Lesson Plan Course Title: Fashion Design Session Title: Ideation and the Design Process Lesson Duration: Approximately one class period Introduction and Instruction: Cover the concept of Ideation and the Design Process. Guided and Independent Practice: Students use a source of inspiration to complete the first three steps in the Design Process. [Lesson length is subjective and will vary from instructor to instructor] Performance Objective: Upon completion of this assignment, the student will be able to use a source of inspiration to create new ideas through the use of the design process. Specific Objectives: 1. Define the term ideation. 2. Introduce the design process. 3. Identify the steps in the design process and describe how they are used to generate ideas. 4. Apply the design process to a source of inspiration. 5. Evaluate ideas created. Preparation TEKS Correlations: 130.93(C) (1) The student applies academic knowledge and skills in fashion, textile, and apparel projects. The student is expected to: (A) apply English language arts knowledge and skills by demonstrating use of content, technical concepts, and vocabulary; using correct grammar, punctuation, and terminology to write and edit documents; and composing and editing copy for a variety of written documents such as patterns, brochures, advertisements, and press releases. (2) The student applies professional communications strategies. The student is expected to: (B) organize oral and written information; and (C) interpret and communicate information, data, and observations. (3) The student understands and examines problem-solving methods. The student is expected to employ critical-thinking and interpersonal skills independently and in teams to solve problems. (4) The student applies information technology applications. The student is expected to use personal information management, email, Internet, writing and publishing, presentation, and spreadsheet or database applications for fashion, textiles, and apparel projects. (9) The student applies technical skills for efficiency. The student is expected to employ planning and time-management skills to complete work tasks. (10) The student develops an understanding of fashion and the textile and apparel industries. The student is expected to: (I) analyze the apparel production process from design concept to finished product by: (i) analyzing elements and principles of design as related to apparel. AAVTC: Fashion Design: Ideation and the Design Process Copyright © Texas Education Agency, 2012. All rights reserved. 1 Instructor/Trainer Instructional Aids: 1. Slide Presentation – Ideation and the Design Process 2. Ideation and the Design Process Visual Map Handout 3. Ideation and the Design Process Inspiration Phrase List 4. Ideation and the Design Process Evaluation Rubric Equipment Needed: 1. Projection system to display presentation. Learner Equipment Needed: 1. Computer access. Introduction MI Introduction (LSI Quadrant I): PLAY “Guess the Gadget”: Display a picture of a concept gadget over the projector. Gadget images available in slides 2 and 3 of the slide presentation. Hint: both items are household items. Have students break into small groups and spend a few minutes coming up with ideas about the function of the gadget. Each group should discuss where the creator of the gadget may have found their inspiration for creating the gadget. Have each group share their findings with the class. DISCUSS: After students share their ideas with the class tell them the function of the gadgets (slide 2: vacuum; slide 3: toaster). Discuss possibilities for where the idea/inspiration came from that lead to creation (or redesign) of the gadget. Discuss how the design process may have occurred. Outline MI Outline (LSI Quadrant II): Instructor Notes: 1. Define the term ideation. A. The process of forming ideas or images. B. What is creativity? C. Where does creativity come from? Have students think and discuss whether creativity is innate or if it can be a learned behavior. 2. Introduce the design process: A. How are ideas generated? B. How does one idea lead to another? C. How do you push ideas further? D. Why should you push ideas further? Hint: It can be learned! Have students help you answer these questions in a class discussion that introduces the design process. Note: This discussion will help students understand that the first AAVTC: Fashion Design: Ideation and the Design Process Copyright © Texas Education Agency, 2012. All rights reserved. 2 E. What do you do when you’re stumped? idea is not always the best idea and that other ideas should be explored. 3. Identify the steps in the design process and how they are used to generate ideas. A. Inspiration B. Background information C. Brainstorm D. Design, prototype, evaluate, redesign E. Create Look at the design process graphic located on slide 5 of the presentation. Discuss each phase of the design process with emphasis on how the design, prototype, evaluate, and redesign phases are cyclical until the idea/project has been perfected (this part of the process varies in length from hours to days to years depending on project type). Once the idea/project is perfected through prototyping then the final product is made in the create phase. 4. Apply the design process to a source of inspiration. A. Create a visual map B. Inspiration C. Background information D. Origin E. Word association F. Summary paragraph Use the Visual Map Handout template provided to work through the first three steps (Inspiration, Background information, Brainstorm phases) of the design process. 5. Evaluate ideas created. A. Completeness: 1. Inspiration phrase 2. Background information 3. Five to eight words expanded from original phrase 4. Summary paragraph B. Background information: Provides the origin of the phrase, the interpretation and meaning of the phrase, and how the phrase has evolved since its origination. C. Words expanded from original phrase: Distribute rubric to students. Review and discuss evaluation criteria so students know how their work will be evaluated. Note: There are other methods/templates that can be utilized to work through the first three steps of the design process. Depending on your class you may want to encourage students to create a visual map that fits their learning and organization style. AAVTC: Fashion Design: Ideation and the Design Process Copyright © Texas Education Agency, 2012. All rights reserved. 3 Includes variety in the expanded phrases while still maintaining a relationship to the original source of inspiration. D. Summary paragraph: Summarizes the information collected and provides insight into how it can be visually communicated into a new idea or product. E. Neatness: Visual map and required information are well organized and easy to understand. F. Mechanics: Visual map is free from grammar, spelling, and punctuation errors. Application MI Guided Practice (LSI Quadrant III): Teacher will go over the slide presentation with the class. Use the template provided in the Visual Map Handout and the presentation to work through the first three steps (Inspiration, Background Information, Brainstorm phases) of the design process with students. Note: This IS NOT the only way to work through these phases of the process. The first three phases are the most difficult for students. Once they get through these steps they can use the gathered information to complete the remaining phases of the design process (Design, Prototype, Evaluate, Redesign, Create phases) to create a project in any of the AAVTC courses. MI Independent Practice (LSI Quadrant III): Students will draw a source of inspiration from the list of phrases provided in the Inspiration Phrase List Handout. The students will go through the first three steps of the design process independently using the instructions provided during guided practice. Note: Since time is limited students will only complete the first three steps of the design process. Make sure students understand that for future AATVC projects they will use the first three steps of the design process to get started and then use the remaining steps of the design process to carry out their assigned projects and create a final product. On future projects students will be choosing their own source of inspiration. Providing students with inspiration for the independent practice will help them focus on completing the design process rather than getting caught up on picking a source of inspiration from our limitless world. AAVTC: Fashion Design: Ideation and the Design Process Copyright © Texas Education Agency, 2012. All rights reserved. 4 Summary MI Review (LSI Quadrants I and IV): Review the steps in the design process as completed in guided and independent practice through class discussion. Evaluation MI Informal Assessment (LSI Quadrant III): While students are working on their visual maps, the teacher should walk around and answer individual questions. Students may have a difficult time getting started, but once they have been pushed to start they will be capable of completing the visual map independently. MI Formal Assessment (LSI Quadrant III, IV): Have students use rubrics to reflect on their own visual map. The teacher will assess each student’s visual map and use of the design process using the attached rubric. Extension MI Extension/Enrichment (LSI Quadrant IV): Students can research the design process on the internet or in print resources. Students will use the design process on future AATVC projects. AAVTC: Fashion Design: Ideation and the Design Process Copyright © Texas Education Agency, 2012. All rights reserved. 5 Ideation and the Design Process Inspiration Phrase List Fancy Free Wild Goose Chase All’s Well That Ends Well Blue Moon Time Flies Don’t Put All Your Eggs In One Basket Vice Versa All That Glitters Is Not Gold All’s Fair in Love and War Dropping Like Flies The Calm Before the Storm Out of Sight, Out of Mind Pearls of Wisdom See No Evil, Hear No Evil, Speak No Evil Strike When the Iron is Hot The Darkest Hour is Just before the Dawn Drop in the Bucket Upper Crust Upper Hand Dark Horse Eleventh Hour Eat Your Heart Out Apple of Your Eye Bet Your Bottom Dollar Bend Over Backwards Charmed Life Chip on Your Shoulder Clean as a Whistle Cool as a Cucumber Crocodile Tears Cut and Run Take by Storm The Buck Stops Here The Cold Shoulder The Pen is Mightier than the Sword The Whole Nine Yards Thumbs Up Every Cloud Has A Silver Lining Keeping Up With the Jones’s Kiss of Death AAVTC: Fashion Design: Ideation and the Design Process Copyright © Texas Education Agency, 2012. All rights reserved. 6 Principles of AATVC: Ideation and the Design Process: Visual Map Rubric Student Name: Assessment Criteria 1. Completeness of Visual Map A. Inspiration Phrase B. Background information C. 5-8 words expanded from original phrase D. Summary paragraph 2. Background Information – Provides the origin of the phrase, the interpretation and meaning of the phrase, and how the phrase has evolved since its origination. 3. Words Expanded from Original Phrase – Includes variety in the expanded phrases while still maintaining a relationship to the original source of inspiration. 4. Summary Paragraph – Summarizes the information collected and provides insight into how it can be visually communicated into a new idea or product. Max. Points 20 15 15 15 Points Earned Exceptional Above Average Average Below Average Poor (18-20 points_____) (14-17 points_____) (9-13 points_____) (4-8 points____) (1-3 points____) (0 points____) All elements included. Most elements included. More than half of the elements included. Fewer than half of the elements included. Fewer than a quarter of the elements included No elements included; no submission. (13-15 points_____) Includes all possible information about the phrase including origin, interpretation, meaning, and evolution. (10-12 points_____) Includes most of the background information about the phrase including origin, interpretation, meaning, and evolution. (7-9 points______) Provides adequate background information the phrase. (4-6 points____) Provides some background information about the phrase, but meaning and interpretation are incomplete. (1-3 points____) Provides minimal background information about the interpretation and meaning of the phrase. (0 points____) Provides no background information. (13-15 points_____) All words included with variety and connection to inspiration. (10-12 points_____) All words included with some variety and connection to inspiration. (7-9 points______) Most words included with some variety and connection to inspiration. (4-6 points____) Fewer than half of the words included with lack of variety and few connections to inspiration. (1-3 points____) Few words included with minimal variety and lack of connection to inspiration. (0 points____) Few words with no variety or connection to inspiration. (13-15 points_____) Demonstrates deep understanding of phrase with thorough description of how inspiration will be visually communicated. (10-12 points_____) Demonstrates understanding of phrase and provides insight into visual communication of phrase. (7-9 points______) Demonstrates an adequate understanding of phrase and provides some information about visual communication of phrase. (4-6 points____) Information presented demonstrates less than adequate understanding of phrase and how it will be verbally communicated. (1-3 points____) Information presented demonstrates minimal understanding of phrase and how it will be verbally communicated. (0 points____) Information presented fails to demonstrate understanding of phrase and how it will be visually communicated. AAVTC: Fashion Design: Ideation and the Design Process Copyright © Texas Education Agency, 2012. All rights reserved. 7 No Submission Comments 5. Neatness – Visual map and required information are well organized and easy to understand. 20 (18-20 points_____) Visual map includes all necessary information in a very well organized format. (14-17 points_____) Visual map includes most of the necessary information in an organized format. (9-13 points_____) Visual map provides information in a somewhat neat and organized format. (4-8 points____) Organization and neatness need attention. (1-3 points____) Lack of organization and neatness inhibit understanding. (0 points____) Lack of organization and neatness make visual map indecipherable 6. Mechanics – Visual map is free from grammar, spelling, and punctuation errors. 15 (15 points_______) Visual map free from grammar, spelling, and punctuation errors. (10-12 points_____) 1-3 grammar, spelling, and/or punctuation errors. (7-9 points______) 4-6 grammar, spelling, and/or punctuation errors (4-6 points____) 6-12 grammar, spelling, and/or punctuation errors (1-3 points____) Grammar, spelling, and punctuation errors make visual map difficult to read. (0 points____) Grammar, spelling, and punctuation errors make visual map unreadable. Total: 100 Point Conversion to Letter Grade: 90.0 - 100.0 A 80.0 - 89.9 B 70.0 - 79.9 C 60.0 - 69.9 D Below 60.0 F AAVTC: Fashion Design: Ideation and the Design Process Copyright © Texas Education Agency, 2012. All rights reserved. 8 AAVTC: Fashion Design: Ideation and the Design Process Copyright © Texas Education Agency, 2012. All rights reserved. 9