Evaluation of College Students' Innovation Concept

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Evaluation of College Students' Innovation Concept
Case Analysis Based on Taiyuan Institute of Technology Robot Team
Jun-qing Wu1 , Hong Zhu1, Jian-ping Zhang1, Jing-hua Huang2
1
Corporate Governance Research Laboratory of Taiyuan Institute of Technology
Environment and Safety Engineering Department of Taiyuan Institute of Technology
2
Abstract - Through the literature review, this paper
presents the framework of college students' innovation
concept, thereby establishing the evaluation index of college
students' innovation concept, Taiyuan Institute of
Technology Robot Team for interviews, ultimately gives
constructive suggestions based on the conclusions.
Keywords - Innovation Concept, Developing Environment ;Robot Team
I Introduction
Through the literature review, we have found that the
keywords about the research of college students'
innovation concept are fall into the following Table 1.
Table I. Keywords for college students' innovation concept
Concept, consciousness, attitude, spirit, interest, personality, concept,
atmosphere, thinking, inspiration, agility, mentality, thoughts, awareness,
public opinion, security, mood, confidence, enthusiasm, expectation, will,
risk, adaptation, need, motivation, ability, knowledge, intention, method,
environment, policy, guidance, training, satisfaction,
effect,
fund,
experience, respect, value, quality, emotion self-fulfilment and sense of
responsibility, practicalness
In Table I, the difference between innovation and
doing a pioneering work is not clear, and here the former
is equated with the latter. Some scholars[1] have pointed
out that one of their common characteristics: both of them
are based on students as the main body and the other is :
both are based on process management. as the key point
while doing a pioneering work is characterized by
innovation. Concepts include philosophy and ideology.
From the view of connotation and denotation, the
differences between innovation and innovation are
reflected as below: innovation focuses on industry-what
to do, how to do, what is like. And it is reflected in the
organization, team, project, results and effectiveness[2].
But innovation focus on the new, for instance, the
structure, process, technology is new or not and how
about the degree, which are reflected in the new ideas,
new techniques and new technologies. As some scholars
[3]
have pointed out that the essence of innovation is
innovation, and through the literature review, we found
that the understanding of innovation and innovation also
has a certain similarity. Therefore, the concept of college
students innovation framework is based on the combined
analysis of innovation and innovation.
II The structure of the students' innovation
and venture concepts
The essence of students’ innovate ideas is to find a
clue. From a bunch of concepts in table 1, we can identify
the research ideas. The concept is of philosophy and
ideology, and the formation of concept depends on the
main qualities concept. The concept of the main part is
reflected in the its the main action, and the action is
ultimately reflected in the effect[4]. In the process of the
origin and final effect on concept, the environment and
the psychological quality of the principal always
constraint and have an impact on the concept of the main
part[5].
In this way, the connotation of students’ innovation
and innovate activity must be aimed at establishing the
mode centered in college students innovation and
innovation and the form of college students’ interests and
independent practices, that is “interest-driven, student
body process-oriented, the pursuit of practical results[6].
I suggest the architecture of the concept and its
factors, shown in Figure 1. This architecture applies to the
students' innovative ideas and innovate ideas[7], searching
for differences from the interview.
Fig.1. Schema of the concept and its related factors
III Evaluation of students’ venture concept
Based on above, we can demonstrate the concept and
its related facts in detail as Table II.
Table II. Evaluation index of Students innovation concept
Level
Indicators
Quality
Environment
Secondary index
Professional knowledge (theoretical knowledge),
experience, knowledge (practical application), ability
(five elements)
Funding, policy, atmosphere (including
school, social atmosphere), guidance
family,
Mental
quality
Interest, confidence, risk and adversity quotient,
cognitive. innovation focuses on risk and adversity
quotient, innovation focused on interest
Action
Objectives, modalities, training
Effect
Self-satisfaction (the degree of respect, responsibility,
self-realization), social, economic
IV An Analysis of the Interview of the
Robot Team Taiyuan Industry Institute
Based on Table 2, I design the interview
questionnaire on the concept of college students
innovation, a total of 18 interview questions to do the
interview to members.
4.1 Points of the Interview
4.1.1: How about the role of professional knowledge
in the innovate process, and why?
Most of the students think professional knowledge is
important to innovation. professional knowledge can
guide research method and thinking direction, ensure that
research is not tricky question, have the feeling of leading
the way, the study of fast. They get online retrieval
relevant knowledge or communicate with the foreign
teachers when lack of professional knowledge, then apply
the theoretical knowledge of learning to study.
4.1.2: Do they have innovate experience before or
now, why?
Some students participated in school robot
competition in the freshman year when electronic CAST,
some students interested in electronic toys that a
considerable portion of students in the past research or
practical experience by participating in the robotics team,
then tired, some experience, minimum system such as
seniors teach micro controller programming, electronic
components usage.
4.1.3: Have your comprehensive abilities like
planning, organizing, coordinating, controlling and
leading been improved during this process? Why?
Some students believe that capacity are improved,
especially the team's ability. The members do each one,
and do well, affecting the process of others and the entire
team. This division of labor makes teamwork skills to
enhance self-learning ability. Study, first put forward the
goal, and then to discuss the program, and finally produce
the program, communication skills and group interaction
capabilities have been enhanced.
4.1.4: Do you have a financial problem and why?
What’s your opinion on how to get the required financial
support?
The school's support for specific performance in the
lower: First, funds more slowly; sometimes buy a new
device, the results bought the old devices. Sometimes
directly on the demolition of the old device, used to do
the transformation, because to buy the old. Concept on
how to obtain funds, the students did not think there is a
utilitarian concept, patent applications, and so on do not
do it, can be financed by the hospital, thought do not want
the business of raising funds.
4.1.5: Does the college introduce any incentive
policies? What’s your opinion on this?
Almost all students are not clear what incentive
policies in schools, but I hope the study sites can be fixed,
working conditions can improve. Schools to establish a
special department, the introduction of formal
management mechanism for the robot team.
4.1.6: Are there a good atmosphere of family ﹑
college and society for starting a business? How much
and how do they help you?
The school atmosphere is gradually formed, can
participate in various training to develop and create.
Various competitions, such as the Undergraduate
Electronic Design Contest, Asia-Pacific Robot Contest,
Free scale Cup competitions. The results show that the
atmosphere of family, school and society is based, and
help students.
4.1.7: Have the teachers offered any guidance and
how much do the guidance help?
At the beginning, the teacher taught the theory,
basically rely on self-and foreign exchange to obtain the
relevant knowledge, to complete the design and research.
Things of design and developed to give teachers a look at,
to checks by the teacher. Greater compared to the teachers,
the old players mentoring role.
4.1.8: What is your interest in what you’re working
on and how much is it?
The interest of each student interested in the circuit
in the algorithm in the programming, hardware, but each
student doing their own interest, interest led to the design
and research easy results.
4.1.9: Do you have confidence in what you’re
working on and why?
Students are of confidence. first, when they are
learning, design and research in the fun, pay will be
rewarded. Second, The team's strength and accumulation,
especially in this aspect of the robot manually, pre-team
has made some achievements. Sometimes impossible to
start, but interested in design and research objectives,
before also had a successful experience. Hands-on design
and research, is easy to accept the theory of knowledge.
4.1.10: What is the risk of starting a business and
how do you avoid it?
The risk of innovation in the following aspects: First,
automatic robot design and research at risk, because the
accumulated knowledge and experience poor students fear
of failure. Second, in Taiyuan Institute has been made
several times into the 16results, now the students both
hope to be the one of top8, it is feared can not surpass the
previous. On ways and means of risk aversion, the
students need to take seriously the design and research
carried out in-depth investigation of new activities, in
order to avoid and resolve risks.
4.1.11: Have you ever encountered any difficulties or
problems and how do you solve them? What was your
opinion then?
In the process of design and research, and difficulties
and problems, the solution is: resolved before, if they can
not be resolved on the Internet to retrieve relevant
knowledge or students and other school online exchange,
and then retrieve or communicated try to come to the
knowledge and experience in practice.
4.1.12: What’s your opinion on starting a business?
Engaged in innovative activities in the team can
broaden their horizons, plans, and direction to guide the
study, design and research activities. The only innovation
in order to have the salient points, resulting in learning,
design, research, employment and other aspects of
competitiveness.
4.1.13: What’s your purpose of participating in
starting a business and why?
The main goal of students to participate in robot
teams is: First, the accumulation of practical experience,
practical ability and theoretical knowledge can be applied
in practice. Second, enhance the awareness of innovation
and practical awareness projects, and prepare to become
an excellent electronic engineers. Third, find a good job,
to reflect the competitive employment.
4.1.14: In what way do you participate in starting a
business? Why not try other ways?
Students mainly related competitions in the robotics
team division of the team do a good job, or participate in
school organizations, and other innovative activities have
not tried, do not know what innovative activities they can
participate in.
4.1.15 : How do you train yourselves when
participating in the pioneering process?
In the process involved in innovation activities, the
students training in their own way: First, the given task, a
clear deadline, every day in order to protect the new
harvest. The second, more reading, more than the Internet
to find a solution to the problem. Stay up late to get up
early, seize the time, engaged in the design and research
activities, except for school work in the laboratory. Fourth,
collective running, both physical exercise, but also
enhances the sense of team.
4.1.16: Have you got any self-satisfaction like being
respected, sense of responsibility and the achievement of
self-values during the process?
By the robot team innovation activities, the students
self-satisfied: first, life and learning tension, but feel full,
great sense of accomplishment. Second, learning a lot of
things, let other students know what to do to admire, to
feel that they have something to do. Third, the enhanced
sense of responsibility, to feel their own role in the team
can not be ignored if they do well, it will affect the whole
team. Fourth, caused by the interest of fun, hope to be
able to continue in the future in-depth study, with the
desire to study.
4.1.17: do you think engaged in innovate activities,
whether there are social benefits, reflected in what place?
Certain social benefits, mainly reflected in: First, as
the only one to participate in robot competitions
universities in Shanxi Province, Shanxi Province, is
relatively large. Second, have a certain impact on
enrollment, some students because we know that the
schools to participate in robot competition in the entrance
examination for entry to Taiyuan Institute. Third,
compared with other students, the students participate in
the robot team is easy to access to employment, higher
remuneration package.
4.1.18 : Do you think that engaged in innovate
activities, whether or not there are economic benefits,
reflected in what place?
Students did not have any economic benefits, neither
the commercialization, industrialization. First, if we
consider the economic benefits, worried that innovative
activity will be bad, will affect the views of others on the
team. Second, the business requirements of the design
results in accordance with the needs of enterprises,
enterprises do things, they will devote their time and
energy to worry about the outcome of the robot team.
Third, even if the results out of their own design and
research can be commercialized and industrialization,
there is no channel and energy to engage in commercial
and industrial activities.
4.2 Interview Conclusion
Through the analysis of 18 questions interview, we
can draw the conclusion :
4.2.1 The effect of "do and study" is better than
"teach and study"
From the experience of Robot Team, we can know
that researchers of the team are mainly the students of
grade 2, who haven't started systematically studying the
special knowledge. In the beginning of joining the team,
the teachers would focus on teach lectures and researches
related to professional knowledge. Mostly what
professional knowledge is used, what knowledge will be
taught[8]. When the students meet with difficulties in the
process of design and research, firstly they can try to
solve, then they can surf the Internet and communicate
with related members. It is a "do middle school" way of
learning, and is a way of self-learning. But it has
produced a good effect and achieved the goal of train
application talents, so it serves to show that the effect of
"do middle school" is better than "teach high school".
4.2.2 The learning method of "team work" is better
than "single work"
In the process of team learning, designing and
researching, the teachers play an important part. But the
boys' "team work" has great demonstrating and guiding
function is also important. Due to the long time they have
got along with each other in the team, they have more
opportunities to discuss and exchange ,thus many
problems can be solved in the senior's help. The senior
students help reflects not only in the guidance, but also in
the demonstrating function. The senior's cognition and
behaviors directly affect the boy's . From the effect of
robot team's match, the learning method of "team work" is
better than "single work.
4.2.3 "Interest" and "experience" is the source of
innovation
Interest of team members are quite different .But no
matter what the members are interested in, it is the
interest that leads they to designing and researching on
their own position constantly , and finally they got the
innovation achievements. In the process of design and
research , the members accumulated a plenty of
experience which includes theoretical aspects, the practice,
and the team cooperation. On the contrary, accumulated
experience can help design and research, thus the healthy
circulation of innovation appears.
4.2.4 "Atmosphere" and "policy" is the innovation
accelerators
The biggst difference between key universities and
normal university is the atmosphere, key universities have
good teaching and scientific research atmosphere. To
produce atmosphere , it needs a fertile soil and connecting
link between the preceding and the suffering of time.
Robot team's atmosphere is produced in such conditions ,
CCTV and the support of the schools provided the soil,
successive games achieved time efforts. This kind of
atmosphere also influenced the innovation of next
members . The support of the school is mainly embodied
in the policy, the school sets up a complete and stable
team system, including specific team goal, reasonable
personnel structure, perfect daily management system,
strict finance system, and a long-term technology
exchange and training system.
4.2.5 The consciousness of commercialization and
industrialization needs to be enhanced
The consciousness of research achievements'
commercialization and industrialization is weak, and it
needs to be further strengthened. When enterprises are
seeking the cooperation with the team, team members
worry that it may influence the game and thus give up the
opportunity of commercialization and industrialization.
Of course, they also won't make match designs and
research results commercialized and industrialized.
Without the operation of commercialization and
industrialization, can any research results be only limited
in the stage of experiment. It isn't good for students to the
further study and accumulate experience of
commercialization and industrialization.
4.3 Measures to change innovation concept
According to the interview conclusion, it puts
forward measures to change the innovation concept:
4.3.1 Reform the teaching mode and introduce CDIO
engineering education mode
Some scholars summarize the development trend and
problems in the current engineering education, which
conclude that professional settings are wide but not
outstanding, the combination of teaching content and
enterprises' facts isn't close, training method is single, the
links between students' engineering design and practice
education is lost, engineering team of teachers is in the
trend of non-engineering, evaluation system and degree
design are dislocated, the lack of course cross and so on.
In order to solve the problems existing in the
engineering education, since 2000, the Massachusetts
Institute of Technology, the Royal Swedish Institute of
four universities composed the international research
organization, thus established CDIO engineering
education concept [8]. The reform prospect is to provide
students with an engineering education[9] that emphasizes
on engineering foundation and is based on real product's
idea, design, implementation, operation process [10].
Through the essence of the robot team's work , it is a kind
of the application of CDIO teaching pattern, and it has
made the actual effect. Therefore, we should reform the
teaching mode and introduce CDIO engineering
education mode.
4.3.2 Encourage and organize students to form study
group and change its way of learning
The information management and information
system profession in Taiyuan Institute of Technology
have practiced the constructivist teaching mode in the
process of teaching practice. Information feedback survey
after class showed that the students agree with team
learning approaches. The nature of robot team's learning
is a kind of team learning method. therefore, we should be
encourage and organize students to form study group and
change its way of learning.
4.3.3 Find out and cultivate students' interest and
achieve individualized teaching
Many scholars think that the one who can have an
innovatively thinking activity on a particular things
generated a strong interest in this thing[11]. The strong
interest in
innovation is one of most important
psychological conditions to create. Along the activities of
the interest, interest's satisfaction does not make this
interest disappeared but rich, deep and strengthen interest
[12]
. Each student has his own growth environment and
personal qualities, thus they have different interest.
Schools and teachers should find out and excavate the
source of students' interest according to the characteristics
of students. Depend on the difference of each student,
undertake personalized teaching to cultivate students'
innovation consciousness, and carry out innovation
activities to promote the output of students' innovative
achievements.
4.3.4 Publish relevant innovation policy to create
innovative atmosphere
Environment is the important conditions to improve
innovation ability. Environment quality affects the speed
and level of the development of individual innovation
ability[13]. The most important characteristic of innovation
environment is innovation policy and innovation
atmosphere. Since the rise of creation and innovation
atmosphere in 1970s , it rises a cross field that uses
"atmosphere" as the core to explore creativity and
innovation [14]. Groups creativity atmosphere is the
objective environment factors and general feelings of the
combined members that creates the effect on group's
behavior[15]. At present the study of atmosphere is limited
in the theoretical research and it cannot make the
objective existence, subjective understanding, difficult
concepts and connotation quantified, but it is certain that
atmosphere plays a very important role in the process of
innovation. While the produce of the atmosphere need
policy to lead and the policy is executed correctly under a
stable situation. At last, we will create the atmosphere of
innovation with the support of the environment. Therefore,
various colleges and universities should publish relevant
innovation policy to create innovative atmosphere.
4.3.5
Enhance
the
consciousness
of
commercialization and industrialization , transform it into
a real action
Practice is the standard to examine the level of
innovation ability and the achievements of innovation
activities. College students' innovation achievements
should be shown in the real application ultimately .The
Robot team in Taiyuan Institute of Technology has made
some progresses, but because of the shortcomings of the
concept and consciousness of commercialization and
industrialization, the creative work of design and research
stays in the game and can not convert into a practical
action. So actions can be carried out from two aspects:
one is to make the existing achievements of innovation
commercialized and industrialized directly, examine the
achievements in the practice, and continue to perfect and
improve when we find that it is insufficient; the other one
is that design and then study the innovation achievements
according to the experience of commercialization and
industrialization of enterprises, so we can use the practice
experience of design and research to review the
innovation achievements. Thus
experience is
accumulated, and innovative perspective is broaden.
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