DIGITAL MEDIA PROGRAM FALL 2010 SYLLABUS subject to change with notice Course: DIGM 2350: Graphics for Digital Media Credit 3 hrs. Intro to pixel-based & vector graphics for use in print & digital media. Instructor: Phone: Email: Office: Office Hours: Website: Prof. Monika Zarzycka 713-743-4077 office mzarzycka@uh.edu* 391- T2 MON: 1:00-7:00 PM; (every other week; by appointment only TUE & WED: 4:00-5:00 PM www.digitalmedia.tech.uh.edu Instructional Assistant: Jayakrishna Kasturi email: jkasturi@mail.uh.edu* *Please use the “Discussions” option on Blackboard for general questions. Monday Lab Instructor: Lecture: Labs: Patrice E. Charleville email: pecharleville@me.com Section Section Section Section 27824 35422 27826 33989 ONLINE - Zarzycka M 5:30-8:30 PM in room 102A-T - Charleville W 1:00-4:00 PM in room 102A-T - Zarzycka W 5:30-8:30 PM in room 102A-T - Zarzycka Note: You need to attend the lab you registered for. Prerequisite: ITEC 1301 or demonstrated computer proficiency Course Goals: This course is designed to familiarize students with vector and pixel-based terminology and concepts used in print and digital media. This course introduces students to vector and pixel-based image creation techniques. It provides student with tools to create and/or manipulate illustrations for given media. Students completing the class will have a broader overview of image generation procedures so they may design vector and pixelbased images and/or effectively communicate technically with vendors and buyers. Students completing the course will: • be able to communicate vector and pixel-based terminology to nontechnologically savvy people; • be able to create, recreate, manipulate, and save illustrations by 1 using vector and pixel-based software programs; • be familiar with different graphic file formats; • understand the advantages and disadvantages of using vector and pixelbased illustrations; • be familiar with different image creation tools and techniques; • be familiar with different design concepts; • be able to create and/or manipulate a pixel-based illustration; • be able to create a vector illustration; Required Textbooks: - Reding, Elizabeth. 2010. Adobe Photoshop CS4 Revealed. Delmar Cengage Learning. ISBN13: 9781435441873 - Botello, Chris. 2010. Adobe Illustrator CS4 Revealed. Delmar Cengage Learning. ISBN13: 9781435441880 Required Tools/Materials: Professional Portfolio Case (size: 14” x 17” or 14” x 18”). Purchase glue and a black or a white cardboard/matt board that would be 11” x 17” or larger, which is needed to mount your final project. To access the instructional materials, you will need access to a computer that has Acrobat Reader and Flash Player installed. You can download Acrobat Reader from www.adobe.com. You can read the instructional resources online or print them. However, you may not print the material using the equipment in the lab. Required Digital Storage: You will need either Flash drive or CD for backing up and archiving your files. You will be given 1 GB of network storage space on the cot- tech.uh.edu server. Your account will be deleted at the end of the semester and servers do crash, so it is recommended that you frequently back up your work and make a final CD of your files at the end of the semester. Course Credit This course is divided into lecture/lab and is governed by the University of Houston policy as well as policies of the accrediting bodies. First, students should understand that each hour of class credit requires three hours per week: one hour in lecture and two hours personal study/homework. Thus, a three-hour course requires nine hours per week: three in class and six on your own. However, lab earns in-class credit at one-third the rate of lecture. Thus, it takes three hours of lab to earn one hour of lecture credit. You own the instructor at least a total of nine hours per week. Research Project: 10% Book Lessons: 20% Project Builders: 20% Photoshop Assignment: 5% Illustrator Assignment: 5% Module Projects: 20% (M1: 10%, M2: 10%) End-of-semester Portfolio with best work (physical): 15% Attendance/Participation: 5% Grading: 2 Letter Grades: B+ 87-89 C+ 77-79 D+ 67-69 A B C D 94-100 84-86 74-76 64-66 ABCD- 90-93 80-83 70-73 60-63 Lectures: Online lectures/presentations will be posted on Blackboard every Thursday. Students should become well familiar with a given lecture prior to coming to the lab. Any student who is not prepared will receive a grade penalty towards his or her final course grade. Research Project: Writing the Statement of the Problem in DIGM 2350. An effective leader in Digital Media will propose new strategies, tools, and/ or processes to his or her management team in order to capitalize on new or existing technologies, to become more productive, and to beat the competition. In academia, we call the preparation—and follow through—of such proposals “research.” In business, it’s called “survival.” Professionals who propose new and innovative ideas are often the most successful people in business. They help their companies grow and thrive…and insure themselves strong futures. Effective proposals start with your idea, but funded proposals are based on fact, not opinion. Your proposal to management must be based upon sound research. What exactly does this proposal entail? • • • • • • • • What technology is involved? Why is it important? What will it cost? What will be its return on investment? How will it affect our company and its employees? Who will implement it? How will it affect our constituents (including customers and vendors)? How long will it take? These, and other, questions must be answered definitively before your management team can give you the green light—and the funding—to go ahead with your project. Definitively means that you can site sources for the facts, claims, and predictions you make in your proposal. Effective proposals must be well written using standard business English. They should be brief (i.e. few words completely explain the concepts) because your management team is busy and does not have time for wordy treatises. But, your proposal must answer all of the questions that your management team may have. Good writing meets the following five criteria: 1. the composition establishes purpose or responds to assignment task; 2. the composition develops with regard to audience, genre, and/or conventions; 3 3. 4. 5. the composition engages with sources, evidence, and/or data; the composition is organized to manage flow appropriate to genre; the composition demonstrates control of the English language. In addition to effective words, good proposals also contain meaningful and informative tables, graphs, charts, illustrations, and/or photographs. These items help to convey the message of the proposal and, at the same time, keep it brief. A proposal generally has three sections: 1) Statement of the Problem; 2) Review of the Literature; and 3) Method. You will write a proposal in your sophomore and junior courses and get it approved by the Program Coordinator. Your proposal will focus on an area of your choice within Digital Media, such as: • print, • web, • photography, • videography, or • multimedia You will explore how developments in that area can be implemented, through: • workflow, • business practices, • management, • leadership, • logistics, • sales, or • customer service Your proposal will focus on a digital media business or one of its client’s business needs. Some of these needs could be: • managing change in a digital media firm, • implementing industry standards, • testing and evaluating digital media equipment, • benchmarking and evaluating software, • integrating new value-added services to a business’ repertoire, • integrated marketing techniques, • training of staff, • increasing sales through the use of integrated media to provide multiple “touch points,” or • others that may suit your interests. You should choose a topic that interests you…something that you want to be an “expert” in by the time you graduate. During your sophomore year, in DIGM 2350 (or the first class you take in the Digital Media curriculum), you will write the first section of your proposal: the Statement of the Problem. There is an extremely good description of this section online at http://web.utk.edu/~wrobinso/540_lec_problem.html. Copies of this document will be provided in your class. 4 To complete the Statement of the Problem: 1. Decide which area of Digital Media in which you’re most interested. 2. Choose the type of implementation you’d like to explore. 3. Choose a topic that combines 1 and 2, such as: • Helping customers understand color reproduction in print; • Implementing digital photography standards in professional photography studios; • Integrating print and web media to drive sales; • Choosing the best video editing software for a particular application; • Publishing to different media through XML. Focus your topic so that it is not too broad. Your topic should be explored in depth, not in breadth. 4. Discuss your topic briefly with your professor or Program Coordinator. 5. Make an initial appointment with the Writing Center (http://www. uh.edu/writecen/ ). You will then participate in the following activities: o Three group (studio) sessions. You will participate in small group discussions facilitated by a Writing Consultant, covering genre analysis, assignment analysis, and topic development. o Two individual sessions. Writing Consultants will help you address your particular writing concerns, focusing on structure, organization, and citation of sources. Working with the Writing Center is NOT optional. The center takes attendance and failure to work with them will result in a 50% grade penalty. You are expected to meet with a Writing Consultant at least five times. 6. Write your Statement of the Problem. This does not need to be an overly lengthy document (3¬–5 pages), but does need to address the content reviewed on http://web.utk.edu/~wrobinso/540_lec_problem.html. You must cite your sources and you must use APA style. 7. Submit your Statement of the Problem to your professor on the first class or lab day of November. 8. Your paper will be graded according to the University of Houston’s Undergraduate Writing Assessment Rubric (v.2) (http://www.uh.edu/ writecen/Faculty/UWA2Rubric2009.pdf ). It will be judged on five criteria (Task Responsiveness, Development, Evidence-Based Reasoning, Organization, and Language Control) using a three-tiered Likert Scale (Unacceptable, Acceptable, and Exemplary). 9. Your paper is worth 10% of your course grade (5% penalty for failing to work with the Writing Center). During subsequent courses in your sophomore and junior years, you will learn as much as you can about your topic by gathering information through library and Internet research. This portion of your study is called the “Review of the Literature.” You will also plan and write the “Method” section of your proposal. By this point, your proposal will be complete. While you’re a senior, you will execute or pilot your proposal and then disseminate your findings, conclusions, and recommendations. Your project will 5 culminate when you take DIGM 4378 (Senior Project) and DIGM 4390 (Current Trends). In the Senior Project class, you will develop an interactive website that explains to the world what you’ve learned. In the Current Trends class, you will give a presentation about your topic and write a paper that can be published as a student article in a professional journal (APA style required). If you are not a Digital Media major, you still have to write a short (three–five page) paper for this class on a topic related to how Digital Media (print, web, photography, videography, or multimedia) interacts with your major. You must also make use of the Writing Center. Book Lessons: There will be a number of Books Lessons per each assigned chapter for students to complete and submit with their portfolios. Students should refer to the course schedule, which is located at the end of the syllabus, for the list of specific book chapters that would be covered each week. Book Lessons are due a week from the assigned date by noon, unless otherwise specified, via drop box in the lab. Project Builders: There will be two Project Builders for the students to complete for each assigned book chapter, which are designed to apply the skills the students’ have learned in the assigned chapter. Students should refer to the course schedule, which is located at the end of the syllabus, or the list of specific book chapters that would be covered each week. The Project Builders are included at the end of each chapter. Project Builders are due a week from the assigned date by noon, unless otherwise specified, via drop box in the lab. Photoshop Assignment: A mini-project designed to “test” students’ basic knowledge and skill level of Adobe Photoshop. The Photoshop Assignment is due a week from the assigned date by noon, unless otherwise specified, via drop box in the lab and also as a printed copy (any pixelated image will receive automatic 50 pts grade penalty). Illustrator Assignment: A mini-project designed to “test” students’ basic knowledge and skill level of Adobe Illustrator. The Photoshop Assignment is ddue a week from the assigned date by noon, unless otherwise specified, via drop box in the lab and also as a printed copy (any pixelated image will receive automatic 50 pts grade penalty). Module Projects: There will be two major projects assigned by the instructor during the semester to in-depth assess students’ skill level and knowledge of a given software program. The projects will be mounted on a poster board (and also submitted electronically) size specifications are provided on page 2 (required tools). Due dates for Module Projects are provided in the schedule (last page). They are to be submitted via drop box in the lab and also as a printed and mounted copy (any pixelated image will receive automatic 50 pts grade penalty). Portfolio: Students will submit a portfolio in a physical form, that would include minimum 10 of their best works, including project builders, assignments, and module projects. Please make your portfolios are unique, yet professional. They should stand out from other generic portfolios. Thus, please consider the design for the cover and for the inside pages, table of contents, labels for each work, and any other decorative items. The size specifications are provided on page 2 (required 6 tools). Attendance/Participation: Regular and punctual attendance is required of each student. Be on time for labs! Tardies of more than 10 minutes count as 1/2 an absence. Students can accumulate three unexcused absences without being dropped from the course. There will be a grade penalty for each unexcused absence. After three unexcused absences the student will be dropped from the course. In addition to the University’s policy, it is the instructor’s decision as to what will constitute an excused absence based on academic and professional growth opportunities outside the class. If there is any question as to the nature of the absence, the student should seek out the instructor prior to the absence. Excused Absences are defined as follows: • Illness with a doctor’s note • Participation in a university function with a note from the advisor • Death in the family with appropriate documentation Extra Credit: Membership in the IGAEA UH students chapter (2 pt to final grade). Attendance of the IGAEA UH meetings (1 pt to final grade). Other opportunities will be discussed in class. Classroom/Lab Policies: Please adhere to the following classroom rules: • No cell phone use • No disruptive behavior • No profanity/ obscenity /vulgarity • No talking unless the instructor asks a question Lab Policies: The use of the Digital Media Laboratory is a privilege afforded to those who pay Incidental Fees to maintain the lab and respect it and its contents. Please adhere to the following rules. • Do not use the printer in the lab for anything other than class work. • Computers are provided for your use. No laptops will be allowed. • You are able to check out graphic tablets for the time you are in the lab (including open lab) with a proper UH ID. • No food or drinks will be allowed in the lab. You may leave them on the table in the hallway. • Before leaving lab each day, you will be responsible for logging off • Downloading of any software will be considered theft, which is a violation of the University’s Academic-Honesty policy. The Department Chair will be informed of all occurrences of software piracy. Any affected student will be suspended from class until a Departmental Hearing is called. Open Lab: Students who require additional lab time in order to complete their work can attend any open lab, which is scheduled by the lab manager, Mr. Can Le. Open lab times are posted on the door and on the digital media website (page 1). Late Assignments: There is a great deal of work for this course. No late Research Projects, Book Lessons, Project Builders, Module Project 2 and Portfolios will be accepted. Photoshop and Illustrator Assignments and Module Project 1 can be submitted 7 Missed Classes: up to one week late from the due date, but they will be penalized 10 pts for being late. If you are absent on the due date, the assignment will still be late. You must make arrangements to accommodate your absence whether excused or unexcused. Expectations: Students in this course are expected to be capable and motivated professionals. No such student should be content with a grade less than “B”. Please provide the attention, motivation and effort necessary to reach this grade expectation. If you meet the minimum requirements of any assignment, then you have done an average job which will earn you a “C”. You must do more than the minimum requirements if you want to earn a higher grade. In a creative class, some grading criteria are subjective. Just remember that professor Zarzycka is your client, and just as in the professional world, you will be expected to meet the approval of the client. Minimum effort = minimum grade Maximum effort = maximum grade Academic Honesty: Cheating, plagiarism, and any other dishonest conduct will not be tolerated and appropriate action will be taken. Please refer to the student handbook for more information. Adds/Drops: Please refer to the University’s Undergraduate Catalog and the Schedule of Classes for the appropriate add/drop dates and procedures. Incompletes: An “incomplete” grade will only be issued if the student is maintaining an acceptable level of achievement and cannot, due to some factor beyond his/ her control, complete one or more major assignment. If a student wishes an “incomplete”, he/she must explain the situation to the instructor in advance and make specific arrangements to complete the missing work no later than one year from the date the grade is given. Classroom Cleanliness: You will be expected to maintain a clean lab. The instructor will ask for your assistance when appropriate. Americans with Disabilities Act: Any student who may be in need of additional help under the ADA guidelines should contact the instructor directly after the first class meeting. 8 MONDAY LAB COURSE SCHEDULE DATE LECTURE TOPIC LAB TOPIC DATE LAB WORK BOOK CHAPTERS Week 1 08/21 Introduction to Photoshop Pixel-based Images File Formats Introduction & Orientation Introduction to Photoshop Week 1 08/23 Assigned Book Lab Lessons & Builders Monitor Calibration A. Photoshop 1 Week 2 08/28 Layers Selections Correcting, Painting, Retouching Working with Layers Making Selections Incorporating Color Techniques Week 2 08/30 Assigned Book Lessons & Builders A.Photoshop 2, 3, 4 Week 3 Working with Type Painting Tools Effects and Filters Placing Type in an Image Using Painting Tools Creating Special Effects with Filters Week 3 09/06 NO LAB - LABOR DAY HOLIDAY Assigned Book Lessons & Builders A.Photoshop 5, 6, 8 Week 4 How to Conduct and Write a Research Paper Photoshop Assignment Week 4 09/13 Photoshop Assignment ___ Week 5 09/18 Clone and Healing Tools Airbrushing with Liquify Tool Channels, Masks, Paths Enhancing Specific Selections Channels, Masks, Paths The Liquify Tool Week 5 09/20 Assigned Book Lessons & Builders A.Photoshop, 9, 11, 13 no Lesson 9.6-9.7 - pages: 9.24 & 9.28) Week 6 Adobe Photoshop CS5 Overview Adobe Photoshop CS5 Demo High- & Low-Contrast Images Module Project 1 Week 6 09/27 Assigned Book Lessons & Builders A.Photoshop 14 Module Project 1 ___ ___ 09/04 09/11 09/25 Week 10/02 Additional Photoshop Tips & Tricks Module Project 1 Week 7 10/04 Module Project 1 (due 1 hr before the end of the lab) Week 8 Introduction to Illustrator Vector Graphics & File formats Text & Drawing Tools Introduction to Illustrator Working with Text and Gradient Drawing & Composition Week 8 10/11 Assigned Book Lessons & Builders Week 9 10/16 Transforming & Distorting Objects Working with Layers Patterns and Brushes Transforming & Distorting Objects Working with Layers Patterns and Brushes Week 9 10/18 Assigned Book Lessons & Builders A.Illustrator 4, 5, 6 (no No Lesson 6.6 - page 6-34) Week 10 Logo Design Illustrator Assignment Week 10 10/25 Assigned Book Lessons & Builders ___ Week 11 Gradient Meshes Creating 3D Objects Gradient Meshes Creating 3D Objects Week 11 11/01 Assigned Book Lessons & Builders RESEARCH PAPER: Statement of the Problem DUE (beginning of lab) A.Illustrator 7, 11 Week 12 Transparency, Live Color Drawing with Symbols Transparency, Live Color Drawing with Symbols Week 12 11/08 Assigned Book Lessons & Builders A.Illustrator 8, 10 Week 13 Trapping CMYK vs. SPOT colors Creating 3D Objects Preparing a Documents for Prepress & Module 2 Project Week 13 11/15 Assigned Book Lessons & Builders Module 2 Project A.Illustrator 12 Week 14 Adobe Illustrator CS5 Overview Module 3 Project ___ Week 14 11/22 THANKSGIVING HOLIDAY, NO CLASS ___ Week 15 THANKSGIVING HOLIDAY, NO LECTURE Module 2 Project Week 15 11/29 Module 2 Project DUE PORTFOLIOS DUE (due 1 hr before the end of the lab) ___ 10/09 10/23 10/30 11/06 11/13 11/20 11/27 A.Illustrator 1, 2, 3 WEDNESDAY LAB COURSE SCHEDULE DATE LECTURE TOPIC LAB TOPIC DATE LAB WORK BOOK CHAPTERS Week 1 08/21 Introduction to Photoshop Pixel-based Images File Formats Introduction & Orientation Introduction to Photoshop Week 1 08/25 Assigned Book Lab Lessons & Builders Monitor Calibration A. Photoshop 1 Week 2 08/28 Layers Selections Correcting, Painting, Retouching Working with Layers Making Selections Incorporating Color Techniques Week 2 09/01 Assigned Book Lessons & Builders A.Photoshop 2, 3, 4 Week 3 Working with Type Painting Tools Effects and Filters Placing Type in an Image Using Painting Tools Creating Special Effects with Filters Week 3 09/09 Assigned Book Lessons & Builders A.Photoshop 5, 6, 8 Week 4 How to Conduct and Write a Research Paper Photoshop Assignment Week 4 09/15 Photoshop Assignment ___ Week 5 09/18 Clone and Healing Tools Airbrushing with Liquify Tool Channels, Masks, Paths Enhancing Specific Selections Channels, Masks, Paths The Liquify Tool Week 5 09/22 Assigned Book Lessons & Builders A.Photoshop, 9, 11, 13 no Lesson 9.6-9.7 - pages: 9.24 & 9.28) Week 6 Adobe Photoshop CS5 Overview Adobe Photoshop CS5 Demo High- & Low-Contrast Images Module Project 1 Week 6 09/29 Assigned Book Lessons & Builders A.Photoshop 14 Module Project 1 ___ ___ 09/04 09/11 09/25 Week 10/02 Additional Photoshop Tips & Tricks Module Project 1 Week 7 10/06 Module Project 1 (due 1 hr before the end of the lab) Week 8 Introduction to Illustrator Vector Graphics & File formats Text & Drawing Tools Introduction to Illustrator Working with Text and Gradient Drawing & Composition Week 8 10/13 Assigned Book Lessons & Builders Week 9 10/16 Transforming & Distorting Objects Working with Layers Patterns and Brushes Transforming & Distorting Objects Working with Layers Patterns and Brushes Week 9 10/20 Assigned Book Lessons & Builders A.Illustrator 4, 5, 6 (no No Lesson 6.6 - page 6-34) Week 10 Logo Design Illustrator Assignment Week 10 10/27 Assigned Book Lessons & Builders ___ Week 11 Gradient Meshes Creating 3D Objects Gradient Meshes Creating 3D Objects Week 11 11/03 Assigned Book Lessons & Builders RESEARCH PAPER: Statement of the Problem DUE (beginning of lab) A.Illustrator 7, 11 Week 12 Transparency, Live Color Drawing with Symbols Transparency, Live Color Drawing with Symbols Week 12 11/10 Assigned Book Lessons & Builders A.Illustrator 8, 10 Week 13 Trapping CMYK vs. SPOT colors Creating 3D Objects Preparing a Documents for Prepress & Module 2 Project Week 13 11/17 Assigned Book Lessons & Builders Module 2 Project A.Illustrator 12 Week 14 Adobe Illustrator CS5 Overview Module 3 Project ___ Week 14 11/24 THANKSGIVING HOLIDAY, NO CLASS ___ Week 15 THANKSGIVING HOLIDAY, NO LECTURE Module 2 Project Week 15 12/01 Module 2 Project DUE PORTFOLIOS DUE (due 1 hr before the end of the lab) ___ 10/09 10/23 10/30 11/06 11/13 11/20 11/27 A.Illustrator 1, 2, 3