Unit E: Light and Geometric Optics page 455 Start with: “What do You Already Know?” Questions 1 – 7, page 457 Chapter 11: The Production and Reflection of Light 11.1: The Nature of Light Page 459 page 463 Wavelength – the distance from one crest to a wave to the next crest. Light is the only source of energy that can pass through an empty space and through some materials in the form of waves. This type of energy is called electromagnetic wave. Electromagnetic wave is a wave that has both electric and magnetic parts, that does not require a medium, and travels at the speed of light. These waves are similar to water waves, and the movement of energy from one point to another. Electromagnetic waves are invisible and can travel through a vacuum (empty space). The speed of light is 3.00 x 108 m/s. Electromagnetic waves are more complicated then water waves. They are made up of electric and magnetic fields. The Electromagnetic Spectrum The electromagnetic spectrum is a diagram that illustrates the range, or spectrum, of electromagnetic waves in order of wavelength or frequency. The colours of light are just different wavelengths of light. Red has the longest wavelength of visible light, and measure 700 nm, (10-9 m). Violet has the shortest wavelength of visible light, measured at 400 nm. Figure 5: The electromagnetic spectrum. Note the different categories as the energy of electromagnetic waves increase or decrease. Medium is any physical substance through which energy can be transferred. Radiation is a method of energy transfer that does not require a medium; the energy travels at the speed of light. (3.00 x 108 m/s) Visible Light is the electromagnetic waves that the human eye can detect. The Colours Associated with Visible Light White visible light is composed of a continuous sequence of colours. The seven distinct colours that have been identified are red, orange, yellow, green, blue, indigo, and violet. 11.2: How is Light Produced page 470 Algae can emit light at night, only after storing energy from the Sun. Algae emit the light naturally Zebra fish will emit light only when they are exposed to ultraviolet light. Zebra fish are genetically engineered by scientist. The scientists inserted a gene from jellyfish into the zebra fish making them glow, this is not natural. Types of Light Emissions There are many sources of light. Some sources are natural while others are artificial. The Sun is natural light, and candles and light bulbs are examples of artificial light. The Sun is luminous, which means that it produces its own light. Candle burning, light bulbs and a flashlight are also luminous sources. A tree, the Moon, or a rock, do not produce their own light, therefore they are non-luminous sources. These items can only be seen by reflecting light. Each of these light sources is related to heat. Light from hot objects, is made up of many colours mixed together, also known as White Light. Sources of light that is emitted from a source that does not produce heat, will only produce one colour of light. For light sources to emit light, they must absorb energy. Atoms that absorb energy become excited. When these atoms return to ground state, they loose energy in the form of light. Light from the Sun The Sun is undergoing a fusion reaction (nuclear reaction). Hydrogen is being combined with helium. A tremendous amount of energy is released. This energy is transmitted to the outer gas layer, where it is eventually released as light. Light from Incandescence The source of light found in an average home is the incandescent light bulb. An incandescent light bulb creates light through heat. The filament in the light bulb is made from tungsten wire. As Electric current passes through it; it will heat up and begin to glow. The incandescent light bulb is a very inefficient source of light. Only 5% of the energy actual produces light the rest (95%) is lost as heat energy. Light from Electric Discharge Light produce by this method, uses electricity to heat a gas in a vacuum tube. The gas is sodium - mercury vapour which will blow yellowish colour when excited by an electric discharge. Light from Fluorescence Tubular fluorescent bulbs are an excellent replacement for the inefficient incandescent bulb. How a Fluorescent Bulb Works The fluorescent bulb is an electric discharge tube. The tube contains mercury and argon (inert gas). The inner lining of the tube is coated with phosphor. As the electrons travel through the tube they exciting the mercury atoms. These atoms release energy in the form of ultra violet light. The ultra violet light is absorbed by the phosphor coating creating light, or fluorescence. Efficiency of Fluorescent Lighting This type of lighting is more efficient, 20% of the energy is converted into light, while 80% is released as heat, but last longer. The problem with fluorescent lights is the hazardous waste. The mercury in the lights are very dangerous, therefore these light need to be disposed at hazardous waste centres. Types of Luminescence Luminescence is the light produced without heating an object. Phosphorescence, chemiluminesence, and bioluminescence are three types of luminescence. Phosphorescence – is the excitement of a phosphorescent material. They retain energy for long periods of time. Ultraviolet light is the source of energy that caused the phosphorous material to glow. Chemiluminescence – light is generated through a chemical reaction. Glow sticks that emit light, occurs because of a chemical reaction. Chemiluminescence is the direct production of light as the result of a chemical reaction with little or no heat produced. Bioluminescence – is light produced by living organisms. Chemical reactions occurring in the cells produce his light. Bioluminescence is the production of light in living organisms as the result of a chemical reaction with little or no heat produced. Light from a Light-Emitting Diode (LED) Light-emitting diode (LED) light produced as a result of an electric current flowing in semiconductors. Semiconductor is a material (silicon) that allows an electric current to flow in only one direction. LED differs in many ways from an incandescent bulb: it does not require a filament, it does not produce heat, and it is more efficient. LED’s are used in electronic devices, Christmas lights, and illuminated signs. Check Your Learning, questions 1 – 11, page 476 11.3: The Laser – A Special type of Light page 477 Previous sources of light emitted electromagnetic radiation, of many different energy levels and in all directions. A laser is a different light source. It emits only one type of electromagnetic radiation at exactly the same energy level. This produces a light beam of pure colour. A prism is an optical device which can separate white light into its individual light colours (light spectrum) that make up white light. If a laser is pointed at a prism, the light ray will remain unchanged. Laser emits a very intense beam of light. The light is a pure colour, very intense, and concentrated in one narrow beam. A high energy laser can be used to burn a hole through steel; it also can be used to measure distances. The Moon has been measure to be 385 000 km away from Earth. Figure 1: a Laser emits electromagnetic waves that are all exactly the same. Check Your Learning, questions 1 – 6, page 478 11.4: The Ray Model of Light page 479 All light behaves the same way, no matter the source. Reflection is the change in direction of a wave when it reaches a surface and bounces off that surface. All light originates from the sun and reflects off of objects and then into your eyes. Light travels in a straight line that can not bend around things, when traveling in the same medium. Medium is the term for the substance through which light is traveling. Light Ray is a straight line with an arrowhead that shows the direction in which light waves are traveling. Geometric Optics applies when light rays are used to determine the path of light when it strikes and object. Transparent object is an object that transmits all or almost all the incident light. Objects are clear and see through. Translucent object is an object that transmits some of the incident light, but absorbs or reflects the rest. These objects you can not see clearly through. Opaque objects are objects that do not allow any incident light to be transmitted. The light is either absorbed or reflected. These objects you can not see through. Ray Tracing Ray tracing uses rays to predict the location, size, and shape of objects and their shadows. Light travels in straight lines from a source of light, in every direction. Fermat’s Principle Fermat’s principle predicts the path that light will travel after reflecting from a surface or passing through more then one medium. Light will travel the path that will take the least amount of time. This leads to the Law of Reflection. The Terminology of Reflection Plane – flat. Incident ray – a ray of light tat travels from a light source toward a surface. Angle of Incidence – the angle between the incident ray and the normal in a ray diagram. Normal – is a line that is perpendicular to a surface where a ray of light meets the surface. Perpendicular - is a line that runs at a right angle. Reflected ray – a ray that begins at the point where the incident ray and the normal meet. Angle of Reflection – the angle between the reflected ray and the normal in a ray diagram. Check Your Learning, questions 1 – 6, page 481 11.6: The Laws of Reflection page 484 When you know the angle of incidence, you are able to determine the angle of reflection because they are equal. The reflection ray is found in the same plane as the normal and incident ray. This makes up the Law of Reflection. 1. The incident ray, the reflected ray, and the normal always lie on the same plane. 2. The angle of reflection, ےr, is equal to the angle of incidence, ےi. ےr = ےi Figure 1: Diagrams illustrating the two laws of reflection. Reflecting Light off Surfaces Specular reflection is the reflection of light off a smooth, shiny surface, such as; mirrors, still water, and shiny steel. Diffuse reflection results from the reflection of light off an irregular or dull surface. The reflected light is not parallel when leaving the surface, unlike when it arrived. Check Your Learning, questions 1 – 6, page 486 11.7: Images in Plane Mirrors - Light Rays - Laws of Reflection *are used to find images in a plane mirror You need to be concerned with only 1 light ray at a time, as opposed to all light rays. Light rays that hit the mirror and reflect back to your eyes are used. These rays follow the Law of Reflection. ۧ i = ۧ r Your brain uses this information and determines the light source comes from behind the mirror. You see the image behind the mirror. This image is called a VIRTUAL IMAGE - not real. The light does not come from behind the mirror. Using Light Rays to Locate an Image Virtual Images an image formed by light coming from an apparent light source; light is not arriving at or coming from the actual image location. Using Equal Perpendicular Lines to Locate an Image Plane mirrors produce virtual images. The use of ray diagrams to determine location of the virtual image. 1. The distance from the object to the mirror (do) is equal to the distance from the mirror to the image (di). do = di 2. The object – image line is perpendicular to the plane mirror. Another Way … Applying the Law of Reflection 1. From the top of the object, draw two incident rays toward the mirror 2. Draw normal and reflected rays. Make sure that each angle of reflection equals its corresponding angle of incidence. 3. Use similar procedure for the bottom of the object. 4. To draw the image, you must make the reflected rays meet. You must therefore extend them (with broken lines) behind the mirror. Where the reflected rays appear to come from is the location of the image The Acronym ‘SALT’ When describing properties of an image, you need to use the following four characteristics; 1. Size of the Image: in comparison to the object the image can be either, the same size, larger, or smaller then the object. 2. Attitude of the Image: is how the image is orientated in comparison to the object, upright or inverted. 3. Location of Image: either in front or behind the mirror. 4. Type of Image: the image is either real or virtual. The image found in a plane mirror will always be the same size as the object, upright, behind the mirror, and virtual. SALT – Size, Attitude, Location, and Type. ** For plane mirrors will always produce: Same Size Lateral Version (Upright and Backwards) Behind - Same Distance (do = di) Virtual Check Your Learning, questions 1 – 12, page 493. 11.9: Images in Curved Mirrors page 496 There are two Types of curved Mirrors; 1. Concave (Converging) Mirror – the inner surface of a sphere is the reflecting surface. The centre of the mirror bulges away from the object. 2. Convex (Diverging) Mirror – the outer surface of a sphere is the reflecting surface. The centre of the mirror bulges toward the object. The Terminology of concave Mirrors a) Centre of Curvature – centre of the sphere of a reflecting surface, and is labeled as ‘C’. b) Principal Axis – is the line that runs from the centre of curvature to the centre of the mirror, (also know as the radius of a circle). c) Vertex – is the point where the principal axis intersects the mirror. It intersects the reflecting surface at 900. It is labeled as ‘V’. d) Converge – the point where the parallel rays come together or intersect. e) Focus – is the point where converging lines come together, or intersect. It is labeled as ‘F’. Parallel lines to the Parallel Axis reflecting off a concave mirror, will reflect off the mirror and converge at the focus. (Mid – point between the C and V. Figure 3: The focus is the point where all incident rays that are parallel to the principal axis converge when they are reflected off the mirror surface. How to Locate the Image in a Converging (Concave) Mirror To find an image in a concave mirror, you will require at least 2 incident rays from the top of the object. These rays will reflect off the mirror, and eventually intersect. At this point, you will find the top of the image. Rules for Finding the Image: 1. A Light ray running parallel to the Parallel Axis will reflect through the Focus. 2. A Light ray running through the Centre of Curvature will reflect back onto itself. 3. A Light ray running through the Focus will reflect back, parallel to the Principal Axis. 4. A Light ray running through the Vertex will follow the Laws of Reflection. Figure 5: Imaging rules for a concave mirror. Applying the Rules for finding an Image in a Concave Mirror. There are 5 situations to be familiar with; a) When the Object is located beyond C. SALT: Smaller, Inverted, Between C & F, Real b) When the Object is located on C. SALT: Same Size, Inverted, At C, Real c) When the Object is located between C and F. SALT: Larger, Inverted, Outside C, Real d) When the Object is located on F. SALT: No Image is Formed, Lines do not intersect! e) When the Object is located in front of F. SALT: Various Sizes, Upright, Behind the Mirror, Virtual Figure 6: A converging (concave) mirror produces a real image in the first three object locations. The characteristics of each image are shown. Figure 9: No image is formed when the object is at the F because the reflected rays are parallel. Figure 10: A virtual image behind a concave mirror is formed when an object is between F and the mirror. Images in a Converging Mirror Real Image is an image that can be seen on the screen as a result of light rays actually arriving at the image location. How to locate the Image in a Diverging (Convex) Mirror The rules applied in the Concave mirror are also used in the Convex mirror. The difference is that F (a virtual Focus) and C are located behind the mirror. Therefore the light rays appear to come from a light source behind the mirror. 1. A ray running parallel to the Principal Axis is reflected as if it had come through the Focus (F). 2. A ray aimed at the Centre of Curvature (C) is reflected back upon itself. 3. A ray aimed at the Focus (F) is reflected parallel to the Principal Axis. Figure 12: Imaging rules for a convex mirror. Images in a Diverging Mirror The ray s reflected off a Convex Mirror always diverges in front of the mirror (no real image formed). Therefore to have intersecting rays, you must extend them behind the mirror, producing an image behind the mirror, forming a Virtual Image. Check Your Learning, questions 1 – 10, page 501 Chapter 11 Review, questions 1 – 21, page 506