W 3.5 Loader Manual for 16-Bit Processors Revision 1.0, October 2003 Part Number 82-000035-04 Analog Devices, Inc. One Technology Way Norwood, Mass. 02062-9106 a Copyright Information © 2003 Analog Devices, Inc., ALL RIGHTS RESERVED. This document may not be reproduced in any form without prior, express written consent from Analog Devices, Inc. Printed in the USA. Disclaimer Analog Devices, Inc. reserves the right to change this product without prior notice. Information furnished by Analog Devices is believed to be accurate and reliable. However, no responsibility is assumed by Analog Devices for its use; nor for any infringement of patents or other rights of third parties which may result from its use. No license is granted by implication or otherwise under the patent rights of Analog Devices, Inc. Trademark and Service Mark Notice The Analog Devices logo, VisualDSP, the VisualDSP logo, Blackfin, the Blackfin logo, CROSSCORE, the CROSSCORE logo, and EZ-KIT Lite are registered trademarks of Analog Devices, Inc. VisualDSP++ and the VisualDSP++ logo are trademarks of Analog Devices, Inc. All other brand and product names are trademarks or service marks of their respective owners. CONTENTS PREFACE Purpose of This Manual .................................................................. xi Intended Audience .......................................................................... xi Manual Contents ........................................................................... xii Technical or Customer Support ...................................................... xii Supported Processors ..................................................................... xiii Product Information ..................................................................... xiii MyAnalog.com ......................................................................... xiv Embedded Processor and DSP Product Information .................. xiv Related Documents ................................................................... xv Online Technical Documentation .............................................. xv From VisualDSP++ .............................................................. xvi From Windows .................................................................... xvi From the Web ..................................................................... xvii Printed Manuals ...................................................................... xvii VisualDSP++ Documentation Set ........................................ xvii Hardware Manuals ............................................................. xviii Datasheets ......................................................................... xviii Contacting DSP Publications .................................................. xviii VisualDSP++ 3.5 Loader Manual for 16-Bit Processors iii Notation Conventions ................................................................... xix INTRODUCTION Program Development Flow .......................................................... 1-1 Compiling and Assembling ..................................................... 1-2 Linking ................................................................................... 1-2 Loading and Splitting .............................................................. 1-2 Boot-loadable Files Versus Non-bootable Files ......................... 1-4 Booting Modes ............................................................................. 1-5 No-boot Mode ........................................................................ 1-5 PROM Booting Mode ............................................................. 1-6 Host Booting Mode ................................................................ 1-6 Boot Kernels ................................................................................ 1-7 Loader Tasks ................................................................................. 1-8 Loader Files .................................................................................. 1-8 File Searches ........................................................................... 1-9 BLACKFIN PROCESSOR LOADER/SPLITTER Blackfin Processor Booting ............................................................ 2-2 ADSP-BF535 Processor Booting .............................................. 2-3 ADSP-BF535 Processor On-Chip Boot ROM ..................... 2-4 ADSP-BF535 Processor Second-Stage Loader ...................... 2-6 ADSP-BF535 Processor Boot Streams ................................. 2-8 Output Loader Files ........................................................ 2-9 Global Headers and Blocks ........................................... 2-11 iv VisualDSP++ 3.5 Loader Manual for 16-Bit Processors Contents Flags ............................................................................. 2-13 ADSP-BF535 Processor Memory Ranges ........................... 2-13 Second-Stage Loader Restrictions ................................... 2-14 ADSP-BF531/BF532/BF533 Processor Booting ..................... 2-16 ADSP-BF531/BF532/BF533 Processor On-Chip Boot ROM 2-17 ADSP-BF531/BF532/BF533 Processor Boot Streams ......... 2-19 Blocks and Block Headers ............................................. 2-19 Flags of Block Header ................................................... 2-20 Initialization Blocks ...................................................... 2-21 ADSP-BF531/BF532/BF533 Processor Memory Ranges .... 2-25 ADSP-BF531/BF532/BF533 Processor SPl Memory Boot Sequence 2-26 ADSP-BF561 Processor Booting ............................................ 2-28 ADSP-BF561 Processor Boot Streams ................................ 2-29 ADSP-BF561 Processor Memory Ranges ........................... 2-34 ADSP-BF561 Processor Initialization Blocks ...................... 2-35 ADSP-BF561 Multiple .DXE Booting ........................... 2-36 ADSP-BF531/BF532/BF533 and ADSP-BF561 Multiple .DXE Booting 2-37 Blackfin Processor Loader Guide ................................................. 2-40 Using Loader Command Line ................................................ 2-40 File Searches ..................................................................... 2-41 File Extensions .................................................................. 2-41 Command-Line Switches ................................................... 2-42 Using Base Loader ................................................................. 2-47 VisualDSP++ 3.5 Loader Manual for 16-Bit Processors v Using Second-Stage Loader ................................................... 2-49 Using ROM Splitter .............................................................. 2-51 No-boot Mode ................................................................. 2-53 ADSP-219X DSP LOADER/SPLITTER ADSP-219x DSP Booting ............................................................. 3-2 ADSP-219x DSP Boot Modes ................................................. 3-3 ADSP-219x DSP Boot Kernel ................................................. 3-4 ADSP-219x DSP Boot Streams ............................................... 3-4 Parallel EPROM Boot Streams ................................................ 3-4 Block Headers .................................................................... 3-5 Data Blocks ........................................................................ 3-6 ADSP-219x DSP Multiple .DXE Support ........................... 3-7 Host Booting ........................................................................ 3-10 UART Booting ..................................................................... 3-11 Serial EPROM Booting ......................................................... 3-12 No-booting ........................................................................... 3-12 Enriching Boot EPROMs with No-boot Data ................... 3-16 ADSP-219x DSP Loader Guide .................................................. 3-19 ADSP-219x Loader Command-Line Reference ...................... 3-19 File Searches ..................................................................... 3-20 File Extensions ................................................................. 3-20 Loader Switches ................................................................ 3-21 vi VisualDSP++ 3.5 Loader Manual for 16-Bit Processors Contents ADSP-2192-12 DSP LOADER ADSP-2192 DSP Booting ............................................................. 4-2 ADSP-2192 DSP Reset Types .................................................. 4-2 ADSP-2192 DSP RTBL .......................................................... 4-4 Building .DXE Files ............................................................ 4-5 Creating a .EXE File ........................................................... 4-6 Reference RTBL .................................................................. 4-7 ADSP-2192 DSP RBTL and Overlays ...................................... 4-8 Using Overlay Symbols ....................................................... 4-9 ADSP-2192 DSP Loader Guide .................................................. 4-10 Single-Processor Command Line ............................................ 4-10 Two-Processor Command Line .............................................. 4-11 File Searches ..................................................................... 4-12 File Extensions .................................................................. 4-13 Loader Command-Line Switches ............................................ 4-13 ADSP-218X DSP LOADER/SPLITTER ADSP-218x DSP Loader Guide ..................................................... 5-1 Boot Modes ............................................................................. 5-2 Determining Boot Modes ........................................................ 5-4 EPROM Booting (BDMA) ...................................................... 5-6 ADSP-218x BDMA Loader Command-Line Reference ........ 5-7 File Searches ................................................................... 5-9 File Extensions ................................................................ 5-9 VisualDSP++ 3.5 Loader Manual for 16-Bit Processors vii Loader Switches .............................................................. 5-9 Host Booting (IDMA) .......................................................... 5-11 ADSP-218x IDMA Loader Command-Line Reference ....... 5-13 No Booting ........................................................................... 5-13 ADSP-218x DSP Splitter Guide .................................................. 5-15 Using Splitter ........................................................................ 5-15 ADSP-218x Splitter Command-Line Reference ...................... 5-16 FILE FORMATS Source Files .................................................................................. A-2 C/C++ Source Files ................................................................. A-2 Assembly Source Files .............................................................. A-3 Assembly Initialization Data Files ............................................ A-3 Header Files ............................................................................ A-4 Linker Description Files .......................................................... A-4 Linker Command-Line Files .................................................... A-5 Build Files .................................................................................... A-5 Assembler Object Files ............................................................ A-5 Library Files ............................................................................ A-6 Linker Output Files ................................................................ A-6 Memory Map Files .................................................................. A-7 Loader Output Files in Intel Hex-32 Format ............................ A-7 Splitter Output Files in ASCII Format ..................................... A-9 Debugger Files .............................................................................. A-9 Format References ...................................................................... A-10 viii VisualDSP++ 3.5 Loader Manual for 16-Bit Processors Contents INDEX VisualDSP++ 3.5 Loader Manual for 16-Bit Processors ix x VisualDSP++ 3.5 Loader Manual for 16-Bit Processors PREFACE Thank you for purchasing Analog Devices development software for digital signal processor (DSP) applications. Purpose of This Manual The VisualDSP++ 3.5 Loader Manual for 16-Bit Processors contains information on how to use the loader/splitter to convert executable files into boot-loadable (or non-bootable) files for 16-bit fixed-point ADSP-21xx DSPs and Blackfin® processors. These files are then programmed/burned into an external memory device within your target system. Intended Audience The primary audience for this manual is DSP programmers who are familiar with Analog Devices DSPs. This manual assumes that the audience has a working knowledge of the appropriate DSP architecture and instruction set. Programmers who are unfamiliar with Analog Devices DSPs can use this manual but should supplement it with other texts, such as Hardware Reference and Instruction Set Reference manuals, that describe your target architecture. VisualDSP++ Loader Manual for 16-Bit Processors xi Manual Contents Manual Contents The manual contains: • Chapter 1, “Introduction” • Chapter 2, “Blackfin Processor Loader/Splitter” • Chapter 3, “ADSP-219x DSP Loader/Splitter” • Chapter 4, “ADSP-2192-12 DSP Loader” • Chapter 4, “ADSP-218x DSP Loader/Splitter” • Appendix A, “File Formats” Technical or Customer Support You can reach DSP Tools Support in the following ways. • Visit the DSP Development Tools website at www.analog.com/technology/dsp/developmentTools/index.html • Email questions to dsptools.support@analog.com • Phone questions to 1-800-ANALOGD • Contact your ADI local sales office or authorized distributor • Send questions by mail to: Analog Devices, Inc. One Technology Way P.O. Box 9106 Norwood, MA 02062-9106 USA xii VisualDSP++ Loader Manual for 16-Bit Processors Preface Supported Processors The name “ADSP-21xx” refers to two families of Analog Devices 16-bit, fixed-point processors. VisualDSP++ for ADSP-21xx DSPs currently supports the following processors. • ADSP-218x family DSPs: ADSP-2181, ADSP-2183, ADSP-2184/84L/84N, ADSP-2185/85L/85M/85N, ADSP-2186/86L/86M/86N, ADSP-2187L/87N, ADSP-2188L/88N, and ADSP-2189M/89N • ADSP-219x family DSPs: ADSP-2191, ADSP-2192-12, ADSP-2195, ADSP-2196, ADSP-21990, ADSP-21991, and ADSP-21992 The name “Blackfin” refers to a family of Analog Devices 16-bit, embedded processors. VisualDSP++ currently supports the following Blackfin processors. • Blackfin Processors: ADSP-BF531, ADSP-BF532 (formerly ADSP-21532), ADSP-BF533, ADSP-BF535 (formerly ADSP-21535), ADSP-BF561, and AD6532 Product Information You can obtain product information from the Analog Devices Web site, from the product CD-ROM, or from the printed publications (manuals). Analog Devices is online at www.analog.com. Our Web site provides information about a broad range of products—analog integrated circuits, amplifiers, converters, and digital signal processors. VisualDSP++ Loader Manual for 16-Bit Processors xiii Product Information MyAnalog.com MyAnalog.com is a free feature of the Analog Devices website that allows customization of a webpage to display only the latest information on products you are interested in. You can also choose to receive weekly email notification containing updates to the webpages that meet your interests. MyAnalog.com provides access to books, application notes, data sheets, code examples, and more. Registration: Visit www.myanalog.com to sign up. Click Register to use MyAnalog.com. Registration takes about five minutes and serves as means for you to select the information you want to receive. If you are already a registered user, just log on. Your user name is your email address. Embedded Processor and DSP Product Information For information on digital signal processors, visit our website at www.analog.com/processors, which provides access to technical publications, datasheets, application notes, product overviews, and product announcements. You may also obtain additional information about Analog Devices and its products in any of the following ways. • Email questions or requests for information to dsp.support@analog.com • Fax questions or requests for information to 1-781-461-3010 (North America) +49 (0) 089 76 903 557 (Europe) • Access the Digital Signal Processor Division’s FTP website at ftp ftp.analog.com or ftp 137.71.23.21 ftp://ftp.analog.com xiv VisualDSP++ Loader Manual for 16-Bit Processors Preface Related Documents For information on product related development software, see the following publications. VisualDSP++ 3.5 Getting Started Guide for 16-Bit Processors VisualDSP++ 3.5 User’s Guide for 16-Bit Processors VisualDSP++ 3.5 Product Release Bulletin for 16-Bit Processors VisualDSP++ 3.5 C/C++ Compiler and Library Manual for Blackfin Processors VisualDSP++ 3.5 C/C++ Compiler and Library Manual for ADSP-219x DSPs VisualDSP++ 3.5 C Compiler and Library Manual for ADSP-218x DSPs VisualDSP++ 3.5 Linker and Utilities Manual for 16-Bit Processors VisualDSP++ 3.5 Assembler and Preprocessor Manual for Blackfin Processors VisualDSP++ 3.5 Assembler and Preprocessor Manual for ADSP-218x and ADSP-219x DSPs VisualDSP++ 3.5 Kernel (VDK) User’s Guide for 16-Bit Processors VisualDSP++ 3.5 Component Software Engineering User’s Guide for 16-Bit Processors Quick Installation Reference Card For hardware information, refer to your DSP’s Hardware Reference manual and datasheet. Online Technical Documentation Online documentation comprises the VisualDSP++ Help system and tools manuals, Dinkum Abridged C++ library, and FlexLM network license manager software documentation. You can easily search across the entire VisualDSP++ documentation set for any topic of interest. For easy printing, supplementary .PDF files for the tools manuals are also provided. A description of each documentation file type is as follows. VisualDSP++ Loader Manual for 16-Bit Processors xv Product Information File Description .CHM Help system files and VisualDSP++ tools manuals. .HTM or .HTML Dinkum Abridged C++ library and FlexLM network license manager software documentation. Viewing and printing the .HTML files require a browser, such as Internet Explorer 4.0 (or higher). .PDF VisualDSP++ manuals in Portable Documentation Format, one .PDF file for each manual. Viewing and printing a .PDF file require a PDF reader, such as Adobe Acrobat Reader (4.0 or higher). If documentation is not installed on your system as part of the software installation, you can add it from the VisualDSP++ CD-ROM at any time by rerunning the Tools installation. Access the online documentation from the VisualDSP++ environment, Windows Explorer, or Analog Devices Web site. From VisualDSP++ • Access VisualDSP++ online Help from the Help menu’s Contents, Search, and Index commands. • Open online Help from context-sensitive user interface items (toolbar buttons, menu commands, and windows). From Windows In addition to shortcuts you may have constructed, there are many ways to open VisualDSP++ online Help or the supplementary documentation from Windows. Help system files (.CHM files) are located in the Help folder, and .PDF files are located in the Docs folder of your VisualDSP++ installation. The Docs folder also contains the Dinkum Abridged C++ library and FlexLM network license manager software documentation. xvi VisualDSP++ Loader Manual for 16-Bit Processors Preface Using Windows Explorer • Double-click any file that is part of the VisualDSP++ documentation set. • Double-click the vdsp-help.chm file, which is the master Help system, to access all the other .CHM files. Using the Windows Start Button Access VisualDSP++ online Help by clicking the Start button and choosing Programs, Analog Devices, VisualDSP++ for 16-bit processors , and VisualDSP++ Documentation. From the Web To download the tools manuals, point your browser at www.analog.com/technology/dsp/developmentTools/gen_purpose.html. Select a DSP family and book title. Download archive (.ZIP) files, one for each manual. Use any archive management software, such as WinZip, to decompress downloaded files. Printed Manuals For general questions regarding literature ordering, call the Literature Center at 1-800-ANALOGD (1-800-262-5643) and follow the prompts. VisualDSP++ Documentation Set VisualDSP++ manuals may be purchased through Analog Devices Customer Service at 1-781-329-4700; ask for a Customer Service representative. The manuals can be purchased only as a kit. For additional information, call 1-603-883-2430. VisualDSP++ Loader Manual for 16-Bit Processors xvii Product Information If you do not have an account with Analog Devices, you will be referred to Analog Devices distributors. To get information on our distributors, log onto http://www.analog.com/salesdir/continent.asp. Hardware Manuals Hardware reference and instruction set reference manuals can be ordered through the Literature Center or downloaded from the Analog Devices Web site. The phone number is 1-800-ANALOGD (1-800-262-5643). The manuals can be ordered by a title or by product number located on the back cover of each manual. Datasheets All datasheets can be downloaded from the Analog Devices Web site. As a general rule, any datasheet with a letter suffix (L, M, N) can be obtained from the Literature Center at 1-800-ANALOGD (1-800-262-5643) or downloaded from the Web site. Datasheets without the suffix can be downloaded from the Web site only—no hard copies are available. You can ask for the datasheet by a part name or by product number. If you want to have a datasheet faxed to you, the phone number for that service is 1-800-446-6212. Follow the prompts and a list of datasheet code numbers will be faxed to you. Call the Literature Center first to find out if requested datasheets are available. Contacting DSP Publications Please send your comments and recommendation on how to improve our manuals and online Help. You can contact us at dsp.techpubs@analog.com. xviii VisualDSP++ Loader Manual for 16-Bit Processors Preface Notation Conventions The following table identifies and describes text conventions used in this manual. conventions, which apply only to specific chapters, may ! Additional appear throughout this document. Example Description Close command (File menu) Text in bold style indicates the location of an item within the VisualDSP++ environment’s menu system. For example, the Close command appears on the File menu. {this | that} Alternative required items in syntax descriptions appear within curly brackets and separated by vertical bars; read the example as this or that. [this | that] Optional items in syntax descriptions appear within brackets and separated by vertical bars; read the example as an optional this or that. [this,…] Optional item lists in syntax descriptions appear within brackets delimited by commas and terminated with an ellipsis; read the example as an optional comma-separated list of this. .SECTION Commands, directives, keywords, and feature names are in text with letter gothic font. filename Non-keyword placeholders appear in text with italic style format. A note, providing information of special interest or identifying a related topic. In the online version of this book, the word Note appears instead of this symbol. A caution, providing information about critical design or programming issues that influence operation of a product. In the online version of this book, the word Caution appears instead of this symbol. ! Code has been formatted to fit this manual’s page width. VisualDSP++ Loader Manual for 16-Bit Processors xix Notation Conventions xx VisualDSP++ Loader Manual for 16-Bit Processors 1 INTRODUCTION The majority of this manual describes the loader program (or loader utility) as well as the process of loading and splitting, the final phase of a DSP application program’s development flow. The process of initializing on-chip and off-chip memories, is often referred to as booting. The majority of this chapter applies to all 16-bit processors. Information applicable to a particular target processor, or to a particular processor family, is provided in the following chapters. • Chapter 2, “Blackfin Processor Loader/Splitter” on page 2-1 • Chapter 3, “ADSP-219x DSP Loader/Splitter” on page 3-1 • Chapter 4, “ADSP-2192-12 DSP Loader” on page 4-1 • Chapter 5, “ADSP-218x DSP Loader/Splitter” on page 5-1 Program Development Flow The flow can be split into three phases: 1. “Compiling and Assembling” 2. “Linking” 3. “Loading and Splitting” A brief description of each phase is as follows. VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 1-1 Program Development Flow Compiling and Assembling Input source files are compiled and assembled to yield object files. Source files are text files containing C/C++ code, compiler directives, possibly a mixture of assembly code and directives, and, typically, preprocessor commands. Refer to the VisualDSP++ 3.5 Assembler and Preprocessor Manual or the VisualDSP++ 3.5 C/C++ Compiler and Library Manual for information about the assembler and compiler source files. Linking Under the direction of the Linker Description File (LDF) and linker settings, the linker consumes separately assembled object and library files to yield an executable file. If specified, shared memory and overlay files are also produced. The linker output conforms to the Executable and Linkable Format (ELF), an industry-standard format for executable files. The linker also produces map files and other embedded information used by the debugger (DWARF-2). These executable files (.DXE) are not readable by the processor hardware directly. They are neither supposed to be burned onto a EPROM or Flash memory device. Executable files are consumed by VisualDSP++ debugging targets, such as the simulator or emulator. Refer to the VisualDSP++ 3.5 Linker and Utilities Manual for 16-Bit Processors and online Help for information about linking and debugging. Loading and Splitting Upon completing the debug cycle, the processor hardware needs to run on its own, without any debugging tools connected. After power-up, processor memories need to be initialized to be booted. Therefore, the linker output must be transformed to a format readable by the processor. This process is handled by the loader/splitter utility. The loader/splitter uses the debugged and tested executable as well as shared memory and overlay files as inputs to yield a processor-loadable file. 1-2 VisualDSP++ 3.5 Loader Manual for 16-Bit Processors Introduction VisualDSP++ includes two loader/splitter programs: • elfloader.exe • elfspl21.exe for ADSP-BF5xx and ADSP-219x processors for ADSP-218x processors You can run the loader/splitter from the IDDE. In order to do so, change you project’s type from DSP Executable to DSP Loader File. If preferred, the command-line interface is also available. Loader operations depend on loader options, which control how the loader processes executable files, letting you select features such as kernels, boot modes, and output file formats. These options are set on the Load page of the Project Options dialog box in the VisualDSP++ environment or on the loader’s command line. Option settings on the Load page correspond to switches typed on the command line. The loader/splitter output is either a boot-loadable or non-bootable file (described in the following “Boot-loadable Files Versus Non-bootable Files”). The output is meant to be loaded onto the target. There are several ways to use the output: • Download the loadable file into the processor’s PROM space on an EZ-KIT Lite board via the Flash Programmer plug-in. Refer to VisualDSP++ Help or the EZ-KIT Lite Evaluation System Manual for information on the Flash Programmer. • Use VisualDSP++ to simulate booting in a simulator session (where supported). Load the loader file and then reset the processor to debug the booting routines. No hardware is required: just point to VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 1-3 Program Development Flow the location of the loader file, letting the simulator to do the rest. You can step through the boot kernel code as it brings the rest of the code into memory. • Store the loader file in an array on a multiprocessor system. A master (host) processor has the array in its memory, allowing a full control to reset and load the file into the memory of a slave processor. Boot-loadable Files Versus Non-bootable Files A boot-loadable file is transported into and run from a processor’s internal memory (on-chip boot ROM). (Note: This is different for ADSP-218x processors.) The file is then programmed (burned) into an external memory device within your target system. The loader outputs files in industry-standard file formats, such as Intel hex-32 and Motorola S, which are readable by most EPROM burners. For advanced usage, other file formats are supported. A non-bootable EPROM-image file executes from the processor’s external memory, bypassing the build-in boot mechanisms. Preparing a non-bootable EPROM image is called splitting. In most cases, developers working with 16-bit processors use the loader instead of the splitter. A processor’s booting sequence and an application program’s design dictate the way you call the loader/splitter programs to consume and transform executables. For 16-bit processors, splitter and loader features are handled by a single program. The splitter is invoked by a completely different set of command-line switches than the loader. Refer to the guide sections of the following chapters for information about splitting. 1-4 VisualDSP++ 3.5 Loader Manual for 16-Bit Processors Introduction Booting Modes A fully debugged program can be automatically downloaded to the processor after power-up or after a software reset. This process is called booting. The way the loader creates a boot-loadable file depends upon how your program is booted into the processor. Once an executable is fully debugged, it is ready to be converted into a processor-loadable file. The exact boot mode of the processor is determined by sampling one or more of input flag pins. Booting sequences, highly processor-specific, are detailed in the following chapters. ADSP-218x, ADSP-219x, and Blackfin processors support different boot mechanisms. Generally spoken, the following schemes can be used to provide program instructions to the processors after reset. • “No-boot Mode” • “PROM Booting Mode” • “Host Booting Mode” No-boot Mode The processors starts fetching and executing instructions from EPROM/Flash memory devices directly. This scheme does not require any loader mechanism. It is up to the user program to initialize volatile memories. The splitter utility helps to generate a file that can be burned into the PROM memory. VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 1-5 Booting Modes PROM Booting Mode After reset, the processor starts reading data from any parallel or serial PROM device. The PROM stores a formatted boot stream rather than raw instruction code. Beside application data, the boot stream contains additional data, such as destination addresses and word counts. A small program called kernel or loader kernel (described on page 1-7) parses the boot stream and initializes memories accordingly. The loader kernel runs on the target processors. Depending on the architecture, the loader kernel may execute from on-chip boot ROM or may be pre-loaded from the PROM device into on-chip SRAM and execute from there. The loader utility generates the boot stream from the linker’s executable file and stores it to file format that can be burned into the PROM. Host Booting Mode In this scheme, the target processor is slave to a host system. After reset, the processor delays program execution until it gets signalled by the host system that the boot process has completed. Depending on hardware capabilities, there are two different methods of host booting. In the first case, the host system has full control over all target memories. It halts the target while it is initializing all memories as required. In the second case, the host communicates by a certain handshake with the loader kernel running on the target processor. This kernel may execute from on-chip ROM or may be pre-loaded by the host devices into the target’s SRAM by any boot-strapping scheme. The loader/splitter utility generates a file that can be consumed by the host device. It depends on the intelligence of the host device and on the target architecture whether the host expects raw application data or a formatted boot stream. 1-6 VisualDSP++ 3.5 Loader Manual for 16-Bit Processors Introduction In this context, a boot-loadable file is a file that stores instruction code in a formatted manner in order to be processed by a boot kernel. A non-bootable file stores raw instruction code. Note that in some case, a single file may contain both types of data. Boot Kernels A (loader) boot kernel refers to the resident program in the boot ROM space responsible for booting the processor. Alternatively (or in absence of the boot ROM), the boot kernel can be pre-loaded from the boot source by a boot-strapping scheme. When a reset signal is sent to the processor, the processor starts booting from a PROM, host device, or through a communication port. For example, a ADSP-218x/219x processor brings a 256-word program in internal memory for execution. This small program is called a boot kernel. The boot kernel then brings the rest of the booting routines into the processor’s memory. Finally, the boot kernel overwrites itself with the final block and jumps to the beginning of the application program. On the ADSP-219x DSPs, the highest 16 locations in page 0 program memory and the highest 272 locations in page 0 data memory are reserved for use by the ROM boot routines (typically for setting up DMA data structures and for bookkeeping operations). Ensure that the boot sequence entry code or boot-loaded program do not need to initialize this space at boot time. However, the program can use these locations at run-time. Some of the newer Blackfin processors (ADSP-BF531, ADSP-BF532, and ADSP-BF533) do not require a boot kernel: the advanced on-chip boot ROM allows the entire application program body to be booted into the internal memory of the processor. The on-chip boot ROM for the former processors behaves similar to the second-stage loader of ADSP-BF535 processors. The boot ROM has the capability to parse address and count information for each bootable block. VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 1-7 Loader Tasks Loader Tasks Common tasks perform by the loader include: • Processing loader option settings or command-line switches. • Formatting the output .LDR file according to user specifications. Supported formats are binary, ASCII, hex-32, and more. Valid file formats are described in Appendix A on page A-1. • Packing the code for a particular data format: 8- or 16-bit. • If specified, adding a boot kernel on top of the user code. • If specified, preprogramming the location of the .LDR file in PROM space. • Specifying processor IDs for multiple input .DXEs for a multiprocessor system. Loader Files The loader/splitter output is essentially the same executable code as in the input .DXE file. The loader repackages the executable, as illustrated in Figure 1-1. Processor code in a loader file is split into blocks. Each code block is marked with a tag that contains information about the block, such as a number of words or destination in processor’s memory. Depending on the processor family, there may be additional information in the tag. Common block types are “zero” (memory is filled with 0s); non-zero (code or data); and final (code or data). Depending on the processor family, there may be other block types. 1-8 VisualDSP++ 3.5 Loader Manual for 16-Bit Processors Introduction A .DXE file includes: Symbol table and section information Target processor's memory layout Degugging information Code instructions .DXE File .LDR File Code Code Data Data Symbols Symbols Debug Information An .LDR file includes: DSP instructions (code and data) Rudimentary formatting All of the debugging information has been taken out of the file Debug Information Figure 1-1. .DXE Files versus .LDR Files File Searches File searches are important in the loader operation. The loader supports relative and absolute directory names, default directories. File searches occur as follows. • Specified path—If you include relative or absolute path information in a file name, the loader searches only in that location for the file. • Default directory—If you do not include path information in the file name, the loader searches for the file in the current working directory. • Overlay and shared memory files—the loader recognizes overlay memory files but does not expect these files on the command line. Place the files in the same directory as the executable file that refers to them. The loader can locate them when processing the executable. VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 1-9 Loader Files When providing an input or output file as a loader/splitter command-line parameter, use the following guidelines. • Enclose long file names within straight quotes, “long file name”. • Append the appropriate file extension to each file. 1-10 VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 2 BLACKFIN PROCESSOR LOADER/SPLITTER This chapter explains how the loader/splitter program (elfloader.exe) is used to convert executable files (.DXE) into boot-loadable or non-bootable files for the ADSP-BF5xx Blackfin processors. Refer to “Introduction” on page 1-1 for the loader overview; the introductory material applies to all processor families. Loader operations specific to ADSP-BF5xx Blackfin processors are detailed in the following sections. • “Blackfin Processor Booting” on page 2-2 Provides general information on various booting modes, including information on second-stage kernels: • “ADSP-BF535 Processor Booting” on page 2-3 • “ADSP-BF531/BF532/BF533 Processor Booting” on page 2-16 • “ADSP-BF561 Processor Booting” on page 2-28 • “Blackfin Processor Loader Guide” on page 2-40 Provides reference information on the loader’s command-line syntax and switches. VisualDSP++ Loader Manual for 16-Bit Processors 2-1 Blackfin Processor Booting Blackfin Processor Booting Figure 2-1 is a simplified view of the Blackfin processor’s booting sequence. .ASM, .C, .CPP Source Files Assembler and/or Compiler .DXE .DOJ Linker Loader .LDR Target System ADSP-BF53x Processor Booting upon RESET External Memory Figure 2-1. Blackfin Processors: Booting Sequence A Blackfin processor can be booted from an 8- or 16-bit Flash/PROM memory or an 8-,16-, or 24-bit addressable SPI memory. (24-bit addressable SPI memory booting supported only on ADSP-BF531/BF532/BF533 processors.) There is also a no-boot option (bypass mode), in which execution occurs from a 16-bit external memory. At powerup, after the reset, the processor transitions into a boot mode sequence configured by the BMODE pins. These pins can be read through bits in the System Reset Configuration Register (SYSCR). The BMODE pins are dedicated mode-control pins; that is, no other functions are shared with these pins. 2-2 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter to the processor’s data sheet and Hardware Reference for more ! Refer information on system configuration, peripherals, registers, and operating modes. ADSP-BF535 Processor Booting Upon reset, an ADSP-BF535 processor jumps to an external 16-bit memory for execution (if BMODE = 000) or to the on-chip boot ROM (if BMODE = 001, 010, 011). Table 2-1 summarizes booting modes and code execution start addresses for ADSP-BF535 processors. Table 2-1. ADSP-BF535 Processor Boot Mode Selections Boot Source BMODE[2:0] Execution Start Address Execute from 16-bit external memory (Async Bank 0); 000 no-boot mode (bypass on-chip boot ROM) 0x2000 0000 Boot from 8-bit/16-bit Flash memory 001 0xF000 00001 Boot from 8-bit address SPI0 serial EEPROM 010 0xF000 00001 Boot from 16-bit address SPI0 serial EEPROM 011 0xF000 00001 Reserved 111—100 N/A 1 The processor jumps to this location after the booting is complete. A description of each boot mode is as follows. • “ADSP-BF535 Processor On-Chip Boot ROM” on page 2-4 • “ADSP-BF535 Processor Second-Stage Loader” on page 2-6 • “ADSP-BF535 Processor Boot Streams” on page 2-8 • “ADSP-BF535 Processor Memory Ranges” on page 2-13 VisualDSP++ Loader Manual for 16-Bit Processors 2-3 Blackfin Processor Booting ADSP-BF535 Processor On-Chip Boot ROM The on-chip boot ROM for the ADSP-BF535 processor does the following (Figure 2-2). ADSP-BF535 Processor 0xEF00 0000 On-Chip Boot ROM L2 Memory (0xF000 0000) 2nd Stage Loader 2nd Stage Loader or or Application Application Code Code 4-Byte Header (N) 2 nd Stage Loader or Application Code 0x0 N Bytes PROM/Flash or SPI Device Figure 2-2. ADSP-BF535 Processors: On-Chip Boot ROM 1. Sets up Supervisor mode by exiting the RESET interrupt service routine and jumping into the lowest priority interrupt (IVG15). 2. Checks whether the RESET was a software reset and if so, whether to skip the entire boot sequence and jump to the start of L2 memory (0xF000 0000) for execution. The on-chip boot ROM does this by checking bit 4 of the SYSCR. If bit 4 is not set, the on-chip boot ROM performs the full boot sequence. If bit 4 is set, the on-chip boot ROM bypasses the full boot sequence and jumps to 0xF000 0000. The register settings are shown in Figure 2-3. 2-4 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter System Reset Configuration Register (SYSCR) X - state is initialized from mode pins during hardware reset 15 14 13 12 0 0 0 0 11 10 9 8 7 6 5 4 3 2 1 0 0 0 0 0 0 0 0 0 X X X 0 No Boot on Software Reset 0 - Use BMODE to determine boot source. 1 - Start executing from the beginning of on-chip L2 memory (or the beginning of ASYNC Bank 0 when BMODE[2:0] = b#000). Reset = dependent on pin values BMODE 2-0 - RO 000 - Bypass boot ROM, execute from 16-bit-wide external memory. 001 - Use boot ROM to load from 8-bit/16-bit FLASH. 010 - Use boot ROM to configure and load boot code from SPI0 serial ROM (8-bit address range). 011 - Use boot ROM to configure and load boot code from SPI0 serial ROM (16-bit address range). 100-111 - Reserved Figure 2-3. ADSP-BF535 Processors: System Reset Configuration Register 3. Finally, if bit 4 of the SYSCR register is not set, the on-chip boot ROM performs the full boot sequence. The full boot sequence includes: " Checking the boot source (either Flash/PROM or SPI memory) by reading BMODE[2:0] from the SYSCR register. " Reading the first four bytes from location 0x0 of the external memory device. These four bytes contain the byte count (N), which specifies the number of bytes to boot in. " Booting in N bytes into internal L2 memory starting at location 0xF000 0000. " Jumping to the start of L2 memory for execution. The on-chip boot ROM boots in N bytes from the external memory. These N bytes can define the size of the actual application code or a second-stage loader (boot kernel) that boots in the application code. VisualDSP++ Loader Manual for 16-Bit Processors 2-5 Blackfin Processor Booting ADSP-BF535 Processor Second-Stage Loader The only situation where a second-stage loader is unnecessary is when the application code contains only one section starting at the beginning of L2 memory (0xF000 0000). A second-stage loader must be used in applications in which multiple segments reside in L2 memory or in L1 memory and/or SDRAM. In addition, a second-stage loader must be used to change the wait states or hold time cycles for a Flash/PROM booting or to change the baud rate for a SPI boot (see “Command-Line Switches” on page 2-42 for more information on these features). When a second-stage loader is used for booting, the following sequence takes place. 1. Upon RESET, the on-chip boot ROM downloads N bytes (the second-stage loader) from external memory to address 0xF000 in L2 memory (Figure 2-4). 0000 ADSP-BF535 Processor 0xEF00 0000 On-Chip Boot ROM L2 Memory (0xF000 0000) nd Stage 22nd StageLoader Loader or Application Code 4-Byte Header (N) 2 nd Stage Loader 0x0 N Bytes Application Code/Data PROM/Flash or SPI Device Figure 2-4. ADSP-BF535 Processors: Booting With Second-Stage Loader 2-6 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter 2. The second-stage loader copies itself to the bottom of L2 memory. ADSP-BF535 Processor 0xEF00 0000 On-Chip Boot ROM PROM/Flash or SPI Device L2 Memory (0xF000 0000) 4-Byte Header (N) nd Stage 22nd Loader Stage Loader or Application Code 0x0 2nd Stage Loader Application Code/Data 2nd Stage Loader Figure 2-5. ADSP-BF535 Processors: Copying Second-Stage Loader 3. The second-stage loader boots in the application code/data into the various memories of the Blackfin processor. ADSP-BF535 Processor L2 Memory (0xF000 0000) 0xEF00 0000 PROM/Flash or SPI Device 4 -B yte He ade r (N) 2 O n-Chip Boot ROM nd 0x 0 S ta ge Loade r A A 2nd Stage Loader or Application 2 nd Code Stage Loader B A pplication Co de /Da ta C L1 Memory B SDRAM C Figure 2-6. ADSP-BF535 Processors: Booting Application Code VisualDSP++ Loader Manual for 16-Bit Processors 2-7 Blackfin Processor Booting 4. Finally, after booting, the second-stage loader jumps to the start of L2 memory (0xF000 0000) for application code execution (Figure 2-7). ADSP-BF535 Processor PROM/Flash or SPI Device 4-Byte Header (N) 0xEF00 0000 L2 Memory (0xF000 0000) 0x0 2nd Stage Loader On-Chip Boot ROM A A B Application Code/Data C 2nd Stage Loader L1 Memory B SDRAM C Figure 2-7. ADSP-BF535 Processors: Starting Application Code ADSP-BF535 Processor Boot Streams The loader generates the boot stream and places the boot stream in the output loader file (.LDR). The loader prepares the boot stream in such a way that the on-chip boot ROM and the second-stage loader can correctly load the application code and data to the processor memory. Therefore, the boot stream contains not only the user application code but also header and flag information that is used by the on-chip boot ROM and the second-stage loader. 2-8 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter Diagrams in this section illustrate boot streams utilized by the ADSP-BF535 processor’s boot kernel. The elements are covered as follows. • “Output Loader Files” on page 2-9 • “Global Headers” on page 2-12 • “Block Headers” on page 2-13 • “Flags” on page 2-13 Output Loader Files An output loader file for 8-bit PROM/Flash booting and 8-/16-bit addressable SPI booting without the second-stage loader: Output .LDR File 4-Byte Header for Byte Count (N) Byte Count for Application Code Byte 0 Byte 1 Byte 2 Application Code Byte 3 ........ ........ ........ D7 D0 VisualDSP++ Loader Manual for 16-Bit Processors 2-9 Blackfin Processor Booting An output loader file for 16-bit PROM/Flash booting without the second-stage loader: Output .LDR File 0x00 4-Byte Header for Byte Count (N) 0x00 Byte 0 0x00 Byte 1 0x00 Byte 2 0x00 Byte 3 0x00 ........ 0x00 ........ 0x00 ........ D15 D8 D7 Byte Count for 2nd Stage Loader Application Code (N words) D0 An output loader file for 8-bit PROM/Flash booting and 8- or 16-bit addressable SPI booting with the second-stage loader or kernel: Output .LDR File Byte Count for 2nd Stage Loader 4-Byte Header for Byte Count (N) Byte 0 Byte 1 2nd Stage Loader (N Bytes) Byte 2 ........ Byte 0 Byte 1 Application Code (in blocks) Byte 2 ........ D7 2-10 D0 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter An output loader file for 16-bit PROM/FLASH booting with the second-stage loader or kernel: Output .LDR File 0x00 4-Byte Header for Byte Count (N) 0x00 Byte 0 0x00 Byte 1 0x00 Byte 2 0x00 ........ Byte 1 Byte 0 Byte 3 Byte 2 Byte 5 Byte 4 ........ ........ Byte Count for 2nd Stage Loader 2nd Stage Loader D15 D8 D7 Application Code (in blocks) D0 Global Headers and Blocks Following kernel code and kernel address in a loader file, there is a 4-byte global header. The header provides the global settings for a booting process: Output .L DR File 4 Bytes Byte Count (N) N Bytes 2 nd S tage Loader 4 Bytes 2nd Stage Loader Address 4 Bytes G lobal Header 4 Bytes Size of Application Code (N1) N1 Bytes Application Code VisualDSP++ Loader Manual for 16-Bit Processors Byte Count for 2nd Stage Loader Address of the Bottom of L2 Memory from which 2nd Stage Loader runs See "Global Header" 2-11 Blackfin Processor Booting A block is the basic structure of the output .LDR file for application code when the second-stage loader is used. All the application code is grouped into blocks. A block always has a block header an a block body if it is a non-zero block. A block does not have a block body if it is a zero block. A block header is illustrated below: Output .LDR File 4 Bytes Byte Count (N) N Bytes 2nd Stage Loader 4 Bytes 2nd Stage Loader Address 4 Bytes Global Header 4 Bytes Size of Application Code (N1) Size of Application Code (N1) Start Address of Block 1 4 Bytes Byte Count of Block 1 4 Bytes Flag for Block 1 2 Bytes Block Header Block Body of Block 1 Start Address of Block 2 Application Code N1 Bytes Byte Count of Block 2 ...... Global Headers A global header for 8- and 16-bit PROM/Flash booting: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Number of hold time cycles: 3 (default) Number of wait states: 15 (default) 1 = 16-bit PROM/Flash, 0 = 8-bit PROM/Flash: 0 (default) A global header for 8- and 16-bit addressable SPI booting: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Baud rate: 0 = 500 kHz (default), 1 = 1 MHz, 2 = 2 MHz 2-12 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter Block Headers A block header has three words: 4-byte clock start address, 4-byte block byte count, and 2-byte flag word. Flags The ADSP-BF535 block flag word’s bits are illustrated below. 15 14 13 12 11 10 9 8 7 6 Bit 15: 1 = Last Block, 0 = Not Last Block 5 4 3 2 1 0 Bit 0: 1 = Zero Fill, 0 = No Zero Fill ADSP-BF535 Processor Memory Ranges Second-stage loaders are available for ADSP-BF535 processors in VisualDSP++ 3.0 and higher. They allow booting to: • L2 memory (0xF000 0000) • L1 memory " Data Bank A SRAM (0xFF80 0000) " Data Bank B SRAM (0xFF90 0000) " Instruction SRAM (0xFFA0 0000) " Scratchpad SRAM (0xFFB0 0000) • SDRAM " Bank 0 (0x0000 0000) " Bank 1 (0x0800 0000) VisualDSP++ Loader Manual for 16-Bit Processors 2-13 Blackfin Processor Booting " Bank 2 (0x1000 0000) " Bank 3 (0x1800 0000) must be initialized by user code before any instructions or ! SDRAM data are loaded into it. For more information see “Using Second-Stage Loader” on page 2-49. Second-Stage Loader Restrictions When using the second-stage loader: • The bottom of L2 memory must be reserved during booting. These locations can be reallocated during runtime. The following locations pertain to the current second-stage loaders. " For 8- and 16-bit PROM/Flash booting, reserve 0xF003 FE00–0xF003 FFFF (last 512 bytes). " For 8- and 16-bit addressable SPI booting, reserve 0xF003 FD00–0xF003 FFFF (last 768 bytes). • If segments reside in SDRAM memory, configure the SDRAM registers accordingly in the second-stage loader kernels before booting. " Modify section of code called “SDRAM setup” in the second-stage loader and rebuild the second-stage loader. • Any segments residing in L1 instruction memory (0xFFA0 0000–0xFFA0 3FFF) must be 8-byte aligned. 2-14 " Declare segments, within the .LDF file, that reside in L1 instruction memory at starting locations that are 8-byte aligned (for example, 0xFFA0 0000, 0xFFA0 0008, 0xFFA0 0010, and so on). " Or use the .ALIGN 8; directives in the application code. VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter for this restriction are: ! The•twoCorereasons writes into L1 instruction memory are not allowed. • DMA from an 8-bit external memory is not possible since the minimum width of the External Bus Interface Unit (EBIU) is 16 bits. Load bytes into L1 instruction memory by using the instruction test command and data registers, as described in the Memory chapter of the appropriate Hardware Reference manual. These registers transfer 8-byte sections of data from external memory to internal L1 instruction memory. VisualDSP++ Loader Manual for 16-Bit Processors 2-15 Blackfin Processor Booting ADSP-BF531/BF532/BF533 Processor Booting Upon reset, an ADSP-BF531/BF532/BF533 processor jumps to the on-chip boot ROM (if BMODE = 01, 11) or jumps to 16-bit external memory for execution (if BMODE = 00) located at 0xEF00 0000. Table 2-2 shows booting modes and execution start addresses for ADSP-BF531, ADSP-BF532, and ADSP-BF533 processors. Table 2-2. ADSP-BF531/BF532/BF533 Processor Boot Mode Selections Execution Start Address Boot Source BMODE[1:0] Execute from 16-bit External ASYNC Bank0 memory (no-boot mode or bypass on-chip boot ROM) 00 0x2000 0000 0x2000 0000 Boot from 8- or 16-bit Prom/Flash 01 0xFFA0 8000 0xFFA0 0000 Reserved 10 0xFFA0 8000 0xFFA0 0000 Boot from a 8-, 16-, or 24-bit addressable SPI memory 11 0xFFA0 8000 0xFFA0 0000 ADSP-BF531 ADSP-BF533 ADSP-BF532 Processor Processors A description of each boot mode is as follows. • “ADSP-BF531/BF532/BF533 Processor On-Chip Boot ROM” on page 2-17 • “ADSP-BF531/BF532/BF533 Processor Boot Streams” on page 2-19 2-16 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter ADSP-BF531/BF532/BF533 Processor On-Chip Boot ROM The on-chip boot ROM for ADSP-BF531/BF532/BF533 processors does the following. 1. Sets up supervisor mode by exiting the RESET interrupt service routine and jumping into the lowest priority interrupt (IVG15). 2. Checks whether the RESET was a software reset and if so, whether to skip the entire boot sequence and jump to the start of L1 memory (0xFFA0 0000 for ADSP-BF533 processor; 0xFFA0 8000 for ADSP-BF531 and ADSP-BF532 processors) for execution. The on-chip boot ROM does this by checking bit 4 of the System Reset Configuration Register (Figure 2-8). If bit 4 is not set, the on-chip boot ROM performs the full boot sequence. If bit 4 is set, the on-chip boot ROM bypasses the full boot sequence and jumps to the start of L1 memory. System Reset Configuration Register (SYSCR) X - state is initialized from mode pins during hardware reset 15 14 0xFFC0 0104 0 0 13 12 0 0 11 10 0 0 No Boot on Software Reset 0 - Use BMODE to determine boot source 1 - Start executing from the beginning of on-chip L1 memory or the beginning of ASYNC Bank 0 when BMODE[1:0] = b#00 9 8 7 6 5 4 3 2 1 0 0 0 0 0 0 0 0 X X 0 Reset = dependent on pin values BMODE[1:0] (Boot Mode)- RO 00 - Bypass boot ROM, execute from 16-bit external memory 01 - Use boot ROM to load from 8-bit flash 10 - Use boot ROM to configure and load boot code from SPI serial ROM (8-bit address range) 11 - Use boot ROM to configure and load boot code from SPI serial ROM (16-bit address range) Figure 2-8. ADSP-BF533 Processors: System Reset Configuration Register 3. Eventually, if bit 4 of the SYSCR register is not set, the on-chip boot ROM performs the full boot sequence (Figure 2-9). VisualDSP++ Loader Manual for 16-Bit Processors 2-17 Blackfin Processor Booting ADSP-BF531/BF532/BF533 Processor PROM/Flash or SPI Device 10-Byte Header for Block 1 L1 Memory Block 1 A Block 3 ........ Block 1 10-Byte Header for Block 2 Block 2 10-Byte Header for Block 3 App. Code/ Data Block 3 ........ 10-Byte Header for Block n 0xEF00 0000 Block n On-Chip Boot ROM SDRAM Block 2 Figure 2-9. ADSP-BF531/BF532/BF533 Processors: Booting Sequence The booting sequence for ADSP-BF531, ADSP-BF532, and ADSP-BF533 processors is quite different from that of ADSP-BF535 processors. The on-chip boot ROM for the former processors behaves similar to the second-stage loader of ADSP-BF535 processors. The boot ROM has the capability to parse address and count information for each bootable block. This alleviates the need for a second-stage loader for ADSP-BF531/BF532/BF533 processors because a full application can be booted to the various memories with just the on-chip boot ROM. The loader converts the application code (.DXE) into the loadable file by parsing the code and creating a file that consists of different blocks. Each block is encapsulated within a 10-byte header which is illustrated in Figure 2-9 and detailed in the following section. These headers, in turn, are read and parsed by the on-chip boot ROM during booting. The 10-byte header provides all the information the on-chip boot ROM requires: where to boot the block to, how many bytes to boot in, and what to do with the block. 2-18 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter ADSP-BF531/BF532/BF533 Processor Boot Streams The following sections describe the boot stream, header, and flag framework for ADSP-BF531, ADSP-BF532, and ADSP-BF533 processors. • “Blocks and Block Headers” on page 2-19 • “Flags of Block Header” on page 2-20 • “Initialization Blocks” on page 2-21 The ADSP-BF531/BF532/BF533 processor boot stream is similar to the boot stream that uses a second-stage kernel of ADSP-BF535 processors (detailed in “ADSP-BF535 Processor Boot Streams” on page 2-8). However, since the former processors do not employ a kernel, their boot streams do not include the kernel code and the associated 4-byte header on the top of the kernel code. There is also no 4-byte global header. Blocks and Block Headers As the loader converts the code from an input .DXE file into blocks comprising the output loader file, each block is getting preceded by a 10-byte header (Figure 2-10), followed by a block body (if it is a non-zero block) or no block body (if it is a zero block). A description of the header structure can be found in Table 2-3. Table 2-3. ADSP-BF531/BF532/BF533 Block Header Structure Bit Field Description Address 4-byte address at which the block resides in memory. Count 4-byte number of bytes to boot. Flag 2-byte flag containing information about the block “Flags of Block Header” on page 2-20 describes the flag structure. VisualDSP++ Loader Manual for 16-Bit Processors 2-19 Blackfin Processor Booting B lo c k H e a de r fo r D X E 1 C ou n t 1 0 -B y te H ea d e r DXE1 Byte Count 4 -B y te A d dr es s Header for Block 1 Block 1 4 -B y te C ou n t Header for Block 2 2 -B y te F la g Block 2 S e e F la g Inform a tio n ...... ...... Header for DXE2 Count DXE2 Byte Count ...... ...... Figure 2-10. ADSP-BF531/BF532/BF533 Processor Boot Stream Structure Flags of Block Header Refer to the following figure and Table 2-4 for the flag’s bit descriptions. 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Last Block: 1 = last block, 0 = not last block Ignore Block: 1 = ignore block, 0 = do not ignore block Initialization Block: 1 = init block, 0 = non-init block Processor Type: 1 = ADSP-BF533 0 = ADSP-BF531/BF532 Zero-Fill: 1 = zero fill block, 0 = non-zero fill block Bits 14–5 are reserved for future use 2-20 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter Table 2-4. Flag Structure Bit Field Description Zero-Fill Block Indicates that the block is a buffer filled with zeros. Zero Block is not included within loader file. When the loader parses through the .DXE file and encounters a large buffer with zeros, it creates a zero-fill block to reduce . LDR file size and boot time. If this bit is set, there is no data in the block. Ignore Block Indicates that the block is not to be booted into memory; skips the block and move on to the next one. Currently is not implemented for application code. Initialization Block Indicates that the block is to be executed before booting. The initialization block indicator allows the on-chip boot ROM to execute a number of instructions before booting the actual application code. When the on-chip boot ROM detects an Init Block, it boots the block into internal memory and makes a CALL to it (Initialization code must have a RTS at the end). This option allows the user to run initialization code (such as SDRAM initialization) before the full boot sequence proceeds. Figure 2-11 and Figure 2-12 illustrate the process. Initialization code can be included within the .LDR file by using the -init switch (see “-init filename” on page 2-43). Processor Type Indicates the processor, either ADSP-BF531/BF532 or ADSP-BF533. After booting is complete, the cn-chip boot ROM jumps to 0xFFA0 0000 for a ADSP-BF533 processor and to 0xFFA0 8000 for a ADSP-BF531/BF532 processor. Last Block Indicates that the block is the last block to be booted into memory. After the last block, the processor jumps to the start of L1 memory for application code execution. When it jumps to L1 memory for code execution, the processor is still in Supervisor Mode and in the lowest priority interrupt (IVG15). Initialization Blocks The -init filename option directs the loader to produce an initialization block from the code of the initialization section of the named file. The initialization block is placed at the top of a loader file. It is executed before the rest of the code in the loader file is booted into the memory (see Figure 2-11). Following execution of the initialization block, the booting process continues with the rest of data blocks until it encounters a final block (see Figure 2-12). The initialization code example follows in Listing 2-1 VisualDSP++ Loader Manual for 16-Bit Processors 2-21 Blackfin Processor Booting ADSP-BF531/BF532/BF533 Processor PROM/Flash or SPI Device Header for Init Block L1 Memory Init Block A Init Block 1eader for L1 Block L1 Block Header for SDRAM Block App. Code/ Data SDRAM Block ........ 10-Byte Header for Block n 0xEF00 0000 Block n On-Chip Boot ROM SDRAM Figure 2-11. ADSP-BF531/BF532/BF533: Initialization Block Execution Figure 2-12. ADSP-BF531/BF532/BF533: Booting Application Code 2-22 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter Listing 2-1. Initialization Block Code Example /* This file contains 3 sections: */ /* 1) A Pre-Init Section–this section saves off all the DSP registers onto the stack. 2) An Init Code Section–this section is the initialization code which can be modified by the customer As an example, an SDRAM initialization code is supplied. The example setups the SDRAM controller as required by certain SDRAM types. Different SDRAMs may require different initialization procedure or values. 3) A Post-Init Section–this section restores all the register from the stack. Customers should not modify the Pre-Init and Post-Init Sections. The Init Code Section can be modified for a particular application.*/ #include <defBF532.h> .SECTION program; /**********************Pre-Init Section************************/ [--SP] = ASTAT; /* Stack Pointer (SP) is set to the end of */ [--SP] = RETS; /* scratchpad memory (0xFFB00FFC) */ [--SP] = (r7:0); /* by the on-chip boot ROM */ [--SP] = (p5:0); [--SP] = I0;[--SP] = I1;[--SP] = I2;[--SP] = I3; [--SP] = B0;[--SP] = B1;[--SP] = B2;[--SP] = B3; [--SP] = M0;[--SP] = M1;[--SP] = M2;[--SP] = M3; [--SP] = L0;[--SP] = L1;[--SP] = L2;[--SP] = L3; /*******************Init Code Section**************************/ /*******Please insert Initialization code in this section******/ /***********************SDRAM Setup****************************/ Setup_SDRAM: P0.L = EBIU_SDRRC & 0xFFFF; /* SDRAM Refresh Rate Control Register */ VisualDSP++ Loader Manual for 16-Bit Processors 2-23 Blackfin Processor Booting P0.H = (EBIU_SDRRC >> 16) & 0xFFFF; R0 = 0x074A(Z); W[P0] = R0; SSYNC; P0.L = EBIU_SDBCTL & 0xFFFF; /* SDRAM Memory Bank Control Register */ P0.H = (EBIU_SDBCTL >> 16) & 0xFFFF; R0 = 0x0001(Z); W[P0] = R0; SSYNC; P0.L = EBIU_SDGCTL & 0xFFFF; /* SDRAM Memory Global Control Register */ P0.H = (EBIU_SDGCTL >> 16) & 0xFFFF;// R0.L = 0x998D; R0.H = 0x0091; [P0] = R0; SSYNC; /*********************Post-Init Section************************/ L3 = [SP++]; L2 = [SP++]; L1 = [SP++]; L0 = [SP++]; M3 = [SP++]; M2 = [SP++]; M1 = [SP++]; M0 = [SP++]; B3 = [SP++]; B2 = [SP++]; B1 = [SP++]; B0 = [SP++]; I3 = [SP++]; I2 = [SP++]; I1 = [SP++]; I0 = [SP++]; (p5:0) = [SP++]; (r7:0) = [SP++]; RETS = [SP++]; ASTAT = [SP++]; /************************************************************/ RTS; 2-24 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter ADSP-BF531/BF532/BF533 Processor Memory Ranges The on-chip boot ROM on ADSP-BF531, ADSP-BF532, and ADSP-BF533 Blackfin processors allows booting to the following memory ranges. • L1 memory • ADSP-BF531 processor " Data Bank A SRAM (0xFF80 " Instruction SRAM (0xFFA0 4000–0xFF80 7FFF) 8000–FFA0 BFFF) • ADSP-BF532 processor " Data Bank A SRAM (0xFF80 4000–0xFF80 7FFF) " Data Bank B SRAM (0xFF90 4000–0xFF90 7FFF) " Instruction SRAM (0xFFA0 8000–FFA1 3FFF) • ADSP-BF533 processor " Data Bank A SRAM (0xFF80 0000–0xFF80 7FFF) " Data Bank B SRAM (0xFF90 000–0xFF90 7FFF) " Instruction SRAM (0xFFA0 0000–FFA1 3FFF) • SDRAM memory " Bank 0 (0x0000 0000–0x07FF FFFF) ! Booting to scratchpad memory ( 0xFFB0 0000) is not supported. must be initialized by user code before any instructions or ! SDRAM data are loaded into it. VisualDSP++ Loader Manual for 16-Bit Processors 2-25 Blackfin Processor Booting ADSP-BF531/BF532/BF533 Processor SPl Memory Boot Sequence The ADSP-BF531/BF532/BF533 processors support booting from 8-, 16-, or 24-bit addressable SPI memories (BMODE = 11). To determine the memory type connected to the processor (8-, 16-, or 24-bit), the processor sends signals to the SPI memory until it responds back. The SPI memory does not respond back until it is properly addressed. The on-chip boot ROM does the following. 1. Sends a READ command, 0x03, then does a dummy READ. 2. Sends an address byte, 0x00, then does a dummy READ. 3. Sends another byte, 0x00, and verifies if the incoming byte is a zero. If the byte is a zero, an 8-bit addressable SPI memory device is connected. 4. If the incoming byte is not a zero, the on-chip boot ROM sends another byte, 0x00, and verifies if the incoming byte is a zero. If the byte is a zero, a 16-bit addressable SPI memory device is connected. 5. If the incoming byte is not a zero, the on-chip boot ROM sends another byte, 0x00, and verifies if the incoming byte is a zero. The last byte is a zero when a 24-bit addressable SPI memory device is connected. 2-26 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter The MISO line must be pulled high for BMODE = 11. Since the MISO line is pulled up high, the processor receives one of the following. • A 0xFF if the part is not responding back with valid data • A 0x00 if the part is responding back with valid data. boot uses Slave Select 2 that maps to . The on-chip boot ! The ROM sets the register to “ ”, which, based on a PF2 Baud Rate 133 133 MHz system clock, results in a 133 MHz/(2*133) = 500 kHz baud rate. Analog Devices recommends the following SPI memory devices. • 8-bit addressable SPI memory: 25LC040 from Microchip (http://www.microchip.com/download/lit/pline/memory/spi/21204c.pdf) • 16-bit addressable SPI memory: 25CL640 from Microchip (http://www.microchip.com/download/lit/pline/memory/spi/21223e.pdf) • 24-bit addressable SPI memory: M25P80 from STMicroelectronics (http://www.st.com/stonline/books/pdf/docs/8495.pdf) VisualDSP++ Loader Manual for 16-Bit Processors 2-27 Blackfin Processor Booting ADSP-BF561 Processor Booting The booting sequence for the ADSP-BF561 dual-core processor is similar to the ADSP-BF531/BF532/BF533 processor booting sequence (described on page 2-16). Differences occur because the ADSP-BF561 processor has two cores: core A and core B. After reset, core B remains idle, but core A executes the on-chip boot ROM located at address 0xEF00 0000. refer to Chapter 3 of the ADSP-BF561 Hardware Reference ! Please Manual for information about the processor’s operating modes and states. Please refer to “System Reset and Power up Configuration” for background information on reset and booting. The boot ROM loads an application program from an external memory device and starts executing that program by jumping to the start of core A’s L1 instruction SRAM, at address 0xFFA0 0000. Table 2-5 summarizes the boot modes and execution start addresses for ADSP-BF561 processors. Table 2-5. ADSP-BF561 Processor Boot Mode Selections Boot Source BMODE [2:0] Execution Start Address Reserved 000 Not applicable Boot from 8-bit/16-bit PROM/Flash memory 001 0xFFA0 0000 Boot from 8-bit addressable SPI0 serial EEPROM 010 0xFFA0 0000 Boot from 16-bit addressable SPI0 serial EEPROM 011 0xFFA0 0000 Reserved Not applicable 111–100 Just like the ADSP-BF531/BF532/BF533 processor, the ADSP-BF561 boot ROM uses the interrupt vectors to stay in supervisor mode. The boot ROM code transitions from the RESET interrupt service routine into the lowest priority user interrupt service routine (Int 15) and remains in the 2-28 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter ISR. The boot ROM then checks to see if it has been invoked by a software reset by examining bit 4 of the System Reset Configuration Register (SYSCR). If bit 4 is not set, the boot ROM presumes that a hard reset has occurred and performs the full boot sequence. If bit 4 is set, the boot ROM understands that the user code has invoked a software reset and restarts the user program by jumping to the beginning of core A’s L1 memory (0xFFA0 0000), bypassing the entire boot sequence. When developing an ADSP-BF561 processor application, you start with compiling and linking your application code into an executable file (.DXE). The debugger loads the.DXE into the processor’s memory and executes it. With two cores, two.DXE files can be loaded at once. In the real-time environment, there is no debugger, which allows the boot ROM to load the executables into memory. ADSP-BF561 Processor Boot Streams The loader converts the.DXE into a boot stream file (.LDR) by parsing the executable and creating blocks. Each block is encapsulated within a 10-byte header. The .LDR file is burned into the external memory device (Flash, PROM, or EEPROM). The boot ROM reads the external memory device, parsing the headers and copying the blocks to the addresses where they reside during program execution. After all the blocks are loaded, the boot ROM jumps to address 0xFFA0 0000 to execute the core A program. running code on both cores, the core A program is responsi! When ble for releasing core B from the idle state by clearing bit 5 in core A’s System Configuration Register. Then core B begins execution at address 0xFF60 0000. Multiple .DXE files are often combined into a single boot stream. VisualDSP++ Loader Manual for 16-Bit Processors 2-29 Blackfin Processor Booting Unlike the ADSP-BF531/BF532/BF533 processor, the ADSP-BF561 boot stream begins with a 4-byte global header, which contains information about the external memory device. The global header also contains a signature in the upper 4 bits that prevents the boot ROM from trying to read a boot stream from a blank device. Table 2-6. ADSP-BF561 Global Header Structure Bit Field Description 0 1 1–4 Number of wait states; default is 15 5 Unused bit 6–7 Number of hold time cycles for Flash; default is 3 8–10 Baud rate for SPI boot: 00 = 500k, 01 = 1M, 10 = 2M. 11–27 Reserved for future use 28–31 Signature that indicates valid boot stream = 16-bit Flash, 0 = 8-bit Flash; default is 0 Following the global header is a .DXE count block, which contains a 32-bit byte count for the first .DXE in the boot stream. Though this block contains only a byte count, it is encapsulated by a 10-byte block header, just like the other blocks. The 10-byte header tells the boot ROM where in memory to place each block, how many bytes to copy, and whether the block needs any special processing. The header structure is the same as that of the ADSP-BF531/BF532/BF533 processors (described in “Blocks and Block Headers” on page 2-19). Each header contains a 4-byte start address for the data block, a 4-byte count for the data block, and a 2-byte flag word, indicating whether the data block is a “zero-fill” block or a “final block” (the last block in the boot stream). 2-30 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter For the .DXE count block, the address field is irrelevant since the block is not going to be copied to memory. The “ignore bit” is set in the flag word of this header, so the boot loader does not try to load the .DXE count but skips the count. For more details, see “Flags of Block Header” on page 2-20 Following the .DXE count block are the rest of the blocks of the first .DXE. A bit-by-bit description of the boot steam is presented in Table 2-7. When learning about the ADSPP-BF561 boot stream structure, keep in mind that the count byte for each .DXE is, itself, a block encapsulated by a block header. Table 2-7. ADSP-BF561 Processor Boot Stream Structure Bit Field Description 0–7 LSB of the Global Header 8–15 8-15 of the Global Header 16–23 16-23 of the Global Header 24–31 MSB of the Global Header 32–39 LSB of the address field of 1st DXE count block (no care) 40–47 8-15 of the address field of 1st DXE count block (no care) 48–55 16-23 of the address field of 1st DXE count block (no care) 56–63 MSB of the address field of 1st DXE count block (no care) 64–71 LSB (4) of the byte count field of 1st DXE count block 72–79 8-15 (0) of the byte count field of 1st DXE count block 80–87 16-23 (0) of the byte count field of 1st DXE count block 88–95 MSB (0) of the byte count field of 1st DXE count block 96–103 LSB of the flag word of 1st DXE count block – ignore bit set 104–111 MSB of the flag word of 1st DXE count block 112–119 LSB of the first 1st .DXE byte count VisualDSP++ Loader Manual for 16-Bit Processors 2-31 Blackfin Processor Booting Table 2-7. ADSP-BF561 Processor Boot Stream Structure (Cont’d) Bit Field Description 120–127 8–15 128–135 16–23 of the first 1st .DXE byte count 136–143 24–31 of the first 1st .DXE byte count 144–151 LSB of the address field of the 1st data block in 1st .DXE 152–159 8–15 160–167 16–23 168–175 MSB of the address field of the 1st data block in 1st .DXE 176–183 LSB of the byte count of the 1st data block in 1st .DXE 184–191 8–15 192–199 16–23 200–207 MSB of the byte count of the 1st data block in 1st .DXE 208–215 LSB of the flag word of the 1st block in 1st .DXE 216–223 MSB of the flag word of the 1st block in 1st .DXE 224–231 Byte 3 of the 1st block of 1st .DXE 232–239 Byte 2 of the 1st block of 1st .DXE 240–247 Byte 1 of the 1st block of 1st .DXE 248–255 Byte 0 of the 1st block of 1st .DXE 256–263 Byte 7 of the 1st block of 1st .DXE … And so on … … LSB of the address field of the nth data block of 1st .DXE … 8–15 … 16–23 … MSB of the address field of the nth data block of 1st .DXE … LSB of the byte count field of the nth block of 1st .DXE 2-32 of the first 1st .DXE byte count of the address field of the 1st data block in 1st .DXE of the address field of the 1st data block in 1st .DXE of the byte count of the 1st data block in 1st .DXE of the byte count of the 1st data block in 1st .DXE of the address field of the nth data block of 1st .DXE of the address field of the nth data block of 1st .DXE VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter Table 2-7. ADSP-BF561 Processor Boot Stream Structure (Cont’d) Bit Field Description … 8–15 … 16–23 … MSB of the byte count field of the nth block of 1st .DXE … LSB of the flag word of the nth block of 1st .DXE … MSB of the flag word of the nth block of 1st .DXE … … … Byte 1 of the nth block of 1st .DXE … Byte 0 of the nth block of 1st .DXE of the byte count field of the nth block of 1st .DXE of the byte count field of the nth block of 1st .DXE LSB of the address field of 2nd .DXE count block (no care) 8–15 of the address field of 2nd .DXE count block (no care) And so on… VisualDSP++ Loader Manual for 16-Bit Processors 2-33 Blackfin Processor Booting ADSP-BF561 Processor Memory Ranges The on-chip boot ROM of the ADSP-BF561 processor can load a full application to the various memories of both cores. Booting is allowed to the following memory ranges. The boot ROM clears these memory ranges before booting in a new application. • Core A " L1 Instruction SRAM (0xFFA0 0000–0xFFA0 3FFF) " L1 Instruction Cache/SRAM (0xFFA1 " L1 Data Bank A SRAM (0xFF80 " L1 Data Bank A Cache/SRAM (0xFF80 " L1 Data Bank B SRAM (0xFF90 " L1 Data Bank B Cache/SRAM (0xFF90 0000–0xFFA1 3FFF) 0000–0xFF80 3FFF) 4000–0xFF80 7FFF) 0000–0xFF90 3FFF) 4000–0xFF90 7FFF) • Core B " L1 Instruction SRAM (0xFF60 0000–0xFF6 03FFF) " L1 Instruction Cache/SRAM (0xFF61 " L1 Data Bank A SRAM (0xFF40 " L1 Data Bank A Cache/SRAM (0xFF40 " L1 Data Bank B SRAM (0xFF50 " L1 Data Bank B Cache/SRAM (0xFF50 0000–0xFF61 3FFF) 0000–0xFF40 3FFF) 4000–0xFF40 7FFF) 0000–0xFF50 3FFF) 4000–0xFF50 7FFF) • Four Banks of Configurable Synchronous DRAM (0x0000 0000–(up to) 0x1FFF FFFF) 2-34 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter boot ROM does not support booting to core A scratch mem# The ory ( – ) and to core B scratch memory 0xFFB0 0000 0xFFB0 0FFF (0xFF70 0000–0xFF70 0FFF). Data that needs to be initialized prior to runtime should not be placed in scratch memory. ADSP-BF561 Processor Initialization Blocks An initialization block or a second-stage loader must be used to initialize the SDRAM memory of the ADSP-BF561 processor before any instructions or data are loaded into it. The initialization block is identified by a bit in the flag word of the 10-byte block header. When the boot ROM encounters an initialization block in the boot stream, it loads the block and executes it immediately. The initialization block must save and restore registers and return to the boot ROM, so the boot ROM can load the rest of the blocks. For more details, see “Flags of Block Header” on page 2-20. Both the initialization block and second stage loader can be used to force the boot ROM to load a specific .DXE from the external memory device if the boot ROM stores multiple executable files. The initialization block can manipulate the R0 or R3 register, which the boot ROM uses as external memory pointers for Flash/PROM or SPI memory boot, respectively. After the processor returns from the initialization block, the boot ROM continues to load blocks from the location specified in the R0 or R3 register, which can be any .DXE in the boot stream. This option requires the starting locations of specific executables within external memory. The R0 or R3 register must point to the 10-byte count header, as illustrated in “ADSP-BF531/BF532/BF533 and ADSP-BF561 Multiple .DXE Booting” on page 2-37. VisualDSP++ Loader Manual for 16-Bit Processors 2-35 Blackfin Processor Booting ADSP-BF561 Multiple .DXE Booting A typical dual-core application is separated into two executable files; one for each core. The default linker description files (LDFs) for the ADSP-BF561 processor creates two separate executable files (p0.dxe and p1.dxe) and some shared memory files ( sml2.sm and sml3.sm). By modifying the LDF, it is possible to create a dual-core application that combines both cores into a single .DXE file. This is not recommended unless the application is a simple assembly language program which does not link any C runtime libraries. When using shared memory and/or C runtime routines on both cores, it is best to generate a separate .DXE file for each core. The loader combines the contents of the shared memory files (sml2.sm, sml3.sm) into the .DXE file for core A (p0.dxe). The boot ROM only loads one single executable before the ROM jumps to the start of core A instruction SRAM (0xFFA0 0000). When two .DXEs must be loaded, a second stage loader should be used. The second stage boot loader must start at 0xFFA0 0000. The boot ROM loads and executes the second stage loader. A default second stage loader is provided for each boot mode and can be customized by the user. Unlike the initialization block, the second-stage loader takes full control over the boot process and never returns to the boot ROM. The second-stage loader can use the .DXE byte count blocks to find specific .DXE s in external memory. The default second stage loader uses the last 1024 bytes of L2 memory. The area must be reserved during booting but can be reallocated at runtime. 2-36 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter ADSP-BF531/BF532/BF533 and ADSP-BF561 Multiple .DXE Booting This section describes how to boot more than one .DXE file into a ADSP-BF531/BF532/BF533 and ADSP-BF561 processor. The information presented in this section applies to all of the named processors. For additional information on the ADSP-BF561 processor, refer to “ADSP-BF561 Multiple .DXE Booting” on page 2-36. The ADSP-BF531/BF532/BF533 and ADSP-BF561 loader file structure and the silicon revision of 0.1 and higher allow to boot multiple .DXE files into a single processor from external memory. Each executable file is preceded by a 4-byte count header, which is the number of bytes within the executable, including headers. This information can be used to boot a specific .DXE into the processor. The 4-byte .DXE count block is encapsulated within a 10-byte header to be compatible with the silicon revision 0.0. For more information, see “Blocks and Block Headers” on page 2-19. Booting multiple executables can be accomplished by one of the following methods. 1. Use the second-stage loader switch, “-l userkernel”. This option allows to use your own second-stage loader or kernel. After the second-stage loader gets booted into internal memory via the on-chip boot ROM, it has full control over the boot process. Now the second-stage loader can use the .DXE byte counts to boot in one or more .DXEs from external memory. VisualDSP++ Loader Manual for 16-Bit Processors 2-37 Blackfin Processor Booting 10-Byte Header for Count 4-Byte Count for 1st DXE 10-Byte H eader for Block 1 Block 1 10-Byte H eader for Block 2 1st DXE Application Block 2 10-Byte H eader for Block 3 10-Byte Header for Count 4-Byte Count for 2nd DXE Block 3 ........................ 2nd DXE Application 10-Byte Header for Count 4-Byte Count for 3rd DXE 3rd DXE Application 10-Byte Header for Count 4-Byte Count for 4th DXE ....................... ....................... Figure 2-13. ADSP-BF531/BF32/BF33/BF561: Multi-Application Booting 2. Use the initialization block switch, “-init filename”, where “filename” is the name of the executable file containing the init code. This option allows you to change the external memory pointer and boot a specific .DXE via the on-chip boot ROM. A sample initialization code is included in Listing 2-2. The R0 and R3 registers are used as external memory pointers by the on-chip boot ROM. The R0 register is for Flash/PROM boot, and R3 is for SPI memory boot. Within the initialization block code, change the value of R0 or R3 to point to the external memory location at which the specific application code starts. After the processor returns from the initialization block code to the on-chip boot ROM, the on-chip boot ROM continues to boot in bytes from the location specified in the R0 or R3 register. 2-38 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter Listing 2-2. Initialization Block Code Example for Multiple .DXE Boot #include <defBF532.h> .SECTION program; /*******Pre-Init Section***************************************/ [--SP] = ASTAT; [--SP] = RETS; [--SP] = (r7:0); [--SP] = (p5:0); [--SP] = I0;[--SP] = I1;[--SP] = I2;[--SP] = I3; [--SP] = B0;[--SP] = B1;[--SP] = B2;[--SP] = B3; [--SP] [--SP] = M0;[--SP] = M1;[--SP] = M2;[--SP] = M3; = L0;[--SP] = L1;[--SP] = L2;[--SP] = L3; /**************************************************************/ /*******Init Code Section************************************** R0.H = High Address of DXE Location (R0 for Flash/Prom Boot, R3 for SPI boot) R0.L = Low Address of DXE Location. (R0 for Flash/Prom Boot, R3 for SPI boot) ***************************************************************/ /*******Post-Init Section**************************************/ L3 = [SP++]; L2 = [SP++]; L1 = [SP++]; L0 = [SP++]; M3 = [SP++]; M2 = [SP++]; M1 = [SP++]; M0 = [SP++]; B3 = [SP++]; B2 = [SP++]; B1 = [SP++]; B0 = [SP++]; I3 = [SP++]; I2 = [SP++]; I1 = [SP++]; I0 = [SP++]; (p5:0) = [SP++]; /* MAKE SURE NOT TO RESTORE R0 for Flash/Prom Boot, R3 for SPI Boot */ (r7:0) = [SP++]; RETS = [SP++]; ASTAT = [SP++]; /**************************************************************/ RTS; VisualDSP++ Loader Manual for 16-Bit Processors 2-39 Blackfin Processor Loader Guide Blackfin Processor Loader Guide Loader operations depend on the loader options, which control how the loader processes executable files, letting you select features such as boot mode, boot kernel, and output file format. These options are specified on the loader’s command line or via the Load page of the Project Options dialog box in the VisualDSP++ environment. The Load page consists of multiple panes and is the same for all Blackfin processors. When you open the Load page, the default loader settings for the selected processor are already set. settings on the Load page correspond to switches displayed ! Option on the command line. These sections describe how to produce a bootable or non-bootable loader file (.LDR): • “Using Loader Command Line” on page 2-40 • “Using Base Loader” on page 2-47 • “Using Second-Stage Loader” on page 2-49 • “Using ROM Splitter” on page 2-51 Using Loader Command Line The Blackfin loader uses the following command-line syntax. For a single input file: elfloader sourcefile -proc processor [-switch …] For multiple input files: elfloader sourcefile1 sourcefile2 … -proc processor [-switch 2-40 …] VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter where: • sourcefile—Name of the executable file (.DXE) to be processed into a single boot-loadable or non-bootable file. An input file name can include the drive and directory. For multiprocessor or multiinput systems, specify multiple input .DXEs. Put the input filenames in the order in which you want the loader to process the files. Enclose long file names within straight-quotes, “long file name”. • -proc processor—Part • -switch number of the processor (for example, ADSP-BF531) for which the loadable file is to be built. Provide a processor part number for every input .DXE if designing multiprocessor systems. If the processor is not specified, the default is ADSP-BF535. …—One or more optional switches to process. Switches select operations and modes for the loader. switches may be placed on the command line in ! Command-line any order, except the order of input files for a multiinput system. For a multiinput system, the loader processes the input files in the order presented on the command line. File Searches File searches are important in the loader processing. The loader supports relative and absolute directory names, default directories. File searches occur as described on page 1-9. File Extensions Some loader switches take a file name as an optional parameter. Table 2-8 lists the expected file types, names, and extensions. VisualDSP++ Loader Manual for 16-Bit Processors 2-41 Blackfin Processor Loader Guide Table 2-8. File Extensions Extension File Description .DXE Loader input files, boot-kernel files, and initialization files. .LDR Loader output file. .KNL Loader output files containing kernel code only when two output files are selected. Command-Line Switches A summary of the loader command-line switches appear in Table 2-9. Table 2-9. Blackfin Loader Command-Line Switches Switch Description -b prom -b flash -b spi Specifies the boot mode. The -b switch directs the loader to prepare a boot-loadable file for the specified boot mode. Valid boot modes include PROM, Flash, and SPI. If -b does not appear on the command line, the default is -b prom. -baudrate # Accepts a baud rate for SPI booting only. Note: Currently supported only for ADSP-BF535 processors. Valid baud rates and corresponding values (#) are: • 500K—500 kHz, the default • 1M—1 MHz • 2M—2 MHz Boot kernel loading supports an SPI baud rate up to 2 MHz. -enc dll_filename Encrypts the data stream from the application .DXE files. If the filename parameter does not appear on the command line, the encryption algorithm from the default ADI’s file is used. -kenc dll_filename Specifies the user encryption file for the data stream from the kernel file. If the filename parameter does not appear on the command line, the encryption algorithm from the default ADI’s file is used. -f hex -f ASCII -f binary Specifies the boot file’s format. The -f switch prepares a boot-loadable file in the specified format (Intel hex 32, ASCII, binary) If the -f switch does not appear on the command line, the default boot-mode format is hex for Flash/PROM, and ASCII for SPI. 2-42 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter Table 2-9. Blackfin Loader Command-Line Switches (Cont’d) Switch Description -h Invokes the command-line help, outputs a list of command-line switches to standard output, and exits. By default, the -h switch alone provides help for the loader driver. To obtain a help screen for your target Blackfin processor, add the -proc switch to the command line. For example: type elfloader -proc ADSP-BF535 -h to obtain help for the ADSP-BF535 processor. or -help -ghc # Specifies a 4-bit value (global header cookie) for bits 31–28 of the global header. -HoldTime # Allows the loader to specify a number of hold-time cycles for PROM/Flash boot. The valid values (#) are from 0 through 3. The default value is 3. Note: Currently supported only for ADSP-BF535 processors. -init filename Directs the loader to include the initialization block from the named file. The loader places the code from the initialization section of the specified .DXE file in the boot stream. The kernel loads the block and then calls it. It is the responsibility of the code within the block to save/restore state/registers and then perform a RTS back to the kernel. Note: This switch cannot be applied to ADSP-BF535 processors. -kb prom -kb flash -kb spi Specifies the boot mode (PROM, Flash, or SPI) for the boot kernel output file if you select to generate two output files from the loader: one for the boot kernel and another for the user application code. This switch must be used in conjunction with the -o2 switch. If the -kb switch is absent on a command line, the loader generates the file for the boot kernel in the same boot mode as used to output the user application code file. -kf hex -kf ascii -kf binary Specifies the output file format (hex, ASCII, or binary) for the boot kernel if you select to output two files from the loader: one for the boot kernel and another for user application code. This switch must be used in conjunction with the -o2 switch. If the -kf switch is absent from the command line, the loader generates the file for the boot kernel in the same format as for the user application program. VisualDSP++ Loader Manual for 16-Bit Processors 2-43 Blackfin Processor Loader Guide Table 2-9. Blackfin Loader Command-Line Switches (Cont’d) Switch Description -kp # Specifies a hex PROM/Flash output start address for kernel code. A valid value is between [0x0, 0xFFFFFFFF]. The specified value will not be used if no kernel or/and initialization code is included in the loader file. -kWidth # Specifies the width of the boot kernel output file when there are two output files: one for boot kernel and one for user application code. Valid values are: • 8 or 16 for PROM or Flash boot kernel • 8 for SPI boot kernel If this switch is absent from the command line, the default file width is: • the -width parameter when booting from PROM/Flash • 8 when booting from SPI. This switch should be used in conjunction with the -o2 switch. -l userkernel Specifies the user’s boot kernel. The loader utilizes the user-specified kernel and ignores the default boot kernel if there is one. Note: Currently, only ADSP-BF535 processors have default kernels. -M Generates make dependencies only, no output file will be generated. -maskaddr # Masks all EPROM address bits above or equal to #. For example, -maskaddr 29 (default) masks all the bits above and including A29 (ANDed by 0x1FFF FFFF). For example, 0x2000 0000 becomes 0x0000 0000. The valid #s are integers 0 through 32, but based on your specific input file, the value can be within a subset of [0,32]. This switch requires -romsplitter and affects the ROM section address only. -MaxBlockSize # Specifies the maximum block byte count, which must be a multiply of 16. -MM Generates make dependencies while producing the output files. -Mo filename Writes make dependencies to the named file. The -Mo option is for use with either the -M or -MM option. If -Mo is not present, the default is a <stdout> display. 2-44 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter Table 2-9. Blackfin Loader Command-Line Switches (Cont’d) Switch Description -Mt filename Specifies the make dependencies target output filename. The -Mt option is for use with either the -M or -MM option. If -Mt is not present, the default is the name of the input file with the .LDR extension. -no2kernel Produces the output file without the boot kernel but uses the boot-strap code from the internal boot ROM. The boot stream generated by the loader is different from the one generated by the boot kernel. Note: Currently supported only for ADSP-BF535 processors. -o filename Directs the loader to use the specified filename as the name for the loader’s output file. If the filename is absent, the default name is the name of the input file with an .LDR extension. -o2 Produces two output files: one for the Init block (if present) and boot kernel and another for the user application code. To have a different format from the application code output file, use the -kb -kf -kwidth switches to specify the boot mode, the boot format, and the boot width for the output kernel file. If you intent to use the -02 switch, do not combine it with: • -nokernel on ADSP-BF535 processors • -l filename and/or -init filename on ADSP-BF531/BF532/BF535/BF561 processors. -p # Specifies a hex PROM/Flash output start address for the application code. A valid value is between [0x0, 0xFFFFFFFF]. A specified value must be greater than that specified by -kp if both kernel and/or initialization and application code are in the same output file (do not use -o2). -proc processor Specifies the target processor. The processor can be one of the following: ADSP-BF531, ADSP-BF532, ADSP-BF533, ADSP-BF535, and ADSP-BF561. -romsplitter Creates a non-bootable image only. This switch overwrites the -b switch and any other switch bounded by the boot modes. Note: In the .LDF file, declare memory segments to be ‘splitted’ as type “ROM”. The splitter skips “RAM” segments, resulting in an empty file if all segments are declared as “RAM”. The -romsplitter switch supports hex and ASCII formats. VisualDSP++ Loader Manual for 16-Bit Processors 2-45 Blackfin Processor Loader Guide Table 2-9. Blackfin Loader Command-Line Switches (Cont’d) Switch Description -ShowEncryptionMessage Displays a message returned from the encryption function. -si-revision version Provides a silicon revision of the specified processor. The version parameter represents a silicon revision of the processor specified by the -proc switch. The revision version takes one of two forms: • One or more decimal digits, followed by a point, followed by one or two decimal digits. Examples of revisions are: 0.0; 1.12; 23.1. Version 0.1 is distinct from and “lower” than version 0.10. The digits to the left of the point specify the chip tapeout number; the digits to the right of the point identify the metal mask revision number. The number to the right of the point cannot exceed decimal 255. • A none version value is also supported, indicating that the VDSP++ tool should ignore silicon errata. This switch either generates a warning about any potential anomalous conditions or generates an error if any anomalous conditions occur. Note: In the absence of the silicon revision switch, the loader selects the greatest silicon revision it is aware of, if any. Note: In the absence of the version parameter (a valid version value)—-si-revision alone or with an invalid value—the loader generates an error. -v Outputs verbose loader messages and status information, as the loader processes files. -waits # Specifies the number of the wait states for external access. Valid inputs are 0 through 15. Default is 15. Wait states apply to the Flash/PROM boot mode only. Note: Currently supported only for ADSP-BF535 processors. -width # Specifies the loader output file’s width in bits. Valid values are 8 and 16, depending on the boot mode. The default is 8. The switch has no effect on boot kernel code processing on ADSP-BF535 processors. The loader processes the kernel in 8-bit widths regardless of selection of the output data width. • For Flash/PROM booting, the size of the output file depends on the -width # switch. • For SPI booting, the size of the output .LDR file is the same for both -width 8 and -width 16. The only difference is the header information. 2-46 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter Using Base Loader The Load page of the Project Options dialog consists of multiple panes and is the same and for all Blackfin processors. When you open the Load page, the default loader settings (Loader options) for the selected processor are already set. As an example, Figure 2-14 shows the ADSP-BF532 processor’s default Load settings for PROM booting. Command-line switches equivalent to the dialog box options are also identified. Refer to “Command-Line Switches” on page 2-42 for more information on the switches. -b -f -p # -width -v -baudrate -waits -holdtime -init -o Figure 2-14. Base Load Page: Loader File Options Pane VisualDSP++ Loader Manual for 16-Bit Processors 2-47 Blackfin Processor Loader Guide Using the page controls, you can select or modify the loader settings. Table 2-10 describes each loader control and corresponding setting. When you are satisfied with default settings, click OK to complete the loader setup. Table 2-10. Base Loader Page Settings Setting Description Category Selections in the drop-down box display panes of options. The options are: • Loader options – default booting options (this section) • Boot kernel options – specification for a second-stage loader (see on page 2-49) • ROM splitter options – specification for the no-boot mode (see on page 2-51) If you do not use the boot kernel for ADSP-BF535 processors, the second Load pane appears with all kernel option fields grayed out. The loader does not search for the boot kernel if you boot from the on-chip ROM by setting the -no2kernel command-line switch as described on page 2-45. For ADSP-BF531/BF532/BF533 and ADSP-BF561 processors, which do not have software boot kernels by default, you need to select the boot kernel to use one. Boot mode Specifies PROM, Flash, or SPI as a boot source. Boot format Specifies Intel hex, ASCII, or binary formats. Output width Specifies 8 or 16 bits. If BMODE = 01 or 001 and Flash/PROM is 16-bit wide, the 16-bit option must be selected. Start address Specifies a PROM/Flash output start address in hex format for the application code. Verbose Generates status information as the loader processes the files. Wait state Specifies the number of the wait states for external access (0–15). The selection is active for ADSP-BF535 processors. For ADSP-BF531, ADSP-BF532, and ADSP-BF533 processors, the field is grayed out. Hold time Specifies the number of the hold-time cycles for PROM/Flash boot (0–3). The selection is active for ADSP-BF535 processors. For ADSP-BF531, ADSP-BF532, and ADSP-BF533 processors, the field is grayed out. 2-48 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter Table 2-10. Base Loader Page Settings (Cont’d) Setting Description Baud rate Specifies a baud rate for SPI booting (500 kHz, 1 MHz, and 2 MHz). The selection is active for ADSP-BF535 processors. For ADSP-BF531, ADSP-BF532, and ADSP-BF533 processors, the field is grayed out. Initialization file Directs the loader to include the initialization file (Init code). The Initialization file selection is active for ADSP-BF531/BF532/BF533, and ADSP-BF561 processors. For ADSP-BF535 processors, the field is grayed out. Kernel file Specifies the boot kernel file. Can be used to override the default boot kernel if there is one by default, as on ADSP-BF535 processors. Output file Names the loader’s output file. Additional options Specifies additional loader switches. You can specify additional input files for a multiinput system. Note: The loader processes the input files in order the files appear on the command line, starting with the one from the project. Using Second-Stage Loader If you to use a second-stage loader, select Boot kernel options in the Category drop-down menu. The page shows how to configure the loader for boot loading and to output file generation using the boot kernel. Figure 2-15 shows an example boot kernel Load pane for a Blackfin processor. To create a loader file which includes a second-stage loader: 1. Use the Loader options pane to set up base booting options (see “Using Base Loader” on page 2-47). 2. Select Boot kernel options from the Category drop-down box to open the second Load pane with the second-stage loader settings, shown in Figure 2-15. VisualDSP++ Loader Manual for 16-Bit Processors 2-49 Blackfin Processor Loader Guide -o2 -kb -kp # -kwidth -kf -l filename Figure 2-15. ADSP-BF53x Processors: Boot Kernel Pane 3. Select Use boot kernel. By default, this option is selected for ADSP-BF535 and grayed out for ADSP-BF531/BF532/BF533 and ADSP-BF561 processors. 4. If you want to produce two output files (boot kernel file and application code file), select the Output kernel in separate file check box. This option boots the second-stage loader from one source and the application code from another source. If the Output kernel in separate file box is selected, you can specify the kernel output file options such as the Boot mode (source), Boot format, and Output width. 2-50 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter 5. Enter the Kernel file (.DXE). You must either use the default kernel (in case of a ADSP-BF535 processor) or enter a kernel filename if Use boot kernel in step 3 is selected. The following second-stage loaders are currently available for the ADSP-BF535 processor. Boot Source Second Stage Loader File (or Boot Kernel File) 8-bit Flash/PROM 535_prom8.dxe, 16-bit Flash/PROM 535_prom16.dxe SPI 535_spi.dxe ADSP-BF531, ADSP-BF532, ADSP-BF533, and ! For ADSP-BF561 processors, no second-stage loaders are required; hence, no default kernel files are provided. Users can supply their own second-stage loader file, if so desired. 6. Specify the Start address (FLash/PROM output address in hexadecimal format) for the kernel code. This option allows you to place the kernel file at a specific location within the Flash/PROM in the loader file. 7. For ADSP-BF535 processors only, modify the Wait states and Hold time cycles for Flash/PROM booting or the Baud rate for SPI booting. 8. Click OK to complete the loader setup. Using ROM Splitter Unlike the loader utility, the splitter does not format the application data when transforming an .DXE file to an .LDR file. It emits raw data only. Whether data and/or instruction segment are processed by the loader or VisualDSP++ Loader Manual for 16-Bit Processors 2-51 Blackfin Processor Loader Guide splitter utility is controlled by the LDF’s TYPE() command. Segments declared with TYPE(RAM) are consumed by the loader utility, and segments declared by TYPE(ROM) are consumed by the splitter. Figure 2-16 shows an example ROM splitter options pane of the Load page. With the Enable ROM splitter box unchecked, only TYPE(RAM) segments are processed and all TYPE(ROM) segments are ignored by the elfloader utility. If the box is checked, TYPE(RAM) segments are ignored and TYPE(ROM) segments are processed by the splitter utility. -romsplitter -b -width -maskaddr # -o Figure 2-16. ROM Splitter Pane The Mask Address field masks all EPROM address bits above or equal to the number specified. For example, Mask Address = 29 (default) masks all the bits above and including A29 (ANDed by 0x1FFF FFFF). Thus, 2-52 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter becomes 0x0000 0000. The valid numbers are integers 0 through 32 but, based on your specific input file, the value can be within a subset of [0, 32]. 0x2000 0000 No-boot Mode The hardware settings of BMODE = 000 for ADSP-BF535 processors or BMODE = 00 for ADSP-BF531, ADSP-BF532, and ADSP-BF533 processors select the no-boot option. In this mode of operation, the on-chip boot kernel is bypassed after reset and the processor starts fetching and executing instructions from address 0x2000 0000 in the Asynchronous Memory Bank 0. The processor assumes 16-bit memory with valid instructions at that location. To create a proper .LDR file that can be burned into either a parallel Flash or EPROM device, you must modify the standard LDF file in order the reset vector is to be located accordingly. The following code fragments illustrate the required modifications in case of an ADSP-BF533 processor. Listing 2-3. Section Assignment (LDF File) MEMORY { /* Off-chip Instruction ROM in Async Bank 0 */ MEM_PROGRAM_ROM { TYPE(ROM) START(0x20000000) END(0x2009FFFF) WIDTH(8) } /* Off-chip constant data in Async Bank 0 MEM_DATA_ROM */ { TYPE(ROM) START(0x200A0000) END(0x200FFFFF) WIDTH(8) } /* On-chip SRAM data, is not booted automatically */ MEM_DATA_RAM { TYPE(RAM) START(0xFF903000) END(0xFF907FFF) WIDTH(8) } VisualDSP++ Loader Manual for 16-Bit Processors 2-53 Blackfin Processor Loader Guide Listing 2-4. ROM Segment Definitions (LDF File) PROCESSOR p0 { OUTPUT( $COMMAND_LINE_OUTPUT_FILE ) SECTIONS { program_rom { INPUT_SECTION_ALIGN(4) INPUT_SECTIONS( $OBJECTS(rom_code) ) } >MEM_PROGRAM_ROM data_rom { INPUT_SECTION_ALIGN(4) INPUT_SECTIONS($OBJECTS(rom_data) ) } >MEM_DATA_ROM data_sram { INPUT_SECTION_ALIGN(4) INPUT_SECTIONS($OBJECTS(ram_data) ) } >MEM_DATA_RAM With the LDF file modified this way, the source files can now take advantage of the newly introduced sections, as in Listing 2-5. Listing 2-5. Section Handling (Source Files) .SECTION rom_code; _reset_vector: l0 = 0; 1 = 0; l2 = 0; l3 = 0; /* continue with setup and application code */ 2-54 VisualDSP++ Loader Manual for 16-Bit Processors Blackfin Processor Loader/Splitter /* . . . */ .SECTION rom_data; .VAR myconst x = 0xdeadbeef; /* . . . */ .SECTION ram_data; .VAR myvar y; /* note that y cannot be initialized automatically */ VisualDSP++ Loader Manual for 16-Bit Processors 2-55 Blackfin Processor Loader Guide 2-56 VisualDSP++ Loader Manual for 16-Bit Processors 3 ADSP-219X DSP LOADER/SPLITTER This chapter explains how the loader/splitter program (elfloader.exe) is used to convert executable files (.DXE) into boot-loadable, no-bootable, or combined output files for ADSP-219x DSPs. “ADSP-219x loader/splitter” refers to the loader/splitter program designed for ADSP-2191, ADSP-2195, ADSP-2196, ADSP-21990, ADSP-21991, and ADSP-21992 DSPs. The ADSP-2192-12 loader is described in Chapter 4, “ADSP-2192-12 DSP Loader” on page 4-1. Refer to “Introduction” on page 1-1 for the loader overview; the introductory material applies to all processor families. Loader operations specific to the listed above processors are detailed in the following sections. • “ADSP-219x DSP Booting” on page 3-2 Provides general information on boot sequences, kernels, and streams. • “ADSP-219x DSP Loader Guide” on page 3-19 Provides reference information on the command-line interface. VisualDSP++ Loader Manual for 16-Bit Processors 3-1 ADSP-219x DSP Booting ADSP-219x DSP Booting The ADSP-219x loader/splitter creates a boot stream, non-boot stream, or combinational output. The program accepts one executable file (.DXE) as input and generates one file (.LDR) as output. Upon powerup, a ADSP-219x DSP can be booted from the EPROM, UART, SPI, or Host port. Booting can also be initiated in software after RESET. Refer to the Application Note EE-131 and your DSP’s data sheet or Hardware Reference manual for more information on system configuration, peripherals, registers, and operating modes. You can run the loader/splitter program from a command-line or from within the VisualDSP++ IDDE. When working within the VisualDSP++, specify options via the Load page of the Project Options dialog box. setting on the Load page correspond to switches displayed ! onOption the command line. To ensure correct operation of the loader, familiarize yourself with: • “ADSP-219x DSP Boot Modes” on page 3-3 • “ADSP-219x DSP Boot Kernel” on page 3-4 • “ADSP-219x DSP Boot Streams” on page 3-4 • “Parallel EPROM Boot Streams” on page 3-4 • “Host Booting” on page 3-10 • “UART Booting” on page 3-11 • “Serial EPROM Booting” on page 3-12 • “No-booting” on page 3-12 3-2 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-219x DSP Loader/Splitter ADSP-219x DSP Boot Modes At powerup, after the reset, the processor transitions into a boot mode sequence configured by the BMODE2–0 pins. The BMODE pins are dedicated mode-control pins; the pin states are captured and placed in the Reset Configuration register as BMODE0, BMODE1, and OPMODE (see Table 3-1). The register is also known as the System Configuration Register (SYSCR) with I/O address 0x0 0204. Table 3-1. ADSP-219x DSP Operation Modes BMODE1 Pin BMODE0 Pin OPMODE Pin Description 0 0 0 No-boot mode. Run from external 16-bit memory at logical address 0x10000. Bypass ROM. 0 1 0 Boot from EPROM. 1 0 0 Boot from Host. 1 1 0 Reserved. 0 0 1 No-boot mode. Run from external 8-bit memory at logical address 0x10000. Bypass ROM. 0 1 1 Boot from UART. 1 0 1 Boot from SPI (up to 4K bits). The OPMODE pin has a dual role; it acts as a boot-mode select during RESET and determines whether the DSP’s third SPORT functions as a SPORT or an SPI. It is possible for an application to require OPMODE to operate differently at runtime than at RESET (that is, boot from an SPI but use SPORT2 during runtime). In this case, the boot kernel is responsible for setting OPMODE accordingly at the end of the booting process. Therefore, software can change OPMODE anytime during runtime, as long as the corresponding peripherals are disabled at that time. VisualDSP++ Loader Manual for 16-Bit Processors 3-3 ADSP-219x DSP Booting ADSP-219x DSP Boot Kernel A loader boot kernel refers to the resident program stored in a 24-bit-wide, 1K portion of ROM space responsible for booting the DSP. The starting address of the boot ROM is 0xFF 0000 to 0xFF 03FF, the first location of page 256, in 1-wait-stated memory. A boot interrupt vectors to address 0xFF 0000. When a ADSP-219x DSP comes out of a hardware reset, program control jumps to 0xFF 0000, and execution of the boot ROM code begins. On ADSP-219x DSPs, the highest 16 locations in page 0 program memory and the highest 272 locations in page 0 data memory are reserved for use by the ROM boot routines (for setting up DMA data structures and for initializing registers, among other tasks). Ensure that the boot sequence entry code or boot-loaded program are not allowed into this space. ADSP-219x DSP Boot Streams The ADSP-219x ROM-resident loader is designed to parse and load a specific boot-stream format. When booting from an external 8- or 16-bit EPROM, the boot stream consists of header and block fields. The first header in the boot stream is a common word that applies to all booting modes, except UART. This header field specifies whether the stream is guarded by a checksum. Individual bits within this word are set or cleared, based on the booting method and specific command-line switches specified by the user. Parallel EPROM Boot Streams When booting from an external 8- or 16-bit EPROM, the first 16-bit header field contains information on the number of wait states and the physical width (8- or 16-bit) of the EPROM. The first header is also known as a global header or a control word. 3-4 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-219x DSP Loader/Splitter This first header is followed by the regular boot stream, that is, a series of headers and data blocks. Most headers are followed by corresponding blocks of data, but some headers indicate regions of memory that need to be “zero-filled” and are not followed by data blocks. Block Headers Each block header consists of four or six 16-bit words: • The first word consists of a flag that indicates whether the following block of data is a 24-bit or 16-bit payload or zero-initialized data. The flag uniquely identifies the last block that needs to be transferred. • The second word contains the lower 16 bits of the 24-bit start address for data loading (destination). The first octet is the 8 LSBs, followed by the next most significant bits (15–8), and so on. • The third word contains the upper-most 8 bits of the 24-bit destination address, padded (suffixed) with one byte of zeros. • The fourth word contains the payload’s word count. Similar to the address, the first octet is the 8 LSBs, and the second octet is the 8 MSBs. An extra word appears when a checksum function is used to verify booting accuracy. This fifth word (also a 16-bit field) is the CRC-16 checksum for the header, and the data block immediately follows it. The CRC checksum word is optional. Activate the checksum by running the loader utility with the -checksum command-line switch (on page 3-21). The header is buffered with a dummy word of zeros to ease the EMI addressing issue. EPROM booting can be performed in an 8-bit or 16-bit scenario. This information is controlled by the “-width #” switch and is finally embedded in the boot stream. Unlike non-boot mode, bus width is not VisualDSP++ Loader Manual for 16-Bit Processors 3-5 ADSP-219x DSP Booting controlled by the mode pins. The width information configures the EMI interface and remains valid during the entire boot process. If you want to boot off-chip memories, be aware that the width of the memory you want to boot must be identical to the width of the interface from which you are booting. Data Blocks The header is followed by the data block (also called payload data). The 16-bit block is sent in a 16-bit field, and the 24-bit block is sent in a 32-bit field. data block is represented differently in the boot stream from ! 24-bit 24-bit addresses. 32-bit data block is transmitted the following way—a byte of zeros (inserted by the loader), bits 0-7, followed by bits 8-15, and finally bits 16-24. When booting from an 8- or 16-bit EPROM, direct DSP core accesses and Memory DMA (under the control of an EPROM boot routine located in the ROM space) are used to load a boot-stream formatted program located in the boot space. Appropriate packing modes are selected, based on the requirements of the boot stream. Each page of boot space is 64K words long, and 16-bits can address the EPROM per page. The upper 8 address bits specify the boot page. Upon hardware reset, booting is from address 0x0000 of logical page 0x80, which mirrors physical address 0x000000 because the upper address lines are not available off-chip. The External Port Interface (EPI) uses its default configuration (divide-by-128 clock and 7 wait states) to access the EPROM. While booting via EPROM boot space, the highest 16 locations in page 0 program memory block (0x7FF0 to 0x7FFF) and the top 272 locations of page 0 data memory block (0xFEF0 to 0xFFFF) are reserved for use by the ROM boot routines. 3-6 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-219x DSP Loader/Splitter ADSP-219x DSP Multiple .DXE Support VisualDSP++ 3.5 introduces support for multiple .DXE booting in Parallel EPROM booting mode. Boot streams of multiple projects or applications can be stored in a single EPROM. The on-chip boot kernel always boots in application number 0. Its boot stream starts at EPROM address 0x000000. User-defined second-stage loaders or boot management software may boot any application depending on application-specific circumstances. Alternatively, one application can be loaded and executed after the other terminates. The loader/splitter utility can consume multiple .DXE files and arrange their boot streams in several manners. Use the following syntax to submit two or more executable files to the loader: elfloader File1.dxe [outputfile] -proc processor [-switch ...] [-pd [-pd addr [switches_specific_to_dxe_file_that_follows]] File2.dxe addr [switches_specific_to_dxe_file_that_follows]] File3.dxe ... is the default application that is booted by the on-chip boot kernel after reset. Unless the -p switch is specified, the boot stream of File1.dxe starts at EPROM address 0x000000. File1.dxe If there is a –pd addr switch specified for an executable file (File.dxe), the switches between “–pd” and “File.dxe” are called a pd grouping. The “addr” parameter is the address in the byte-based PROM address space. The address should be a hex value. If –pd addr is absent from a command line, no pd grouping is associated with the executable file, but the address in the byte-based PROM address space remains associated with the .DXE. Usually the –pd addr switch is applied if the individual boot streams need to be located a given addresses. For example, when the individual boot streams need to reside is certain pages of a Flash memory device. If the different boot streams are going to reside in different physical PROM devices, this syntax enables the user to assign different settings, such as wait-states or even output file name to the individual .DXEs. VisualDSP++ Loader Manual for 16-Bit Processors 3-7 ADSP-219x DSP Booting If more than one .DXE file is listed at the command line without -pd switch, the loader utility appends the boot stream of the second .DXE immediately to the one of the first .DXE and so on. Executable files inherit boot stream settings from previous one if not explicitly set by a -pd grouping. The pd. grouping enables various options for the loader stream of the input .DXE file. In the multiinput .DXE scenario, the loader stream for each executable is same as when there is only one input executable supplied to elfloader, with an exception of: 1. An artificial loader block (with header and data block) is created right after the first (global) 16-bit header and before the regular boot stream. The destination address in the header is same as that of the first loader block in the regular boot stream. This means that any data booted by the artificial loader block is to be overwritten by the real data from the regular boot stream. The content of this block’s payload is the pd value for the next .DXE. If no pd grouping is specified for the next .DXE, the pd value for the next .DXE is calculated by adding the pd value of the current .DXE and the size (in bytes) of the current .DXE loader stream. If there are no other .DXEs in the stream, the default value is zero. You can overwrite the default by the –pdAddrNext switch. The artificial loader block can be removed by turning on the -noDxeAddrHdr command-line option. 2. The loader stream version, which is 4 bits in the first 16-bit header. Note that both of these modifications are backward compatible with the ADSP-2191 boot kernel. The optional [switches_specific_to_dxe_file_that_follows] may include: Example 3-8 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-219x DSP Loader/Splitter -o Output file (.LDR) for the current and following .DXEs (see “-o filename” on page 3-22). -opmode Opmode for the current and following . DXEs (see “-opmode #” on page 3-22). -p The Intel hex offset for the current loader file (see “-p address” on page 3-22). -width Width for the current and following .DXEs (see “-width #” on page 3-24). -wait The number of wait states for this and following .DXEs (see “-waits #” on page 3-24). -clkdivide Clkdivide for this and following .DXEs (see “-clkdivide #” on page 3-21). -maskaddr Address bits to be masked off for this and following .DXEs (see “-maskaddr #” on page 3-22). There are four executable files (streams): • Application 1 (app1.dxe) starts at byte address 0x000000 (ROM) • Application 2 (app2.dxe) appends to Application 1 (ROM) • Application 3 (app3.dxe) starts at 0x020000 (flash page 1) • Application 4 (app4.dxe) starts at 0x030000 (flash page 2) The task is to create two loader files, one is 16-bit ROM from 0x000000 to 0x01FFFF and one is 8-bit Flash from 0x020000 to 0x03FFFF. There are two different ways to accomplish the task: 1. Use VisualDSP++ Flash Programmer plug-in to burn the Flash. In this scenario, the real byte address is expected: elfloader -proc ADSP-2191 -b PROM -width 16 app1.dxe app2.dxe -pd 0x20000 -p 0x20000 -width8 -o flash.ldr app3.dxe -pd 0x30000 app4.dxe the value is reset to a zero whenever an ! Since addresses in the Intel hex record starts at zero for -p is specified, the flash.ldr. -o 2. Equivalently, invoke the loader twice: VisualDSP++ Loader Manual for 16-Bit Processors 3-9 ADSP-219x DSP Booting elfloader -proc ADSP-2191 -b PROM -width 16 app1.dxe app2.dxe -pdAddrNext 0x20000 elfloader -proc ADSP-2191 -b PROM -width 8 -o flash.ldr -pd 0x20000 -p 0x20000 app3.dxe -pd 0x30000 app4.dxe where the ! Inyoucases may specify -pd and -p values are expected to be the same, -pEqualPD: elfloader -proc ADSP-2191 -b PROM -width 16 app1.dxe app2.dxe -pd 0x20000 -pEqualPD -width8 -o flash.ldr app3.dxe -pd 0x30000 app4.dxe With the -NoDxeAddrHdr switch, this artificial block is not inserted. Then the user loader can still parse the complete boot stream, block by block until it detects a final-init block. Since the default -p value is reset to a zero whenever an -o is specified, the addresses in the Intel hex record has to be explicitly set to 0x20000 for flash.ldr. It is very likely that second-stage loaders and similar type of programs execute directly from the EPROM. Thus, this multiple .DXE scenarios are often combined with the features discussed in “Enriching Boot EPROMs with No-boot Data” on page 3-16. Host Booting Host booting is performed in either an 8-bit or 16-bit scenario. By default, little-endian format is used. If configured in Host boot mode, the DSP does not support the boot process actively. It is the host’s responsibility to initialize the DSP memories properly. The DSP passively waits until the host writes a “1” to the Semaphore A register (IO address 0x1CFC). Then the DSP starts fetching and executing instructions at address 0x00 0000. 3-10 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-219x DSP Loader/Splitter It is recommended that the host parses the boot stream and downloads segment by segment. The elfloader.exe may store the boot stream as an Intel hex-32 file typically required by embedded host devices. PC-based hosts may favor the ASCII format, which stores one byte or one 16-bit word per line. UART Booting When booting via the UART port, a host downloads a boot stream formatted program to the DSP following an auto-baud handshake sequence. The auto-baud feature simplifies system design because you do not need to calculate boot clock rates as a function of crystal frequency, core clock divider, peripheral clock mode, and so on. The booting host can select a baud rate (including a non-standard rate) anywhere within the UART clocking capabilities. Following a hardware or software reset, the ADSP-219x DSP monitors the UART transceiver channel and expects the predefined character (0xAA) to determine the bit rate. The DSP replies an “OK” string to acknowledge the bit rate. Afterwards, the host may send the complete boot stream (8 data bits, no parity, 1 stop bit) without further handshake. The boot stream is decoded by the DSP and starts program execution automatically. to other formats, the ADSP-2191/2195/2196 UART ! Compared boot stream suppresses the very first byte. To force the loader utility to include the first byte, use the -forcefirstbyte switch (on page 3-21). This boot operation is controlled by a UART boot routine in the internal ROM space. While booting via UART, the highest 16 locations in page 0 program memory block (0x7FF0 to 0x7FFF) and the top 272 locations of page 0 data memory block (0xFEF0 to 0xFFFF) are reserved for use by the ROM boot routine. VisualDSP++ Loader Manual for 16-Bit Processors 3-11 ADSP-219x DSP Booting Serial EPROM Booting The SPI0 port is used when booting from an SPI-compatible EPROM. The SPI port selects a single serial EPROM device using the PF0 pin as a chip select, submits a read command and address 0x00, and begins to clock consecutive data into memory (internal memory or external memory) at a SCK clock frequency of HCLK/60. The DSP streams the complete boot image in and processes it without further handshake with the SPI EPROM. Two types of SPI EEPROM devices are supported: devices of 4K bytes and smaller (12-bit address range), and those larger than 4K bytes (16-bit address range). The SPI boot stream may not exceed 64 kilobytes. This boot operation is controlled by an SPI boot routine in internal ROM space. While booting via serial EPROM, the highest 16 locations in page 0 program memory block (0x7FF0 to 0x7FFF) and the top 272 locations of page 0 data memory block (0xFEF0 to 0xFFFF) are reserved for use by the ROM boot routine. Refer to the Application Note EE-145 for SPI booting examples. No-booting When BMODE2-0 is strapped to a 000 or 001, the ADSP-219x DSP comes out of hardware reset and begins to execute code from page 1 memory space (0x01 0000). The specified packing mode depends on the state of the BMODE0 pin (0 = 8-bit ext/24-bit int, 1 = 16-bit ext/24-bit int). By default, the External Port Interface (EPI) is configured to operate with the divide-by-128 clock and a read wait-state count of 7. No-boot mode does not use boot-stream format. ! After reset, the DSP starts program execution from external address 0x010000. When the no-boot option is selected, the DSP typically expects an 8- or 16-bit EPROM or Flash device connected to the memory strobe 3-12 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-219x DSP Loader/Splitter signal (/MS0). Splitter capabilities of the ADSP-219x loader utility support the generation of the required EPROM image files. Refer to the loader’s -romsplitter switch (see on page 3-23) for more information. Non-bootable memory segments are declared by the TYPE(ROM) command in the Linker Description File (.LDF). The WIDTH() command specifies the physical EPROM width (which equals to the EMI port setting). Every .LDF file that belongs to a no-boot project should define a proper memory segment; as in the following example, MEMORY { . . . seg_ext_code { TYPE(PM ROM) START(0x010000) END(0x017FFF) WIDTH(16) } . . . } The START(), END(), and LENGTH() commands expect logical addresses. Since the example segment stores 24-bit-wide instructions, the TYPE(PM) command defines the logical width of the segment to be 24-bits. The example assumes no-boot mode ( 000) and runs from external memory starting at address 0x010000. This is why the WIDTH(16) command sets the physical width to 16 bits. Due to ADSP-219x EMI packing rules, the first instruction is stored in the physical 16-bit EPROM location 0x020000. The 16-bit EPROM address locations between 0x010000 and 0x01FFFF can be used by an additional read-only data segment as shown below. MEMORY { . . . seg_ext_code { TYPE(PM ROM) START(0x010000) END(0x017FFF) WIDTH(16) } seg_ext_data { TYPE(DM ROM) START(0x010000) END(0x01FFFF) WIDTH(16) } . . . } VisualDSP++ Loader Manual for 16-Bit Processors 3-13 ADSP-219x DSP Booting The data segment seg_ext_data is defined by the TYPE(DM) command, which sets the logical width to 16 bits. Since the WIDTH(16) command also sets the physical width to 16 bit, no data packing and no address multiply is required. Logical addresses are equal to physical EPROM addresses in this special case. The 16-bit EPROM image generated by the loader is described in Table 3-2: Table 3-2. EPROM Image Description Address range Purpose 0x000000–0x00FFFF Not used 0x010000–0x01FFFF seg_ext_data 0x020000–0x02FFFF seg_ext_code DSP cannot access off-chip addresses lower than . ! The Typically this address space is accessed by taking advantage of 0x010000 address aliasing. The memory strobe (/MS0) covers an address range from 0x010000 to 0x400000. For example, if the EPROM size is less than 4M words and the EPROM is the only device connected to /MS0, the first 64K words can be accessed through addresses 0x200000 to 0x20FFFF. If a project consists only of two segments (seg_ext_data and seg_ext_code), a 128K x 16-bit EPROM device would be sufficient to store all the required data and instructions. If the loader utility is invoked with the -maskaddr 17 switch (on page 3-22), all physical address bits greater than or equal to A17 are masked out. The loader ANDs all physical addresses with 0x01FFFF. The resulting EPROM image maps segment seg_ext_code into the unused space below 0x010000 (see Table 3-3). This way, a 128K x 16-bit EPROM can be burned properly. At runtime, seg_ext_code aliases back to the addresses above 0x020000 when address lines A17 through A21 are not connected. 3-14 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-219x DSP Loader/Splitter Table 3-3. EPROM Image—Two Segments Only Address range Purpose 0x000000 - 0x00FFFF seg_ext_data 0x010000 - 0x01FFFF seg_ext_code Typically, the loader utility generates an Intel hex-32 file, which is readable by most EPROMs. If the image must be post-processed, the loader may also generate ASCII files. DM Example: ext_data { TYPE(DM ROM) START(0x010000) END(0x010003) WIDTH(8) } The above DM segment results in the following code. 00010000 00000004 00020201 00000000 1234 5678 9ABC DEF0 CRC16 // // // // // // 32-bit logical address field 32-bit logical length field 32-bit control word: 2x address multiply 02 bytes logical width, 01 byte physical width reserved 1st data word, DM data is 16 bits // 4th (last) data word // optional, controlled by the -checksum switch PM Example: ext_code { TYPE(PM ROM) START(0x040000) END(0x040007) WIDTH(16)} The above PM segment results in the following code. 00040000 00000008 00020302 00000000 123456 // // // // // // 32-bit logical address field 32-bit logical length field 32-bit control word: 2x address multiply 03 bytes logical width, 02 bytes physical width reserved 1st data word, PM data is 16 bits VisualDSP++ Loader Manual for 16-Bit Processors 3-15 ADSP-219x DSP Booting 789ABC DEF012 345678 9ABCDE F01234 56789A BCDEF0 // 8th (last) data word optional, // controlled by the -checksum switch Enriching Boot EPROMs with No-boot Data The loader’s splitter functionality (refer to “No-booting” on page 3-12) enables powerful memory utilization in combination with the parallel EPROM boot mode. The same EPROM used for booting can also be used at runtime for read-only data and overlay storage. Furthermore, the DSP can execute non-speed-critical parts of the program directly from the EPROM, whereas real-time algorithms have been booted into on-chip memory. When invoked with the -readall switch (on page 3-23), the loader processes all kinds of LDF segments. TYPE(RAM) segments are passed to the loader’s boot stream generator, and TYPE(ROM) segments are passed to its splitter. Boot stream and splitter data can be combined within a single EPROM image. Assuming a cost-sensitive application comprising an ADSP-2196 DSP and a 64-Kbyte EPROM, the boot stream probably does not exceed 40 kilobytes (8K x 3 bytes + 8K x 2 bytes) of length. The rest of the EPROM can be used to store different sets of coefficients and the slow initialization and control code. A reasonable organization of the 8-bit EPROM is described in Table 3-4. Since the DSP cannot access off-chip memories with addresses lower than 0x010000, it needs to access segments seg_ext_data and seg_ext_code through alias windows. If only address lines A0 through A15 are connected, address 0x00 A000 aliases to any 0x00 A000 address. Segment seg_ext_data stores 16-bit data. Thus, its physical addresses must be 3-16 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-219x DSP Loader/Splitter Table 3-4. EPROM Image With No-boot Data Address range Purpose 0x000000–0x009FFF Boot stream 0x00A000–0x00AFFF seg_ext_data (External read-only data) 0x00B000–0x00FFFF seg_ext_code (External program) divided by 2 to obtain the corresponding logical address. The first alias window of seg_ext_data that can accessed properly is range 0x02 A000 to 0x02 AFFF; this results in the logical range 0x01 5000 to 0x01 57FF. Similarly, the addresses of segment seg_ext_code can be calculated by dividing the physical addresses by 4. For example, the alias window between 0x04 B000 and 0x04 FFFF can be used, resulting in the logical addresses 0x01 2C00 to 0x01 3FFF. The corresponding .LDF file would include the following. MEMORY { . . . seg_int_code { TYPE(PM RAM) seg_int_data { TYPE(DM RAM) seg_ext_code { TYPE(PM ROM) seg_ext_data { TYPE(DM ROM) ... } START(0x000000) END(0x000000) WIDTH(24) } START(0x008000) END(0x009FFF) WIDTH(16) } START(0x012C00) END(0x013FFF) WIDTH(8) } START(0x015000) END(0x0157FF) WIDTH(8) } By default, the elfloader emits true EPROM addresses by multiplying the logical addresses accordingly. The address aliasing, which this example takes advantage of, can be corrected if the loader is invoked with the VisualDSP++ Loader Manual for 16-Bit Processors 3-17 ADSP-219x DSP Booting switch (see on page 3-22). Then all EPROM addresses are ANDed by 0xFFFF, and the resulting EPROM image fits into a 64-Kbyte EPROM. -maskaddr 16 The EPROM boot process assumes the boot device is connected to the DSP’s /BMS strobe. During runtime, typically the /MSx strobes are used. To use one EPROM for both booting and run-time issues, set the proper /BMS control bits in the E_STAT register. If several devices are connected to the individual /MSx strobes, an off-chip AND gate is recommended to OR the /BMS and the /MS0 strobes properly. Please refer to the Application Note EE-164 for further details and code example. 3-18 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-219x DSP Loader/Splitter ADSP-219x DSP Loader Guide This section provides reference information about the loader’s command line interface. A list of the command-line switches appears in Table 3-6 on page 3-21. When using the loader within VisualDSP++, settings on the Load page of the Project Options dialog box correspond to the loader’s command-line switches. For more information, see the VisualDSP++ 3.5 User’s Guide for 16-Bit Processors or online Help. ADSP-219x Loader Command-Line Reference Use the following syntax for the loader’s command line. elfloader sourcefile [outputfile] -proc processor [-switch …] where: • sourcefile—Identifies the executable file (.DXE) to be processed into a single-processor boot-loadable file. A file name can include the drive and directory. Enclose long file names within straight-quotes, “long file name“. • outputfile—Optional • -proc processor—Part number of the processor for which the loader file is to be built. Provide a part number for every input .DXE if designing multi-processor systems. Running the loader without -proc results in an error. • -switch …—One name of the loader’s output, a file with the .LDR extension. Each run generates a single output file. or more optional switches to process. Switches select operations and modes for the loader. See Table 3-5 on page 3-20 for a complete list of the loader command-line switches. VisualDSP++ Loader Manual for 16-Bit Processors 3-19 ADSP-219x DSP Loader Guide Example: elfloader p0.dxe -proc ADSP-2191 In the above example, the loader runs with: • p0.dxe—the name of the executable file to be processed into a boot-loadable file. The output file’s name is p0.ldr because a name is not specified. • -proc ADSP-2191—the target processor, ADSP-2191 DSP. File Searches Many loader switches take a file name as an optional parameter. Table 3-5 on page 3-20 lists the expected file types. File searches are important in the loader operation. The loader supports relative and absolute directory names, default directories. File searches occur as described on page 1-9. File Extensions Table 3-5 lists and describes file types input and output by the loader. Table 3-5. File Extensions for ADSP-218x Loader Operation File Extension Description .DXE Executable files and boot-kernel files. .OVL Overlay memory files. The loader recognizes overlay memory files but does not expect these files on the command line. Place .OVL files in the same directory as the .DXE file that refers to them; the loader can locate them when processing the .BNM file. .LDR Loader output file. 3-20 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-219x DSP Loader/Splitter Loader Switches A description of each loader command-line switch appears in Table 3-6. Table 3-6. Loader Command-Line Switches Switch Description filename Specifies an executable file to be processed into a single-processor loadable file. For multiprocessor system, use the -id#exe=file switch. -b -b -b -b Specifies the boot mode. Prepares a boot-loadable file for the PROM (default), Host, UART, SPI, or no-boot booting. The specified mode must correspond to the boot kernel selected with the -l switch and the file format selected with the -f switch. prom host uart spi -blocksize # Specifies the size (decimal #) in words for each block of data in the boot stream. Default is 6K words. Valid block sizes may vary up to 6K words. -checksum Calculates and generates checksums for each block of code and data. -clkdivide # Specifies the base clock divide factor. Valid values are 0 to 7, inclusive. The default is 5. Note: Applies to EPROM and Host boot modes only. -f hex -f ASCII -f binary Specifies the boot file’s format. Valid selections are hex (Intel hex-32), ASCII, and binary. The hexadecimal format is the default. For PROM booting, Intel hex is the only valid entry. When -f ASCII and -romsplitter are selected, regardless of the -b file_type setting, an ASCII file is produced. -forcefirstbyte Forces the writing of the first byte of the UART boot stream. Use this option when the bit rate is high. -h Invokes the command-line help, outputs a list of command-line switches to standard output, and exits. By default, the -h switch alone provides help for the loader driver. To obtain a help screen for the ADSP-2191 processor, type -elfloader -proc ADSP-2191 -h. or -help -host3bytes Uses three bytes to represent 24-bit data. The default is four bytes with one byte of zero padding. Note: Used with Host boot only, when width is 8 bit. -M Shows dependencies only. -MM Generates make dependencies while producing the output files. VisualDSP++ Loader Manual for 16-Bit Processors 3-21 ADSP-219x DSP Loader Guide Table 3-6. Loader Command-Line Switches (Cont’d) Switch Description -Mo filename Writes make dependencies to the named specified. The -Mo option is for use with either the -M or -MM option. If -Mo is not present, the default is <stdout> display. -Mt targetname Specifies the make dependencies target name. The -Mt option is for use with either the -M or -MM option. If -Mt is not present, the default is the name of the input file with the .DOJ extension. -maskaddr # Masks all EPROM address bits above or equal to #. For example, -maskaddr 18 masks all the bits above and including A18 (ANDed by 0x3FFFF). The switch does not require -romsplitter and affects ROM section address only. -NoDxeAddrHdr Does not generate the address header in the loader stream for the input .DXE file. -o filename Specifies the name of the output file. If no file name is specified, the output file takes the name of the input file. The extension is .LDR. For multi .DXE processing, when the -o filename.ldr is specified inside the -pd grouping, the file-relative byte address (that is, the value in the address portion of the Intel hex information) is set to zero. The value of zero is the default value but also can be set by -PEqualZero. The value can be set to the value provided to the -pd switch (specified by the -PEqualPD switch). Further, it also can be set by specifying a -p argument within the -pd grouping. See “ADSP-219x DSP Multiple .DXE Support” on page 3-7 and “-pd [address] inputfile” for more information on pd groupings. -opmode # Specifies whether the boot kernel sets the DSP to 3-SPORT mode (0) or 2-SPORT/1-SPI mode (1) at the end of booting. Default is 0. -p address Specifies a hexadecimal integer as the PROM starting address. For multi .DXE processing, if -p is specified in the -pd group, a new .LDR file must be created using -o in the same pd group. See “-o filename” and “-pd [address] inputfile” for details. -pEqualPd Used inside the “-pd [address] inputfile” grouping. Sets the default value for -p when -o specified in the -pd group is the value of the argument to -pd. -pEqualZero Used inside the “-pd [address] inputfile” grouping. Sets the default value for -p when -o specified in the pd group is zero (default behavior). 3-22 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-219x DSP Loader/Splitter Table 3-6. Loader Command-Line Switches (Cont’d) Switch Description -pd [address] inputfile Appends another application program (.DXE) at the specified address. You can specify options applicable to the boot-stream general header between address and inputfile. If no -pd [address] is specified, application starts from the next free PROM location. There is no restriction on the number of time the switch is used. -pdAddrNext Specifies the value contained in the .DXE address header block. When elfloader is invoked multiple times to create loader files, this option specifies the next address to be placed in the new header record for the last .DXE on the command line. The address is in the byte-based PROM address space. -proc processor The mandatory switch specifies the processor for which the loader file is created. For example, -proc ADSP-2191 or -proc ADSP-21990. Note: -proc ADSP-21xx is the preferred form; -dADSP-21xx is for legacy support only. or -dADSP-21xx -readall Creates a non-bootable image and non-boot stream image in the same output file, together with the boot-loadable image. Boot mode must be set to PROM (-b PROM) and format must be set to hex (-f hex). -romsplitter Creates a non-bootable image only. This switch overwrites -b and any other switch bounded by boot types. An ASCII file is produced when -f ASCII and -romsplitter are specified, regardless of the -b file_type setting. -split # [#] The -split 8 8 switch generates two output files for the 16-bit-wide EMI data bus; the .LDU file contains the upper eight data bits, and the .LDL file contains the lower eight data bits. The -split 16 switch produces one 16-bit-wide file. Note: Valid only when width is 16 bit. -v Outputs status information as the loader processes files. VisualDSP++ Loader Manual for 16-Bit Processors 3-23 ADSP-219x DSP Loader Guide Table 3-6. Loader Command-Line Switches (Cont’d) Switch Description -waits # Determines the number of wait states for external accesses. Valid inputs are 0 to 7 (inclusive). Default is 7. Note: For EPROM and Host boot modes only. -width # Specifies the bus width (in bits) for EPROM/Flash or Host booting. Valid numbers are 8 (default) and 16. Width must correspond to the EMICTL register’s E_BWS bit. For multi .DXE processing, if the width changes from one -pd group to the next, a new .LDR file must be created by specifying -o in the pd group where -width has changed. See “-o filename” and “-pd [address] inputfile” for details. 3-24 VisualDSP++ Loader Manual for 16-Bit Processors 4 ADSP-2192-12 DSP LOADER This chapter explains how the loader program (elfloader.exe) is used to convert executable files (.DXE) into boot-loadable files (.H) for ADSP-2192-12 DSPs. cannot produce a non-bootable PROM image file (that is, ! You splitting is not supported) for an ADSP-2192-12 DSP. Refer to “Introduction” on page 1-1 for the loader overview; the introductory material applies to all processor families. Loader operations specific to ADSP-2192-12 DSPs (ADSP-2192, for short) are detailed in the following sections. • “ADSP-2192 DSP Booting” on page 4-2 Provides general information on the loader commands and operations. • “ADSP-2192 DSP Loader Guide” on page 4-10 Provides reference information on the loader’s command-line syntax and switches. VisualDSP++ Loader Manual for 16-Bit Processors 4-1 ADSP-2192 DSP Booting ADSP-2192 DSP Booting An ADSP-2192-12 DSP can be boot-loaded through its PCI or USB interface. For PCI loading, the loadable executable (.EXE) must reside in the PC host’s memory space before it is loaded into the DSP. The ADSP-2192-12 loader repackages .DXE files and associated .OVL and .SM files, produced by the linker, into an .H file for use with a run-time loader (RTBL). The RTBL is a drive implemented by the user; the RTBL is responsible for transporting the loadable executable into the DSP. VisualDSP++ includes a reference RTBL that can be used to boot-load an ADSP-2192-12 EZ-KIT Lite evaluation system on Windows 98 and Windows 2000 platforms. You can run the loader from a command-line or directly from within the VisualDSP++ IDDE. When working from the VisualDSP++, specify the loader options via the Load page of the Project Options dialog box. setting on the Load page correspond to switches displayed ! onOption the command line. To ensure correct operation of the loader, familiarize yourself with: • “ADSP-2192 DSP Reset Types” on page 4-2 • “ADSP-2192 DSP RTBL” on page 4-4 • “ADSP-2192 DSP RBTL and Overlays” on page 4-8 ADSP-2192 DSP Reset Types The ADSP-2192 DSP supports booting via the PCI interface or the USB interface. The internal ROM includes a small boot kernel program, which determines how the DSP boots. 4-2 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-2192-12 DSP Loader Upon recovering from RESET, the ADSP-2192 DSP jumps to the first location of the boot ROM at address 0x14000, which is the start of the boot kernel. The first task performed by the kernel is to determine the type of RESET and the source of booting (PCI or USB). The kernel then sets up and initializes appropriate DSP registers to facilitate the booting. Three methods for resetting the ADSP-2192 DSP are: power-on reset, forced reset via PCI/USB, and software reset. The reset type is specified by bits 8 and 9 (CRST<1:0>) of the Chip Mode/Status Register (CMSR) as follows in Table 4-1. Table 4-1. ADSP-2192-12 DSP CMSR Settings CMSR Setting RESET Type CRST<1:0>=00 Power-on reset CRST<1:0>=10 PCI/USB hard reset CRST<1:0>=10 PCI/USB hard reset CRST<1:0>=11 Soft reset from CMSR RST bit If the reset source is a power-on reset, the processors’s BUSMODE pins are read to determine whether boot is via PCI/USB/Sub-ISA or CardBUS interface (Table 4-2). Table 4-2. ADSP-2192-12 DSP Bus Modes Bus Type BUS Mode Pin 0 BUS Mode Pin 1 SCFG:BUS(1:0) Register Field (Bits 1:10) PCI or Mini-PCI GND GND 00 CardBUS PC-Card GND Open 01 Sub-ISA Open GND 10 USB Serial Bus Open Open 11 VisualDSP++ Loader Manual for 16-Bit Processors 4-3 ADSP-2192 DSP Booting Once the bus configurations have been determined (assuming that a serial EEPROM exists), the boot kernel calls a function to commence reading data from the serial EEPROM. Data format of serial EEPROM boot stream is described in the “ADSP-2192 DSP RTBL” on page 4-4. Once the kernel has finished reading data from the serial EEPROM, it proceeds to set up and commit bus configurations for the rest of booting via the PCI or USB interfaces. For PCI, the configuration registers are set to be read-only, and the DSP is to respond to PCI requests from the system host. For USB, the DSP is to enter an idle loop, allowing the system host to detect and configure the part. The final task performed by the kernel after configuring the bus and transferring control to PCI or USB is to enter an infinite loop, waiting for instructions. A predefined memory address, DM 0x000000, is regularly checked for commands. Once the PCI or USB device has completed booting the DSP, they can write an instruction to this predefined location and have the DSP execute any of supported commands. to the datasheet, ADSP-219x/2192 DSP Hardware Reference ! Refer and Application Note EE-124 for further details. ADSP-2192 DSP RTBL The VisualDSP++ linker produces files with .DXE, .OVL, and .SM extensions. Typically, these file are not shipped with your applications. Instead, the linker’s output is run through the loader that repackages the linker output as an .H file, which is consumed by an RTBL, as illustrated in Figure 4-1. The RTBL output file (.EXE) is used by a bootable device (PCI or USB). Given that booting from PCI or USB involves code running on the PC host, you must create a program, which executes on the host, to initiate and conduct the actual PCI or USB transfer. Because of this, the loader 4-4 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-2192-12 DSP Loader 1.DXE Loader: The loader consumes the linker’s output files (.DXE) to produce a C-language source file (.H) that contains data structures representing the executable. 2.DXE .H File .SM File .C Files .OVL File RTBL: The run-time boot loader compiles the.H file and any other source files (typically, C/C++) using host development tools (e.g. Microsoft Visual C++). The resulting .EXE file can be executed on a host PC. .EXE File Figure 4-1. ADSP-2192-12 DSP Loader Sequence output file (.H) is the C-language source code for inclusion and compilation into a host program (.EXE) using a C compiler (such as Microsoft Visual C++) to create the RTBL. The source code emitted by the loader is essentially arrays and structures representing the executable’s sections and their contents. Refer to the comments contained within the generated .H file for specific information about the data structures and their usage. Building .DXE Files You must build two .DXE files, which serve as input to the loader. Then you build the .H file. Lastly, you create the .EXE file (see “Creating a .EXE File” on page 4-6). The following procedure suggests one method to build the .DXE file using the VisualDSP++ environment. You may choose to combine steps or use the loader’s command-line, instead. To build the .DXE files from VisualDSP++: 1. Open the Project page of the Project Options dialog box. 2. Under Processor, select ADSP-2192-12. VisualDSP++ Loader Manual for 16-Bit Processors 4-5 ADSP-2192 DSP Booting 3. Under Type, select DSP Loader file. 4. Under Name, type a name for the DSP’s core 0 .DXE file. 5. From the Link page, configure linker options for the core 0 file. 6. Run the project. This generates the .DXE, .OVL, and .SM files. 7. From the Project page, under Name, type a name for the DSP’s core 1 .DXE file. 8. From the Link page, configure linker options for the core 1 file. 9. Run the project. This generates the .DXE, .OVL, and .SM files. For more information about the VisualDSP++ IDDE, see the VisualDSP++ 3.5 User’s Guide for 16-bit Processors or online Help. If a DSP executable file changes, rerun the loader. The rerun creates a new .H file from the .DXE, .OVL, and .SM input files. Then run the RTBL, as described in “Creating a .EXE File” on page 4-6, to build an .EXE file from the .H file. Automate these tasks from the VisualDSP++ environment by specifying the target type as DSP Loader file on the Project page of the Project Options dialog box and running the RTBL with a post-build command (Post Build page of the Project Options dialog box); this invokes a makefile that builds the RTBL. Creating a .EXE File The loader generates a single output file with an .H extension. As described in “Building .DXE Files” on page 4-5, a host compiler inputs the loader output (.H) and other user-written code (.C or .CPP) to create a host executable (.EXE). 4-6 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-2192-12 DSP Loader To create an .EXE file from VisualDSP++ 1. From the Load page of the Project Options dialog box, specify the input (.DXE) files under Core 0 and Core 1. 2. From the Post Build page, configure one or more command lines to execute the RTBL. 3. Run the project. This generates the .H file and creates the .EXE file. The .EXE file, which is executed on the end-user system, traverses the data structures (.H) created by the loader and subsequently compiled by the RTBL. The content of these data structures are downloaded to the ADSP-2192-12 DSP through a user-provided Windows driver. program running in virtual memory space (as do all Windows ! Aapplications) cannot access the PCI-mapped memory of the ADSP-2192 DSP directly. A driver is mandatory. Reference RTBL Creating the RTBL and driver can be a complex task, especially the first time. To facilitate the process, VisualDSP++ includes a reference RTBL in the form of a Microsoft VisualC++ 6.0 project named reference_rtbl.dsp. This project is located in the ldr subdirectory of your VisualDSP++ installation directory. Refer to the files in the project for information on the operation of the RTBL and the provided driver interface. The RTBL downloads the code via the PCI bus to the ADSP-2192-12 EZ-KIT Lite evaluation system through the EZ-KIT Lite’s PCI driver. This reference can serve as an example for traversing and using the data structures emitted by the loader. Then download those structures to the target through a driver. reference RTBL provided with the EZ-KIT Lite evaluation ! The system does not support USB booting. VisualDSP++ Loader Manual for 16-Bit Processors 4-7 ADSP-2192 DSP Booting The EZ-KIT Lite evaluation system driver can be reused for targets other than Analog Devices EZ-KIT Lite evaluation systems, but this simple driver may be inadequate for anything other than prototyping. Furthermore, the EZ-KIT Lite driver can be reused only on so-called “plug-and-play” Windows operating systems like Windows 98 and Windows 2000. ADSP-2192 DSP RBTL and Overlays Using overlays in an executable can greatly complicate the use of the RTBL and PCI driver for two main reasons: • The overlay’s “live space” is on the PC host and not the DSP. As a result, the linker is not aware of these addresses at build time. The PCI driver must patch executables as they are downloaded to the DSP to insert the correct addresses at runtime. • The DSP cannot access the Windows virtual memory space. An overlay must be copied from virtual memory space to PCI memory space, which can only be allocated in limited quantities by the PCI driver. However, the loader output considers the need for run-time patches of the executable. A portion of the data structure created by the loader is for the express purpose of enabling user code in the RTBL to set up these addresses at runtime. Refer to the reference RTBL for an example of how this is done. Due to the DSP’s inability to access Windows virtual memory space, the RTBL and driver must be coordinated to make overlays available in PCI memory space. Typically, the overlay’s image and size information is sent to the driver. The driver malloc()’s a memory buffer equal in size to the overlay and then copies the overlay to this space, thus making the overlay available in the PCI memory space. 4-8 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-2192-12 DSP Loader Using Overlay Symbols The loader utility, when running, searches for the OvlPciAdrTbl and OvlMgrTbl symbols. If the loader cannot resolve the two symbols, it sets both values to zero. You must declare one or both symbols in the assembly source file to make the run-time loader handle the overlay properly. The OvlPciAdrTbl symbol holds the start address of the overlay live address table. The loader gets this symbol’s value from the input .DXE file and places it in the “offset” of the first relocation_type array. The value of the “offset” of the second relocation_type array is then the value of the first relocation_type “offset” plus 2. Consequently, each subsequent “offset” gets a value equal to the previous “offset” plus 2. The run-time loader determines the exact the overlay live address of each overlay according to the provided “offset” value. Instead of defining OvlPciAdrTbl, define OvlMgrTbl in the assembly source code. This symbol should contain the start address of the overlay table, and the overlay table can be declared and defined in your assembly source code. The loader gets this symbol’s value and makes the #define statement along with the other #define statement; for example: #define CORE0_OVL_MGR_TBL 0 #define CORE0_OVL_COUNT 3 The first #define statement provides the start address of the overlay table. This is zero when the loader fails to find the symbol in the input .DXE file. Correct the value by manually changing the value or by defining it in the assembly source code and re-building the loader file. The second #define statement provides the number of overlay for core 0. The run-time loader later uses the provided overlay table start address to find the entry for the live start address each overlay and changes it before loading the overlay table into DSP memory. VisualDSP++ Loader Manual for 16-Bit Processors 4-9 ADSP-2192 DSP Loader Guide ADSP-2192 DSP Loader Guide This section provides reference information on the ADSP-2192 loader’s command-line interface. When using the loader from within VisualDSP++, settings on the Load page of the Project Options dialog box correspond to the loader’s command-line switches. For more information, see the VisualDSP++ 3.5 User’s Guide for 16-bit Processors or online Help. A list of switches and a description of each appear in “Loader Command-Line Switches” on page 4-13. Single-Processor Command Line Use the following syntax for the loader’s command line when there is only one input executable (.DXE). elfloader -core0 sourcefile [-o outputfile] -proc ADSP-2192 [-switch…] or elfloader -core1 sourcefile [-o outputfile] -proc ADSP-2192 [-switch…] where: 4-10 • -core0, -core1—Specify that the sourcefile is for core0 or core1, respectively. The loader makes up the array and structure names according to the supplied core number. • sourcefile—Identifies the input executable file (.DXE) to process. A file name can include the drive and directory; enclose long file name within straight-quotes, “long file name”. Before running the loader, ensure that all .OVL and .SM files reside in the same working directory as the executable. The loader automatically opens the overlay and shared memory files to read in the data while processing the executables. VisualDSP++ Loader Manual for 16-Bit Processors ADSP-2192-12 DSP Loader • -o outputfile—Optional name of the loader’s output, a C-lan- guage header file (.H). • -proc ADSP-2192—The mandatory switch directs the loader to produce an output file for the ADSP-2192 processor. • -switch…—One or more optional switches to pass to the loader. Command-line switches may be placed in any order. Two-Processor Command Line Use the following syntax for the loader’s command line when there are two input executables (.DXE). elfloader -core0 sourcefile0 -core1 sourcefile1 -proc ADSP-2192 [-switch…] where: • -core0 sourcefile0—Identifies the sourcefile0 as the input file to process for core 0. The loader creates the array and structure names according to the supplied core number. Before running the loader, ensure that all .OVL and .SM files reside in the same working directory as the executables. The loader automatically opens the overlay and shared memory files to read in the data while processing the executables. • -core1 sourcefile1—Identifies the sourcefile1 as the input file to process for core 1. The loader utility creates the array and structure names according to the supplied core number. • -proc ADSP-2192—The • -switch…—One mandatory switch produces an output file for the ADSP-2192-12 processor. By default, the output file is a C-language header file ( .H). or more optional switches to pass to the loader. Command-line switches may be placed in any order. VisualDSP++ Loader Manual for 16-Bit Processors 4-11 ADSP-2192 DSP Loader Guide Example elfloader -proc ADSP-2192 -core0 p0.dxe -core1 p1.dxe This command line runs the loader utility with: • • -proc ADSP-2192—Directs the loader to produce an output file for the ADSP-2192-12 processor. -core0 p0.dxe—Identifies the input file (p0.dxe) to be processed for core 0. • -core1 p1.dxe—Identifies the input file (p1.dxe) to be processed for core 1. • By default, since no output file is specified, the default output file is named p0.h. File Searches Many loader switches take a file name as an optional parameter. Table 4-4 on page 4-13 lists types the loader expect on files. File searches are important in the loader operation. The loader supports relative and absolute directory names, default directories. File searches occur as follows. • Specified path—If you include relative or absolute path information in a file name, the loader searches only in that location for the file. • Default directory—If you do not include path information in the file name, the loader searches for the file in the current working directory. When you provide an input or output file name as a command-line parameter, use the following guidelines. • Enclose long file names within straight-quotes, “long file name“. • Append the appropriate file extension to each file. 4-12 VisualDSP++ Loader Manual for 16-Bit Processors ADSP-2192-12 DSP Loader File Extensions Table 4-3 lists and describes file types input and output by the loader. Table 4-3. ADSP-2192 DSP Loader File Extensions File Extension Description .DXE Executable files. .OVL Overlay memory files. The loader recognizes overlay memory files but does not expect these files on the command line. Place .OVL files in the same directory as the .DXE file that refers to them; the loader can locate them when processing the .DXE file. .SM Shared memory files. The loader recognizes shared memory files but does not expect these files on the command line. Place .SM files in the same directory as the .DXE file that refers to them; the loader can locate them when processing the .DXE file. .H Loader output files, C-language header files. Loader Command-Line Switches Table 4-4 lists and describes the loader switches. Table 4-4. ADSP-2192 DSP Loader Command-Line Switches Switch Description -f format Specifies the boot file format. Prepares an output file in the specified format. Currently, the loader utility supports the C-style header file (.H) only. This is the default. -h Invokes the command-line help, outputs a list of command-line switches to standard output, and exits. By default, the -h switch alone provides help for the loader driver. To obtain a help screen for the ADSP-2192 processor, type -loader proc ADSP-2192 -h. or -help -M Generates make dependencies only. -MM Shows dependencies while processing the files. VisualDSP++ Loader Manual for 16-Bit Processors 4-13 ADSP-2192 DSP Loader Guide Table 4-4. ADSP-2192 DSP Loader Command-Line Switches (Cont’d) Switch Description -Mo filename Writes make dependencies to the named file. The -Mo option is for use with either the -M or -MM option. If -Mo is not present, the default is a <stdout> display. -Mt targetname Specifies the make dependencies target name. The -Mt option is for use with either the -M or -MM option. If -Mt is not present, the default is the name of the input file with the .LDR extension. -o file Specifies the name of the output file. -proc ADSP-2192 Produces an output file for the ADSP-2192-12 processor. Note: -proc ADSP-2192 is the preferred form. The -dADSP2192 switch is for legacy support only. or -dADSP2192 -si-revision version Provides a silicon revision of the specified processor. The version parameter represents a silicon revision of the processor specified by the -proc switch. The revision version takes one of two forms: • One or more decimal digits, followed by a point, followed by one or two decimal digits. Examples of revisions are: 0.0; 1.12; 23.1. Version 0.1 is distinct from and “lower” than version 0.10. The digits to the left of the point specify the chip tapeout number; the digits to the right of the point identify the metal mask revision number. The number to the right of the point cannot exceed decimal 255. • A none version value is also supported, indicating that the VDSP++ tool should ignore silicon errata. This switch either generates a warning about any potential anomalous conditions or generates an error if any anomalous conditions occur. Note: In the absence of the silicon revision switch, the loader selects the greatest silicon revision it is aware of, if any. Note: In the absence of the version parameter (a valid version value)—-si-revision alone or with an invalid value—the loader generates an error. -v Outputs verbose loader messages and status information as the loader processes files. 4-14 VisualDSP++ Loader Manual for 16-Bit Processors 5 ADSP-218X DSP LOADER/SPLITTER This chapter explains how the loader/splitter program (elfspl21.exe) is used to convert executable files into boot-loadable or non-bootable files for ADSP-218x DSPs. Refer to “Introduction” on page 1-1 for the loader/splitter overview; the introductory material applies to all processor families. Loader and splitter operations specific to ADSP-218x DSPs are detailed in the following sections. • “ADSP-218x DSP Loader Guide” on page 5-1 Explains how a boot-loadable file is created, written to, and run from an ADSP-218x DSP’s internal memory. • “ADSP-218x DSP Splitter Guide” on page 5-15 Explains how a non-bootable PROM image file is created and executed from an ADSP-218x DSP’s external memory. ADSP-218x DSP Loader Guide The loader/splitter (elfspl21.exe) processes an executable file (.DXE), producing a boot-loadable (.LDR) or non-bootable file (.BNL, .BNM, or .BNU). The preparation of a non-bootable image is also called splitting (or PROM splitting). In most cases, developers working with ADSP-218x DSPs use the loader instead of the splitter. VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 5-1 ADSP-218x DSP Loader Guide Loader operations depend on loader options, which control how the loader processes executable files, letting you select features such as loader kernel, boot type, and output file format. These options appear on the loader’s command line or the Load page of the Project Options dialog box in the VisualDSP++ environment. setting on the Load page correspond to switches displayed ! onOption the command line. To generate a boot-loadable file, you can specify the loader options from within the VisualDSP++ environment. VisualDSP++ invokes the elfspl21 and builds the output file. To generate a non-bootable PROM file, you must run the elfspl21 utility from a command-line. To ensure correct operation of the loader, familiarize yourself with: • “Boot Modes” on page 5-2 • “Determining Boot Modes” on page 5-4 • “EPROM Booting (BDMA)” on page 5-6 • “Host Booting (IDMA)” on page 5-11 • “No Booting” on page 5-13 Boot Modes A fully debugged program can be automatically downloaded to the processor after power-up or after a software reset. The way the loader creates a boot-loadable file depends upon how your program is booted into the DSP (booting mode). 5-2 VisualDSP++ 3.5 Loader Manual for 16-Bit Processors ADSP-218x DSP Loader/Splitter ADSP-218x DSPs support the following boot modes. • EPROM booting (BDMA) • Host booting (IDMA) • No boot EPROM Booting – BDMA In this mode, project data is stored in an 8-bit-wide PROM. After reset, the DSP follows a special bootstrapping scenario. The DSP reads the PROM’s contents through the BDMA interface and initializes on-chip and off-chip memories. The elfspl21 loader utility generates a PROM image that contains all project data and loader code. Refer to “EPROM Booting (BDMA)” on page 5-6 for a detailed discussion of this mode. Host Booting – IDMA Mode In this mode, the DSP does not start program execution immediately but waits passively until a host DSP (such as a microcontroller or another ADSP-218x part) writes project data into the DSP’s on-chip memory through the IDMA interface. The elfspl21 loader processes the project data, but the data may require post-processing because each type of host processor requires its individual data format. Refer to “Host Booting (IDMA)” on page 5-11 for a detailed discussion of this mode. No Boot In this mode, the DSP does not perform booting. After a reset, the DSP starts program execution directly from the off-chip 24-bit PROM memory. The splitter capabilities of the elfspl21 generate a proper PROM hex file. This option is not often used. You must run elfspl21.exe from a command line. VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 5-3 ADSP-218x DSP Loader Guide Refer to “No Booting” on page 5-13 for a detailed discussion of this mode. Determining Boot Modes To determine the boot mode, an ADSP-218x DSP samples its mode pins (input flag pins) after reset. Table 5-1 and Table 5-2 explain how to configure various DSPs by pulling the proper pins up or down. Table 5-1. Boot Modes: ADSP-2181 and ADSP-2183 DSPs MMAP Pin BMODE Description Pin 0 0 BDMA is used in default mode to load the first 32 program memory words from byte memory space. Program execution is held off until all 32 words have been loaded. 0 1 IDMA is used to load any internal memory as desired. Program execution is held off until internal program memory location 0 is written to. 1 X Bootstrap is disabled. Program execution immediately starts from location 0. Table 5-2. Boot Modes: ADSP-2184 to ADSP-2189 DSPs 5-4 Mode D Mode C Mode B Mode A Description X 0 0 0 BDMA is used to load the first 32 program memory words from byte memory space. Program execution is held off until all 32 words have been loaded. The chip is configured in Full Memory Mode.1 X 0 1 0 No automatic boot operations occur. Program execution starts at external memory location 0. The chip is configured in Full Memory Mode. BDMA can still be used, but the processor does not automatically use or wait for these operations. VisualDSP++ 3.5 Loader Manual for 16-Bit Processors ADSP-218x DSP Loader/Splitter Table 5-2. Boot Modes: ADSP-2184 to ADSP-2189 DSPs (Cont’d) Mode D Mode C Mode B Mode A Description 0 1 0 0 BDMA is used to load the first 32 program memory words from the byte memory space. Program execution is held off until all 32 words have been loaded. Chip is configured in Host mode. /IACK has active pull-down.1 (Note: Requires additional hardware.) 0 1 0 1 IDMA is used to load any internal memory as desired. Program execution is held off until the host writes to internal program memory location 0. Chip is configured in Host mode. /IACK has active pull-down.1 1 1 0 0 BDMA is used to load the first 32 program memory words from byte memory space. Program execution is held off until all 32 words have been loaded. Chip is configured in Host mode; /IACK requires external pull down. (Note: Requires additional hardware.) 1 1 0 1 IDMA is used to load any internal memory as desired. Program execution is held off until the host writes to internal program memory location 0. The chip is configured in Host mode. /IACK requires external pull-down.1 1 Considered as standard operating settings. Using these configurations allows easier design and better memory management. Table 5-3 lists DSPs that support Mode D operation (Mode D pin). Table 5-3. ADSP-218x DSPs Supporting Mode D Operation ADSP-2184N ADSP-2185M ADSP-2185N ADSP-2186M ADSP-2186M ADSP-2187L ADSP-2187N ADSP-2188M ADSP-2188N ADSP-2189M ADSP-2189N VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 5-5 ADSP-218x DSP Loader Guide EPROM Booting (BDMA) To generate a PROM image for EPROM booting, invoke the elfspl21.exe loader from the command line or change the VisualDSP++ project type to Splitter file and specify options on the Project Options dialog box’s Load page. The command-line syntax is discussed on page 5-7. For information on how to set up the loader options from within the VisualDSP++, see online Help. After RESET, the ADSP-218x DSP loads the 96 bytes from PROM address 0x0000 into the first 32 locations of on-chip PM memory. Assuming these 96 bytes consist of 32 valid instructions, the DSP executes this piece of program (preloader) afterwards. Usually 32 instructions are not sufficient to load the complete project data; therefore, bootstrapping continues and the preloader loads a set of so-called page loaders beginning at PM address 0x0020. After the preloader terminates, the DSP executes the page loaders, which load the project data page by page. The loader uses a default preloader. You can force the loader with the -uload switch to use a customized preloader to reduce wait states or to implement a boot management scenario (discussed in detail in the Application Note EE-146). Example The following example lists the default preloader together with its opcode. Note that the BWCOUNT value is generated dynamically. /* standard preloader (32 instructions) address opcodes */ ax0 = 0x0060; dm(0x3fe2) = ax0; /* BEAD 0x0000:400600 93FE20 ax0 = 0x0020; dm(0x3fe1) = ax0; /* BIAD 0x0002:400200 93FE10 ax0 = 0x0000; dm(0x3fe3) = ax0; /* CTRL 0x0004:400000 93FE30 ax0 = 0x0087; dm(0x3fe4) = ax0; /* BWCOUNT0x0006: 400870 93FE40 ifc = 0x0008;nop; /* BDMA IRQ 0x0008: 3C008C 000000 imask = 0x0008; /* 0x000A: 3C0083 */ idle; /* 0x000B: 028000 */ jump 0x0020; nop; nop; nop; /* 0x000C: 18020F 000000 nop; nop; nop; nop; /* 0x0010: 000000 000000 5-6 */ */ */ */ */ */ */ VisualDSP++ 3.5 Loader Manual for 16-Bit Processors ADSP-218x DSP Loader/Splitter nop; nop; rti; nop; nop; nop; nop; nop; nop; nop; nop; nop; /* 0x0014: 000000 000000 */ /* 0x0018: 000000 000000 */ /* 0x001C: 0A001F 000000 */ The page loaders are generated dynamically by the elfspl21, depending on the number of overlay pages to be initialized. A page loader sets up BDMA transfers. Since BDMA transfers cannot target off-chip DM and PM memories (overlay pages 1 and 2) directly, the corresponding page loaders first BDMA-load the data into on-chip memory and then copy the data by core instructions. The final BDMA sequence has the BCR bit set. It overwrites the preloader and page loaders resident in internal PM memory and issues a context reset once it has finished. The program counter resets to 0x0000 and program execution begins. Refer to the ADSP-218x DSP Hardware Reference for a detailed description of BDMA capabilities. You can debug the EPROM booting process using the VisualDSP++ simulator by loading the .BNM file (Settings->Simulator) and then resetting (Debug->Reset) the DSP to start booting. The loader outputs files in industry-standard file formats, Intel hex-32 and Motorola S, which are readable by most EPROM burners. For advanced usage, other file formats are supported; refer to Appendix A, “File Formats” for details. The default file extension is .BNM. ADSP-218x BDMA Loader Command-Line Reference This section details the ADSP-218x BDMA loader’s command-line interface. The syntax for the loader’s command line is: elfspl21 sourcefile [outputfile] -218{x|1} [-switch …] VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 5-7 ADSP-218x DSP Loader Guide where: • sourcefile—Identifies the executable file (.DXE) to process into a single-processor boot-loadable file. A file name can include the drive and directory. Enclose long file names within straight-quotes, “long file name“. • outputfile—Specifies • -switch…—Optional • -218{x|1}—Specifies the output file. The optional parameter can include the drive, directory, file name, and file extension (.BNM). switches to process. The loader provides many switches to select operations and modes (see Table 5-5 on page 5-10). the target processor. Always specify either -2181 or -218x when working with an ADSP-218x DSP (see Table 5-5 on page 5-10). and names must be placed first on the ! The command line.Command-line switches may occur in any order, sourcefile outputfile except for the -2181 (or -218x) and -loader switches. When required, the -2181 (or -218x) and -loader switches follow the outputfile name; the -2181 (or -218x) switch always precedes the -loader switch. Example elfspl21 p0.dxe output.bnm -218x -loader -i -uload test.doj In the above example, the ADSP-218x BDMA loader runs with: 5-8 • p0.dxe—the name of the executable file to process into a boot-loadable file. • output.bnm—the • -218x—the name of the loader output file. target processor, one of the ADSP-2184 through ADSP-2189 DSPs. VisualDSP++ 3.5 Loader Manual for 16-Bit Processors ADSP-218x DSP Loader/Splitter • -loader—EPROM booting as the boot mode for the boot-loadable file. • -i—Intel hex-32 format for the boot-loadable file. • -uload—test.doj as the boot kernel for the boot-loadable file. File Searches Many loader switches take a file name as an optional parameter. Table 5-4 on page 5-9 lists the expected file types. File searches are important in the loader operation. The loader supports relative and absolute directory names, default directories. File searches occur as described on page 1-9. File Extensions Table 5-4 lists and describes file types input and output by the loader. Table 5-4. ADSP-218x Loader File Extensions File Extension Description .DXE Executable files and boot-kernel files. .OVL Overlay memory files. The loader recognizes overlay memory files but does not expect these files on the command line. Place .OVL files in the same directory as the .DXE file that refers to them; the loader can locate them when processing the .BNM file. .BNM Loader output file for EPROMs. .IDM Loader output file for IDMA. Loader Switches Table 5-5 lists and describes the loader switches used in BDMA mode. VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 5-9 ADSP-218x DSP Loader Guide Table 5-5. ADSP-218x DSP: BDMA Mode Command-Line Switches Switch Description sourcefile Specifies the executable file (.DXE) to be processed for a single-processor boot-loadable file. outputfile Specifies the loader’s output file (.BNM). -h Outputs the list of command-line switches to standard output and exits. -i Produces Intel hex format. -s Produces Motorola S2 format. -byte Produces byte-stream output format. -218{x|1} Specifies the target processor: • -2181—ADSP-2181 or ADSP-2183 DSP • -218x—one of the ADSP-2184 through ADSP-2189 DSP. When used with -loader, keeps the image. -218{4|5|6|8|9} Use in place of -218x. Specifies the ADSP-2184, ADSP-2185, ADSP-2186, ADSP-2187, ADSP-2188, or ADSP-2189 DSP as a target processor. Supports PMOVLAY/DMOVLAY. -loader Includes the ADSP-218x default loader. -noloader Excludes the ADSP-218x loader. When used with -2181 -loader (or -218x-loader), generates a byte memory image without a loader. This suppresses the preloader and page loaders. -bdma inputfile Use with -2181 -loader. Specifies placement of an additional.DXE file (inputfile) in byte memory, starting at the specified address. The loader returns an error if the specified address is in use by the loader, or by another additional -bdma specified file. Files specified this way may be BDMA loaded at runtime, but the individual start addresses, length, and target information must be predefined. start_address -bdmaload inputfile start_address 5-10 Specifies an additional .DXE file (inputfile) to be placed in byte memory, starting at the specified address. The address must be a multiple of 0x4000. Unlike the -bdma switch, this option generates a preloader and page loaders for the specified .DXE file. This way, two or more applications can be stored in the same EPROM and may replace the default application at runtime. VisualDSP++ 3.5 Loader Manual for 16-Bit Processors ADSP-218x DSP Loader/Splitter Table 5-5. ADSP-218x DSP: BDMA Mode Command-Line Switches Switch Description -uload filename Reads the BDMA preloader from filename.doj. The preloader must consist of exactly 32 instructions. Preloaders generated by the elfspl21 utility automatically determine the BWCOUNT value, which mirrors the numbers of instructions required by the page loaders. Customized preloaders do not have access to this length information and should always set BWCOUNT by assuming the maximal possible page loader length. In this software version, the maximal number of instructions required for the page loader is 658. This may change in future releases. -offsetaddr # Provides byte memory address offset (valid only with -2181 -noloader or with -218x -noloader). -offsetpage # Provides byte memory page offset (valid only with -2181 -noloader or with -218x -noloader). Host Booting (IDMA) When booted through the IDMA interface, an ADSP-218x DSP behaves like a slave. After reset, it does not start program execution until internal PM location 0x0000 is overwritten by an IDMA write access. The host processor initializes all on-chip memories of the DSP but finally writes to PM address 0x0000. Then the DSP starts program execution. The host is responsible for handling the IDMA traffic properly. Typically, the host boots the DSP page-by-page (segment-by-segment). To boot a segment, the host first performs an address latch cycle to program the IDMA Control register and the IDMA Overlay register (on ADSP-2184 through ADSP-2189 DSPs only). Afterwards, the host writes 16- or 24-bit words to the IDMA port. The DSP auto-increments its address counter. Figure 5-1 on page 5-12 illustrates the algorithm the host processor must compute to boot the DSP successfully. VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 5-11 ADSP-218x DSP Loader Guide Read next word count N YES DONE N = = 0xFFFF? NO Read IDMA Control value and perform Address Latch Cycle Read IDMA Overlay value and perform Address Latch Cycle Bypass this step if elfspl21has not been invoked by the -218x switch. Read next 16-bit Data value and write to IDMA Decrement N YES N = = 0x0000? NO Figure 5-1. Host Processor Algorithm The loader generates an ASCII file (.IDM). Every segment data is headed by the following information: word count, IDMA control value, and overlay page number. Since the IDMA interface is a 16-bit interface, the .IDM file is organized in 16-bit portions. Typically, embedded processors cannot directly process ASCII files in .IDM format. It is up to the user to post-process this file in a customized way. to hardware restrictions, IDMA booting of off-chip memories ! Due is not possible. Refer to the description of IDMA capabilities in the ADSP-218x DSP Hardware Reference. 5-12 VisualDSP++ 3.5 Loader Manual for 16-Bit Processors ADSP-218x DSP Loader/Splitter ADSP-218x IDMA Loader Command-Line Reference To create an IDMA boot file, use the following syntax for the ADSP-218x loader’s command line. elfspl21 sourcefile [outputfile] -218{x|1} -idma Table 5-6 lists and describes each switch used in IDMA mode. Table 5-6. ADSP-218x DSP: IDMA Command-Line Switches Switch Description sourcefile Specifies the executable file (.DXE) to be processed for a single-processor boot-loadable file. outputfile Specifies the output file (.IDM). -218{x|1} Specifies the target processor: • -2181—ADSP-2181 or ADSP-2183 DSP • -218x—one of the ADSP-2184 through ADSP-2189 DSP. When used with -loader, keeps the image. -218{4|5|6|8|9} Use in place of -218x. Specifies the ADSP-2184, ADSP-2185, ADSP-2186, ADSP-2187, ADSP-2188, or ADSP-2189 DSP as a target processor. Supports PMOVLAY/DMOVLAY. -idma Forces the loader to create an IDMA boot file. It overwrites most of the BDMA boot-specific options. No Booting In very rare cases, applications require that the DSP not be booted after reset, or that the DSP is booted with a ROM connected to the DSP’s off-chip DM/PM address space. Preparing a non-bootable PROM image is called splitting. In most cases, developers working with ADSP-218x DSPs use the loader instead of the splitter. For ADSP-218x DSPs, splitter and loader features are handled by VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 5-13 ADSP-218x DSP Loader Guide the elfspl21.exe. The splitter must be invoked by a completely different set of command-line switches. Refer to the following “ADSP-218x DSP Splitter Guide” for more information. 5-14 VisualDSP++ 3.5 Loader Manual for 16-Bit Processors ADSP-218x DSP Loader/Splitter ADSP-218x DSP Splitter Guide Use the splitter (elfspl21.exe) to process an executable file to produce a non-bootable, PROM-image file. In most cases, developers working with ADSP-21xx DSPs use the loader instead of the splitter. This section contains the following information on the splitter. • “Using Splitter” on page 5-15 Describes how to use the splitter from a command line. • “ADSP-218x Splitter Command-Line Reference” on page 5-16 Summarizes and describes the splitter command-line switches. Using Splitter must run the splitter (PROM splitter) from a command line. ! You You cannot generate a non-bootable PROM file from within the VisualDSP++ environment. To automate the process, specify the splitter command-line within VisualDSP++ from the Post Build page of the Project Options dialog box. The ADSP-218x splitter generates images for external PMOVLAY (1 and 2) and DMOVLAY (1 and 2) memory pages. If you use the splitter to produce ROM images (for example, the ADSP-2181DSP’s program memory pages 1 and 2), the generated code must target ROM. Define the appropriate ROM segments in the .LDF file. Splitter options control how the splitter processes executable files, letting you select features such as memory type and file format. VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 5-15 ADSP-218x DSP Splitter Guide ADSP-218x Splitter Command-Line Reference The splitter (elfspl21.exe) generates non-bootable, PROM-image files for ADSP-218x DSPs by processing executable files (.DXE). The splitter command line is case sensitive. ! Run the splitter from the command line using the following syntax. elfspl21 sourcefile [outputfile] {-pm &| -dm} [-switch …] where: • sourcefile—Name of the executable file (.DXE) to be processed for a non-bootable, PROM-image file. A file name can include the drive and directory. Enclose long file names within straight-quotes, “long file name”. • outputfile—Optional • -switch …—One • -pm &| -dm—Indicates name of the splitter’s output, a PROM file with the .BNL, .BNU, or .BNM file extension. or more optional switches to process. Switches select operations and modes for the splitter. that either -pm or -dm or both can be used. Example The following two command lines run the splitter twice, first producing PROM files for program memory and then producing PROM files for data memory. elfspl21 my_proj.dxe pm_stuff -pm elfspl21 my_proj.dxe dm_stuff -dm 5-16 VisualDSP++ 3.5 Loader Manual for 16-Bit Processors ADSP-218x DSP Loader/Splitter The switches on these command lines are as follows. -pm, -dm Select program memory or data memory as the source in the executable for extraction and placement into the image. Because these are the only switches used to identify the memory source, the sources are any PM or DM ROM memory segments. Because no other contents switches appear on these command lines, the format for the output defaults to Motorola S3 format, and the output PROM width defaults to 8 bits for all PROMs. pm_stuff, dm_stuff Specify names for the output files without file extension. Use different names so the output of the second run does not overwrite the output of the first run. The output names are pm_stuff.s_# and dm_stuff.s_#. my_proj.dxe Specify an executable file to process into a non-bootable PROM-image file. File Searches Many splitter switches take a file name as an optional parameter. Table 5-7 lists the type of files, names, and extensions that the splitter expects on files. File searches are important in the splitter’s process. The splitter supports relative and absolute directory names, default directories, and user-selected directories for file search paths. When you provide an input or output file name as a command-line parameter, use the guidelines stated on page 1-9. Splitter File Extensions Table 5-7 lists and describes file types input and output by the splitter. VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 5-17 ADSP-218x DSP Splitter Guide Table 5-7. Splitter File Name Extensions File Extension File Description .DXE Executable files and boot-kernel files. .BNU Splitter binary output file—upper. .BNM Splitter binary output file—middle. .BNL Splitter binary output file—lower. Splitter Switches Table 5-8 lists and describes the available splitter command-line switches. Table 5-8. Splitter Command-Line Switches Switch Description sourcefile Specifies the source (.DXE) for the splitter operation. outputfile Specifies the splitter’s output file. If not specified, the name of the sourcefile (executable file) is used for the output. The extension depends on the output format. -byte Produces byte-stream output format. -dm Extracts data memory. Extracts segments from the executable declared as data memory. The splitter generates two one-byte files: .BNM—contains the upper bytes of the 16-bit data words .BNL—contains the lower bytes. -i Produces Intel hex output format. -pm Extracts program memory. Extracts segments from the executable declared as program memory. The splitter generates three one-byte files: .BNU—contains the upper bytes of the 24-bit words .BNM—contains the middle bytes .BNL—contains the lowest bytes. -readall Includes RAM and ROM in PROM. Extracts both RAM and ROM segments from the input file. By default, only ROM segments are extracted. 5-18 VisualDSP++ 3.5 Loader Manual for 16-Bit Processors ADSP-218x DSP Loader/Splitter Table 5-8. Splitter Command-Line Switches (Cont’d) Switch Description -s Produces Motorola S1 output format -us -us2 -ui Produces a byte-stacked format file for 8-bit memory: -us yields Motorola S1 output format -us2 yields Motorola S2 output format -ui yields Intel hex output format. VisualDSP++ 3.5 Loader Manual for 16-Bit Processors 5-19 ADSP-218x DSP Splitter Guide 5-20 VisualDSP++ 3.5 Loader Manual for 16-Bit Processors A FILE FORMATS VisualDSP++ development tools support many file formats, in some cases several for each development tool. This appendix describes file formats that are prepared as inputs and produced as outputs. The appendix describes three types of files: • “Source Files” on page A-2 • “Build Files” on page A-5 • “Debugger Files” on page A-9 Most of the development tools use industry-standard file formats. These formats are described in “Format References” on page A-10. VisualDSP++ Loader Manual for 16-Bit Processors A-1 Source Files Source Files This section describes the following input file formats: • “C/C++ Source Files” on page A-2 • “Assembly Source Files” on page A-3 • “Assembly Initialization Data Files” on page A-3 • “Header Files” on page A-4 • “Linker Description Files” on page A-4 • “Linker Command-Line Files” on page A-5 C/C++ Source Files C/C++ source files are text files (.C, .CPP, .CXX, and so) containing C/C++ code, compiler directives, possibly a mixture of assembly code and directives, and, typically, preprocessor commands. Several dialects of C code are supported: pure (portable) ANSI C, and at least two subtypes1 of ANSI C with ADI extensions. These extensions include memory type designations for certain data objects, and segment directives used by the linker to structure and place executable files. The C/C++ compiler, run-time library, as well as a definition of ADI extensions to ANSI C are detailed in your target processor’s VisualDSP++ 3.5 C/C++ Compiler and Library Manual. 1 A-2 With and without built-in function support; a minimal differentiator. There are others. VisualDSP++ Loader Manual for 16-Bit Processors File Formats Assembly Source Files Assembly source files (.ASM) are text files containing assembly instructions, assembler directives, and (optionally) preprocessor commands. For information on assembly instructions, see your processor’s Programming Reference. The processor’s instruction set is supplemented with assembly directives. Preprocessor commands control macro processing and conditional assembly or compilation. For information on the assembler and preprocessor, see the VisualDSP++ 3.5 Assembler and Preprocessor Manual. Assembly Initialization Data Files Assembly initialization data files (.DAT) are text files that contain fixed- or floating-point data. These files provide initialization data for an assembler .VAR directive or serve in other tool operations. When a .VAR directive uses a .DAT file for data initialization, the assembler reads the data file and initializes the buffer in the output object file (.DOJ). Data files have one data value per line and may have any number of lines. The .DAT extension is explanatory or mnemonic. A directive to #include <file> can take any file name and extension as an argument. Fixed-point values (integers) in data files may be signed, and they may be decimal-, hexadecimal-, octal-, or binary-base values. The assembler uses the prefix conventions listed in Table A-1 to distinguish between numeric formats. For all numeric bases, the assembler uses 16-bit words for data storage; 24-bit data is for the program code only. The largest word in the buffer determines the size for all words in the buffer. If you have some 8-bit data VisualDSP++ Loader Manual for 16-Bit Processors A-3 Source Files in a 16-bit wide buffer, the assembler loads the equivalent 8-bit value into the most significant 8 bits into the 8-bit memory location and zero-fills the lower eight bits. Table A-1. Numeric Formats Convention Description 0xnumber H#number h#number Hexadecimal number number D#number d#number Decimal number B#number b#number Binary number O#number o#number Octal number Header Files Header files (.H) are ASCII text files that contain macros or other preprocessor commands which the preprocessor substitutes into source files. For information on macros and other preprocessor commands, see the VisualDSP++ 3.5 Assembler and Preprocessor Manual for 16-Bit Processors. Linker Description Files Linker Description Files .LDF are ASCII text files that contain commands for the linker in the linker’s scripting language. For information on this scripting language, see the VisualDSP++ 3.5 Linker and Utilities Manual for 16-Bit Processors. A-4 VisualDSP++ Loader Manual for 16-Bit Processors File Formats Linker Command-Line Files Linker command-line files (.TXT) are ASCII text files that contain command-line input for the linker. For more information on the linker command line, see the VisualDSP++ 3.5 Linker and Utilities Manual for 16-Bit Processors. Build Files Build files are produced by the VisualDSP++ development tools while building a project. This section describes the following build file formats: • “Assembler Object Files” on page A-5 • “Library Files” on page A-6 • “Linker Output Files” on page A-6 • “Memory Map Files” on page A-7 • “Loader Output Files in Intel Hex-32 Format” on page A-7 • “Splitter Output Files in ASCII Format” on page A-9 Assembler Object Files Assembler output object files (.DOJ) are binary, executable and linkable files (ELF). Object files contain relocatable code and debugging information for a DSP program’s memory segments. The linker processes object files into an executable file (.DXE). For information on the object file’s ELF format, see the “Format References” on page A-10. VisualDSP++ Loader Manual for 16-Bit Processors A-5 Build Files Library Files Library files (.DLB), the archiver’s output, are binary, executable and linkable files (ELF). Library files (called archive files in previous software releases) contain one or more object files (archive elements). The linker searches through library files for library members used by the code. For information on the ELF format used for executable files, refer to “Format References” on page A-10. archiver automatically converts legacy input objects from ! The COFF to ELF format. Linker Output Files The linker’s output files (.DXE, .SM, .OVL) are binary, executable and linkable files (ELF). The executable files contain program code and debugging information. The linker fully resolves addresses in executable files. For information on the ELF format used for executable files, see the TIS Committee texts cited in “Format References” on page A-10. The loaders/splitters are used to convert executable files into boot-loadable or non-bootable files. Executable files are converted into a boot-loadable file (.LDR) for the ADI processors using a loader program. Once an application program is fully debugged, it is ready to be converted into a boot-loadable file. A boot-loadable file is transported into and run from a processor’s internal memory. This file is then programmed (burned) into an external memory device within your target system. A splitter generates non-bootable, PROM-image files by processing executable files and producing an output PROM file. A non-bootable PROM image file executes from DSP external memory. A-6 VisualDSP++ Loader Manual for 16-Bit Processors File Formats Memory Map Files The linker can output memory map files (.MAP), which are ASCII text files that contain memory and symbol information for your executable file(s). The map contains a summary of memory defined with MEMORY{} commands in the .LDF file, and provides a list of the absolute addresses of all symbols. Loader Output Files in Intel Hex-32 Format The loader can output Intel hex-32 format files (.LDR). The files support 8-bit-wide PROMs and are used with an industry-standard PROM programmer to program memory devices. One file contains data for the whole series of memory chips to be programmed. The following example shows how the Intel hex-32 format appears in the loader’s output file. Each line in the Intel hex-32 file contains an extended linear address record, a data record, or the end-of-file record. :020000040000FA Extended linear address record :0402100000FE03F0F9 Data record :00000001FF End-of-file record Extended linear address records are used because data records have a 4-character (16-bit) address field, but in many cases, the required PROM size is greater than or equal to 0xFFFF bytes. Extended linear address records specify bits 31–16 for the data records that follow. Table A-2 shows an example of an extended linear address record. Table A-3 shows the organization of an example data record. Table A-4 shows an end-of-file record. VisualDSP++ Loader Manual for 16-Bit Processors A-7 Build Files Table A-2. Extended Linear Address Record Example Field Purpose :020000040000FA Example record : Start character Byte count (always 02) 02 Address (always 0000) 0000 Record type 04 Offset address 0000 Checksum FA Table A-3. Data Record Example Field Purpose :0402100000FE03F0F9 Example record : Start character Byte count of this record 04 Address 0210 Record type 00 First data byte 00 Last data byte F0 F9 Checksum Table A-4. End-of-File Record Example Field Purpose :00000001FF End-of-file record : Start character Byte count (zero for this record) 00 0000 A-8 Address of first byte VisualDSP++ Loader Manual for 16-Bit Processors File Formats Table A-4. End-of-File Record Example (Cont’d) Field Purpose Record type 01 FF Checksum Splitter Output Files in ASCII Format When the loader is invoked as a splitter, its output can be an ASCII-format file with the .LDR extension. ASCII-format files are text representations of ROM memory images that can be post-processed by users. For more information, refer to the chapter in this manual that is appropriate for your target processor. Debugger Files Debugger files provide input to the debugger to define support for simulation or emulation of your program. The debugger supports all the executable file types produced by the linker (.DXE, .SM, .OVL). To simulate I/O, the debugger also supports the assembler’s data file format (.DAT) and the loader’s loadable file formats (.LDR). The standard hexadecimal format for a SPORT data file is one integer value per line. Hexadecimal numbers do not require an 0x prefix. A value can have any number of digits but is read into the SPORT register as follows: • The hexadecimal number is converted to binary. • The number of binary bits read in matches the word size set for the SPORT register, which starts reading from the LSB. The SPORT register then fills with zero values shorter than the word size or conversely truncates bits beyond the word size on the MSB end. VisualDSP++ Loader Manual for 16-Bit Processors A-9 Format References In the following example (Table A-5), a SPORT register is set for 20-bit words and the data file contains hexadecimal numbers. The simulator converts the hex numbers to binary and then fills/truncates to match the SPORT word size. The A5A5 is filled and 123456 is truncated. Table A-5. SPORT Data File Example Hex Number Binary Number Truncated/Filled A5A5A 1010 0101 1010 0101 1010 1010 0101 1010 0101 1010 FFFF1 1111 1111 1111 1111 0001 1111 1111 1111 1111 0001 A5A5 1010 0101 1010 0101 0000 1010 0101 1010 0101 5A5A5 0101 1010 0101 1010 0101 0101 1010 0101 1010 0101 11111 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 123456 0001 0010 0011 0100 0101 0110 0010 0011 0100 0101 0110 Format References The following texts define industry-standard file formats supported by VisualDSP++. • Gircys, G.R. (1988) Understanding and Using COFF by O’Reilly & Associates, Newton, MA • (1993) Executable and Linkable Format (ELF) V1.1 from the Portable Formats Specification V1.1, Tools Interface Standards (TIS) Committee. Go to: http://developer.intel.com/vtune/tis.htm. • (1993) Debugging Information Format (DWARF) V1.1 from the Portable Formats Specification V1.1, UNIX International, Inc. Go to: http://developer.intel.com/vtune/tis.htm. A-10 VisualDSP++ Loader Manual for 16-Bit Processors I INDEX Symbols .ALIGN directive 2-14 .ASM assembly files A-3 .BNL splitter output files 5-1, 5-18 .BNM loader output files 5-7, 5-9 .BNM splitter output files 5-1, 5-18 .BNU loader output files 5-1 .BNU splitter output files 5-18 .DAT data initialization files A-3 .DLB library files A-6 .DXE executable files A-6 .DXE loader input files 2-42, 5-1, 5-9, 5-18 .H header files 4-6 .IDM loader output files 5-9, 5-12 .KNL (kernel only) loader output files 2-42 .LDF (Linker Description Format) files A-4 .LDR files 2-8, 2-42, 5-1 ASCII-format A-9 hex-format A-7 splitter output A-9 .MAP memory map files A-7 .OVL overlay memory files 5-9, A-6 .SM shared memory files 4-10, 4-11, A-6 VisualDSP++ Loader Manual for 16-Bit Processors .TXT ASCII text files A-5 Numerics 16-bit addressable SPI memory 2-27 -2184|5|6|8|9 loader switch 5-10, 5-13 -218x|1 loader switch 5-10, 5-13 24-bit addressable SPI memory 2-27 8-bit addressable SPI memory 2-27 A ADSP-218x DSPs EPROM (BDMA) booting 5-6 host (IDMA) booting 5-11 start addresses 5-10 using loader 5-1 using splitter 5-15 ADSP-218x loader switches -2184|5|6|8|9 5-10, 5-13 -218x|1 5-10, 5-13 -bdma inputfile start address 5-10 -bdmaload start address 5-10 -byte 5-10 -help 5-10 -i (Intel hex format) 5-10 -idma 5-13 -loader 5-10 -noloader 5-10 I-1 INDEX -offsetaddr # 5-11 loader 4-2, 4-4 -offsetpage # 5-11 ADSP-2192-12 loader switches -s (S2 format) 5-10 -f format 4-13 -uload file 5-11 -M 4-13 ADSP-218x loader/splitter 1-4 -MM 4-13 ADSP-218x processors -Mo filename 4-14 loader 5-1 -Mt filename 4-14 ADSP-218x splitter 5-15 -o filename 4-14 command-line switches 5-18 -proc ADSP-2192 4-14 extracting segments from dm memory -verbose 4-14 5-18 ADSP-219x DSPs extracting segments from pm memory boot streams 3-4 5-18 elfloader.exe 3-2 ADSP-218x splitter switches ADSP-219x loader switches -byte 5-18 -b type 3-21 -dm 5-18 -blocksize # 3-21 -i (hex format) 5-18 -checksum 3-21 -pm 5-18 -clkdivide # 3-21 -readall 5-18 -f format 3-21 -s (s1 format) 5-19 -forcefirstbyte 3-21 -ui 5-19 -host3bytes 3-21 -us 5-19 -M 3-21 -us2 5-19 -maskaddr # 3-22 ADSP-2191 loader switches -MM 3-21 -help 3-21 -Mo filename 3-22 ADSP-2191 processors -Mt filename 3-22 loader programs 3-19 -NoDxeAddrHdr 3-22 ADSP-2192 Boot Loader switches -o filename 3-22 -dADSP2192 4-14 -opmode # 3-22 ADSP-2192 loader switches -p address 3-22 -help 4-13 -pd address 3-23 ADSP-2192-12 DSPs -pdAddrNext address 3-23 boot loader utility 4-10 -pEqualPd address 3-22 CMSR settings 4-3 -pEqualZero address 3-22 I-2 VisualDSP++ Loader Manual for 16-Bit Processors INDEX -proc processor 3-23 -readall 3-23 -romsplitter 3-23 -split # 3-23 -verbose 3-23 -waits # 3-24 -width # 3-24 ADSP-219x loader/splitter 3-1 ADSP-BF531/BF532/BF533 processors boot streams 2-19 memory ranges 2-25 SPl memory booting 2-26 ADSP-BF535 processors boot streams 2-8 memory ranges 2-13 ADSP-BF561 processors boot ROM 2-28 boot streams 2-29, 2-31 dual-core 2-28, 2-29 initialization blocks 2-35 memory ranges 2-34 multi .DXE booting 2-36 on-chip boot ROM 2-34 application code start address 2-8, 2-45, 2-48 archive files A-6 see library files A-6 assembler source files (.ASM) A-3 assembling 1-2 assembly initialization data files (.DAT) A-3 asynchronous VisualDSP++ Loader Manual for 16-Bit Processors memory bank 0 2-53 B -b (boot mode) loader switch 2-42, 3-21 baud rate 2-49 -baudrate loader switch 2-42 BDMA interface 5-3, 5-4 transfers 5-7 -bdma (input start address) loader switch 5-10 -bdmaload loader switch 5-10 Blackfin loader default settings 2-40, 2-47 output file settings 2-47 Blackfin loader switches 2-47 -b prom|flash|spi 2-42 -baudrate # 2-42 -enc dll_filename 2-42 -f (format) 2-42 -ghc # 2-43 -help 2-43 -HoldTime # 2-43 -init filename 2-43 -kb KernelBootMode 2-43 -kenc dll_filename 2-42 -kf KernelFormat 2-43 -kp # 2-44 -kWidth # 2-44 -l userkernel 2-44 -M 2-44 -maskaddr 2-44 -MaxBlockSize # 2-44 -MM 2-44 I-3 INDEX -Mo filename 2-44 -Mt filename 2-45 -no2kernel 2-45 -o filename 2-45 -o2 (two output files) 2-45 -p # 2-45 -proc processor 2-45 -romsplitter 2-45 -si-revision version 2-46, 4-14 -verbose 2-46, 4-14 -waits # 2-46 -width # 2-46 -width # (word width) 2-46 Blackfin loader/splitter 3-1 Blackfin processors 2-1 baud rate 2-49 boot formats 2-48 boot modes 2-48 boot ROM 2-17 boot sources 2-2 Flash, see Flash memory full boot 2-5, 2-17 hold time 2-48 loader file formats 2-8 multi-file booting (ADSP-BF51/2/3) 2-37 no-booting (bypass) 2-2, 2-45 PROM, see PROM memory see also second-stage loader specifying boot modes 2-43 SPI memory booting 2-26 start addresses 2-16 SYSCR register 2-29 block I-4 flags 2-13 headers 2-13, 2-18, 2-30, 2-35, 3-5 structure 2-19 -blocksize # loader switch 3-21 BMODE pin settings 2-2 ADSP-2181 DSPs 5-4 ADSP-2183 DSPs 5-4 ADSP-2184/5/6/7/8/9 DSPs 5-4 ADSP-219x DSPs 3-3 ADSP-BF531/32/33 processors 2-16 ADSP-BF535 processors 2-3 boot file format specifying 2-42, 3-21 boot kernel 1-7 omitting in output 2-45 setting for Blackfin processors 2-49 specifying boot mode 2-43 specifying hex address 2-44 specifying kernel & app files 2-50 specifying user kernel 2-44 boot loader kernel ADSP-2192 DSP 4-2 boot management, ADSP-218x DSPs 5-6 boot modes 1-3, 1-5 ADSP-218x DSPs 5-4 ADSP-219x DSPs 3-3 ADSP-BF531/32/33 processors 2-16 ADSP-BF535 processors 2-3 ADSP-BF561 processors 2-28 specifying in 219x processors 3-21 specifying, ADSP-218x DSPs 5-4 specifying, Blackfin processors 2-42 VisualDSP++ Loader Manual for 16-Bit Processors INDEX boot ROM 1-7, 2-3, 2-6, 2-18, 2-29, 2-36 boot sequences 1-4, 1-7 ADSP-BF531/32/33 processors 2-16 ADSP-BF535 processors 2-4 boot streams 2-35 ADSP-219x 3-4 ADSP-219x DSPs 3-4 ADSP-BF531/32/33 processors 2-19 ADSP-BF535 processors 2-8, 2-9 ADSP-BF561 processors 2-29 block headers 2-19 blocks 2-19 flags 2-13 flags of block headers 2-20 global headers 2-12 headers 2-11 booting 1-5 ADSP-2192-12 DSPs 4-2, 4-4 ADSP-219x DSPs 3-2 ADSP-BF531/32/33 processors 2-16 ADSP-BF535 processors 2-3 Blackfin processors 2-2 difference between Blackfin processors 2-18 differences between processors 2-28 EPROM (BDMA) 5-3, 5-6 host 3-10 host (IDMA) 5-3 no-boot mode 2-3, 2-16, 3-12, 5-3, 5-15 parallel EPROM 3-4 ROM bypass 2-4 see also SPI booting VisualDSP++ Loader Manual for 16-Bit Processors serial EPROM 3-12 UART part 3-11 via UART on ADSP-219x 3-11 without boot kernel 2-45 boot-loadable files 1-4, 5-1 bootstraps 2-45, 5-4, 5-6 build files, description of A-5 loader options 4-6 BUSMODE pin settings 4-3 bypassing boot 2-29 -byte loader switch 5-10 splitter switch 5-18 byte-stacked format file 5-19 C C runtime routines 2-36 C/C++ source files A-2 Cache/SRAM memory 2-34 -checksum loader switch 3-21 -clkdivide # loader switch 3-21 CMSR settings 4-3 code alignment 2-14 command line ADSP-218x loader, BDMA mode 5-7 ADSP-218x loader, IDMA mode 5-13 ADSP-218x splitter 5-16, 5-18 ADSP-2192-12 loader 4-10 ADSP-219x loader 3-19, 3-21 Blackfin loader/splitter 2-40 compiling 1-2 I-5 INDEX core A ranges 2-34 B ranges 2-34 count blocks 2-30 headers 2-35, 2-37 creating run-time boot loader 4-7 D data banks 2-34 blocks 3-6 debugger files A-9 development flow 1-1 dm (data) memory 5-7, 5-17 -dm splitter switch 5-18 DMODE pin settings 5-5 DMOVLAY memory page 5-15 DRAM memory 2-34 drivers downloading for ADSP-2192-12 DSPs 4-7 run-time boot loader 4-7 dual-core application 2-36 DWARF format references A-10 E E_BWS bit 3-24 E_STAT register 3-18 EEPROM memory 2-28, 2-29 ELF file dumper references A-10 I-6 EMICTL register 3-24 emulator 1-2 -enc dll_filename loader switch 2-42 EPROM 5-7 output 2-8, 2-42 with no-boot data 3-16 excluding ADSP-218x loader 5-10 Executable and Linkable Format (ELF) 1-2 executable files 1-4, A-6 External Bus Interface Unit (EBIU) 2-15 external memory 1-4, 2-5, 2-6, 2-15, 2-37 EZ-KIT Lite boards 1-3 F -f (file format) loader switch 2-42, 3-21, 4-13 file extensions ADSP-218x 5-17 ADSP-2192-12 loader 4-10, 4-13 ADSP-219x loader 3-20 file formats 1-3 ASCII file 5-12 Blackfin loader 2-8, 2-48 Intel hex-32 5-7 Motorola 5-7, 5-19 see also boot streams selecting for output 2-43 file searches 1-9 files .ASM (assembly) A-3 .H (header) 4-6 VisualDSP++ Loader Manual for 16-Bit Processors INDEX .LDR (ASCII-format) A-9 .LDR (hex format) A-7 build A-5 C/C++ A-2 data files A-3 debugger A-9 executable A-6 format references A-10 formats A-1 input A-2 library A-6 library files A-6 memory map A-7 overlay memory (OVL) A-6 shared memory (SM) A-6 text files A-5 final blocks 2-30 see last blocks flags 2-30, 2-35 bits of 2-20 structure of 2-21 Flash memory 2-29 booting 2-3, 2-6, 2-9, 2-14, 2-16 hold-time cycle selection 2-43 Flash Programmer plug-in 1-3 -forcefirstbyte loader switch 3-21 full memory mode, ADSP-218x DSPs 5-4 G -ghc # loader switch 2-43 global headers 2-11, 2-12, 2-30, 3-4 VisualDSP++ Loader Manual for 16-Bit Processors H headers 2-37 block headers 2-13 -help loader switch 2-43, 3-21, 4-13, 5-10 hex-format files .LDR A-7 -HoldTime # loader switch 2-43 host booting ADSP-218x DSPs 5-5, 5-11 host booting mode, overview 1-6 host processors 1-4, 5-3, 5-11 -host3bytes loader switch 3-21 I -i (hex) splitter switch 5-18 IDMA 5-11 control register 5-11 creating boot file 5-13 interface 5-3, 5-4, 5-5, 5-11 overlay register 5-11 -idma loader switch 5-13 ignore blocks 2-21 -init filename loader switch 2-38, 2-43 initialization block code example 2-23 blocks 2-21, 2-35, 2-38 code 2-21, 2-43, 2-49 sections 2-21 input files 2-41, 5-8, 5-10, 5-16 input flag pins 5-4 Intel hex format 5-10, 5-19 interrupt vectors 2-28 I-7 INDEX K -k (kernel width) loader switch 2-44 -kb (boot mode) loader switch 2-43 -kenc dll_filename loader switch 2-42 kernel file option 2-49 kernels 1-6 see also boot kernel -kf (kernel format) loader switch 2-43 -kp (kernel hex address) loader switch 2-44 build options 4-6 for ADSP-218x processors 5-1 hex-format files A-7 settings selection 3-21, 4-13, 5-9 -loader loader switch 5-10 M -M loader switch 2-44, 3-21, 4-13 -maskaddr # loader switch 2-44, 3-22 masking EPROM address bits 2-44 -MaxBlockSize loader switch 2-44 L memory ranges 2-34 -MM loader switch 2-44, 3-21, 4-13 -l userkernel loader switch 2-37, 2-44 L1 memory 2-6, 2-13, 2-14, 2-17, 2-25, MMAP pin 5-4 -Mo loader switch 2-44, 3-22, 4-14 2-29, 2-34 Mode D pin settings L2 memory 2-4, 2-5, 2-6, 2-13 ADSP-218x DSPs 5-5 2-14 modes last blocks 2-21 see boot modes library files A-6 Motorola linker S2 format 5-10 command-line files (.TXT) A-5 S3 format 5-17 description file (LDF) see .LDF files -Mt loader switch 2-45, 3-22, 4-14 executable files A-6 multi .DXE booting 2-37 memory map files (.MAP) A-7 multiprocessor systems 1-4 settings 1-2 linking 1-2 little-endian 3-10 N loadable files 1-2 -no2kernel loader switch 2-45 loader no-boot data ADSP-218x DSPs 1-4, 3-1, 5-1, 5-2 in EPROM image 3-16 ADSP-2191 processors 3-19 no-boot mode 2-45 ADSP-2192-12 DSP 4-1 ADSP-218x DSPs 5-3, 5-13, 5-15 ADSP-219x DSPs 3-2 ADSP-219x DSPs 3-5, 3-12 boot kernel 1-7, 3-4 ADSP-BF531/32/33 2-16 I-8 VisualDSP++ Loader Manual for 16-Bit Processors INDEX ADSP-BF535 processors 2-3 Blackfin processors 2-53 overview 1-5 selecting 2-48, 2-53 -NoDxeAddrHdr loader switch 3-22 -noloader loader switch 5-10 non-bootable files 1-4, 2-45, 5-1 -pEqualPd loader switch 3-22 -pEqualZero loader switch 3-22 pm memory 5-7, 5-11 -pm splitter switch 5-18 PMOVLAY memory page 5-15 power-ups 1-5 preloader 5-10 preloaders, ADSP-218x DSPs 5-6 -proc loader switch 2-45, 3-23, 4-14 O processor blocks 2-21 -o loader switch 2-45, 3-22, 4-14 -o2 (two output files) loader switch 2-45 processor-loadable files 1-5 program development flow 1-1 -offsetaddr # loader switch 5-11 program memory (pm) 5-17 -offsetpage # loader switch 5-11 Project Options dialog box 2-47, 5-2, on-chip boot ROM 2-25, 2-26, 2-34 5-6, 5-15 ADSP-BF531/32/33 processors 2-16 PROM ADSP-BF535 processors 2-4 booting 2-6, 2-9, 2-14, 2-47 -opmode # loader switch 3-22 booting mode 1-6 OPMODE pin image 5-2, 5-6, 5-16, 5-18 ADSP-219x DSPs 3-3 memory 1-3, 1-7, 2-29, 5-3 output files 2-46, 5-8, 5-10, 5-16 splitter 5-1, 5-15 overlays PROM/Flash live address table 4-9 booting 2-12 pages, ADSP-218x DSPs 5-7 memory 2-28 start address 4-9 OvlMgrTbl symbol 4-9 R OvlPciAdrTbl symbol 4-9 R0 register 2-35 R3 register 2-35 P RAM memory 5-18 -p loader switch 2-45, 3-22 READ command 2-26 page loaders 5-6, 5-10 -readall PCI drivers loader switch 3-23 run-time boot loader 4-8 splitter switch 5-18 -pd loader switch 3-23 references -pdAddrNext loader switch 3-23 VisualDSP++ Loader Manual for 16-Bit Processors I-9 INDEX file formats A-10 reset 2-2, 2-3, 2-16, 5-2, 5-6, 5-11 ADSP-2192 DSPs 4-3 RESET interrupt 2-17, 2-28 ROM images 5-15 memory 5-18 ROM splitter setting options 2-52 -romsplitter loader switch 2-45, 3-23 RTBL see run-time boot loader 4-6 run-time boot loader 4-2 creating 4-7 handling overlays 4-9 overlays over PCI 4-8 reference 4-7 running 4-6 silicon revision setting 2-46, 4-14 simulating booting process 5-7 simulator 1-2, 1-3 -si-revision loader switch 4-14 -si-revision loader switch 2-46 slave processors 1-4, 5-11 software resets 1-5 source files 1-2 assembly instructions A-3 C/C++ A-2 fixed-point data A-3 specifying format byte-stream 5-10 Intel hex 5-10 Motorola 5-10 specifying kernel & app files 2-50 specifying Motorola formats 5-19 SPI booting 2-3, 2-9, 2-12, 2-14, 2-16, 2-26 baudrate 2-42 S SPI memory 2-26, 2-28 -s loader switch 5-10 8-, 16-, 24-bit addressable 2-27 -s splitter switch 5-19 -split # loader switch 3-23 scratch memory 2-35 SDRAM memory 2-6, 2-13, 2-25, 2-35 splitter ADSP-218x DSPs 5-1, 5-15 configuring 2-14 ADSP-219x DSPs 3-13 init code example 2-23 ASCII-format files (.LDR) A-9 initializing 2-14, 2-21, 2-25 splitting 1-4 second-stage loader 2-6, 2-35, 2-36, SPORT data files A-9 2-49, 2-51 SRAM memory 2-25, 2-28, 2-34 default settings 2-49 2-13 restrictions 2-14 start addresses 2-16, 5-10 selecting 2-48 status information 2-46, 2-48 setting options 2-49 streams shared memory 2-36 I-10 VisualDSP++ Loader Manual for 16-Bit Processors INDEX see boot streams supervisor mode 2-28 SYSCR register 2-5, 2-29 ADSP-BF531/32/33 processors 2-17 ADSP-BF535 processors 2-2, 2-4 U -uload file loader switch 5-11 -us splitter switch 5-19 user interrupts 2-28 utilities elfloader.exe (ADSP-219x) 3-1 V -v (verbose) loader switch 2-46, 3-23, 4-14 VisualDSP++ Loader Manual for 16-Bit Processors VisualDSP++ Load page 5-2, 5-6 Load page, Boot kernel options 2-49 Load page, ROM splitter options 2-52 W wait states 2-46, 2-48, 5-6 -waits loader switch 2-46, 3-24 -width # loader switch 2-46, 3-5, 3-24 Windows drivers ADSP-2192-12 loader 4-7 Z zero-fill blocks 2-21 I-11 INDEX I-12 VisualDSP++ Loader Manual for 16-Bit Processors