Components of a Computer p I t ti

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Components
p
of a Computer
p
Datorarkitektur och operativsystem
p
y
Lecture 2
1
I t
Instruction
ti Set
S t
 The repertoire of instructions of a computer
 Different computers have different instruction
sets
 But
B t with
ith many aspects
t in
i common
 Early computers had very simple instruction
sets
 Simplified implementation
3
Chapter 2 — Instructions: Language of the Computer — 4
§2.1 Inttroductio
on
Hierarchical Layers of Program Code
Th MIPS Instruction
The
I t
ti S
Sett
I t
Instruction
ti Set
S t
 Used as the example throughout the book
 Stanford
S f d MIPS commercialized
i li d by
b MIPS Technologies
T h l i
(www.mips.com)
 Stored-program concept
 The idea that instructions and data of many types
can be stored in memoryy as numbers, leadingg to
stored-program computer
 Founded in 1984 by …?
 Large share of embedded core market
 Applications in consumer electronics, network/storage
 Let us look into MIPS instruction set one byy
one to understand this
equipment cameras,
equipment,
cameras printers,
printers …
 Typical of many modern ISAs
Chapter 2 — Instructions: Language of the Computer — 5
 Two sources and one destination
add a, b, c
# a gets b + c
A ith
Arithmetic
ti Operations
O
ti
 Operand is a quantity on which an operation
is performed
add a, b, c
 How many operands in this instruction?
 All arithmetic operations have this form
Chapter 2 — Instructions: Language of the Computer — 7
Chapter 2 — Instructions: Language of the Computer — 8
§2.2 Op
perationss of the C
Computeer Hardw
ware
 Add and subtract, three operands
§2.2 Op
perationss of the C
Computeer Hardw
ware
A ith
Arithmetic
ti Operations
O
ti
6
 What if we want to add b,c,d, and e and put the
result into a ?
 All arithmetic operations have this form
 Design Principle 1: Simplicity favors regularity
 Regularity makes hardware implementation
simpler
Chapter 2 — Instructions: Language of the Computer —
10
Chapter 2 — Instructions: Language of the Computer — 9
A ith
Arithmetic
ti Example
E
l
 C code:
A ith
Arithmetic
ti Example
E
l
 C code:
f = (g + h) - (i + j);
 Compiled MIPS code:
D i Principle
Design
P i ipl 1
?
f = (g + h) - (i + j);
 Compiled MIPS code:
add
dd t0,
0 g, h
add t1, i, j
sub f, t0, t1
Chapter 2 — Instructions: Language of the Computer —
11
Chapter 2 — Instructions: Language of the Computer —
12
# temp t0
0 = g + h
# temp t1 = i + j
# f = t0 - t1
§2.2 Op
perationss of the C
Computeer Hardw
ware
 All arithmetic operations have this form
§2.2 Op
perationss of the C
Computeer Hardw
ware
A ith
Arithmetic
ti Operations
O
ti
 Registers
g
are pprimitives of hardware design
g and are
visible to programmers
Chapter 2 — Instructions: Language of the Computer —
13
R i t O
Register
Operand
d Example
E
l
 Compiler’s job to associate variables of a highlevel program with registers
 C code:
f = (g + h) - (i + j);
 f, …, j in $s0, …, $s4
R i t Operands
Register
O
d
 Assembler names
 $t0, $t1, …, $t9 for temporary values
 $s0,
$s0 $s1,
$s1 …, $s7 for saved variables
Chapter 2 — Instructions: Language of the Computer —
14
R i t O
Register
Operand
d Example
E
l
 Compiled MIPS code:
add $t0
$t0, $s1,
$s1 $s2
add $t1, $s3, $s4
sub $s0,
$s0 $t0,
$t0 $t1
 Compiled MIPS code ?
Chapter 2 — Instructions: Language of the Computer —
15
Chapter 2 — Instructions: Language of the Computer —
16
§2.3 Op
perands o
of the Co
omputer Hardware
 The operands of arithmetic instructions must be
from special location in hardware called registers
§2.3 Op
perands o
of the Co
omputer Hardware
R i t Operands
Register
O
d
 Numbered 0 to 31
 32-bit data called a “word”
 Word is the natural unit of access, typically
yp
y 32 bits,
corresponds to the size of a register in MIPS
D i Principle
Design
P i ipl 2
 Smaller is faster
 Larger registers will increase clock cycle time --- electronic
signals takes longer when they travel farther
 Design principles are not hard truths but general guidelines
 31 registers instead of 32 need not make MIPS faster
 There may be only 3 operands and they must be
chosen from one of the 32 registers
registers. Why only 32 ?
Chapter 2 — Instructions: Language of the Computer —
17
Chapter 2 — Instructions: Language of the Computer —
18
M
Memory
Operands
O
d
 Programming languages, C, Java, …
 Allow complex data structures like arrays and structures
 They
Th often
f
contain many more data
d elements
l
than
h the
h number
b
of registers in a computer
 Where are they
y stored ?
• Memory
 But, arithmetic operations are applied on register
operands
 Hence, data transfer instructions are required to transfer
data from memory to registers
 Load values from memory into registers
 Store result from register to memory
Chapter 2 — Instructions: Language of the Computer —
19
 Memory is like an array
 Data
D t transfer
t
f iinstructions
t ti
mustt supply
l the
th address
dd
(index/offset) of the memory (array)
20
§2.3 Op
perands o
of the Co
omputer Hardware
 MIPS has a 32 × 32-bit register file
§2.3 Op
perands o
of the Co
omputer Hardware
R i t Operands
Register
O
d
M
Memory
Operands
O
d
 Memory is byte addressed
 Each address identifies an 8-bit byte
y
 Words are aligned in memory
 Each word is 32 bits or 4 bytes
y
 To locate words, addresses are in multiples of 4
 A is an array of words
 What is the offset to locate A[8] ?
 A[0] – 0
 A[1] – 4
 A[2]– 8
 …
Chapter 2 — Instructions: Language of the Computer —
21
M
Memory
Operands
O
d
 Why is memory not word-addressable?
 A[8] – 32
M
Memory
Operands
O
d
 Why is memory not word-addressable?
 Bytes are useful in many programs. In a word addressable system, it is
necessary first to compute the address of the word containing the byte,
fetch that word
word, and then extract the byte from the two
two-byte
byte word.
word
Although the processes for byte extraction are well understood, they are
less efficient than directly accessing the byte. For this reason, many
modern machines are byte addressable.
addressable
Chapter 2 — Instructions: Language of the Computer —
23
Chapter 2 — Instructions: Language of the Computer —
24
22
M
Memory
Operands
O
d
M
Memory
Operand
O
d Example
E
l 1
 C code:
 Load instruction
 lw refers to load word
 lw registerName, offset (registerWithBaseAddress)
g = h + A[8];
 g in $s1
 h in $s2
 base address of A in $s3
 A is an array of 100 words
 lw $t0 , 8 ($s3)
 Compiled MIPS code ?
offset
base register
25
M
Memory
Operand
O
d Example
E
l 1
 C code:
 Compiled MIPS code:
lw $t0
$t0, 32($s3)
add $s1, $s2, $t0
Chapter 2 — Instructions: Language of the Computer —
27
M
Memory
Operand
O
d Example
E
l 2
 C code:
g = h + A[8];
[ ]
 g in $s1, h in $s2, base address of A in $s3
offset
Chapter 2 — Instructions: Language of the Computer —
26
A[12]
[ ] = h + A[8];
[ ]
 h in $s2, base address of A in $s3
 Compiled MIPS code:
# load word
base register
Chapter 2 — Instructions: Language of the Computer —
28
M
Memory
Operand
O
d Example
E
l 2
 C code:
A[12]
[ ] = h + A[8];
[ ]
 h in $s2, base address of A in $s3
 Compiled MIPS code:
 Index 8 requires offset of 32
lw $t0
$t0, 32($s3)
add $t0, $s2, $t0
sw $t0,
$t0 48($s3)
48($ 3)
# load word
# store
t
word
d
Chapter 2 — Instructions: Language of the Computer —
29
R i t
Registers
vs. Memory
M
 Registers are faster to access than memory
 Operating
O
i on memory d
data requires
i
loads
l d and
d
stores
 More instructions to be executed
 Compiler must use registers for variables as
much as possible
 Only spill to memory for less frequently used
variables
 Register optimization is important!
Chapter 2 — Instructions: Language of the Computer —
30
I
Immediate
di t Operands
O
d
 Constant data specified in an instruction
addi
ddi $s3,
$
$s3,
$
4
 No subtract immediate instruction
D i Principle3
Design
P i ipl 3
 Make the common case fast
 Small constants are common
 Immediate operand avoids a load instruction
 Just use a negative constant
addi $s2, $s1, -1
Chapter 2 — Instructions: Language of the Computer —
31
Chapter 2 — Instructions: Language of the Computer —
32
Th Constant
The
C
t tZ
Zero
 MIPS register 0 ($zero) is the constant 0
 Stored-program concept
 Cannot be overwritten
 The idea that instructions and data of many types
can be stored in memoryy as numbers, leadingg to
stored-program computer
 Useful for common operations
 E.g., move between registers
add $t2, $s1, $zero
Chapter 2 — Instructions: Language of the Computer —
33
 Instructions are encoded in binary
 Called machine code
 MIPS instructions
 Encoded
E d d as 32-bit
32 bi iinstruction
i words
d
 Small number of formats encoding operation code
((opcode),
d ) register
i t numbers,
b
…
 Regularity!
 Register numbers
 $t0 – $t7 are reg’s 8 – 15
 $s0 – $s7 are reg’s 16 – 23
Chapter 2 — Instructions: Language of the Computer —
35
§2.5 Reepresentiing Instru
uctions in
n the Computer
R
Representing
ti Instructions
I t
ti
34
E
Example
l
add $t0, $s1, $s2
special
$s1
$s2
$t0
0
add
0
17
18
8
0
32
000000
10001
10010
01000
00000
100000
000000100011001001000000001000002
op
rs
rt
rd
shamt
funct
6 bits
5 bits
5 bits
5 bits
5 bits
6 bits
Chapter 2 — Instructions: Language of the Computer —
36
R
Representing
ti Instructions
I t
ti
I t
Instruction
ti types
t
 The layout or the form of representation of
instruction is composed of fields of binary numbers
 R format (for register)
 Add, sub
 The numeric version of instructions is called machine
language and a sequence of such instructions is called
machine
h code
d
 I-format (for immediate)
 Immediate
 Data transfer
37
MIPS R-format
Rf
t Instructions
I t
ti
38
MIPS I-format
If
t Instructions
I t
ti
op
rs
rt
rd
shamt
funct
op
rs
rt
constant or address
6 bits
5 bits
5 bits
5 bits
5 bits
6 bits
6 bits
5 bits
5 bits
16 bits
 Instruction fields
 op: operation
ti code
d (opcode)
(
d )
 rs: first source register
g
number
 rt: second source register number
 Immediate arithmetic and load/store instructions
 rt: destination or source register number
 Constant: –215 to +215 – 1
 Address: offset added to base address in rs
 rd:
d destination
d i i register
i
number
b
 shamt: shift amount ((00000 for now))
 funct: function code (extends opcode)
Chapter 2 — Instructions: Language of the Computer —
39
Chapter 2 — Instructions: Language of the Computer —
40
D i Principle
Design
P i i l 4
H
Hexadecimal
d i l
 Keep all instructions of the same format and length
 But it makes difficult to address large memories
 Compromise and allow different formats
 Reading binary numbers are tedious
 So, hexadecimal representation is popular
 Base 16 is power of two and hence it is easy
to replace each group of 4 binary digits
 Good design demands good compromises
 Different formats complicate decoding,
decoding but allow 32-bit
32 bit
instructions uniformly
 Keep formats as similar as possible
 See example in page 98
41
 Base 16
H
Hexadecimal
d i l
42
St
Stored
dP
Program Computers
C
t
 Instructions represented
p
in
binary, just like data
 Instructions and data stored in
memory
 Programs can operate on
programs
 Compact representation of bit strings
 4 bits
bit per hex
h di
digit
it
0
1
2
0000
0001
0010
4
5
6
0100
0101
0110
8
9
a
1000
1001
1010
c
d
e
1100
1101
1110
3
0011
00
7
0111
0
b
1011
0
f
1111
Example: eca8 6420 ?
p
 Example: 0001 0011 0101 0111 1001 1011 1101 1111
 e.g., compilers,
il
lilinkers,
k
…
 Binary compatibility allows
compiled programs to work on
different computers

 Standardized ISAs
Chapter 2 — Instructions: Language of the Computer —
44
CISC A
Approach
h
CISC vs RISC
 Complex Instruction Set Computer
 C code:
d
 C code:
g = h + A[8];
[ ]
g = h + A[8];
[ ];
 CISC
 CISC
add a,<b>
add
dd a,32<b>
32<b>
 Compiled MIPS code:
 Achieved byy buildingg complex
p hardware that
loads value from memory into a register and
then adds it to register a and stores the
results in register a
lw $t0
$t0, 32($s3)
add $s1, $s2, $t0
45
CISC vs RISC
# load word
Chapter 2 — Instructions: Language of the Computer —
46
CISC Advantages
Ad
t
 Compiler has to do little
CPU Time  Instruction Count  CPI  Clock Cycle Time
 Programming
P
i was done
d
in
i assembly
bl language
l
 To make it easy, more and more complex
instructions were added
 Length of the code is short and hence, little
memory is required to store the code
 Memory
M
was a very costly
l real-estate
l
 E.g.,
g , Intel x86 machines ppoweringg several
million desktops
47
48
RISC Advantages
Ad
t
RISC Roadblocks
R dbl k
 Each instruction needs only one clock cycle
 Hardware is less complex
 RISC processors, despite their advantages,
tookk severall years to gain
i market
k
 Intel had a head start of 2 years before its RISC
competitors
 Customers
C t
were unwilling
illi tto ttake
k risk
i k with
ith new
technology and change software products
 They have a large market and hence, they can
afford resources to overcome complexity
49
 Powerful instruction  higher performance
 Fewer
F
iinstructions
t ti
required
i d
 But complex instructions are hard to implement
• May slow down all instructions, including simple ones
§2.18 Fallacies aand Pitfaalls
F ll i
Fallacies
50
F ll i
Fallacies
 Backward compatibility  instruction set
doesn’t change
 But they do accrete more instructions
 Compilers are good at making fast code from simple
instructions
 Use assemblyy code for high
g performance
p
x86 instruction set
 But modern compilers are better at dealing with modern
processors
 More lines of code  more errors and less productivity
Chapter 2 — Instructions: Language of the Computer —
51
Chapter 2 — Instructions: Language of the Computer —
52
Pitf ll
Pitfalls
CISC vs RISC
 Sequential words are not at sequential
addresses
dd
 Very good slides on the topic
 https://www.cs.drexel.edu/~wmm24/cs281/lecture
s/pdf/RISCvsCISC.pdf
p
p
 Increment by 4, not by 1!
Chapter 2 — Instructions: Language of the Computer —
53
54
Ad i i t ti Details
Administrative
D t il
 Patterson’s blog:
 1.1, 1.2, 1.3, and 1.4
 http://blogs.arm.com/software-enablement/375-
 Note the correction – 1.4 was not listed in
risc-versus-cisc-wars-in-the-prepc-and-pc-erasp p
p
part-1/
part of covered material
lecture 1 but it is p
 Interview with Hennessy
 2.1,
2 1 2.2,
2 2 2.3
2 3 , 2.5,
2 5 2.18,
2 18 2.19
2 19
 http://www-csp
aculty.stanford.edu/~eroberts/courses/soco/projec
ts/risc/about/interview.html
 An experiment
p
with – Twitter!
 unmesh_bordoloi
55
56
56
 Design principles
1.Simplicity
1
Si li it ffavors regularity
l it
2.Smaller is faster
3.Make the common case fast
4 Good design demands good compromises
4.Good
 Layers of software/hardware
 Compiler, assembler, hardware
 MIPS: typical of RISC ISAs
 c.f. x86
Chapter 2 — Instructions: Language of the Computer —
57
§2.19 C
Concludin
ng Remarks
C
Concluding
l di Remarks
R
k
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