Chapter 9 E-Government, E-Learning, and Other EC Applications

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Chapter 9

E-Government, E-Learning, and

Other EC Applications

E-Learning at

Cisco Systems

The Problem

Cisco’s products are continuously being upgraded or replaced; so extensive training of employees and customers is needed

Employees, business partners, and independent students seeking professional certification all require training on a continuous basis

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E-Learning at

Cisco Systems (cont.)

Traditional classroom training was both expensive and ineffective because of:

The rapid growth in the number of students

The fast pace of technological change

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E-Learning at

Cisco Systems (cont.)

The Solution

Built two e-learning portals

For 40 partner companies that sell Cisco products

For 4,000 systems engineers who implement the products after the sale

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E-Learning at

Cisco Systems (cont.)

To encourage its own employees to use e-learning, Cisco:

Makes e-learning a mandatory part of employees’ jobs.

Offers easy access to e-learning tools via the

Web.

Makes e-learning nonthreatening

Help employees pass and remove the fear associated with failed tests

Offers additional incentives and rewards

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Adds e-learning as a strategic top-down metric for Cisco executives

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E-Learning at

Cisco Systems (cont.)

For its employees, partners, and customers, Cisco operates E-Learning

Centers for Excellence that offer training

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E-Learning at

Cisco Systems (cont.)

The Results

Reduced costs of developing and blending courses

Saved productivity, travel and lodging costs

Saved per capita trainee costs

Are able to offer more courses at lower costs

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E-Learning at

Cisco Systems (cont.)

What we can learn…

Application of e-learning as an efficient training tool

E-learning is also becoming popular in all levels and types of schools and universities

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E-Government

E-government: The use of IT and ecommerce to provide access to government information and delivery of public services to citizens and business partners

Offers an opportunity to improve the efficiency and effectiveness of the functions of government and to make governments more transparent to citizens and businesses by providing access to more of the information generated by government

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E-Government (cont.)

Government-to-citizens (G2C):

E-government category that includes all the interactions between a government and its citizens

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E-Government (cont.)

Major features of government Web sites: phone and address information links to other sites publications databases

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E-Government (cont.)

Major areas of G2C activities: tourism and recreation research and education downloadable forms discovery of government services information about public policy advice about health and safety issues

Useful in solving constituents’ problems

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E-Government (cont.)

Netizen:

A citizen surfing the Internet

Electronic Benefits Transfer (EBT) nationwide EBT system to deliver government benefits electronically deliver benefits to recipients’ bank accounts smart card system for those without bank accounts

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E-Government (cont.)

Government-to-business (G2B):

Egovernment category that includes interactions between governments and businesses (government selling to businesses and providing them with services and businesses selling products and services to government)

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E-Government (cont.)

Group purchasing eFAST service conducts reverse auctions for aggregated orders

Forward e-auctions auction surplus or other goods

Tax collection and management electronic filing of taxes is now available in over 100 countries

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E-Government (cont.)

Government-to-government (G2G):

Egovernment category that includes activities within government units and those between governments

Government-to-employees (G2E):

Egovernment category that includes activities and services between government units and their employees

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Implementing E-Government

Transformation process

Stage 1: Information publishing/dissemination

Stage 2: “Official” two-way transactions with one department at a time

Stage 3: Multipurpose portals

Stage 4: Portal personalization

Stage 5: Clustering of common services

Stage 6: Full integration and enterprise transformation

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Implementing E-Government (cont.)

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Implementing E-Government

(cont.)

Implementation issues

Transformation speed

G2B implementation

Security and privacy issues

Wireless applications

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Implementing E-Government (cont.)

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Online Publishing,

E-Books,and Blogging

Online publishing:

The electronic delivery of newspapers, magazines, books, news, music, videos, and other digitizable information over the

Internet

e-zines:

Electronic magazines

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Online Publishing

Online publishing approaches and methods

Online-archive approach

New-medium approach

Publishing-intermediation approach

Dynamic approach

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Online Publishing (cont.)

Content providers and distributors

Those who provide and distribute content online

The issue of intellectual property payments is critical to the success of content distribution

In 2002, many online content providers were starting to charge for content, as advertising was insufficient to cover their expenses

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Online Publishing (cont.)

Publishing of music, videos, games, and entertainment

Webcasting: Live shows broadcast on the

Web

Webinars: Seminars on the Web (Webbased seminars)

Edutainment: The combination of education and entertainment, often through games

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E-Books

E-book: A book in digital form that can be read on a computer screen or on a special device

E-books can be delivered and read via:

Web download

Web access

Dedicated reader

General-purpose reader

Web server

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E-Books (cont.)

Types of e-books

Web server

Online bookshelf

The download

The Rubics-cube hyperlink book

The interactive, build-your-own

(BYO) decision book

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E-Books (cont.)

Advantages of e-books

Portability

Lower production and distribution costs

Lower updating and reproduction costs

Ability to reach many readers

Ease of combining several books

(customization)

Lower advertising costs

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E-Books (cont.)

Limitations of e-books

E-books require hardware and software that may be too expensive for some readers

Some people have difficulty reading large amounts of material on a screen

Batteries may run down

There are multiple, competing standards

Only a few books are available as e-books

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E-Books (cont.)

E-book issues

How to protect the publisher’s/author’s copyright

How to distribute and sell e-books

How much to charge and collect payment for an e-book

How to best support navigation in an e-book

Which standards to use

How to increase reading speed

How to deal with resistance to change

How to design an e-book

How publishers can justify e-books in terms of profit and market share

How to secure content

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E-Books (cont.)

Print on demand

Customized printing jobs, usually in small quantities, and possibly only one document or book

Process

1.

A publisher creates a digital master and sends it to a specialized print-on-demand company

2.

When an order is placed, a print-on-demand machine prints out the text of the document or book, then covers, binds, and trims it (300page book in 1 minute)

3.

The books are packaged and shipped to the publisher or the consumer

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Blogging

Weblogging/blogging:

Technology for personal publishing on the Internet

Blog:

A personal Web site that is open to the public

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E-Learning

E-learning:

The online delivery of information for purposes of education, training, or knowledge management

Web-enabled system that makes knowledge accessible to those who need it when they need it, anytime, anywhere

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E-Learning (cont.)

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E-Learning (cont.)

Benefits of e-learning

Time reduction

Large volume and diversity

Cost reduction

Higher content retention

Flexibility

Updated and consistent material

Fear-free environment

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E-Learning (cont.)

Drawbacks and challenges of e-learning

Need for instructor retraining

Equipment needs and support services

Lack of face-to-face interaction and campus life

Assessment

Maintenance and updating

Protection of intellectual property

Computer literacy

Student retention

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E-Learning Failures

E-learning failures due to:

Believing that e-learning is always a cheaper learning or training alternative

Overestimating what e-learning can accomplish

Overlooking the shortcomings of selfstudy

Failing to look beyond the course paradigms

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E-Learning (cont.)

Viewing content as a commodity, which causes lack of attention to quality and delivery to individuals

Ignoring technology tools for e-learning or, on the other hand, fixating too much on

Technology as a solution

Assuming that learned knowledge will be applied

Believing that because e-learning has been implemented, employees and students will use it

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E-Learning (cont.)

Virtual and online universities

Distance learning: Formal education that takes place off campus, usually, but not always, through online resources

Virtual university: An online university from which students take classes from home or other off-site locations usually via the Internet

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E-Learning (cont.)

Online corporate training via the intranet and corporate portals or the

Internet

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E-Learning (cont.)

Drivers of e-learning

Technological change

Competition and cost pressures

Globalization

Continual learning

Network connectivity

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E-Learning (cont.)

E-learning tools available from:

WebCT

Blackboard

Learning Space from Lotus

Corporation

Computerprep.com

Macromedia.com

Ecollege.com

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E-Learning (cont.)

Implementing e-learning centers

A learning center is a focal point for all corporate training and learning activities, including online ones

Facilities may be run by a third party rather than connected to any particular corporation, and they are referred to as electronic education malls

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Knowledge Management and E-Commerce

Knowledge management (KM):

The process of capturing or creating knowledge, storing it, updating it constantly, interpreting it, and using it whenever necessary

Organizational knowledge base:

The repository for an enterprise’s accumulated knowledge

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Knowledge Management (cont.)

KM types

1.

Human capital

2.

Structured capital (organizational capital)

3.

Customer capital

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Knowledge Management (cont.)

KM activities

1.

Creating knowledge repositories where knowledge can be stored and retrieved easily

2.

Enhancing a knowledge environment in order to conduct more effective knowledge creation, transfer and use

3.

Managing knowledge as an asset so as to increase the effective use of knowledge assets over time

4.

Improving knowledge access to facilitate its transfer between individuals

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Knowledge Management (cont.)

Knowledge sharing

Knowledge has a limited value if it is not shared

The ability to share knowledge decreases its cost and increases its effectiveness for greater competitive advantage

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Knowledge Management (cont.)

Song (2002) proposed a framework for organizing and sharing knowledge gleaned from the Internet list strategic goals and objectives and the critical information needed for their attainment build analysis and storage mechanism as part of a business intelligence system

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Knowledge Management and E-Commerce (cont.)

KM relationship to EC organizations need knowledge, which is provided by KM large amounts of data can be gathered easily, and through analysis organizations learn about their clients and generate useful knowledge for planning and decision making

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Knowledge Management and E-Commerce (cont.)

Core knowledge management activities should include:

Identification

Creation

Capture and codification

Classification

Distribution

Utilization

Evolution of the knowledge needed to develop products and partnerships

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Knowledge Management and E-Commerce (cont.)

Knowledge portal:

A single point of access software system intended to provide timely access to information and to support communities of knowledge workers

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Knowledge Management and E-Commerce (cont.)

Online advice and consulting

Medical advice

Management consulting

Legal advice

Gurus

Financial advice

Other advisory services

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Customer-to-Customer

E-Commerce

Customer-to-customer (C2C): e-commerce in which both the buyer and the seller are individuals (not businesses); involves activities such as auctions and classified ads

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Customer-to-Customer

E-Commerce (cont.)

C2C auctions general sites (eBay.com, auctionanything.com) specialized sites (buyit.com, bid2bid.com)

Classified ads national, rather than a local, audience greatly increases the supply of goods and services available and the number of potential buyers

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Customer-to-Customer

E-Commerce (cont.)

Personal services lawyers handy helpers tax preparers investment clubs dating services

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Customer-to-Customer

E-Commerce (cont.)

C2C exchanges consumer-to-consumer bartering exchanges (targetbarter.com) consumer exchanges that help buyers and sellers find each other and negotiate deals (see business2.com)

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Peer-to-Peer Networks and Applications

Peer-to-peer (P2P):

A network architecture in which workstations (or

PCs) share data and processing with each other directly rather than through a central server

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Peer-to-Peer Networks and Applications (cont.)

Characteristics of P2P systems provide for real-time access to other users

(e.g., instant messaging) maximize the use of physical attributes such as processor cycles, storage space, bandwidth, and location on the network employ user interfaces that load outside of a

Web browser address the need to reach content resources located on the Internet periphery support “cross-networking” protocols promote popular interest by doing something new or exciting

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Peer-to-Peer Networks and Applications (cont.)

P2P networking connects people directly to other people

Provides an easy system for sharing, publishing, and interacting that does not require knowledge of system administration

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Peer-to-Peer Networks and Applications (cont.)

Models of P2P applications

Collaboration

Content distribution

Business process automation

Distributed search

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Peer-to-Peer Networks and Applications (cont.)

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Peer-to-Peer Networks and Applications (cont.)

C2C P2P applications

Napster—people could enter files that other people were willing to share

U.S. federal court found Napster to be in violation of copyright laws because it enabled people to obtain music files without paying the creators of the music for access to their material

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Peer-to-Peer Networks and Applications (cont.)

Gnutella (gnutella.com) a P2P program connects the peer computers

Kazaa

ICQ (the instant messenger-type chat room) where chatters share the same screen

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Peer-to-Peer Networks and Applications (cont.)

Intrabusiness P2P applications companies are using P2P to facilitate internal collaboration

B2B P2P applications enable companies to store documents in-house instead of on an unknown, and possibly unsecured, server

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Peer-to-Peer Networks and Applications (cont.)

B2C P2P applications

Marketing

Advertising

B2C payments

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Other EC Applications

Selling prescription drugs online drugstore.com

Postal services e-stamp.com

Services for adults adultshop.com

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Other EC Applications (cont.)

E-alliances

For a large EC project, a company may join with a technology provider, a logistics provider, and a bank

Wedding-related sites

Wedding channels

Gift registries

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