Implementing Entertainment Devices into a Smart Environment Desmond Eskridge Your school logo Summer REU 2009 Smart Environments EECS Introduction When discussing smart environments the first concern of course is privacy. People hold privacy in high regard. Being in familiar surroundings and in your comfort zone goes along with privacy concerns. The more seamless the technology is the more widely it is accepted by the older community which is the target group for the smart community. The older community is often distrustful of modern technology and its security and privacy concerns. Purpose The purpose of this project proposal is to do a number of things concerning the older community’s comfort level with a smart environment and also to provide detailed subject data relay: •Provide Seamless Smart Environment Transition •Provide Minimally evasive data relay and collecting •Have more flexible and detailed data relay through the use of entertainment devices •List Future Ideas for the Smart Environment in the realm of electronic entertainment devices Examples Some ideas and/or examples of implementing smart devices in electronic entertainment devices. •Reminders and command prompts on cellular device or televisions •GPS and location trend learning using sensors when away from the smart environment •Activity recognition through the use of mobile sensors in particular the Sony AIBO Entertainment Robot •House monitoring through mobile device applications Sony AIBO Entertainment Robot in AIBO Explorer and Environment Learning Mode Sony AIBO Implementation into Smart Environment The Sony AIBO is described as an evolving autonomous entertainment robot since they are able to learn and mature through stimuli from their owner and environment. With its ability to recognize owner trends such as sleep and activity pattern it seems natural that the AIBO can be used in the Smart Environment. Also, the older community who may be alone may find a sort of companion in the AIBO since older adult live by their self which increases comfort level of the user. Some of the features of the AIBO that makes it attractive to the smart community are as follows: •Ability to learn the environment •Activity Recognition and trend of Owner •Wireless capabilities •A speaker that understands voice recognition and can be used to give command prompts and reminders •Fully programmable through a special Sony R-Code •Its ability to have a sensor which is mobile can therefore give more detailed data of activity in relation to location in the house •Ability to serve as a companion is very valuable in making the transition for older adults into a Smart Home seamless Mobile Device Implementing The use of mobile devices such as cell phones, cell phone applications for reminders, activity prompts, schedule keeping, house and security monitoring when away from the home could also be implemented in the near future for smart environments. When the subjects are away from the home activities of daily living still occur so why can’t the smart environment travel with people through their daily lives? Some examples of this might include the following: •PDA and Cell Phone apps with reminders to take medicine or eat •Mobile house monitoring •Track travel and movement trends when away from the home •Have a database of common activities on a PDA and the user can reference back to the instructions Home Based Entertainment Devices Home based entertainment devices such as televisions and stereos can be a useful tool in the smart environment community. Some examples of how televisions and stereos can be implemented into a smart home environment: •Televisions can also be used to give text, video, audio, or a combination of all three types for command prompts and reminders •When the television is first turned on it can be a schedule for the activities to do for that day •Stereo systems can also be used to give audio cues and instructions Human element of smart environment When discussing smart environments the human element is more important than all of the technological advances in the world. Helping those who wouldn’t regularly live at home by their self and empowering them to be as independent as they can be for as long as they can be is the basis of smart environment research. Seamless non evasive assistance and data relay is the aim of the future and the use of entertainment devices is a worth vehicle. Sony AIBO Entertainment Robot in Voice Training and Recognition Mode This work was supported by the National Science Foundation’s REU program under grant number IIS-0647705