These figures show that women have played an increasingly © 2014 | Published by The Standard International Journals (The SIJ) 106 The SIJ Transactions on Industrial, Financial & Business Management (IFBM), Vol. 2, No. 3, May 2014 crucial role in the social development of Taiwan. 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Lu (2005), ―Investigating Internet Female Identity and Cross-Gender Interaction in Multiplayer Online Role-Playing Games‖, Master’s Thesis, Hsuan Chuang University, Hsinchu, Taiwan. D. Strinati (2005), ―Popular Communications Theory‖, Taipei: Weber. T.E. Barlow (2007), ―In Demand: The Natural Sciences, Social Sciences and Women in the 1920s‖, Editors: Chien-Ming, Yu, Mei-Chun, Luo, Ming, Shih, Chinese Women in the Republican Era, Pp. 205–254. Taipei: Rivegauche. Institute for Information Industry (IIC) (2008), ―Internet Entertainment Behavior and Market Opportunities in the New Era‖, Taiwan: Taipei. Y.L. Yu (2013), ―The Impact of Women‘s Roles in Game Advertisements: A Case Study of Online Game Advertisements in Taiwan‖, Asia-Pacific Conference on Business & Social Sciences, Pp. 241–253. Yi-Lin Yu earned a PhD degree and two Master degrees in USA with a focus on both the mass communication and media management field. He received many awards in the field of digital design while in USA. He is an expert in video game strategies, visual communication, advertisements, marketing, animation, and now serves as an associate professor at FU-JEN Catholic University in Taiwan. ISSN: 2321-242X © 2014 | Published by The Standard International Journals (The SIJ) 107