International Journal of Application or Innovation in Engineering & Management... Web Site: www.ijaiem.org Email: ISSN 2319 – 4847

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International Journal of Application or Innovation in Engineering & Management (IJAIEM)
Web Site: www.ijaiem.org Email: editor@ijaiem.org
Volume 3, Issue 9, September 2014
ISSN 2319 – 4847
The Factors Influencing in Mobile Learning
Adoption: - A Literature Review
1
Mr. Manoj Prajapati, 2Dr.Jayesh M. Patel
1
BBA Program, V.M. Patel College of Management Studies
2
Associate Professor –MCA Program , A.M. Patel Institute of Computer Studies
ABSTRACT
Purpose –The purposes of this paper are to explore current literature Review and specify the challenges and to identify factors
affecting mobile learning (m-learning) adoption. Design/methodology/approach – The paper reviews literature pertaining to: mlearning applications and challenging issues and factors influencing m-learning adoption which contributed to a new conceptual
Model. Findings – Even if m-learning is fast emerging, the review of literature reveals a challenge as to how to promote mlearning adoption. In this line, the paper extends the scope of literature reviewed to the theories and factors relating to m-learning
adoption viz. Technology user, consumer and learner. Insights are drawn from the proposed model. Practical implications – A
number of m-learning projects have been initiated worldwide while Guidelines drawing from m-learning adoption research are in
short supply. A research in this regard will contribute to a better understanding of developing acceptable m-learning service.
Originality/value – Based on a literature review, the paper not only specifies the current situation of M-learning adoption, but also
develops factors influencing m-learning adoption to enrich our insight and understanding of m-learning adoption – which help to
undertake and promote future empirical Research.
Keywords: - Learning, influential factors, issues and challenges, Technology led strategy
1. INTRODUCTION
Along with the popularity of mobile technology applications, mobile learning (m-learning) presents to be a new
perspective in helping students to acquire education knowledge and skill. Over the past decade m-learning has grown from
a minor research interest to be a major research field. It is extensively used in workplaces, schools, enabling a wide
spectrum of new education possibilities. Naismith et al. (2004, p. 36) point out that m-learning would initiate a kind of
“highly situated, personal, collaborative and long term; in other words, truly learner-centered learning”. Approximately
half of the world’s population are mobile phone owners and the statistics will increase to 75 percent in 2011 (Portio
Research, 2007), Despite its awareness, m-learning is still in an infant stage, and their theoretical understandings have not
yet matured (Muyinda, 2007). So it is assumed that the issues regarding how to promote learners’ acceptance of mlearning are largely unsolved. Research in this regard is in short supply. Recent reports show that advanced phones along
with 3G mobile telephony are increasingly diffused, advanced mobile services have not yet found their ways into the
consumers’ everyday lives and consumers in general are still reluctance to use these services (Carlsson et al., 2005, 2006a;
Walden et al., 2007). Secondly, from the perspective of distance learning, a high dropout rate is frequently reported in
online courses, which can be of 50 percent in some cases (Sulcic and Sulcic, 2007). As m-learning is frequently described
as a subset of technology-medicated distance learning, there is some concern whether a high dropout rate will also happen.
For instance, in the research conducted by Attewell and Savill-Smith (2003), Attewell (2005), an important proportion of
learners did not show any preference for future use of m-learning at the end of the projects. In order to deliver acceptable
m-learning services and to retain the developing cost of service providers, it is important to investigate the learners’
adoption process of m-learning.
2. OVERVIEW OF MOBILE LEARNING( M-LEARNING) RESEARCHES AND APPLICATIONS
Mobile learning (M-Learning) communication is done person-to-person via mobile devices (Nyíri, 2002). In education and
business, m-learning potentials and benefits abound. The concepts and ideas in defining mobile learning suggest that
Volume 3, Issue 9, September 2014
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International Journal of Application or Innovation in Engineering & Management (IJAIEM)
Web Site: www.ijaiem.org Email: editor@ijaiem.org
Volume 3, Issue 9, September 2014
ISSN 2319 – 4847
learners’ mobility, learning virtually anywhere and anytime, via mobile devices, are the main characteristics of mobile
learning. Research on the teaching and learning through mobile learning has become a rapidly evolving area (Preece,
2000; Frohberg, 2002; Vavoula, Pachler and Kukulska-Hulme, 2009). In addition to common students, learners “who were
hard to reach, and hard to engage, or hard to access – for example young offenders, traveler communities, disengaged
teenagers and work-based learners in difficult contexts” appears to be a hot topic for m-learning research (Attewell, 2005;
Stead, 2006, p. 1; Duncan-Howell and Lee, 2007). Funded by the European Commission, a pan-European project – mlearning for instance has been run since 2001 for educationally disadvantaged young adults, such as dropouts and
unemployed, to improve their literacy and numeracy skills. Further, m-learning in many countries has been developed to
be a sort of new education products, generating new sources of revenue for business communities. From a technology
viewpoint, many scholars state that there are many technical restrictions that may impede m-learning adoption. Wang et
al. (2009) note that technical challenges make the adaptation of existing e-learning services to m-learning difficult, and
that users may not be inclined to accept m-learning.
3. FACTOR INFLUENCING IN M-LEARNING ADOPTIONS
Functional
The devices can provide instant and spontaneous information (Cavus and Ibrahim, 2009; Eteokleous and Ktoridou, 2009;
Cohen, 2010). There are times when learners really need to get certain information fast. For example, quick answers to
specific questions as definitions, formula and equation. The devices will help the learners to quickly search such
information. Continuity is another functional aspect. Mobile learning is a learning model that allows the learners to gain
learning materials anywhere and anytime. To be able to continue with the learning without the constraints of time and
location is an important element that affects how learners may be motivated to use their mobile applications (Lan and Sie,
2010). Learners’ access to information and learning material does not necessarily stop because of their location. Indeed
learners can access and interact at various places and in a variety of situations.
User as a consumer
M-learning users therefore gain a role as consumers as well. For customers perceived quality of products or services
impacts customer’s intentions to use them. Perceived quality is defined by Zeithaml (1988) as “the consumer’s judgment
about a product’s overall excellence or superiority”. Quality research tends to be most important stream of services
research. Specifically, many researches tend to divide perceived quality into different dimensions regarding different
research subjects (Parasuraman et al., 1985, 1988), due to the fact that perceived quality is product-related (Chu and Lu,
2007). Concerning IS, a number of scholars suggest that the quality of both technology infrastructure and service delivered
would impact perceived overall quality, which further affects users’ acceptance intention. Delone and McLean (1992)
propose the notion of information quality and suggest that information quality plays an important role in building
successful ISs. Cheong and Park (2005) show that perceived system quality and perceived content quality are positively
related to users’ perceived usefulness of the mobile internet. Lin and Lu (2000) employ information quality as a part of IS
quality, and argue that information quality is an important determinant of perceived usefulness. From a knowledge
management viewpoint, Dai et al. (2007) suggest that content quality is one of the significant determinants of perceived
usefulness of online social information services. Further, many scholars tend to study perceived quality of IS in a global
view. Yang et al. (2005) outline six dimensions of quality and further find a positive causal relationship between the
perceived overall service quality and a user’s satisfaction towards a web portable. Measuring both the system issues and
content issues, Chiu et al. (2005) and Liaw (2008) found that perceived quality is a significant predictor of perceived
satisfaction with e-learning. Since m-learning can also be perceived as a kind of advanced information. service, it stands to
reason to use perceived quality as an important component of model. Also, based on prior studies, the quality perceived in
our research model includes both two dimensions: perceived content quality and perceived system quality.
Social Influence
Social Influence (SF) is the extent to which users perceive that others important to them believe that they should use a new
information system. UTAUT uses three constructs from existing models to capture the concept of Social Influence:
subjective norm (TRA, TAM2, TPB and C-TAM-TPB), social factors (MPCU) and image (IDT) . In the context of
Mlearning, there are many effects of Social Influence (e.g. ecturers, instructors, parents, peers, etc.). All of these social
factors will strongly affect students' Intention to use M-learning in the pedagogical environment. Shows that Effort
Expectancy has a significant positive relationship with Behavioral Intention (BI).Furthermore use UTAUT to examine
acceptance of e-government services. Findings show that peer influence for students is more significant in situations where
they have limited experience with an information system (e.g. Mobile devices). The researchers highlight the importance
Volume 3, Issue 9, September 2014
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International Journal of Application or Innovation in Engineering & Management (IJAIEM)
Web Site: www.ijaiem.org Email: editor@ijaiem.org
Volume 3, Issue 9, September 2014
ISSN 2319 – 4847
of ensuring positive experiences with an information system since users may be influenced by their peers or those
considered important to them
Self Management Learning
Self-management of Learning is questionable as a determinant in this study. The more the learner controls their own
activities, the more successful learning will occur Classroom learning will guide the students learning but when the student
moves out of this context the literature evokes that Self-management of Learning is important to a student's success. Selfmanagement of Learning refers to "the degree to which an individual perceives self-discipline and can engage in
autonomous learning" Successful Self-management of Learning comes as a result of developing competence and skill in
learning how to learn Thus,concludes that the skill of self-directed learning is essential for effective engagement with
flexible delivery and resource-based learning. In the context of M-learning students must be the managers of their own
learning because they are away from faculty, peers, and the institutional support. Self-management of Learning has been
found to play a critical role in predicting Mlearning In the same study, it was also unexpectedly found that Selfmanagement of Learning is a stronger determinant for women than for men. Therefore Self-management of Learning in
this study has been assumed to have significant impact on students' Intention to use M-learning in higher education.
Experiential Learning(Learning in Context)
The mobility of the devices allow for learning which is not constrained to the educational environments. The tools develop
the connection between school and other everyday activities (Sharples, 2003). This gives the notion that education can go
beyond the classroom context and ‘things’ that are relevant to the learning itself can be brought into the classroom and the
different aspects of the visit can be enhanced for purposes of learning (Chen, Kao, Sheu and Chiang, 2002; Lonsdale,
Baber, Sharples, Byrne, Arvanitis, Brundell and Beale, 2004). Problem Based Learning KNOWMOBILE project in
Norway (Smørdal and Gregory, 2005) is one example that mobile learning supports Problem-Based Learning. PDAs and
smart-phones were used for experiment in medical education of students from the School of Medicine at University of
Oslo. In problem-based learning, the learners actively discover and work with content that they determine to be necessary
to solve the problem given by the teacher.
4. CHALLENGES AND ISSUES
Numerous issues and challenges may undoubtedly appear in adopting mobile learning practice. From the literature
undertaken for this paper, the researchers analysed and synthesized the issues and challenges based on the same
classification as the influential factors. Most issues and challenges are very much related to the features of mobile devices
and a few regarding user’s expectations, However, in pedagogical issues, especially the academic and context specific
which is referring to how sound the applications are in terms of their pedagogical and learning content issues (Muir,
Shield and Kukulska-Hulme, 2003), the researchers are yet to look for more literature. The gap here is not because there is
no issue exist regarding the teaching and learning through mobile learning but rather because there is a lack of in-depth
studies on these aspects.
Usability
The first issue of usability is the small screen size. The current mobile devices are designed with the focus to allow users to
enter and access structured data like contacts, lists, dates, financial information, and memos, to send and receive messages,
to view documents and pictures, or to access the web (Kukulska-Hulme, 2005). A study on using a PDA for learning
purposes revealed difficulties in reading due to the poor screen display (Trinder, Magill and Roy, 2005). The small, touchsensitive screens of smartphones can pose problems in navigating the screen with fingers and learners may accidently
select a function such as deleting a document. Secondly, the cognitive and ergonomic issue (Kukulska-Hulme and Traxler,
2005) which is related to the conceptions of differences between using PCs and mobile devices, print material and
electronic small size depictions of large texts. Ergonomic issues include the fear of deleting diary entries from the device.
Technical
There are several technical issues. First is the connectivity issue that refers to the issues of connectivity in certain places,
and issues of intuitive integration between the hardware and the software of the device (i.e., the mouse wheel, soft keys,
etc) (Nielsen, 2003). A study indicated that the respondents had problem with PDAs because of slow transmission
(Smørdal, Gregory and Langseth, 2002). They also emphasized that the e-book material that was made available was not
useful, nor was the use of messaging services for collaborative learning. Besides, they also experienced problems working
across different applications. Secondly, the life of the batteries in which downloading educational applications and games
uses up batteries much quicker especially when using free apps (Morg, 2012). Studies discovered that the battery’s energy
continues to be drained even after the downloading of information has completed
Volume 3, Issue 9, September 2014
Page 135
International Journal of Application or Innovation in Engineering & Management (IJAIEM)
Web Site: www.ijaiem.org Email: editor@ijaiem.org
Volume 3, Issue 9, September 2014
ISSN 2319 – 4847
5. CONCLUSION
Study in depth about the potential aspect of M-learning is necessary because M-learning still in its initial stage. Before
adopting mobile learning into the mainstream education, careful considerations have to be placed on issues that arise. The
overall view of the existing research work and projects in the mobile learning domains suggest that critical attentions
should be paid to the outcomes of the many projects academically, how they are measured and assessed in order to
ascertain the soundness of the knowledge gained and the aptness of the learning tools used. However, it is a challenge to
apply traditional adoption models in an m-learning context. For instance, Carlsson et al. (2006b, p. 8) argue that, TAM
and unified theory of acceptance and use of technology (UTAUT) were developed to describe and explain IT innovation
adoption in organizational contexts, “but the mobile technology adoption is more individual, more personalized and
focused on the services made available by the technology”. It contributes to the growing literature on m-learning by
grounding new theories and variables into well-established model (TAM) and applying them to a new context of mlearning. It fills a gap by extending TAM to social contexts when technology user gains a new role – learner. This in turn
would offer a set of possible guidelines for practitioners to promote the diffusion of m-learning
[This Model Has been Adopted from ” Understanding the factors driving m-learning adoption: a literature review Yong
Liu and Shengnan Han A ° bo Akademi University, Turku, Finland, and Hongxiu Li A bo Akademi University, Turku,
Finland and Information Systems Science Institute, School of Economics, University of Turku, Turku, Finland”] In
addition, as mobile technologies and devices are used as a conduit to transmit training and education to the learner, the
quality of learning materials delivered would affect the perceived quality of services as a whole. Hence, it is essential to
increase the relevancy, timeliness, adequacy, and uniqueness of learning materials that are delivered. The proposed model
provides a coherent framework for further empirical research. An empirical testing of the conceptual model would extend
the boundaries of current theoretical foundations, and enrich our understanding of m-learning.
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Web Site: www.ijaiem.org Email: editor@ijaiem.org
Volume 3, Issue 9, September 2014
ISSN 2319 – 4847
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