Evaluation of College Students' Innovation Concept Case Analysis Based on Taiyuan Institute of Technology Robot Team Jun-qing Wu1 , Hong Zhu1, Jian-ping Zhang1, Jing-hua Huang2 1 Corporate Governance Research Laboratory of Taiyuan Institute of Technology Environment and Safety Engineering Department of Taiyuan Institute of Technology 2 Abstract - Through the literature review, this paper presents the framework of college students' innovation concept, thereby establishing the evaluation index of college students' innovation concept, Taiyuan Institute of Technology Robot Team for interviews, ultimately gives constructive suggestions based on the conclusions. Keywords - Innovation Concept, Developing Environment ;Robot Team I Introduction Through the literature review, we have found that the keywords about the research of college students' innovation concept are fall into the following Table 1. Table I. Keywords for college students' innovation concept Concept, consciousness, attitude, spirit, interest, personality, concept, atmosphere, thinking, inspiration, agility, mentality, thoughts, awareness, public opinion, security, mood, confidence, enthusiasm, expectation, will, risk, adaptation, need, motivation, ability, knowledge, intention, method, environment, policy, guidance, training, satisfaction, effect, fund, experience, respect, value, quality, emotion self-fulfilment and sense of responsibility, practicalness In Table I, the difference between innovation and doing a pioneering work is not clear, and here the former is equated with the latter. Some scholars[1] have pointed out that one of their common characteristics: both of them are based on students as the main body and the other is : both are based on process management. as the key point while doing a pioneering work is characterized by innovation. Concepts include philosophy and ideology. From the view of connotation and denotation, the differences between innovation and innovation are reflected as below: innovation focuses on industry-what to do, how to do, what is like. And it is reflected in the organization, team, project, results and effectiveness[2]. But innovation focus on the new, for instance, the structure, process, technology is new or not and how about the degree, which are reflected in the new ideas, new techniques and new technologies. As some scholars [3] have pointed out that the essence of innovation is innovation, and through the literature review, we found that the understanding of innovation and innovation also has a certain similarity. Therefore, the concept of college students innovation framework is based on the combined analysis of innovation and innovation. II The structure of the students' innovation and venture concepts The essence of students’ innovate ideas is to find a clue. From a bunch of concepts in table 1, we can identify the research ideas. The concept is of philosophy and ideology, and the formation of concept depends on the main qualities concept. The concept of the main part is reflected in the its the main action, and the action is ultimately reflected in the effect[4]. In the process of the origin and final effect on concept, the environment and the psychological quality of the principal always constraint and have an impact on the concept of the main part[5]. In this way, the connotation of students’ innovation and innovate activity must be aimed at establishing the mode centered in college students innovation and innovation and the form of college students’ interests and independent practices, that is “interest-driven, student body process-oriented, the pursuit of practical results[6]. I suggest the architecture of the concept and its factors, shown in Figure 1. This architecture applies to the students' innovative ideas and innovate ideas[7], searching for differences from the interview. Fig.1. Schema of the concept and its related factors III Evaluation of students’ venture concept Based on above, we can demonstrate the concept and its related facts in detail as Table II. Table II. Evaluation index of Students innovation concept Level Indicators Quality Environment Secondary index Professional knowledge (theoretical knowledge), experience, knowledge (practical application), ability (five elements) Funding, policy, atmosphere (including school, social atmosphere), guidance family, Mental quality Interest, confidence, risk and adversity quotient, cognitive. innovation focuses on risk and adversity quotient, innovation focused on interest Action Objectives, modalities, training Effect Self-satisfaction (the degree of respect, responsibility, self-realization), social, economic IV An Analysis of the Interview of the Robot Team Taiyuan Industry Institute Based on Table 2, I design the interview questionnaire on the concept of college students innovation, a total of 18 interview questions to do the interview to members. 4.1 Points of the Interview 4.1.1: How about the role of professional knowledge in the innovate process, and why? Most of the students think professional knowledge is important to innovation. professional knowledge can guide research method and thinking direction, ensure that research is not tricky question, have the feeling of leading the way, the study of fast. They get online retrieval relevant knowledge or communicate with the foreign teachers when lack of professional knowledge, then apply the theoretical knowledge of learning to study. 4.1.2: Do they have innovate experience before or now, why? Some students participated in school robot competition in the freshman year when electronic CAST, some students interested in electronic toys that a considerable portion of students in the past research or practical experience by participating in the robotics team, then tired, some experience, minimum system such as seniors teach micro controller programming, electronic components usage. 4.1.3: Have your comprehensive abilities like planning, organizing, coordinating, controlling and leading been improved during this process? Why? Some students believe that capacity are improved, especially the team's ability. The members do each one, and do well, affecting the process of others and the entire team. This division of labor makes teamwork skills to enhance self-learning ability. Study, first put forward the goal, and then to discuss the program, and finally produce the program, communication skills and group interaction capabilities have been enhanced. 4.1.4: Do you have a financial problem and why? What’s your opinion on how to get the required financial support? The school's support for specific performance in the lower: First, funds more slowly; sometimes buy a new device, the results bought the old devices. Sometimes directly on the demolition of the old device, used to do the transformation, because to buy the old. Concept on how to obtain funds, the students did not think there is a utilitarian concept, patent applications, and so on do not do it, can be financed by the hospital, thought do not want the business of raising funds. 4.1.5: Does the college introduce any incentive policies? What’s your opinion on this? Almost all students are not clear what incentive policies in schools, but I hope the study sites can be fixed, working conditions can improve. Schools to establish a special department, the introduction of formal management mechanism for the robot team. 4.1.6: Are there a good atmosphere of family ﹑ college and society for starting a business? How much and how do they help you? The school atmosphere is gradually formed, can participate in various training to develop and create. Various competitions, such as the Undergraduate Electronic Design Contest, Asia-Pacific Robot Contest, Free scale Cup competitions. The results show that the atmosphere of family, school and society is based, and help students. 4.1.7: Have the teachers offered any guidance and how much do the guidance help? At the beginning, the teacher taught the theory, basically rely on self-and foreign exchange to obtain the relevant knowledge, to complete the design and research. Things of design and developed to give teachers a look at, to checks by the teacher. Greater compared to the teachers, the old players mentoring role. 4.1.8: What is your interest in what you’re working on and how much is it? The interest of each student interested in the circuit in the algorithm in the programming, hardware, but each student doing their own interest, interest led to the design and research easy results. 4.1.9: Do you have confidence in what you’re working on and why? Students are of confidence. first, when they are learning, design and research in the fun, pay will be rewarded. Second, The team's strength and accumulation, especially in this aspect of the robot manually, pre-team has made some achievements. Sometimes impossible to start, but interested in design and research objectives, before also had a successful experience. Hands-on design and research, is easy to accept the theory of knowledge. 4.1.10: What is the risk of starting a business and how do you avoid it? The risk of innovation in the following aspects: First, automatic robot design and research at risk, because the accumulated knowledge and experience poor students fear of failure. Second, in Taiyuan Institute has been made several times into the 16results, now the students both hope to be the one of top8, it is feared can not surpass the previous. On ways and means of risk aversion, the students need to take seriously the design and research carried out in-depth investigation of new activities, in order to avoid and resolve risks. 4.1.11: Have you ever encountered any difficulties or problems and how do you solve them? What was your opinion then? In the process of design and research, and difficulties and problems, the solution is: resolved before, if they can not be resolved on the Internet to retrieve relevant knowledge or students and other school online exchange, and then retrieve or communicated try to come to the knowledge and experience in practice. 4.1.12: What’s your opinion on starting a business? Engaged in innovative activities in the team can broaden their horizons, plans, and direction to guide the study, design and research activities. The only innovation in order to have the salient points, resulting in learning, design, research, employment and other aspects of competitiveness. 4.1.13: What’s your purpose of participating in starting a business and why? The main goal of students to participate in robot teams is: First, the accumulation of practical experience, practical ability and theoretical knowledge can be applied in practice. Second, enhance the awareness of innovation and practical awareness projects, and prepare to become an excellent electronic engineers. Third, find a good job, to reflect the competitive employment. 4.1.14: In what way do you participate in starting a business? Why not try other ways? Students mainly related competitions in the robotics team division of the team do a good job, or participate in school organizations, and other innovative activities have not tried, do not know what innovative activities they can participate in. 4.1.15 : How do you train yourselves when participating in the pioneering process? In the process involved in innovation activities, the students training in their own way: First, the given task, a clear deadline, every day in order to protect the new harvest. The second, more reading, more than the Internet to find a solution to the problem. Stay up late to get up early, seize the time, engaged in the design and research activities, except for school work in the laboratory. Fourth, collective running, both physical exercise, but also enhances the sense of team. 4.1.16: Have you got any self-satisfaction like being respected, sense of responsibility and the achievement of self-values during the process? By the robot team innovation activities, the students self-satisfied: first, life and learning tension, but feel full, great sense of accomplishment. Second, learning a lot of things, let other students know what to do to admire, to feel that they have something to do. Third, the enhanced sense of responsibility, to feel their own role in the team can not be ignored if they do well, it will affect the whole team. Fourth, caused by the interest of fun, hope to be able to continue in the future in-depth study, with the desire to study. 4.1.17: do you think engaged in innovate activities, whether there are social benefits, reflected in what place? Certain social benefits, mainly reflected in: First, as the only one to participate in robot competitions universities in Shanxi Province, Shanxi Province, is relatively large. Second, have a certain impact on enrollment, some students because we know that the schools to participate in robot competition in the entrance examination for entry to Taiyuan Institute. Third, compared with other students, the students participate in the robot team is easy to access to employment, higher remuneration package. 4.1.18 : Do you think that engaged in innovate activities, whether or not there are economic benefits, reflected in what place? Students did not have any economic benefits, neither the commercialization, industrialization. First, if we consider the economic benefits, worried that innovative activity will be bad, will affect the views of others on the team. Second, the business requirements of the design results in accordance with the needs of enterprises, enterprises do things, they will devote their time and energy to worry about the outcome of the robot team. Third, even if the results out of their own design and research can be commercialized and industrialization, there is no channel and energy to engage in commercial and industrial activities. 4.2 Interview Conclusion Through the analysis of 18 questions interview, we can draw the conclusion : 4.2.1 The effect of "do and study" is better than "teach and study" From the experience of Robot Team, we can know that researchers of the team are mainly the students of grade 2, who haven't started systematically studying the special knowledge. In the beginning of joining the team, the teachers would focus on teach lectures and researches related to professional knowledge. Mostly what professional knowledge is used, what knowledge will be taught[8]. When the students meet with difficulties in the process of design and research, firstly they can try to solve, then they can surf the Internet and communicate with related members. It is a "do middle school" way of learning, and is a way of self-learning. But it has produced a good effect and achieved the goal of train application talents, so it serves to show that the effect of "do middle school" is better than "teach high school". 4.2.2 The learning method of "team work" is better than "single work" In the process of team learning, designing and researching, the teachers play an important part. But the boys' "team work" has great demonstrating and guiding function is also important. Due to the long time they have got along with each other in the team, they have more opportunities to discuss and exchange ,thus many problems can be solved in the senior's help. The senior students help reflects not only in the guidance, but also in the demonstrating function. The senior's cognition and behaviors directly affect the boy's . From the effect of robot team's match, the learning method of "team work" is better than "single work. 4.2.3 "Interest" and "experience" is the source of innovation Interest of team members are quite different .But no matter what the members are interested in, it is the interest that leads they to designing and researching on their own position constantly , and finally they got the innovation achievements. In the process of design and research , the members accumulated a plenty of experience which includes theoretical aspects, the practice, and the team cooperation. On the contrary, accumulated experience can help design and research, thus the healthy circulation of innovation appears. 4.2.4 "Atmosphere" and "policy" is the innovation accelerators The biggst difference between key universities and normal university is the atmosphere, key universities have good teaching and scientific research atmosphere. To produce atmosphere , it needs a fertile soil and connecting link between the preceding and the suffering of time. Robot team's atmosphere is produced in such conditions , CCTV and the support of the schools provided the soil, successive games achieved time efforts. This kind of atmosphere also influenced the innovation of next members . The support of the school is mainly embodied in the policy, the school sets up a complete and stable team system, including specific team goal, reasonable personnel structure, perfect daily management system, strict finance system, and a long-term technology exchange and training system. 4.2.5 The consciousness of commercialization and industrialization needs to be enhanced The consciousness of research achievements' commercialization and industrialization is weak, and it needs to be further strengthened. When enterprises are seeking the cooperation with the team, team members worry that it may influence the game and thus give up the opportunity of commercialization and industrialization. Of course, they also won't make match designs and research results commercialized and industrialized. Without the operation of commercialization and industrialization, can any research results be only limited in the stage of experiment. It isn't good for students to the further study and accumulate experience of commercialization and industrialization. 4.3 Measures to change innovation concept According to the interview conclusion, it puts forward measures to change the innovation concept: 4.3.1 Reform the teaching mode and introduce CDIO engineering education mode Some scholars summarize the development trend and problems in the current engineering education, which conclude that professional settings are wide but not outstanding, the combination of teaching content and enterprises' facts isn't close, training method is single, the links between students' engineering design and practice education is lost, engineering team of teachers is in the trend of non-engineering, evaluation system and degree design are dislocated, the lack of course cross and so on. In order to solve the problems existing in the engineering education, since 2000, the Massachusetts Institute of Technology, the Royal Swedish Institute of four universities composed the international research organization, thus established CDIO engineering education concept [8]. The reform prospect is to provide students with an engineering education[9] that emphasizes on engineering foundation and is based on real product's idea, design, implementation, operation process [10]. Through the essence of the robot team's work , it is a kind of the application of CDIO teaching pattern, and it has made the actual effect. Therefore, we should reform the teaching mode and introduce CDIO engineering education mode. 4.3.2 Encourage and organize students to form study group and change its way of learning The information management and information system profession in Taiyuan Institute of Technology have practiced the constructivist teaching mode in the process of teaching practice. Information feedback survey after class showed that the students agree with team learning approaches. The nature of robot team's learning is a kind of team learning method. therefore, we should be encourage and organize students to form study group and change its way of learning. 4.3.3 Find out and cultivate students' interest and achieve individualized teaching Many scholars think that the one who can have an innovatively thinking activity on a particular things generated a strong interest in this thing[11]. The strong interest in innovation is one of most important psychological conditions to create. Along the activities of the interest, interest's satisfaction does not make this interest disappeared but rich, deep and strengthen interest [12] . Each student has his own growth environment and personal qualities, thus they have different interest. Schools and teachers should find out and excavate the source of students' interest according to the characteristics of students. Depend on the difference of each student, undertake personalized teaching to cultivate students' innovation consciousness, and carry out innovation activities to promote the output of students' innovative achievements. 4.3.4 Publish relevant innovation policy to create innovative atmosphere Environment is the important conditions to improve innovation ability. Environment quality affects the speed and level of the development of individual innovation ability[13]. The most important characteristic of innovation environment is innovation policy and innovation atmosphere. Since the rise of creation and innovation atmosphere in 1970s , it rises a cross field that uses "atmosphere" as the core to explore creativity and innovation [14]. Groups creativity atmosphere is the objective environment factors and general feelings of the combined members that creates the effect on group's behavior[15]. At present the study of atmosphere is limited in the theoretical research and it cannot make the objective existence, subjective understanding, difficult concepts and connotation quantified, but it is certain that atmosphere plays a very important role in the process of innovation. While the produce of the atmosphere need policy to lead and the policy is executed correctly under a stable situation. At last, we will create the atmosphere of innovation with the support of the environment. Therefore, various colleges and universities should publish relevant innovation policy to create innovative atmosphere. 4.3.5 Enhance the consciousness of commercialization and industrialization , transform it into a real action Practice is the standard to examine the level of innovation ability and the achievements of innovation activities. College students' innovation achievements should be shown in the real application ultimately .The Robot team in Taiyuan Institute of Technology has made some progresses, but because of the shortcomings of the concept and consciousness of commercialization and industrialization, the creative work of design and research stays in the game and can not convert into a practical action. So actions can be carried out from two aspects: one is to make the existing achievements of innovation commercialized and industrialized directly, examine the achievements in the practice, and continue to perfect and improve when we find that it is insufficient; the other one is that design and then study the innovation achievements according to the experience of commercialization and industrialization of enterprises, so we can use the practice experience of design and research to review the innovation achievements. Thus experience is accumulated, and innovative perspective is broaden. 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