From: AAAI Technical Report FS-00-04. Compilation copyright © 2000, AAAI (www.aaai.org). All rights reserved. Where Surfaces Meet Nell Tenhaaf YorkUniversity 4700KeeleSt. NorthYork, Ontario, CanadaM3J1P3 tenhaaf@yorku.ca I amlooking at social interactions betweenhumanand artificial agents within an art installation context. In my most recent installation UCBM (You could be me), 1999, the constructed, electronically-driven environment functions as a non-human entity in interaction with human viewers. I aminterested in the issue of what kind of "personality" this environmentneedsso as to elicit the audience’s empathy,understanding and participation. My aim, if there is one that stands out among several, is to shape the environmentso as to engagethe agencyof the viewer. Paradoxically, superchargingthe chain of events and overloading viewers with perceptual input and even possible interpretations can, I think, makethemmore awareof themselvesand their individualized roles in the work. UCBM explores the implications of artificial empathy and artificial intimacyby portraying these throughhighly mediated communication.Empathyis personified through an entity portrayed on video in a lab, whoassumesthe role of questioner. Herpersonality is that of an intensely selfabsorbed persona but funny too. She asks viewers about their feelings of comfortand intimacyin the setup, the latter being elicited througha staged sequencesof images that suggest webcamexposure to someone’sprivate space. Thesestrategies pose to the viewer the question of whether artificial communications constitute social interaction, or in their simulation of humanexchange,demonstratesocial mechanismsthat have been altered by non-humanagency. In myinstallations I aminterested in building working models of human/non-human exchange that allow viewers to be consciousof their ownrole in constructing that exchangeand adapting to its conditions. speed of approachto the projection screen and from their answersto three questionsvia touch input, and calculates it as a set of genesthat mutateand crossover to form offspring. Viewerswith adaptive offspring pass their genes into the gene pool that subsequentviewersinteract with. In this waythe "recombinant"computationof the GAlinks together a populationof nine viewersbefore resetting. Each viewer is given feedback on howthey did through voice, a light display, anda fitness chart. In UCBM, the narratives of social understandingare based on a common usage of the term empathy. They are driven forward by the questioner, and by the computational mechanismbuilt into the system for rating viewers. UCBM is a sorting device, an abstract probehead to quote Manuel De Landa:it evolves a search space from the waythat humansinteract with it, implementingthe GAto breed multiple possible solutions whichare constrained or sorted by the fitness function of "high empathy".Viewersfeel at the mercyof the questioner sporting her lab coat, and of the densevisual and verbal information they are fed. But the Interpretation of their ownexperiencethat they are given is so overdeterminedthat they inevitably fall back on awarenessof their ownrole and recognize their construction of narrative. The intention in foregrounding simulated empathyis not to advocate moremediated or artificial relations withother humans.Rather,it is to create an art experiencethat is aligned with the a-life goal of embodyingtechnoscientific knowledgeand recognizing its narrative dimensions. Withinthe intellectual history of a-life there are ideas that link together the research and artistic approaches involved in mypractice. I recently cameacross a collection of papers from twenty years ago on sociocyberneticsresearch, or the application of cybernetics theory to social systems.In the seventies this was part of the "newcybernetics" that was not only extending systems theory to non-physical systems, but was developing an epistemological position of observer-dependencein all forms of knowledgeundertaking, including science: the proposition that informationis both out there and in the imagination, Interacting in feedbackand feedforward UCBM, in brief, is an interactive video installation in whichviewersexperiencea "test" of their adaptation to artificiality. The speakingfemale shownin the video projection is mysurrogate in the setup, Her script revolves aroundironic scientific and theoretical commentary,and she also solicits from viewers as muchinput and intimacy as she can get. A genetic algorithm(GA)is used as the methodfor assessing viewers’ "empathyfactor". The GA GAtakes a viewer’s empathyscore, derived from their 174 loops; the idea that a participant in research mayact conditionally as an external observer, movingbetween positions. Wemaynowbe familiar with someof this thinking in relation to the sciences, throughculturally situated philosophersand theoreticians of science. But the proposition that a point of viewis alwaysprovisional, that a humanis never in a single place of outlook or enunciation,I think is still a rather marginalposition in the sciences. Myperhapsutopic idea is that the visibility of artists aligned witha-life researcherscan shift the scientific worldviewfurther in the direction of observer dependence. At the sametime, this intellectual collaboration could accentuate the art space as an immersiveand relational social space. Interaction with observersis, after all, key to whatartists do. In myinstallation environments,I try to generate a sense of multi-layered meaningnot for its own sake but so as to indicate to the audiencea realistic correspondencewith social complexity. As source material, I will continueto study a-life agents in interactive space, wherefeatures of artificiality and humannesscross over, and also genetic algorithmsfor generating a social collective (i.e. breedinga population)and for tracking and giving feedbackto viewers. 175