The World of 3D Animation Objects in 3D are positioned via coordinates known as the 3 axis (x,y and z). In Lightwave this represents the right/left, up/down and forward/back. X is used for both left and right. Positive numbers and Negative numbers denote direction. 0 is the intersection of the points and it is known as the origin. The following is a diagram of the mentioned. 3D Space along X, Y, and Z coordinates +Y +Z -X +X -Z -Y Understanding the 3D Software in Lightwave 1. 2. 3. 4. 5. Modeling : creation of 3D objects Lighting : makes the image come to life Surfacing: painting of texture maps Animating: is the simulation of lifelike qualities Rendering: the computer prepares to generate your 3D image