Digitized by the Internet Archive in 2011 with funding from Boston Library Consortium IVIember Libraries http://www.archive.org/details/singlecrossingprOOathe ® \ ij'C\.'*'t;i^l j; HB31 .M415 'no. 97'// working paper department of economics SINGLE CROSSING PROPERTIES AND THE EXISTENCE OF PURE STRATEGY EQUILIBRIA IN GAMES OF INCOMPLETE INFORMA TION Susan Athey No. 97-11 June, 1997 massachusetts institute of technology 50 memorial drive Cambridge, mass. 02139 WORKING PAPER DEPARTMENT OF ECONOMICS SINGLE CROSSING PROPERTIES AND THE EXISTENCE OF PURE STRATEGY EQUILIBRIA IN GAMES OF INCOMPLETE INFORMATION Susan Athey No. 97-11 June, 1997 MASSACHUSEHS INSTITUTE OF TECHNOLOGY 50 MEMORIAL DRIVE CAMBRIDGE, MASS. 021329 MACSftCHUSETTS IKSTiTUTE IMi:.' '39^ Single Crossing Properties Games and the Existence of Pure Strategy Equilibria in of Incomplete Information* Susan Athey MIT and NBER FirstDraft: August 1996 This Draft: June 1997 Abstract: This paper derives sufficient conditions for a class of games of incomplete information, such as first price auctions, to have pure strategy Nash equilibria (PSNE). The paper treats games between two or more heterogeneous agents, each with private information about his own type (for example, a bidder's value for an object or a firm's marginal cost of production), and the types are drawn from an atomless joint probability distribution which potentially allows for correlation between types. Agents' utility may depend directly on the realizations of other agents' types, as The in MUgrom and Weber's (1982) formulation of the "mineral rights" auction. restriction we consider is that each player's expected payoffs satisfy the following whenever each opponent uses a nondecreasing strategy (that an opponent who has a higher type chooses a higher action), then a player's best response strategy is also nondecreasing in her type. single crossing condition: is, The paper has two main results. The first result shows that, when players are choose among a finite set of actions (for example, bidding or pricing where the smallest unit is a penny), games where players' objective functions satisfy this single crossing condition wUl have PSNE. The second result demonstrates that when players' utility functions are continuous, as well as in mineral rights auction games and other games where "winning" creates a discontinuity in payoffs, the existence result can be extended to the case where players choose from a continuum of actions. restricted to The paper then applies the theory to several classes of games, providing conditions on utility ftanctions and joint distributions over types under which each class of games satisfies the single crossing condition. In particular, the single crossing condition is shown to hold in all first-price, private value auctions with potentially heterogeneous, risk-averse bidders, with either independent or affiliated values, and with reserve prices which may differ across bidders; mineral rights auctions with two heterogeneous bidders and affiliated values; a class of pricing games with incomplete information about costs; a class of all-pay auction games; and a class of noisy signaling games. Finally, the formulation of the problem introduced in this paper suggests a straightforward algorithm for numerically computing equilibrium bidding stiategies in games such as first price auctions, and we present numerical analyses of several auctions under alternative assumptions about the joint distribution of types. Keywords: Games of incomplete information, pure auctions, pricing games, signaling single crossing, affiliation. JEL Classifications: games, strategy supermodularity, Nash equilibrium, log-supermodularity, C62, C63, D44, D82 *I am grateful to seminar participants at Columbia, Maryland, MIT, UCLA, UC-Berkeley, the 1997 Summer Meetings of the Econometric Society, as well as Kyle Bagwell, Abhijit Baneijee, Prajit Dutta, Glenn Ellison, Ken Bob Wilson Dworak, Jennifer Wu, and Luis Ubeda for excellent research assistance. I would like to thank the National Science Foundation (Grant No. SBR-9631760) for financial support. Corresponding address: MIT Department of Economics, E52-251B, Cambridge, MA, 02139; email: athey@mit.edu. Judd, Jonathan Levin, Eric Maskin, Preston McAfee, Paul Milgrom, John Roberts, Lones Smith, and for useful conversations, and to Jonathan Introduction 1. This paper derives sufficient conditions for a class of games of incomplete information, such as first price auction games, to The have pure strategy Nash equilibria (PSNE). class of games is described as follows: there are / agents with private information about their types, and the types are drawn from a joint which allows distribution for correlation a convex subset of 9t, and the joint distribution of types is between types. Types are drawn from across players in the distribution over types as well as the players' functions may depend directly on rights" auction We atomless. allow for heterogeneity functions, and the utility other players' types. Thus, the formulation includes the "mineral (Milgrom and Weber (1982)), where bidders receive a signal about the underlying value of the object, and signals and values may be The correlated across players. existence result does not make any assumptions about quasi-concavity or differentiability of the underlying functions of the agents, nor does The main utility it require that each agent has a unique optimal action for any type. paper restriction studied in this games of incomplete information: utility is what we for every player /, call the single crossing condition for whenever each of player opponents uses a i's pure strategy such that higher types choose (weakly) higher actions, player Ts expected payoffs satisfy Milgrom and Shannon's (1994) between a low action and a high action, then all higher types single crossing property. action, if a of agent / low type of agent wUl weakly / In particular, weakly (strictly) prefer the when choosing (strictly) prefers the higher action as well. higher This condition implies that in response to nondecreasing strategies by opponents, each player will have The a best response strategy where higher types choose higher actions. contrasts with that studied by Vives PSNE supermodular is that the game is (1990), who shows single crossing condition that a sufficient condition for existence in the strategies, in the following sense: if strategy increases pointwise (almost everywhere), the best response strategies must increase pointwise monotone (a.e). However, The paper has four satisfies the single choose from a parts. first part shows that space, a PSNE need not be exists. Next, when utility this paper. when a game of incomplete crossing condition described above, but finite action opponents games where players have supermodular and log-supermodular pricing games highlighted in The one player's all in Vives' analysis, the strategies themselves in types. Vives' condition is applicable functions, but not in the auctions of of information the players are restricted to we show that under the further assumption that players' utUity functions are continuous, or in a class of "winner-take-more" games such as first price auctions, which converges third part of the to an equilibrium we in a can find a sequence of equilibria of finite-action games game where actions are chosen from a continuum. paper builds on Athey (1995, 1996) to study conditions on type distributions under which Games which satisfy commonly studied games utility The functions and satisfy the single crossing condition. the single crossing condition include any first price auction, where values are (weakly) risk averse, and the types are independent or private, bidders are "mineral rights" auctions, the conditions are satisfied whose types which are affiliated. Other applications when there are affiliated. In the class of two heterogeneous bidders satisfy the conditions include all-pay auctions and multi-unit auctions with heterogeneous bidders and independent private values, noisy signaling games (such as limit pricing with demand shocks), and a class of supermodular and log- supermodular quantity and pricing games with incomplete information about costs. The of the paper focuses on numerical computation of equilibria, showing that equilibria to auctions may be easily computed for games with a finite number of final part first potential bids. price Several examples of auctions are provided, considering alternative scenarios for heterogeneity, private versus common values, and correlated versus The existence independent values. action spaces analyzed in the first part of this paper is result for finite straightforward to prove using a reformulation of the problem, which allows us to simplify the game to a finite-dimensional result proceeds in two steps. which maps types problem and then apply standard fixed point theorems. The existence we First, observe that into actions, the strategy will problem as determining restate the player's to the next highest action, as well as been reformulated in this at if a player uses a nondecreasing strategy be a nondecreasing step function. Thus, which realizations of his type the what action is taken at the "step point." we can strategy will "step" Once the problem has way, we can view a nondecreasing strategy as a subset of finite- dimensional Euchdean space, and the existence result then relies on Kakutani's fixed point theorem. The strategies enough such show that it single crossing condition plays impUes that they that the set For example, a roles in this analysis. of vectors which represent optimal actions PSNE argument can be extended will exist in shaped strategy by the opponents is games where every However, U-shaped. assumption to guarantee that the best response correspondence are never indifferent Thus, the The second first between two actions over an open part of this paper strategies for limit of a every finite We shows that show with when that It is simplifies the to is convex. important to properties such as a U-shape) because equilibrium strategies for finite know when we The paper games with nonmonotonic player's best response to a this result requires is Second, convex: U- an additional we assume that players finite actions, PSNE exist quite generally. under which these results extend to there exists an equilibrium in nondecreasing game, and when the players' objectives are continuous, there sequence of equilibrium strategies for continuous actions. it interval of types. part of the paper proceeds to derive conditions continuous action spaces. First, can be represented with vectors of "step points." also demonstrates that the logic of the strategies. two finite games which is that the strategies are the strategies are of exists a an equiUbrium in a game with monotonic (or bounded satisfy related variation, a sequence of games has an almost-everywhere convergent subsequence (by Kelly's selection theorem (Billingsley, 1968)). However, in auctions and winning gives a discrete change in payoffs, the players' objectives are not own their action, and thus establishing existence properties of the equilibria to finite-action in games, games where related in general continuous such games requires additional work. we show in Using an auction game satisfies the that if single crossing property described above, so that best responses to nondecreasing strategies are some nondecreasing, plus game action auction additional regularity conditions, then existence result from the finite will extend to auctions with continuous action spaces. Analyzing existence in games with a continuum of types and a continuum of actions because the strategy space is not a finite Many subset of Euclidean space. is difficult previous results about existence of pure strategy equilibria are concerned with issues of topology and continuity in the relevant strategy spaces. equilibria exist when For example, Milgrom and Weber (1985) show pure strategy that type spaces are atomless and players choose from a finite set of actions, types are independent conditional on some common player's utility function depends only state variable (the utility on his state variable own (which finite-valued), is type, the other players' actions, cannot depend on the other players' types directly). condition which they call "continuity of information." show that players utility function depends only on his choose from a strategy equilibrium will exist. finite set own Similarly, and the They and each common also study a Radner and Rosenthal (1982) of actions, types are independent,! ^nd each player's type, but the type distributions are atomless, then a pure The authors then provide faU to have pure strategy equilibria, in particular several counter-examples of games games where which players' types are correlated. The counter-examples of Radner and Rosenthal faU our sufficient conditions for existence in games with finite actions a different reason: the best response of one player is always a litde bit more complicated than the strategy of his opponent. In contrast, our analysis allows arbitrary correlation between types, to the extent that the joint distributions over types lead to expected property of incremental returns. affiliation) Thus, any required have economic interpretations. auction a class of auction affiliation is payoff functions which satisfy the single crossing games where restrictions Weber (1994) studies on the distribution (such as mixed sti-ategy equilibria in the affiliation inequality faUs; this paper not essential except to the extent that it shows that implies monotonicity properties of the players' objectives. Now consider the special case of first price auctions. The issue of the existence of pure strategy equilibria in first price auctions with heterogeneous agents (and continuous actions spaces) Radner and Rosenthal (1982) also treat the case where each player can observe a variable which affects the payoffs of all agents. random finite- valued "statistic" about a many has challenged economists for Recently, several authors have years. made substantial progress, establishing existence and sometimes uniqueness for asymmetric independent private values auctions (Maskin and Riley (1993, 1996); Lebrun (1995, 1996); Bajari (1996a)), as well as common value affiliated private values or auctions with conditionally independent signals (Maskin and Riley, 1996)). Lizzeri and Persico (1997) have independently shown related to the single crossing condition is sufficient for existence that a condition closely and uniqueness of equilibrium in two-player mineral rights auction games with heterogeneous bidders, but their approach does not Many extend to more than two bidders without symmetry assumptions. auctions with heterogeneous bidders are not treated where existence auctions computing the solution can be difficult Two is to a by interesting classes of the existing analysis, and even for the known, computation of equilibrium (which involves numerically system of nonUnear differential equations with two boundary points) due to pathological behavior of the system.^ main approaches to existence have been used in the case of first price auctions: (i) establishing that a solution exists to a set of differential equations (Lebrun (1995), Bajari (1996a), and Persico (1997)), and Lizzeri actions are drawn from (ii) finite sets, and Riley (1992)). Since there estabUshing that an equilibrium exists exist games (with discontinuous payoffs) which have pure case (for example, see FuUerton and different from separately we do that where McAfee the special structure of the of the existing on limiting arguments, there is game third part strategy equilibrium in the infinite at we hand.3 The strategy taken in this paper treat the issue it is relatively some classes of auctions (i.e. easy to establish that the single crossing condition holds, can be challenging in other classes (for example, mineral rights auctions with more than signal and the other players' actions). existence can also be helpful if it ^ Marshall et al (1994) summarize is Knowing their own that the value from winning based on their single crossing condition some of the problems; Simon and Zame (1990) provide an impUes possible to demonstrate that the single crossing condition holds they provide and implement an algorithm which alleviates these difficulties for a simple class of distributions, F(Ada)= y^. See Section 5 of this paper for equiUbria. to limit. two bidders, where players form expectations about 3 However, of the paper derives conditions under which the single crossing condition holds private value auctions), it of auctions. and use the special structure of a "winner-take-more" game for different classes of auctions. This distinction is useful because in while is of existence of equilibrium strategies in different classes prove that discontinuities do not in fact arise in the The no pure strategy (1996)), these limiting arguments generally involve literature, in that from the issue of monotonicity of rely either types or and then invoking limiting arguments (Lebrun (1996), Maskin equilibria for every finite action set, but more work and use when more discussion. elegant treatment of limiting arguments in the context of mixed strategy for a range of parameter values, or if possible to establish that is it holds in the relevant region it using numerical analysis. The final part and computational difficulties in assumption engage theoretical analyzing auctions with heterogeneous bidders have confounded where heterogeneity and attempts to apply and test auction theory in real- world problems,'* correlation The of this paper analyzes the computation of equilibria to auctions. between types are the rule rather than the exception, and as well the private values may be Further, even if bidders are ex ante symmetric, tenuous. in joint bidding, asymmetries will arise (Marshall if they collude or Since very et al, 1994). little is known about the theoretical properties of general auction games with heterogeneous bidders, numerical computation can also play an important role in suggesting avenues for future theorizing. the growing literature on structural empirical analyses of auctions (i.e. Further, Laffont, Ossard, and Vuong (1995), Bajari (1996b)) requires that equilibria to auctions be computed in each iteration of an econometric procedure. This paper proceeds by observing that the representation of nondecreasing strategies with actions as a vector of "step points" very simple algorithms. Our imphes shows analysis "close" to equilibria of continuous-action well-developed numerical techniques that equilibria to auction for games can be computed with such that the equilibria to games as the number of finite-action actions increases. games get There are approximating a fixed point in finite-dimensional We provide a numerical analysis of several problems (Judd, forthcoming). finite examples of first price auctions with alternative assumptions about heterogeneity and the type distribution. 2. Existence of Equilibrium with Finite Actions PSNE This section derives sufficient conditions for the existence of a information, where the types of the players are are restricted to choose between / players, from a /=!,..,/, then takes an action a. finite set of actions. where each player Given any set first observes their /(t_,lf,.). The The ^ Only a few studies distribution and the players own type f,.e T=[ utility, M,(^,t), f ,, f ,]e9t and may depend on joint density over player types is /ft), with objective function for player of strategies for the opponents, game of incomplete Consider a game of incomplete information from an action space //c9?. Each player's the actions taken as well as the types directly. conditional densities drawn from an atomless in a ocf.i tj, t j]^/^\ / is then specified as follows. j^i, we can write player i's exist; Hendricks and Porter (1988) analyze the case of informed versus uninformed bidders in mineral rights auctions, while Pesendorfer (1995) uses a model of an asymmetric private value auction to analyze asymmetric auctions for school milk contracts. Bajari (1996b) uses a structural econometric approach to study asymmetric construction auctions. function objective C/,(a,,a, The following The follows as 0,0=1 We convention notational the (a.,a_,(t_,))= M,((a,,a,(t_,)),t)/(t_,|r,Mt_, basic assumptions are maintained throughout the paper: types have joint density with respect to Lebesque measure, /ft), which has no mass points. ^ Further, all (using 5 and all a/.[ tj, u.({a.,a_^(t_.)),t)f(t_.\t.)dt_^ exists f is bounded and and tj\^^\ j^i. proceed by proving two for is finite (2.1) results. The looks first pure for strategy equilibria in nondecreasing strategies, while the second potentially allows for more complicated strategies. However, the second result requires that players are an open interval of types structure, since two (this never indifferent between two strategies over assumption would not be satisfied for an auction without additional actions might both win with more aggressive probability zero against a opponent). 2.1. Pure Strategy Equilibrium This section studies games with The single crossing will play two in Nondecreasing Strategies finite action spaces which satisfy the single crossing condition. roles in the analysis. First, it Second, represent each agent's strategy with a vector of finite dimension. guarantee that each player's best response correspondence is convex will guarantee that (recall that it will we we can be used to have not made assumptions which could be used to guarantee a unique optimum). These two properties of games with the single crossing condition allow us to use Kakutani's fixed point theorem to guarantee existence of a PSNE. Before beginning our analysis of equiUbria in nondecreasing strategies, definition of Milgrom which states that conclusion to hold in problems which statics introduce the and Shannon's (1994) single crossing property of incremental returns (SCP- IR), as well as the corresponding theorem comparative we SCP-IR may be is sufficient for a monotone non-differentiable, non-concave, or have multiple optima. Consider the following definition: Definition 2.1 h(x,0) satisfies the (Milgrom-Shannon) single crossing property of incremental returns (SCP-IR) in (x;d) if, for all Xu>Xij g(6)=h(X[j,0)-h(X[j6) satisfies the ^ In games with finite actions, condition (2.1) distribution, so long as for throughout the region [ can be relaxed to allow for mass points each player, there exists tj,k). ak> tj such that the lowest action at the lower end of the chosen by player 7 is chosen following conditions for all Ofj>d^: (a) g{dj>0 implies g(0^)>O, and (b) g{di)>0 implies The preferred to x^ for (strictly) still requires definition be (strictly) increases from G^ that /i(%,0)-/j(a;^,0) is then x^ must 0^, preferred x^ if x^ to 6 if In other words, to Oh- the incremental returns to cross zero jc at Figure most once, from below, as a function of 6 1: h satisfies SCP-IR if, for all Xh>Xi^, the function h{x„, 6)-h{xij 6) crosses zero at most once, from (Figure Note the 1). relationship symmetric between x and Shannon show set that of optimizers A Definition 2.2 written A>sB, function A(t) Lemma is below, as a function of 6. implies that the nondecreasing in the Strong Set Order (SSO), defined as follows: 5cSR in the strong set order (SSO), max(a,6)G A and rmn{a,b)& B. A set-valued the strong set order (SSO) iffor any T^ > T^ A(Tf,)>sA(Tj. set Ac,'^ is greater than a set aeA and any be B, if, for any nondecreasing is not Milgrom and 6. SCP-IR is in (Milgrom and Shannon, 1994) Let h:%^ ^^'^. Then h satisfies SCP-IR only ifx'{6)= argmaxh{x,0) is nondecreasing in the strong set order for all B. 2.1 Under SCP-IR, there might be decreasing on a region; however, selection of optimizers is Using Definition we 2.1, ax'ej:*(0J and z.x"ex*{dif) such can that if this is true, state the sufficient condition for existence x'>x" so , and if that some then x'gx*(0^) as well. of a pure strategy Nash equilibria in nondecreasing strategies. We say that a game satisfies the incomplete information OCj:[tj, if, Single Crossing Condition (SCC) for games of for i=l,..,l, given any set of 7-1 nondecreasing functions tj\-^/4\j^i, player Vs objective function, crossing of incremental returns (SCP-IR) in The first result is t/,. (a,, a_,. (•),?,), satisfies single (2.2) (a.;t). then stated as follows: Theorem 2.1 Consider the game of incomplete information described above, where (2.1) and the Single Crossing Condition (2.2) hold. If /I' is finite for all this game has a PSNE, i, where each player's equilibrium The proof of Theorem nondecreasing strategy a- 2. 1 strategy, ^ft^, is relies (t.) is on a nondecreasing function of t^. the fact that, when from a finite set, any simply a nondecreasing step function. Then, the strategy can be described simply by naming the values of the player's type action to the next higher action. players choose To at which the player "jumps" from one formalize this idea, consider the following representation of nondecreasing strategies. For simplicity, action space, but this assumption is f,. we treat the case where made each player has the same feasible purely to conserve notation. Let/^={Ao,A,,..,Aj^^} be the set of potential actions, in ascending order, M+1 where Let is number of the and T.'^=X\.ti^t ^, m= define the of set l nondecreasing vectors in {x e 7;^^2|xo Further, let potential actions. T.'^ S,^= as follows: =t^,x^<x^<-< x^, x^^, = r:}. E^Sf'x-xZf. Consider a candidate nondecreasing strategy for player we can function a,, xe according Z,^ (illustrated in following the to e the agent t "jumps" the vector x specify to a higher action. there is xe that "the vector some n>m such Ej*^ on that a^{t)=A^ otherwise. ^ {x} denote the set let we say a^(t), = inf|/.|a,.(?,.) > a\ whenever we say a nondecreasing Then, The elements of 2: algorithm Given a nondecreasing strategy an open interval of T^ and x^= , Figure 2). (i) Sf such assign a corresponding vector represents «,(?,)" if x^ Given xe any when Figure Definition 2.3 (ii) For a,:[r,, f,]->A. /, {r,,x,,..,;Cj^^,f,}, "strategy aft^ is and m*(t,x) let consistent with x" = max{m|x„ < t}. if ocf^t^ = A^^^, ^^forall t^ 7:\{x}. Each component of x function described by a,.. is therefore a point of discontinuity, or a Simply by naming the x which corresponds what action the player takes everywhere except on actions are specified To interpret part (ii), note that one nondecreasing strategy. other players. on at the jump points to a^, we have specified and endpoints, a,(r.) is consistent with ?,e x if action that is, The proof makes use of this measure zero) fact, is more than in the distributions of types, a will not affect the best responses of proceeding by finding a fixed point in the space of filling in behavior for each player at the jump points. Behavior at the jump points can be assigned it won't affect the best responses of the other players; thus, it vector all consider notation for the objective function faced by a given player. (x',..,x^), type fp and let which describes a set of step functions for each player. V^(a^;X,ti) denote the expected payoffs to player 1 optimal arbitrarily can be assigned to be optimal without loss of generality, making the resulting strategies best responses for Now the used between x^ and {x}, a given xeX,. might correspond to However, because there are no atoms the set {x} (which has A^ nondecreasing best responses which can be described by elements of S, and then since the step T^Vfx}. x^^y Since x does not specify behavior for player's behavior "jump point," of when types. Let X denote the Consider player player 1 1 with chooses a,e/^ and players use strategies which are consistent with 2,..,/ Then (x^,..,x')- V,(a,;X,?,) can be written as follows: ,)><xl< •<.,)' m2=0 mi=0 M = where lo(y) By is "2+1 £••£ - 1 J«,(«pA„^,..,A„,,t)-/(t_,|f,Mt_, an indicator function which takes the value 1 if ye 5 and (2.3) otherwise. behavior of opponents on sets of measure zero do not affect player (2.1), the /, so player / views each opponent as using a nondecreasing strategy whenever they use actions consistent with x'onr,.\{x'}. Then, by (2.2), V.(a.;X,0 satisfies the SCP-IR in (a,.;^. Let af''(r,.|X)= argmax V^.(a,.;X,r,.); )^(f,.)e this is nonempty from the a^''(t.\X), members of this there exists a for all t. by which set is nondecreasing in set are nondecreasing; see ye E. which represents By Lemma finiteness of /^. t. 2. 1, there exists a selection, lowest and highest (in particular, the Milgrom and Shannon (1994)). As we argued above, y^t), so that y^t) is consistent with Now one best response vector y which represents an optimal strategy. y. Thus, there is at least define the set of all such vectors as follows: r,(X)={y: 3 a,(0 which consistent with is The existence proof proceeds by showing Once the r(X) is problem if this way, it that a,(0^ af^ihl^) ) that a fixed point exists for this is Observe that even if the correspondence. straightforward to verify that the correspondence nonempty and has a closed graph. However, convexity of additional work. even formulated in is y such player's payoff function the correspondence requires is stricdy quasi-concave, a change in the player's type changes payoffs everywhere, the player ^4 still and might be ^h) M A, w O. Ui Aq Aj *4 A Figure 3: The yi yi set af^it^ is nondecreasing in the The vectors points" corresponding to optimal strategies. indicate A3 A4 y^ x and y represent "jump The arrows convex combinations of x and y. Strong Set Order. ^2 10 Figure 4: the agent Even may be if V is strictly indifferent quasi-concave in a„ between two actions for a range of types. indifferent between two actions over a of types, as shown in Figure set Figure 3, it implies that the set of best response actions notice that as r, increases, higher actions action leaves the set of optimizers, set is it come important to is is increasing in the strong set order. into the set of optimizers, but that the set first time. In once a lower When this property is satisfied, it of vectors which represent optimal behavior will be convex. x and y are both vectors of jump points representing optimal behavior; In the figure, the figure show it never reappears. Further, once a given action has entered the of optimizers, no lower actions enter the set for the straightforward to Thus, The proof makes use of an important consequence of address the issue of multiple optimal actions. the SCP-ER.: 4. show convex combinations of x^ and y^ the arrows in and any such convex for m=l,..,4, combination also represents optimal behavior. Lemma 2.2: Define Y^as above, i=l,..,I. correspondence (r,(X),.., r,(X)):Z—>S. Then there Proof of Lemma: The proof proceeds by checking r=(r,(X),..,r/X)) is With this result in place, all that which are consistent with players strategies for that the nonempty, has a closed graph, and Kakutani's fixed point theorem will give the result. The is details are in the By r(X)=X. Thus, for each player / we in the behavior of correspondence given each player at the "jump points." Consider an T was constructed so that each x* represents X, call it j3,(f,). Then An definition, r(X) describes do on we Then, X such "jump like to the all that that remains is to Xe T(X). The a nondecreasing, optimal strategy for the vector of nondecreasing strategies (Pi(ti),..,P,(t,)) pure strategy Nash Equilibrium of the original game, since 2.2. Appendix. assign strategies to is to can assign any behavior points," {x'}, without affecting the best responses of the opponents. i convex-valued. Then is consistent with X, and that each player does not care what the other players a set of measure 0. player correspondence remains in proof of Theorem 2.1 the fixed point of a fixed point of the each player which are optimal almost everywhere in response to behavior by the other players which fill exists j3,(f,)e af^(r,|X) for i=l,..,I and is a f.e T.. Existence Theorem for Strategies of Limited Complexity Now, we turn to a generalization of condition (2.2). The basic idea is that Theorem 2. 1 beyond games with an equilibrium will exist if we the single crossing can find bounds on the "complexity" of each player's strategy such that each player's best response stays within those bounds when the opponents use formalization we use for strategies representing which can be represented within those bounds. strategies builds directly on our nondecreasing strategies (there are, of course, altemative representations). definition, as follows: 11 representation We will The of need a The strategy ajit) has at most direction changes if there exists a Definition 2.4 K nondecreasing vector z e < Zf such that for all , Q<k K the following holds: z^ t'<t"< Zt+^j odd, then for all z^< t'<t"< z^+i, If k is even, then (i) for all a,{t;)<ait;'). Ifk (ii) is We X2 X^ X^ X^ X^ tj ait;)>a,{t;'). X^ ATg Xg t- say that such a z represents the direction Figure changes of cc.(t). 5: A representation of a strategy with two direction changes and four actions (M=3). This definition, illustrated in Figure 5, merely formalizes the idea nondecreasing to nonincreasing, or vice versa, has at most changes direction changes. is that An at most K times. that a strategy changes from Thus, a nondecreasing strategy K important feature of strategies with at most direction they are functions of bounded variation; this will imply that our existence results extend to games with continuous action spaces in Section 3. We can then generalize condition (2.2) as follows: A game of incomplete information Limited Complexity Condition satisfies the there exists a vector of nonnegative integers 'K.={K^,..,K^, such that, for all player I's is finite, opponents j?^/ use strategies which have then there exists a best response for player changes. Further, open at interval when opponents use such T|cT^ such Unlike Theorem 2.1, where from the SCP-IR, here we we i /, if each of most Kj direction changes, and/^ which has at most K^ direction strategies, then for all a^^l, there that C/,.(a,.,a_,.(),?,.)= C/,.(a;,a_,.(),r,.) for all /,.e is no (2.4) 7/. could prove convexity of the best response correspondence require an additional assumption which implies that the best response action unique for almost is all types. This in turn implies that there will be a unique vector of jump points representing the best response strategy. see why Figure 6, this where a player actions over vectors, assumption is required, is indifferent two regions of types. To consider ?uc,+0-k)y, between two There are two x and y, both of which represent optimal However, the convex combination of x and y would assign the player to use action A, 12 in Ax,+(1-A)y, Figure 6: actions Aq and A, over an open Player i is types, violating (2.4), behavior. if indifferent and the representing optimal behavior set is between intervals of of vectors not convex. , the region (Ajc,+(1-X)>',,Xjc2+(1-X)}'2). which is While the Limited Complexity Condition may not optimal. Condition (2.4) rules this out. some problems arise naturally in of U- (the case shaped strategies seems especially promising), another possible motivation for the condition could be bounded rationality Under condition representation is on the (2.4), part of the players. we can extend the logic of Theorem 2. in a straight-forward 1 way. The a natural extension of the one developed for nondecreasing strategies; the vector which represents our K strategy will have monotonic portion of the This strategy. is subvectors, each of which describes behavior on a formalized in the appendix, as part of the proof of the following theorem. 2.2 Consider a game of incomplete information, where (2.1) and the Limited Complexity Condition (2.4) hold for some K. Then this game has a PSNE where each player's strategy, /3.(), has at most K- direction changes. Theorem It is between interesting to discuss the relationship literature, especially we do general: Radner and Rosenthal (1982). not need it to hold for all where a given player's response On (2.1) K, but rather just Under those conditions, they and and the results from the existing the one hand, condition (2.4) to a "simple" strategy and Rosenthal maintain assumption of types. this result for some K. What it seems quite rules out is games becomes ever more complicated. Radner finite actions, and further they require independence They then find existence of a pure strategy equilibrium. present counterexamples, such as an incomplete-information variant of matching pennies, where correlated information leads to nonexistence of a pure strategy equilibrium. Since our results do not place ex ante restrictions on the joint distribution over types, The setup interesting to revisit their example. can choose actions Aq or A,. while if When the players condition (2.4). Since player Pr(a^.=Aol?,.) that as follows: the match whenever player starting interval 1 The triangle 0<f,<?2^1- types t^ when on which player uses a strategy with i is indifferent However, 2 pays $1 directly affect payoffs, (i.e. K+ 1 direction changes using Definition 2.4, in response to actions. alternates wishes to use a strategy with K+l direction changes. induce a response by player 2 represented by K+ 2 13 K+l first issue A,, is A and A, K This can be change degenerate. direction changes, player In turn, such a strategy direction changes. The between Aq and to avoid a match. with the an arbitrary strategy by player 2 with fails direction changes, the with Ag), player 2 potentially has the incentive to switch between 1 game Pr(a^—Aol?,.)=.5, and since if between the two K direction changes to player 1, argue that this number of player y uses a finite times as well, but starting with A, due to the incentive of player represented as do not We now is zero-sum, and each player is only indifferent between the actions cannot be constant in wUl be no open K times, / is game their actions, player they do not match, the players each receive zero. and are uniformly distributed on the there is it by player Notice that 1 this logic 1 will does not change if from player we reorder the action space for player 2; the fact that player 2 I's strategy, but then player 1 tries to Existence of Equilibrium in Games with to construct equilibria of fails. a Continuum of Actions This section shows that the results about existence in games with a be used "run away" "catch" player 2, leads to a situation where can potentially get progressively more complex, and thus our condition (2.4) strategies 3. tries to games with a continuum of finite actions. number of actions can As discussed introduction, the assumption about finite actions plays a dual role in our analysis. guarantees existence of an optimal action for every type. The second are continuous in actions, The arguments actions for the first purpose. equilibrium in a sequence of We actions. potentially change The finite games will we no First, In games longer rely on the assumption of in this section then it role is to simplify the description of strategies so that they can be represented with finite-dimensional vectors. where payoff functions in the show how finite the existence of imply existence in a game with a continuum of also extend the results to classes of games, such as first price auctions, which have discontinuities in payoffs when an increase in a player's action causes a discrete in the probability of "winning." properties of the equilibrium strategies implied by the Single Crossing Condition or the Limited Complexity Condition play a special role in this section. While arbitrary sequences functions need not have convergent subsequences, sequences of nondecreasing functions (or generally, functions of bounded variation, which can be expressed as the difference of more between two nondecreasing functions (BiUingsley, 1986, p. 435)) do have almost-every where convergent subsequences by Helly's Theorem. Thus, our restrictions play two roles first, they guarantees that the strategies in finite that Kakutani's fixed point equilibria to finite show 3.1. is that in the existence results: games can be represented with a theorem can be applied, and second, they guarantee finite that games have almost-every where convergent subsequences. All vector so sequences of that remains to the limits of these sequences are in fact equilibria to the continuous action game. Games with Continuous Payoff Functions This section extends the results of Section 2 to games with a continuum of actions. The following theorem shows that in a all finite-action game will games have game of incomplete information, if payoffs are continuous and equilibria in ftanctions of bounded variation, then the continuum-action have an equilibrium as well. 14 Consider a game of incomplete information which satisfies (2.1). /4= {/4\..y^), where /^=[a^,a.], (ii) for all i, u.(a,t) is continuous in a on Theorem that (i) (Hi) for any finite /^(Z/4, a PSNE exists in the where the equilibrium strategies /f, Then a Suppose 3.1 PSNE game where P„(t) are functions game where players choose exists in the [a.,a.], and the players choose actions from of bounded variation. actions from /4. Consider a game of incomplete information which satisfies (2.1). Suppose /4= (/4\..yr^), where /^=[a.,a.], and (ii) for all i, ufsi,i) is continuous in a on [a^,a.]. Corollary 3.1.1 that (i) Then: PSNE, If the Single Crossing Condition (2.2) holds, then there exists a (i) player's strategy is nondecreasing in her P'(t), where each type. If the Limited Complexity Condition (2.4) holds for some K, then there exists a P'(t), where each player i's strategy has at most K- direction changes. (ii) While Corollary 3.1.1 does require the regularity assumption integrable, it that u. is PSNE, continuous and does not require differentiabiUty or quasi-concavity, two assumptions which often Furthermore, arise in altemative approaches. correlation structure it between types above what does not place any additional restrictions on the is required for the (economically interpretable) condition that best responses are nondecreasing. Despite the generahty of Corollary 3.1.1, the restriction that payoffs be continuous many out interesting The next games. still rules games with discontinuous section extends this result to payoffs such as auctions. 3.2. Games with Discontinuities: Auctions and Pricing Games This section studies games whose payoffs exhibit a particular type of discontinuity. sees a discrete change in her payoffs depending on whether she is a "winner" in a single-unit auction or the (first goal low price price or all-pay), pricing is to allocate in a pricing game), or a "loser." Examples include auctions resources between multiple players. Winners receive payoffs The games with only two outcomes. given a realization of types and actions = (p,(a) v,{a,,i) v,(a,,t), while allocation rule (p^ia) specifies the probabihty that the player receives the winner's payoffs as a function of the actions taken M,(a,t) the high bidder (i.e., games, and more general mechanism design problems where the losers receive payoffs v^{a^,i). attention to A player is by all players. Under our assumptions, We will restrict then, a player's payoffs given as follows: + (1 - <p.(a)) • v,(a,,t) (3.1) This formulation highlights the second assumption impUcit in this formulation: payoffs depend on the other players actions only through the allocation, not through payoffs assumption can be relaxed, but it sufficiently comphcates the analysis 15 that directly. we wiU This not consider it here. Each player chooses from a of actions, ^=Qu[q^,a.]. set each player zero expected payoffs. The action 2<min,{ a, } guarantees We will maintain the following assumption about payoffs: v,(e.t)=v,(e.t)=Oforallt. For (i) a.e [a,, 5^] all v,.(a,,t)>0 and (3.2) all t, > implies v,.(a„t) v,(a,,t), There are several classes of examples which have and v,.(a,,t)<0 (ii) this structure. In implies v,.(a„t)<0. a first-price auction, the winner receives the object and pays her bid, while losers get payoffs of v,.(a,,t)=0. Weber's (1982) formulation of the mineral to the bidder conditional (3.3) In Milgrom and rights auction, v,.(a,,t) represents the expected payoffs on the vector of type and the vector realizations, t is interpreted as a vector may be of signals about each player's true value for the object (where signals and values correlated). In an all-pay auction, the player pays her bid some In the object. no matter what, but the winner receives pricing games, the lowest price (the highest action) implies that the firm captures a segment of price-sensitive consumers, while having a higher price implies that the firm only serves a set of local customers. We will restrict attention to allocation rules which take the following form: y <p,(a)= + l{KKK|>/-t>K|}/'(^r) nlf l{K|>/-t} i-TTlf 1 (3.4) ((Ti.,C7r)<=(l,..,/)\l s.t tTiricrr=0 In this expression, m,(-) probabiUty zero 1 if if a is strictly k or more opponents choose actions such I-k or more opponents choose "ties," in which case p:2"' Player increasing function. that / receives the object with mfa^>mf^a^, and with probability actions such that mj{a^<m.{a^. ""-^[O,!] is the probabiUty that player / wins. The remaining events We further assume that: If lG^>0, then P{<5t)<\. This assumption requires that player wins with probability To (3.5) if 1. player This / last ties for ^=1 and mfa^=-a.. opponents place a higher bid. That If ties are winner with a non-empty subset of players, no assumption simplifies the proof, but can be relaxed. interpret expression (3.4), consider the In this case, are is, example of a the player first price auction for a single object. wins with probability zero if 1 or more broken randomly, the probability of winning given that no opponents place a higher bid and further the player ties with the subset of opponents Oj is given by p(crj.) = i^^- More general mechanism design problems player's payoffs satisfy the single crossing property, allocation rule is also fall into this framework. When a only direct mechanisms in which the monotonic wiU be incentive compatible; thus, any incentive-compatible rule for 16 winners from / players will take the form of (3.4). allocating k mechanism between to allocate a single object risk neutral agents Further, consider an optimal whose (independently distributed) types represent their valuations for the object. In this case, the actions are reports of types, and the allocation rule determines the winner according who to the agent has the highest "virtual type" (Myerson, 1981). Thus, the players' expected payoffs can be written as follows: C/.(a,,a_,(-),r,) = jM,(a,,a,(t_,),t)/(t_,|0^t_, = j[(p,(a,,a_,(t_,)) = jv,(«,-,t) • + (1 - <p,(a,,a_,(t_,))) v,.(a,,t) /(t_,|0^t_, + |[v;.(a,,t) - v,(a,,t)] • • Y,(«„t)] /(t_,|r,)Jt_, • (p,(a,,a_,(t_,)) f(tjt,)dt_, • We maintain the following additional assumptions: For all / and a.e Av,.(a,-,t)= For all a,e strictly Since (3.7) in fact t, as and is [a,-,a;], V ,.(a,.,t)- V .(a,.,!) [a,-, a,], all the most in the Lemma nondecreasing in t- and nondecreasing restrictive bounded and continuous t and strictly supp(/'f,.(t_,.)), and (3.6) (-a,-,?,). < £'[Av,.(fl!,,t)|f.,k, it is worth pausing t_,. < k2] is to note that it has MUgrom and Weber (1982) for the case where Av,. is nondecreasing in of densities is discussed in more detail in Section 4 kj] is nondecreasing log-supermodular 3.2 in (?,. ,kpk2)/or all is g,. log-supermodular nondecreasing (3.1)-(3.7). in place, we can Consider a game which state our existence satisfies (2.1). result, existence is PSNE, if and Then only if P*(t), proved Appendix: in the Let the action space for each player Suppose further that the Single Crossing Condition, Then, there exists a a.e. a.e. (equivalently, t is affiliated). be /^=Q\j[qi,ai], assume that the support of the distribution F(t) where each player's strategy is a product (2.2), is holds for and assume set, a,.e [a^,a^]. nondecreasing in her type. established for the continuous-action game, standard arguments can be used to verify the usual regularity properties. interior increasing in (a,,t), (3.7) Consider a conditional density f(t_i\t) which With these assumptions Once in in k^kj. our these assumptions, in (3.6) (log-supermodularity < t_,. < E\g^(t)\t.,k^ Theorem v,(a,,t) are Appendix). 3.2.1 /(t_,lf,) is is and ki<k2 such that kpk^e increasing in been characterized by assumed v,.(a,.,t) For example, strategies are strictly increasing on the of the set of actions played with positive probability, and no player sees a gap in the set of actions played with positive probability assumptions, by opponents. Further, with appropriate differentiability we can use a differential equations approach to characterize the equilibrium. 17 The that intuition Theorem player's own behind the proof of Theorem 3.2 can be summarized as follows. The only reason 3.1 cannot If the action. increasing one's be applied own However, observe payoffs will be continuous in |r.b3*(fy)< A:[ are atomless. a,., a will lead to a discontinuous increase in the that if each ^,*(r,) is strictly increasing since the Lebesque measure of the sets changes continuously in k, and since If, potential discontinuity in a opponents use a particular action a with positive probability, then action to be just higher than probability of winning. game has a directly is that the in contrast, P*{t^ is constant at Z? we have assumed on a subinterval on T-, expected Uy|j3J(rp<)t| and that the type distributions S of T-, then each player yV/ sees a discontinuity in their expected payoffs at aj=b. Our argument Let P*(t) denote the equilibrium strategies. almost every tj^e possibility of r,. sees zero probabiUty of a tie at establishes that for each player her optimal action P*(t^). Ruling out the such mass points in the limit involves showing that mass cannot be "adding up" close to a particular action as the action Recall that a sequence of nondecreasing space gets finer. functions has an almost-everywhere convergent subsequence, and further converges uniformly except on a set of strategy involves a mass point at some arbitrarily small "jump over" that player's action action only slightly higher than measure. Thus, if b this subsequence a player's limiting mass of players must action b, then given a d>0, a positive be using a strategy on [b-d,b+d] as the action grid gets incentive to /, But then, other players have an fine. rather than using an action less than a'—d: with an b+d, the other players can beat b+d\. But this will in turn undermine the incentives of the first all of the types playing on [b~d, player to choose an action on [b—d, b+d]. This result then generalizes the best available existence results about first price auctions. Previous studies (Maskin and Riley (1993, 1996); Lebrun (1995, 1996), Bajari (1996a)) have analyzed independent private values auctions, as well as affiliated private values auctions and common value auctions with conditionally independent signals about the object's value (Maskin and Riley (1993, 1996). The work closest to ours is Lizzeri and Persico (1997), who have independently established existence and uniqueness of equilibria in a class of games similar to the one studied above, but with the differential equations, approach taken in this restriction to two bidders while differentiability of utility (further, their functions paper is different from those of the existing the issue of monotonicity of strategies and existence, showing is approach is based on not assumed here). literature, in that it The separates out that monotonicity implies existence. Thus, the only role played by assumptions about the joint distribution over types is to guarantee that the single crossing property holds. The next section analyzes applications, including 18 first price auctions. To preview, however. . the weakest general conditions for private value auctions requires functions, which amounts the form v.(a,-,t), for two bidders we rights" auctions, which allow for for monotonicity in the mineral rights auction with We are more than two (ii) utihty functions of and {a^,t^, not aware of general conditions bidders; however, our numerical results indicate that monotonicity holds in the relevant range (i.e., examples with log-normally distributed values and utility form V^it-a^, and require that v,(a,,t) be supermodular in (a,,f,) increasing in (-a.,t^, and that values are affiliated. strictly log-supermodular to log-concave utility functions if utility takes the more general "mineral affiliated types. In the (i) near equilibrium) for several signals. Characterizing the Single Crossing Condition in Applications 4. This section characterizes the single crossing condition in several classes of games of incomplete information. It primitives of a game, that which are applies results is, from Athey (1995, 1996) of the utility fianction to satisfy players use nondecreasing strategies. Thus, applying The on the the utility functions of the players and the joint distribution of types, sufficient for the expected value characterize classes of to describe conditions Theorems 2.1, 3.1, SCP-IR when and 3.2, we all other are able to games which have PSNE. results in this section are grouped according to the structure of the problem: additively separable problems (such as investment games), multiplicatively separable problems (such as private value auctions), in the and non-separable problems (such as mineral Appendix summari2:e our analysis from rights auctions). Table 7.1 this section, stating the conditions to check for games of incomplete information which take a variety of structures. The theorems about comparative results AH problems from Athey (1995, 1996). statics in stochastic of of these can be appUed to derive sufficient, and sometimes necessary, conditions on payoff functions and type distributions so that the The will results are applications results make use of be interested game satisfies the Single Crossing Condition. the properties supermodularity and log-supermodularity. in product sets, we will state the definitions for that case. Let Since X= x we X„ and n=l,..,N consider an order for each X„, which wiU be denoted >. ordered set. Suppose An example of such a product set is SK" with the usual that order, each X^ where x>y is if Definition 4.1 A A sets as for all x,yeZ, non-negative function h:X-^3{ is log-supermodular'^ function h-.X-^SH hixvy)-\-h{xAy)>h(x) + h(y). for allx,yeX, h(x a totally x>.y^ for We will use the operations "meet" (v) and "join" (a), defmed for product xvy = (max(x,,>',),..,max(x„,>'j) and x Ay = {Tmn{x^,y^),..,^nnix„,yJ). n=l,..,N. follows: set is v y) h(x a y) > h(x) supermodular if, h{y) ^ Karlin and Rinott (1980) called log-supermodularity multivariate total positivity of order 2. 19 if, Clearly, a non-negative function h(x) kSi"-^^, and we order h differentiable, is is log-supermodular if ln(h{x)) is vectors in the usual way, Topkis (1978) proves that supermodular if and only if -^^Kx) > for additional facts about these properties are important: (1) supermodular, then h(x,t) SCP-IR; satisfies if sums (2) # j. For all / h(x,t) of the if h (resp. log-supermodular), nondecreasing; (4) a density (as defined in then log-supermodular is so if supermodular or log- is supermodular functions General Characterizations 4.1.1. Additively separable expected payoffs games where payoffs First consider gi(a.,t^) if the random if where /z(a,(x,),..,a„(xj), and only twice are h(x) is a,() is variables are ajfiliated Milgrom and Weber, 1982)7 4.1. = is is moment, four supermodular, while products of log-supermodular functions are log-supermodular; (3) supermodular When supermodular. + H.{a^,t^. the expected utiUty are given by M,(a,t) = + gi(a.,t^) /z,(a,t), and A game which fits into this framework is an all-pay auction, from losing the auction and having to pay a,, C/,(a,.,a_,(-),?,) where gi{a.,t) is while H.{a.,t) gives the expected retums to winning as opposed to losing the auction, weighted by the probability of winning. sum of supermodular Since the the SCP-IR, supermodularity of g,. functions and //,. supermodular, and since supermodularity imphes is will imply the SCP-IR. Milgrom and Shannon (1994), shows function The following due result, to that supermodularity is the "right" property for additive problems. Lemma Consider 4.1: g., //,:9t^—>9?. g^{a^,t)+H^(a^,ti) satisfies single crossing incremental retums (SCP-IR) in (a^;t-)for all H- which are supermodular is supermodular. For example, in sufficient for the an aU-pay auction, SCP-IR we in a., might wish to characterize conditions on to hold without specifying The next g,. which guarantees SCP-IR of payoffs across an unrestricted step is to characterize The following Lemma apphes when expected results 1981). is from Athey (1995, 1996) also equivalent to the as is which 20 are strategies the weakest class of functions to this i/,.. problem: monotone likelihood ratio Log- property in statistics. property (MLRP) (Milgrom, A probability density y(j;0) satisfies the MLEIP if the likelihood ratio y(r;0j)//(r;0J is nondecreasing all 0,>6li. if g. values of payoff functions are supermodular. ^ See Whitt (1982) and Karlin and Rinott (1980) for related discussions of this supermodularity of a density g,. only any additional structure on opponent besides monotonicity, and allowing for general type distributions. Supermodularity condition on of if and in t for Lemma 4.2 supermodular such that (ii) k.{a.,i)f.{i_\t.)di_. is (i) in (a,, rp, _/=!,..,/, if and l^Ct,,) is only if i ^(t_,|?,)^t_,. is nondecreasing in t.for all S nondecreasing. UA^) " log-supermodular, thenl l^(t_,.) is supermodular in(aJ^for allk-whichare nondecreasing ^(t_,|f,)<it_,. is nondecreasing tjor in all S such that t_,, Athey (1995) provides a more thorough characterization of supermodularity based on altemative assumptions about the payoff functions; games of incomplete information, and it Lemma in stochastic 4.2 is problems most apphcable for does not rely on higher order derivatives of the payoffs. Together, the above results can be used to characterize the single crossing condition in a class of games with additively separable payoffs. Consider a game of incomplete information which satisfies (2.1). Suppose by M,(a,t) = g,(a,,?,)+/z,.(a,t). Then if (i) for all i, g. and h^ are supermodular in (a.,t^, (ii) h. is supermodular in (a^,a^ and (a.,tj), i^j, and (Hi) the joint distribution over types fit) is log-supermodular, then the game satisfies the Single Crossing Theorem 4.3 that payoffs are given Condition (2.2). Proof: Apply Lemmas 4.1 and 4.2, from above, which guarantees letting k{a.,t) = h.(a.,a_^(t_),t), recalling that for nondecreasing a_,(t_,.), Fact (3) supermodularity of /i,. implies supermodularity of k^. While Theorem 4.3 can be used Theorem 4.3 to estabUsh existence of equilibrium, the games studied in also satisfy Vives' (1990) sufficient condition for existence of are supermodular, a pointwise increase in aj(tj) increases the returns to game is supermodular in strategies under the pointwise order. applies theorems about existence of equihbria in supermodular a,, PSNE. When payoffs for all r,., and thus the Under those conditions, Vives games without relying on the Single Crossing Condition, and thus without reference to assumptions about the joint distribution over types. However, Vives' supermodular, and it will not result rehes crucially on the assumption that payoffs are be apphcable to the other classes of games, including games with log-supermodular or single-crossing payoff functions, as well as the additively separable aU-pay Lemma 4.1 auction with independent private values (which rehes on monotonicity of strategies many games, we wUl in applying is of independent interest in Lenmia 4.2 and Theorem 4.3 even In terms of apphcations, many of in dkectly). at Further, because times be interested games with supermodular payoffs. the supermodular games with complete information which have been studied by economists (see Topkis (1979), Vives (1990), and Milgrom and Roberts (1990) for examples) can also be studied as games of incomplete information. pricing or quantity games have variations For example, where firms have incomplete information about 21 their rivals production costs or information Games between two about demand. are strategic substitutes can also be considered, such as a firms whose Coumot players game between two quantity quantities decrease the marginal revenue of the opponents, but whose choices where the firms have incomplete information about rivals costs. Multiplicatively separable expected payoffs 4.1.2. The next class of games we consider of two product gi(a^,t)-H.(ai,t.). where H^{a.,t) = nonnegative A Pr{bid so terms, game which fits a class where player is framework wins the auction given a,, payoffs can be written as the u.(si,t)=g.(a.,t.yh.(a,t) that into this /'s t.]; is and a private-value C/,.(a,,a_,.(-).0 first = price auction, other examples include pricing games where firms' products are imperfect substitutes. The theory of comparative problems merely by taking logarithms, separable multiplicatively ln(g,.(a,-,f,))+ln(/f,.(^,,?,.)), log-supermodularity The methods is for additively separable problems statics and applying Lemma 4.1. i.e., can be applied to ln([/,(a,.,a_,(),r.)) = Thus, for multiplicatively separable problems, the right property to require in order to guarantee the SCP-IR. for analyzing log-supermodularity in stochastic problems are different from those for supermodular functions; however, the sufficient conditions are in the end quite similar. The following characterization theorem follows from Athey (1996): Lemma and (i) let f.{t_.\t,) k-(aj,t)f-(t_-\t-)dt_- is \ supermodular, (ii) a probability density. For i=l,..,I, let k-:'3i''*^^—^Si^ be the conditional density o/t_, given t.. Then the following conditions hold: \ if and only iff(t) is in (a-,t)for all i=l,..,I and all k-log- log-supermodular. log-supermodular in (a^,t) for all f{t) log-supermodular, if and only log-supermodular. Log-supermodularity because is log-supermodular k-(aj,t)f-(t_.\t.)dt_- is ifk(a^,t) is lj(t_,.) where f(i) 4.4: Letk^.'3{'-^'^S{^ it is is an especially convenient property for working with expectations preserved by multiplication; thus, multiplying the integrand by an indicator function preserves log-supermodularity so long as the set common example of a sublattice is a cube in We can pull these results together into 9t". 5 is a sublattice (see Topkis, 1978); a For more discussion see Athey (1996). the following set of sufficient conditions for the Single Crossing Condition to hold, in a manner similar to Theorem 4.3. Consider a game of incomplete information which satisfies (2.1). Suppose by u.(a,t) = g.(a,.,f,)-/z,(a,t). Then if (i) for all i, g,. and /i, are nonnegative and log-supermodular, and (ii) the joint distribution over types f{t) is log-supermodular, then the game satisfies the Single Crossing Condition (2.2). Theorem 4.5 that payoffs are given We will apply this result to private values auctions and pricing games in Section 4.2. 22 4.1.3. Nonseparable Expected Payoffs This section analyzes games which do not separable fit into the classes of additively or multiplicatively games analyzed above. Of course, we can always apply of the form M,(a,t)=g,.(a„0+^.(3't) or u.(a,t)=g.(a.,t)h.(a,t), requirements on necessary h. which must be if gi{a^,t^ is satisfy the conditions satisfied to apply studied in Section 4.2.3, or That is, u. must depend on = M,.(a,,a_,(t_,.),t) identical bidders using E^ there are only if (ii) u.{si,i) [v,.(a;,t)|max{/'^.:;V/}=5,.]- 1, That ,i('^<)- ^^ ^ aj(-)=ai{-) for strategies, is, s. is and payoffs depend on opponent types only through the action. In a multi-unit auction, appUcations, 5, might be a sufficient statistic for weaker conditions on the game In particular, in many-player s^. price mineral rights auction with all Then, j,l^i. k.{a.,s^,t-,Cf._^ = the value of the highest opponent type, realization might be a different order 5,. do not and actions through a single index, denoted first the are stronger than players, as in the noisy signaling For example, in a k.{a.,s^,t.;QL_^. that takes a very special form. the opponents' types symmetric two However, as the mineral rights auction) of Theorems 4.3 and 4.5. This section shows utility fiinction suffice, if either (i) games, letting g.(a.,t,)=l. Theorems 4.3 and 4.5 some games (such Further, constant. the above results about payoffs of statistic this type and the associated of the distribution. In other t_,.. Our theorem makes use of a weak version of the SCP-IR. Formally: Definition 4.2 h(x,6) satisfies (Milgrom incremental returns (WSCP-IR) in {x;6) following condition for all The following Lemma Lemma 4.6: is proved Consider a function does not change with k.{a^.,s.,t) is 6[f>6i^: t^, J^,.(a,.,5,.,r.)/^ (j,.|r.)rfr. g(6i)>0 implies g(6^)>0. in in (a^t^) satisfies Athey (1996). /:,.:9t'-^SR and suppose supermodular and Shannon's) weak single crossing property of if, for all x^yx^ g{6)=h{Xfj,6)-h(x,j6) satisfies the f and SCP-IR and a conditional (sjit) is satisfies whose support log-supermodular. Suppose further that WSCP-IR in (ajsj. Then in (a.,tj.^ Lemma 4.6 can be applied to games of incomplete information, be used in our study of mineral density fis^U) and the following theorem will rights auctions as well as noisy signaling games. Theorem 4.7 Consider a game of incomplete information which satisfies (2.1). Suppose that for all i=l,..I, there exists a random variable s^ and a family offunctions ki(-;a._,):S(^—^Si indexed by opponent strategies, such that (i) U^(a.,a_i(-),t^)=E^ [/:(a,.,5,.,?,.;a_,.)|?,.]; (ii) when «_,.(•) is and with ^ nondecreasing, f,. Then the game supermodular in (a.;t^ and satisfies WSCP-IR in (af,s); (jj?,) is log-supermodular and the support does not change k{a.,Sj,t:,(X_) is (Hi) the conditional density f satisfies the Single Athey (1996) further shows that Crossing Condition (2.2). none of the hypotheses can be weakened without strengthening the Table 7.1 in the Appendix. 23 others; see • 4.2. Applications 4.2.1. Auctions Consider a value ?,., Values Auctions Private 4.2.1.1. value auction, where each player first-price, private and values are drawn from a distribution satisfying given by function Suppose players j^i use nondecreasing V,.(a,,?,). when ties are resolved randomly where the auctioneer keeps the object To see when utility takes the it is form /f(a,lf,) is V,. where V,(0)>0 and will log-supermodular. be log-supermodular if strategies. let H,.(a,lr,.) utility function is Writing the objective moment for the Then, ln(V^.) is be log-supermodular in = consider the game Pr(a,.>a^.(r^.) for: jH\t^. is concave and If strictly increasing, Next, consider the issue of (f,,a,). Since the strategies are nondecreasing (and recalling Fact 3, by monotone transformations of the joint distribution of types, F(t), not necessary) condition for this Now, cumbersome, so in the case of ties. V^(a,.,r,.)=V;(r.-a,.), that log-supermodularity is preserved be shown using is Each player's the conditions of Theorem 4.5 are satisfied, consider first the utility function. straightforward to verify that when (2. 1). own (/=!,..,/) observes his i is the variables), H{a^\t^) wiU A sufficient (but log-supermodular. that/(t) is log-supermodular, i.e., types are affihated (this can Lemma 4.4, letting g.{zX)=\t<a.^{i)) consider the case where likewise for players ties are resolved uniformly. Then define /i,(a,t) as follows (and 2,..,/): ^(^)=t---iT-v^-ri(a-A)-iK<.]+A-iK=.]) Thus, the probability that player given as Prfo, Wm^t^] i wins the auction when she has type = H{a\t{) =E^ , [/r(a,,a_,(t_,))]. ?,. If the types are affiliated, then 4.4 impUes that this probabiUty will be log-supermodular in (a,,?,) supermodular in symmetry) l^i^l. This Thus, nonnegative is the following proposition (the assumption of the proposition that always choose an action Lemma is The game log- a. {tj,t^ after V,(<2,,?,.) for is observing her type and thus can which yields nonnegative payoffs). Consider a private values, first price auction, where (2.1) holds. Suppose utility Junctions VJ(^ai,t) are non-negative and log-supermodular, is log-supermodular), and (Hi) ties are broken uniformly. Then: further that (i)for all i, the (ii) types are affiliated (f(t) (1) is directly. innocuous since the agent knows Vfa.,t^ Proposition 4.8 integrand only to check log-supermodularity of /j(aj,a_,(t_,)) in {a^,t^ and can be verified we have if the a,, Log-supermodularity can be verified pairwise, so that (using the (flpt). we need and chooses an action satisfies the Single Crossing Condition 24 (2.2), and a PSNE exists in allfinite- action games. (2) If, in addition, continuous, and there exists a Now PSNE single unit. For example, in a 2-unit auction, the players with the highest two bids win Unfortunately, this complicates the analysis of log-supermodularity of the function an object. Pr(a, winsif,.). ?,., all consider a generalization of Proposition 4.3 to multi-unit auctions, where each agent demands a on i (iv) V, is strictly increasing in (—a-,t^), (v) V^ is bounded and support off(t) is a product set, then (3.1)-(3.7) are satisfied and in continuous-action games. for (vi) the However, the types are if drawn independently, then and the expected payoff function reduces supermodular to Pr(a,. winsk,) does not depend This V^{a.,t)-Pr(a. wins). is always log- log-supermodular; thus, for the case of independent types, the extension if V,(a,,f,.) is to multi-unit auctions is immediate. Auction All-Pay 4.2.1.2. In this section, we consider an altemative auction format, the all-pay auction. the highest bidder receives the object, but model activities such as lobbying. values formulation. bidders pay their bids. all To keep the analysis simple, Let V^{a.,t^ take the form V,(?-a,). This game has been used to we will use an Then a In this auction, independent private player's expected payoffs from action a. can be written as follows: V;.(-a,)-hy,a,-a,)-Pr(fl,wins) This game has an additively separable form, and thus by a,., it is V;(f-a,) is increasing in only if it is concave, that Observe that we t. nonnegative and straightforward to verify that y.(f-a,.)-Pr(a,. wins) is supermodular and supermodular is, the bidder is in (a,,^,). In turn, V,.(?-a,) is supermodular Pr(a,. and if strategies Summarizing, wins); since types are independent and bidder valuations are private, crossing conclusion, in contrast to Theorem 4.3. and thus the game we have the is not supermodular in strategies. following proposition: Consider a private values, all-pay auction, where (2.1) holds. Suppose further that (i) for all i, the utility functions V.{t-a) are concave, and V,.(0)^0, (H) types are independent, and (Hi) ties are broken uniformly. Then: Proposition 4.9 The game in not true that a pointwise increase in player 7' s strategy leads to a pointwise increase in player /'s best response, (1) if risk averse. this is not important for establishing the single it is look for the is to have not discussed the interactions between the players' determining the function However, we 4.1, be supermodular. Since Pr(a. wins) components of the objective function nondecreasing in Lemma satisfies the Single Crossing Condition (2.2), and a PSNE exists in all finite- action games. (2) If in addition, for all i (iv) V^ is strictly increasing, (v) V, 25 is bounded and continuous, and support off{i) is a product continuous-action games. (vi) the in then (3.1)-(3.7) are satisfied and there exists a PSNE Mineral Rights Auctions First Price 4.2.1.3. set, We now generalize our analysis of auctions to consider Milgrom and Weber's a mineral rights auction (their general existence and characterization results (1982) model of treat the /-bidder, symmetric case and several other special cases), allowing for risk averse, asymmetric bidders whose utility We functions are not necessarily differentiable. Suppose each agent's begin with the two bidder case. supermodular in (a,,^,) and on both players' conditional I's expected payoffs (written utility y,.(a.,f,,?2)) is ^^^ ^^^ ^e interpreted as the player's expected payoffs (a,,?2)' signals.^ When player two uses the bidding function cc^it^, player given her signal can be written as follows (assuming broken are ties randomly): ^,(a„a2(-),?,)=JM(«pA,?2)-4,>a,(,,)(^2)-/2(^2h)^^2 h -\\v,{a„t„t^)-I^^^,„^,{t^)-f{t^\t,)dt^ To keep things simple, consider the finite-action game. incremental returns to increasing her bid from A^ Figure 7 A^ to (where illustrates m^<mu) signal of the opponent, given that the opponent's strategy is consistent with x^. regions to consider. When the opponent bids less than A^ , the how There are several outcome of the auction unchanged by the increase Returns to player 1 from increasing her bid from A „ to A„ given x^. H Li player 1 neutral bidder, this When , the in bid, is but simply pays more. For a risk , A^ player I's change with the would be a constant. the opponent bids more than outcome of the auction is also not changed by the bid increase: player loses in both cases and pays nothing. the Figure 7: Player I's payoff function satisfies WSCP-ER in intermediate cases, regions which involve there are 1 In the ties at either the (ai;t2). low or the high ^ To =J v^(z- that ti see an example a, )g(z|f,,fJ and fj where )^z, where z these assumptions is affiliated with f, and on /j, and the v, is payoff (a,-,/]) and 26 are and the region where satisfied, nondecreasing and concave. each induce a first order stochastic dominance shift on G, and (1995), supermodularity of the expectation in function bid, (a„r2) follows. v, is To let V^(a,,t) see why, note supermodular in (a„z). By Athey . the bid increase causes player to 1 change from losing for winning for certain, to certain. Within each of these regions, expected payoffs are nondecreasing in the opponent's type since increases the expected value of the object to bidder When realization apply this 1 bidder two plays a nondecreasing strategy, bidder one's payoff function given a of fj WSCP-IR satisfies Lemma 3.2.1 to show in (af.^j)- ^^^ ^^ i^ supermodular in (a,;?,). We that the conditional expected payoffs for a bidder are increasing in his type so long as v.(a,.,t) is nondecreasing in t, can further always strictly thus satisfying (3.7). This gives the following result: Consider a 2-bidder first price "mineral rights" auction, where (2.1) Suppose holds. fiirther that (i) for all i, the utility functions V,(a,,t) are supermodular in (a.,tj), 7=1,2, and nondecreasing in t, (ii) types are affiliated (f(t) is log-supermodular), and (Hi) ties are broken uniformly. Then: Proposition 4.10 (1) The game satisfies the Single Crossing Condition (2.2), and a PSNE exists in all finite- action games. (2) If, in addition, continuous, and there exists a for all (vi) the PSNE in (iv) V, is strictly i What happens when we try to extend all signal of all of the opponents wiU be and Weber (1982) show same necessarily have the highest bid. that whenever i^(a,,f,,j',) model = to V,. is bounded and and then (3.1)-(3.7) are satisfied more than two bidders? relevant to bidder one. that (t^,s^) are affiliated the opponents are using the show this set, If the bidders face opponents use the same bidding function, then only the a symmetric distribution, and to increasing in (—a^,t^, (v) support off{t) is a product continuous-action games. strategies, It is and is 5, = max(f2,-.,^„). the distribution is symmetric. MUgrom Further, if whichever opponent has the highest signal will straightforward to extend £'[v^(a,,f,,..,f„)|5,] is V, is nondecreasing in t when Define maximum Milgrom and Weber's arguments increasing in {t^,s^) and supermodular in (flp?,) supermodular in (a,,?,), /=!,..,«. Then we can apply Proposition 4.9 to this problem exactly as if there were only two bidders. Unfortunately, when players use asymmetric strategies, affiliation of the signals sufficient to guarantee that (f,,^,) is not are affiliated, nor is their joint distribution function log- supermodular. Thus, in some regions, a small increase in the signal received by a given player might increase the likeUhood competing effect positing that may the that a given bid is higher than all opponents. However, this potential not be the dominant one in particular examples; thus, one can proceed by single crossing condition holds, characterize hypothesis, and then verify that the single crossing condition forms and ranges of parameters of interest. the equilibrium is in fact satisfied under that for the functional Thus, separating the single crossing condition from the existence theorem allows us to proceed even in the absence of general sufficient conditions for the single crossing condition. 27 s where players are In the case order to highlight the difficulty. Let ^(a^,t) This object. is nondecreasing in payoffs as follows (ignoring [E[E[z,\t]\t„aj(tj) Lemma Applying know we risk neutral, t = E[zi by Lemma To two ways , Then, < a,]- a,) • Pr(a/f^.) < isolate the issue in (?,,c), since s in true value for the can rewrite player I's expected (4.2) with the We when first can by the density term of (4.2), Lemma 3.2.1, the £'l£|z,|t]p,,a^.(f^.) the right direction are strong enough is affiliated we draw we Note < first a, I that term -c is is to and the strategies are a distinction between the by player restrict attention to actions less than or 1 £'[£|^z,|t]|r,,a^(rp<a] nondecreasing in l-c between a, outweigh any competing and f, log- is However, our ?,. log-supermodular in (Op?,). the single crossing property will require that the interactions Pricing ' 4.4 to this problem in a manner analogous to the private value auction, assumptions do not imply that 4.2.2. player 1 a,\t,). equal to the player's conditional expected payoff. work in we is problem another way ties): that a, affects this term. supermodular - a, where z, 3.2.1. that Pr(aj(tj) <cii\tA is log-supermodular nondecreasing. rewrite the n-bidder |t] Thus, which we know effects. Games This section studies pricing games with incomplete information, where constant marginal costs are the private information of the players of the game. Spulber (1995) recently analyzed how incomplete information about a firms' cost parameters alters the results of a Bertrand pricing model, showing that firms price above marginal cost and have positive expected model assumes now we show Let ti that costs are independently that this model can be and and i. Pj{tj), max [p, - r,] By Lemma 4.4, affiliated and elasticity of demand the expected D^(p^,..,p,) is is that values are private; Consider a general demand function for firm where the firms produce goods which are only imperfect opponents use price functions Spulber' easily generalized to asymmetric, affiliated signals. represent the marginal cost of firm D'(pi,..,p,), identically distributed, profits. firm I's problem can • J- now be substitutes. When /, the written as follows: Jz)'(/7„p2(?2),..,p,(r,))/(r2,..,r,|?,)rft_, demand function is log-supermodular log-supermodular. The interpretation of the if the cost latter condition a non-increasing function of the other firms' prices. Milgrom and Roberts (1990b), demand functions which transcendental logarithmic, and a set of Unear special case is the case of perfect substitutes, 28 demand parameters are As is that the discussed in satisfy this criteria include logit, functions (see Topkis (1979)). where demand CES, Another to the lowest-price firm is given by D(P), where P is the lowest price offered in the market, and Then, since [p-t-] perfect substitutes is is log-supermodular, we have the all other firms get zero demand. following result (noting that the case with formally like a first-price auction): Consider a pricing game as described above, where (2.1) holds. Suppose further that (i) for all i, the demand functions D'(p^,..,p,) are non-negative and logsupermodular, (ii) types are affiliated (f[t) is log-supermodular), (Hi) in the case of perfect substitutes, ties are broken uniformly. Then: Proposition 4.11 (1) The game when Crossing Condition (2.2), and a continuous or when the action set is finite. satisfies the Single either D' is PSNE equilibrium exists where goods are perfect substitutes, if in addition, for all (iv) D(P) is strictly decreasing in P, (v) D(P) is bounded and continuous, and (vi) the support off(t) is a product set, then (3.1)-(3.7) are satisfied and there exists a PSNE in continuous-action (2) For the case i, games. This example can also be extended to problems with incomplete information about demand elasticities. Noisy Signaling Games 4.2.3. Consider a signaling 2), game between two players, where player 2 observes the games include games of know signal of player limit pricing 1 the sender (player 1) only with noise. and the receiver (player Examples of noisy signaling (Matthews and Mirman (1983)), where an entrant does not the cost of the incumbent, but can draw inferences about the incumbent's cost by observing a noisy signal of the incumbent's product market decision (the noise might be due to shocks). In another example, player gets to move first, Maggi (1996) committing herself to an action, but the observed by the opponent. This model mover's type (i.e. studies the value of commitment in a is used to show move is demand game where one only imperfectly that incomplete information about the first production cost) can restore some value to commitment, in contrast to Bagwell (1995)'s result that commitment has no value in a game of complete information but imperfecdy observed actions. Consider a game where Player 1 observes his own type and chooses an action. observes a noisy signal of player I's action and then chooses an action in response. Player 2 Player 1 receives payoffs M,(a,,a2'^)' while player 2 receives payoffs M2(^i'^2'^i) ("^ the limit pricing game, the player's action in the is). not important, but the type commitment game, player Player 2's "type," /,(r2la,) player is t^, is represents the unknown production cost; I's type is not important to player 2, but the action (i.e. output) simply a signal about a,, which does not direcdy affect payoffs. be the density of the signal 1 f, from choosing action t^ a^ conditional when 29 on player the action a^. 2 uses Thus strategy Let the expected payoff to a2{t^ is as follows: {u^(a^,a2(t2),t^)f^(t2\a^)dt2 and the belief that player hstf2(tj\t2,a^(-)) . when MLRP). Then, 1 t^ Then, the expected uses strategy «,(?,) Further, suppose that /jC^jla,) that «,(?,) is nondecreasing. (equivalent to the player given the signal f, uses strategy ai(-)> calculated using Bayes' rule. 1 payoffs to player 2 from choosing action a^ Suppose be the conditional density of is is as follows: log-supermodular the induced density /jCrilrj.^CO) will also be log-supermodular. Sufficient conditions for the single crossing property in this scenario are then given as follows: Proposition 4.12 Consider a noisy signaling game as described above, where (2.1) holds. Suppose further that (i) M2(^i.«2'^i) satisfies WSCP-IR in (a2,a^) and (a2,t^), (ii)f(t2\a^) is logsupermodular and the support does not move with a,, and either (iii)(a) «[(«,, Gj'^i) '^ supermodular in fflj'^) <^"^ '" fop^i). (^f ^l^^ (iii)(b) u^(a^,a2,t^) is nonnegative and log- Then the game supermodular. Proof: (aj'.^i) satisfies the Single and \u2(a^(t^),t^,a2)f2it^\t2,oc^{))dtJ satisfies ia2,t^), nondecreasing. It remains to establish that player we can check that Since supermodularity supermodularity of assumption that in(?2'^i)- But \ m, is is CX2{-) is SCP-IR expected payoffs satisfy M,(j:,«2(^2)'0/i(^2b)^^2 J ^^ (2.2). in (a2;f2) u^(x,a2it2),tx)fi{t2\y)dt2 in supermodular in (^2.^1) (iii)(b), we can (jc,r,). supermodular in a,(r,) (x,t^) and (Oi,?,) (y,?i). implies nondecreasing, the If 02(^2) i^ implies that u^{a^,a2{t2),t^) JMj(A;,a2(^2)'^i)/i(^2|>')^^2 is apply when Under assumption preserved by arbitrary sums, m, supermodular in u^(a^,a2(t2),t^)f(t2\a^)dt2 will and I's Lemma 4.2 implies that Under assumption \ (2.2). Lemma 4.6 implies that under our assumption that Uj satisfies WSCP-IR in is (iii)(a), Crossing Condition is supermodular supermodular in Lemma 4.4 to establish that be log-supermodular when u^ and/j are log-supermodular nondecreasing. Numerical Computation of Equilibria: First Price Auctions 5. In this section, we consider the issue of computation of equilibria of first price auctions. the existence result considered in this paper applies to a wider class of (arbitrary asymmetries, correlated values) than numerically, we can take auction games. a few first economic environments had been previously analyzed theoretically or steps towards numerically characterizing the equilibria to such This numerical exploration can potentially suggest avenues for future theorizing about characterizations of equilibria, and about Since affiliated private values and we common give some examples of suggestive numerical results value auctions with asymmetries in the covariance structure of types. 30 Prior to Marshall et computing equilibria existence et al to al (1994), there were no general numerical algorithms available for asymmetric was not known for first price auctions with continuous bidding units, and in fact some of the kinds of asymmetries considered (1994) argue that numerical computation of equilibria in asymmetric independent private values case is first price auctions in the They summarize some of but can be done. difficult, in their paper. Marshall the difficulties as follows: to a class of 'two-point boundary problems' for which numerical solution techniques, they all suffer from major pathologies at the origin. First, forward extrapolation produces 'nuisance' solutions (linear in our case) that do not satisfy the terminal conditions and act as 'attractors' on the algorithm. Second, and not unrelated, backward solutions are well-behaved except in neighborhoods of the origin where they become highly unstable with the consequence that standard (backwards) "shooting" by interpolation does not work. Although these solutions belong their exist efficient Marshall (1994) then devise a technique which makes use of "backward series expansions" et al and a transformation of the problem which is more numerically stable than the original problem. Their algorithm requires analytical input to transform the problem appropriately. Generalizing their algorithm to the case of more than two type distributions, or to correlated values, non-trivial extensions of their numerical would require and analytic algorithms. In contrast to the problem of computing the solution to a set of differential equations, the algorithm for computing the equilibria to the auction the calculation of computation time); it BR(X) is can be broken down into a sequence of single variable optimization problems, which the player prefers action A, V,(a,;X,f,.)), constructed in this a simple exercise (both in terms of programming time and one for each jump point of each player. That at finite actions We simply want to find the matrix X so that X=BR(X), paper involves few conceptual subtleties. where game with and then proceed to is, for each player let xi /, A^ (computing expected payoffs to find x^, searching over ?,.>x|.io be the smallest value of to each action according t^ to In mineral rights auctions, where players must compute the expected value of the object conditional on winning against the opponents' current strategies, the conditional expectations must be numerically computed; looked at signals The more and values which had a log-normal difficult part of the problem theory of numerical analysis 12 suggests a here 1" we will is distribution. ^ The algorithm also checks for the cases ^ solving the nonlinear set of equations number of standard ways only sketch a few of the numerical issues which where a particular action is X=BR(X). The to solving this problem. Thus, arise. First, since we have no Judd (forthcoming) for an excellent treatment of numerical analysis 31 global never used for any type. To approximate the relevant conditional expectations and probabilities, we made use of the library of made available by Vassilis Hajivassiliou as a companion to Hajivassiliou, McFadden, and Ruud (1996). 1 2 See we in economics. routines "contraction mapping" theorem, the algorithm X''''=BR(X*) and indeed starting value, it does not appear to in numerical + (l-A)X*)) were algorithm X*^'= ABR(X*^) not guaranteed to converge for any is trials. also be used. There are potentially large computational benefits to using an analytic Jacobian since the Jacobian is which player particular, the point at / jumps to action elements of the best response of opponent 7?^/: x'^.p of changing each component of BR() x' A^, denoted jc'„, and j:'„+,. on the equation X-BR(X), it The number of bidding increments can number of function the function calls required BR(X) is Thus, to determine the effect necessary to a simplex method, which was reliable in thus be increased without a affecting the M. However, even with we approximations same of set ^^ ^^^ J^ auctions studied in their paper, and 9) •° compared the 0.3 - calculations 4^ ar^sr**-- 0.2 equilibrium for bid functions and revenue. Marshall expected - (1994) chose distributional a alternative is .fS^ computed 0.5 the A final Sequence of Auctions: Jump Points: 10, 20, and 50 2 bidders, F(tl)=tl and F(t2)-t2*4 report 0.6 We modification, trials. were motivated by Marshall et al (1994). this of set first call the function M-I x M-I with only computation could be slow for the mineral rights examples considered below. The In by the nonlinear equation solver, while the computation time for increase linearly in will sparse. x'^, affects only the following only three times. This allows us to compute a Jacobian of dimension /•3 function calls. on the variations effective at generating starting values for other Methods based on quasi-Newton approaches can algorithms. However, et set ,^— 1 1 jp - 1 -50 jp - 4 20 - " 1 --so jp - 1 -•-•20 jp - 4 — 10 jp - 1 --10 jp - 4 1 al of Figure assumptions 8: First Price Auction games between two coalitions. motivated by the case where five bidders from uniform subset of draw values and a [0,1], the with the group's value being maximum of the n Indiv. of the values participants. Our results, A/=100 Marshall et al Results: Expected Revenue ition Bidders Expected Revenue F{x)=:e F{x)=x Auction Coal- Indiv. Auction Coal- Indiv -eo- ition bidders -eer ition bidders bidders collude, bidding as a group the Coal- a= \ n=4 .6664 .0334 .0334 .6668 .0335 .0333 a=l n=3 .6508 .0344 .0374 .6510 .0352 .0371 a=3 n=2 .6085 .0405 .0487 .6089 .0406 .0488 a=4 n=l .5055 .0574 .0840 .5057 .0567 .0860 A comparison of the expected 32 | revenue calculations for several auctions presented in Figure is 8. The table indicates that the expected revenue from the auction with discrete and continuous bidding units cases. Thus, in these auctions, the difference Figure 6 shows Now how as discrete more bidding There are several potentially interesting asymmetries: differences in means, and those arising t), game change the equilibria to the discrete within .001 in aU games small. is units are allowed. consider an auction with affiliated private values, where the types are distributed /n(t)~A^()X,Z).i3 of between the continuous and is from differences and those arising from differences means and variances in variances are not surprising: in the trials (which also The numerical in covariances. we conducted, those arising from affect the mean results for differences in types with higher means always bid less aggressively and get higher expected revenue. Changes in variances affect the shape of the distribution, so the higher variance types others, but they tend to subtle, but no do may be better overall. We less intuitive. less aggressive in some regions and more Differences in covariances are perhaps slightly more will illustrate this case with an example. Suppose that bidders have types which are highly correlated, while a third bidder has a type which Then correlated with the other two. aggressively and The win more often than intuition is simple: the two bidders with highly the Mean two bidders whose types .5 .25 .5 1 .25 .25 .25 1 1 Expected are less is correlated types bid two more also gets higher expected revenue. more highly correlated are always their values are high. Variance Matrix Hh) Hh) Kh) Private Player 2 Player 3 Auctioneer 0.4691 0.4691 0.5008 1.4190 0.3283 0.3283 0.3434 Player who the third bidder, concerned with competing with one another, even when Variable in 1 Values Auction Revenue Prob. of •Bidders Winning 1 and 2 •Bidder 3 10 Figure 9: Private values first price auction where the bidders have positively correlated values. Next, about the we can consider pure "common values" auctions, where each player sees a private signal common value. Although we do not have a theorem guaranteeing that the single property holds, we can numerically verify that it holds in the neighborhood of the equilibrium '^ See Wilson (1996) for a theoretical study of equilibrium in oral auctions with log-normal values. 33 crossing we compute for a auctions we particular game; the numerical analysis indicates consider here. Let z be the common for general variance-covariance structures, example of a signal is further, the errors may e, also be correlated. signal as well as the correlation of the signals. new effect for bidder 3 the private value auction, the competition those two bidders; bidder 3 won is especially bad that signals will An But 1 and 2) which does not between bidders news due in the Variable Mean is .75 .1 ln(e,) .1 .75 auction, having SA^SS««i-fi.i 1.2 Player 3 0.0315 0.0315 0.019 0.378 1.005 ^.., ;. ^ ^ V iW 0.242 0.6 0.4 0.2 - Figure 10: Common values first price auction where two bidders received positively correlated signals of the and a third bidder receives 3: cov(e3,ei)=0, = 1.2 i " Winning true value, this In to two bidders Value Auction: Two Bidders Have Correlated Signals Bidder Auctioneer Revenue 0.378 no longer two more aggressive to that of the cov(e1,e2)=.1 J « 0.8 Prob. of was close Common • Player 2 better, is expected payoffs upon winning - 1 of each player's Across a range of parameter values, 1 Expected be positively correlated, .25 Player where an example where bidder 3 does worse. 1.4 Hz) ln(z)+ln(e,), and 2 was most disadvantageous to the winner's curse. .75 ln(e,) = arise in the private value auction. 1 common value Variance Matrix ln(e^) of the compete more aggressively, still the expected revenue for the bidder with an independent signal with correlated signals. Following in all interesting observation is that our result of less often, but received higher to his less aggressive bidding. opponents receives a signal ln(s) We can vary the informativeness While the "more correlated" bidders (bidders aggressiveness has a due i "more independent" bidder (bidder 3) does private values auctions, that the true. does hold perhaps more intuitive to consider a particular Suppose each player structure. it Though our numerical algorithms allow value. The assumption of a common value implies cov(z,e,)=0. and it that X ^--^ 1 0.5 1.5 an independent signal. Another set of experiments we conducted concerned the effect of the signal about the true value of the object. receives a signal which is more We first examined the case precise than the others; we precision of each player's of two bidders, one of whom then looked at the effect of a third bidder on equilibrium strategies on expected revenue. Notice in this auction that the player with the more precise signal, player aggressively. However, since her beliefs are 34 more 1 , sensitive to her signals, bids slightly less her conditional expected value is more variable than that of player 2, and so she is more likely to see high expected values. Thus, she wins just over half of the auctions. Despite the fact that she wins just over half, much she achieves higher revenue in each auction. having less precise information, still perhaps surprising that player 2, despite It is wins so frequently. ^^ Common Mean Variable Variance Matrix ln{e,) .10 ln{e^) .3 Value Auction: Two Bidders Signais Have Different Whose Precisions "5 Hz) _ m 1 2.5 Player 1 Player 2 Auctioneer .166 1.150 to Expected 0.333 ' Bids Revenue Bidder bi Prob. of 0.528 .471 0.5 Winning 1: In(e1)-N(0,.1) -» Bidder - 2: In(e2)-N(0,.3) ; - Figure 11: Common values auction where one bidder receives a signal which is more precise than 2 4 the other bidder's signal. Returning to the pure third player with a more common values model, we consider a final experiment, where The precise signal (var(e3))=.l). Now, model. different than in the two-bidder the strategies we add a of the players look very two well-informed players bid more aggressively than the player with the noisier signal; this exacerbates the winner's curse for player 2. In addition, the bidder with the less precise signal wins less often and receives very little expected revenue relative to the two-bidder example. In general, we can perform numerical computations for a variety of auctions. By covariance structure between signals and values, the informativeness of the signals, we can changing the vary the importance of the winner's curse, and the mean values. Further characterizations of mineral rights auctions with heterogeneous bidders await future research. ^^ We also examined the effect of lessening the importance of the winner's curse in this example. We allowed the bidders to have different values for the object, z, and Zj, where cov0n(zi),ln(z2))=.5, and all other parameters of the model 1 are the same as the latter example. The qualitative nature of the equilibrium remained unchanged, with player bidding less aggressively and winning just over half the auctions. bidder. Player 1 one another, so they do not expect as much competition. Second, the For the auctioneer, the first effect is most important: the auctioneer receives expected the bidders' values are less correlated with winner's curse has less revenue of However, expected revenue went up for each has expected revenue of .65, while player 2 has expected revenue of .56. There are two effects here: .99, less bite. than in the pure common values auction. 35 Common Mean Variance Matrix Variable Ke,) .10 Inie^) .3 Value Auction: Bidders 1 and 3 Have More Precise Signals .1 ln{e,) Hz) 1 Player 2 Player 3 Auctioneer 0.130 0.030 0.130 1.335 0.369 0.260 0.369 Player Expected 1 Revenue Prob. of Winning Figure 12: Common bidders receive more values auction where two precise signals than the third bidder. Conclusions 6. This paper has introduced a restriction on a class of games called the Single Crossing Condition for games of incomplete information, where in response to nondecreasing strategies by opponents, players choose their actions as nondecreasing functions of their types. that when pure strategy Nash equilibria will exist in such games finite, and games will have a subsequence which converges the set of available actions is games, a sequence of equilibria of further, with appropriate continuity or in auction finite-action We have shown to an equilibrium. We have further estabUshed that similar results can be obtained for games which satisfy our "Limited Complexity Condition." The formulation of games of incomplete information developed following advantages: (1) existence of pure strategy Nash equilibria in this paper has the can be verified by checking general and economically interpretable conditions, (2) the results for finite-action games require very few regularity assumptions, and (3) the equihbria are straightforward to numerically calculate for finite-action auctions. The games, and these approximate the continuous equihbria for continuous games and application of these results to existing Uterature first price auction on the existence of equihbria correlated signals and/or common values. The crossing property, can be characterized for in auctions properties have not been fiilly led to a generalization of the with heterogeneous bidders with condition for monotonicity of strategies, the single many commonly Athey (1995, 1996). Finally, numerical analysis can be used whose games studied games using to analyze behavior in auction characterized in the existing literature. 36 the results of games 7 Appendix 7.1 Single Crossing in The following table Games of Incomplete summarizes the the single crossing condition results of Section 4.1, property of incremental returns. The which are necessary in stochastic problems, it and results are applications of games of incomplete information. In order SCP-IR which provides characterizations of games of incomplete information, functions and probabiUty distributions to Information will be useful identifying conditions on utility sufficient for the single crossing theorems from Athey (1995, 1996) to conveniently state the set of theorems about the to state the following definition. Definition 7.1 Two hypotheses HI and H2 are a minimal pair of sufficient conditions relative to the conclusion C if the following statements are true: (i) HI and H2 (ii) imply C. C must fail If H2 fails, then (Hi) If HI fails, then C somewhere that HI must fail somewhere that H2 is satisfied. is satisfied. This definition summarizes a strong relationship between two hypotheses and a conclusion; not only are the hypotheses sufficient for the conclusion, but further neither can be relaxed in the context of the other. To read the following table: In each row: HI and H2 are a minimal pair of sufficient conditions (Definition 7.1) the conclusion C; further, C is equivalent to the single crossing result in column 4. relative to and Definitions: Bold variables are vectors in Si"; italicized variables are real numbers; / is non-negative; a.e. indicates "for almost all (Lebesque) t"; spm. indicates supermodular, and log-spm. indicates log-supermodular (Definition 4.1); sets are increasing in the strong set order (Definition 2.2); SCP-IR (WSCP-IR) indicates (weak) single crossing of incremental returns to a,. (Defmitions 2.1 and 4.2); arrows indicate weak monotonicity. Notation Observe: Suppose aj{tj) is nondecreasing for all j^i. Then (WSCP-IR) in {a.,a) and (a,;/,), then kJiai,ti,t)=u.{a.,aj{,t),t^,t) {a.,t^. If M,(3't) is log-spm., then A:,.(a,,t)=M.(a,,a_,.(t_,.),t) is for j^i and (a,.,/;,.) for;=l,..,/, then A:.(a,.,t)=M,.(a„a_,.(t_,.),t) is 37 satisfies SCP-IR SCP-IR (WSCP-IR) in if u^{a.,aj,t^,t^ satisfies spm. in {a^,a^ log-spm. If u^{si,i) is spm. in (a,.,rp,y=l,..,/. Appendix Table 7.1: The Single Crossing Condition in Assume: /(t)>0 and HI: Hypothesis must hold a.e.. j/(t)dt finite for all S; for 1.3 H2 C: Conclusion Hypothesis Holds for on/ (a.e.) «,(•) Games of Incomplete Information and F is /=!,..,/, 2.2, a probability distribution. Equivalent Single Crossing Conclusion: whenever nondecreasing, j^i. i's objective IR in is SCP- (a,;?.), /=1,..,/. Two-Player Games 1. Assume: h.{a^,aj,t^,t) is h.{a.,aj,,t) is SCP-IR {a-a), 2. y(t) is log- {a.,t). H,ia,t,)=jh,ia,ajitp„t^)fit)t)dt. spm. in SCP-IR is same. in (a,.;^. {a:,t). h.(a.,aj,t,,tj)>0 is spm. in log-spm. m is log- H,ia,t,)=jh,ia,ajitj),t,tj)fitj\t;)dtj spm. log-spm. in is H,ia.,t,)-g,ia.,t,) is SCP-IR ia.;t). for all g.:Si-^S{^ log-spm. 3. H,ia,t,)=lh,ia,a^itj),t,tj)fit)t,)dtj h,(a,,aj,t.,tj) is spm. in (a,.,aj.), («„0,/=l,2. (implied by/ log-spm.) Assume: k-{a^,t^,s^ is k,(a,,ti,s,) is SCP-IR 5. /(5,lr,.) is supp[Fj(5;l?,)] is k,(a,,t,,s) is 6. ft.(a,t)>0 is log-spm. Summarized with log- j JA:,(a,,r,,5,)/(5,lr,)J5, is log- t.; k.(a.,t.,s) is h^(a,t) is spm. in(a,.,a.),7?ii, & in (a-tj). /i,.(a,t) is spm. in(a,.,ap,y?ej, in same. spm. JA:.(a,.,r,,5,)/(5,lr.)J5, is in (a,,r,). SCP-IR in i same. Games /(t) is log- J/i,(«„a_,(t_,),t)/.(t_,k,)rft_, is J^F(t_,;0 f,. for all H.ia,,t,)-g.ia.,t,) is /f,(a,,f,.)= spm. S log- s.t. i.(U T t., by SCP-IR (a,.,r,.). ^,(a„?,) J;^,(a,,a_,(t_,),t)/(t_,lgrft_, is in for all gf.Si—^Si^ log-spm. t (implied fit) 8. SCP-IR spm. spm. in 7. Sufficient Statistic, s,6 9t (a,,?,). constant in fXs,\t-) is WSCP-IR in Multiplayer-Player is spm. spm. in Assume: spm. in + g,(«„g SCP-IR for all //,(«,,0 is ia.;t). g.-.Si-^Sl Games Where Opponent Behavior 4. spm. in is spm. is + g,(a„^) SCP-IR for all g.:Si^3i spm. (a,.,f,.). log-spm.) y(t) is log- spm. is & in (a-t), SCP-IR g,.:9?->SR for all spm. j=U..J. is spm. in (a,,f,.) 38 V 5 sublattice. Appendix 72 Proofs Proof of Lemma 2.2 The proof continues from Nonempty. EstabHshed Closed graph. It is the text, in clear showing that the conditions for Kakutani are satisfied: our above definition of r(X). from the definition (2.3) that V,(a,.;X,f,) is continuous in the elements of X under our assumption (2.1), which guarantees that there are no mass points in the type distribution. Consider a sequence (X*, Y*) which converges to (X,Y), such that Y*e ^X*") for We wish to show that Ye r(X). To do this, we show that for each player and almost every and a type t.e 7^\{y'}. type, the action assigned by Y is a best response to X. Consider player converges to y', there must Then there exists an m e {0,..,M} such that >'i<?,< y^+i Since all it. /, y'"* . exist an K such that, for all k>K, Y*e r(X*). But, since since A:>/^and T is all m\ V,{a:,X,t;) is convex -valued. Here we show Ae (0,1). Observe vectors, and thus A^ , , continuous in X, analysis one of if X* r/s best responses to V,{A^;X\t;)>V^{A^,-X,0 for all that the fact that af^itJiX) is nondecreasing in the strong convex. Fix that since X and suppose that w,y e r,.(X). Let z=X w+(l-A) y convex combinations of nondecreasing vectors are nondecreasing ze Z,.. Now, for m=0,..,M, we show A^ that imply that there exists an optimal strategy which ze r.(X). is then V,{A^;X,t;)>V,{A^.;X,t;). set order implies that r,.(X) is for y'^<t<. y^* is is an optimal action on consistent with z, and thus iz„,z„+i). by This will definition A consequence of the strong set order for subsets of 91 which will be important for our is that, if A<^C<sD, then AnD There are four cases to consider, cC w„=w„^] and y„=y„+i, then z„=z„+i and there is nothing to show, (ii) Suppose that w^ov^+i and y„<y„+i. This implies that A^ is optimal on (w^,w„+i) and (y„,y„+i). Then, since af^it^C) is nondecreasing in the strong set order in t., it must be that A^ is (i) If A„ is optimal on (z„,z„+,). (iii) Suppose A„ must be optimal on (z„,z„^,). If optimal on (min(w„,>'„),max(x„^,,y„^,)). Thus, Wm=Wn,^i and y„<y„^,. If }'„^w„^,<>'„^„ then ^m+i<>'m<>'m+i' ^^^^ a /otti af*(r,|X) is A„ optimal such that an optimal action for some nondecreasing in the strong set order in at w„^,. But this implies that If 3'm<>'m+i< ^m+1' ^^erc is some k<m such implies by the strong set order that Thus, j3,.(f,,z) A„ is = A„,(, ^jis a nondecreasing to almost every type; we can Apply Kakutani. Since H" fill is A„ is that ?,., e {w^^^,y^) is A^. But since we must have A^ optimal on (y„,y„+i) and r,. opfimal on (w^+py^^,) and thus on A^ is optimal for some optimal on Cy„,*v„+,), (z„,z„^.,). e Cy„+,,wJ, which and thus on (z„,z„+,). strategy consistent with z which assigns optimal actions in optimal behavior at the jump points, implying that a compact, convex subset of ze r,(X). {M+1)I -dimensional Euclidean is convex-valued, then apply Kakutani' s fixed point theorem to guarantee that a fixed point exists. 39 (iv) t. space, and since the correspondence is nonempty, has a closed graph, and we can that Appendix Proof of Theorem 2.2 changes of «,(?,) nondecreasing on [z„z,^,], let 0<k<K such [z^.Z^+j]. that t, < x^^„ = inf{zt < As for all even, above, t, let j3,.(?,,x) we know if there is if there = A^, while if assigns this behavior on 7^\{x} k n<M-m is odd, that r(f,.,x) = Af^_^. Any that have at for player / played consider played on x^^„ = z,^,. Let l*(t,x) let E(K)=2,^^'^'^'^ x-- to more than one = max{/|A:, < t} = k-M+m. function xXf ^^'^'\ combinations of nondecreasing vectors are nondecreasing, Z1(K) Z(K)—> 2(K) let is Now z,^,. is A„ that be j3,.(f,.,x) . Then, If this k is which said to be consistent with x. Using the representation just developed, space. Define F: x^^^ = xe xf ^*^^" corresponds l<m<M such let )8,(r,,x) let such that A„ ^a/-.}- Otherwise, 0<^<Arand is some n>m such is Otherwise, some {x}, a given f,.e that the player's strategy will we can define behavior consistent with x. 7^\{x}, find the integers t-s even, < z,+,|a,(0 ^ Since x does not specify behavior for strategy. is z,+,|a,(0 > A^}. k odd, k<K. Then, for each m=l,..,Af, [z„z,„], let k Then, for each m=l,..,M, x^^^ = mf{z, < the direction which describes the points where the strategy experiences a (Definition 2.4), direction change. For on Zf which represents consider a strategy a.{Q and the corresponding vector zg First, as follows. For each player /, is if Since convex a convex subset of Euclidean X represents strategies for dllj^i most Kj direction changes, then r(X) contains the representation of all best responses with no more than K. direction changes (this vector exists and is unique by (2.4)). The arguments of Lemma 2.2 can be followed exactly to show that the correspondence has a closed graph; convexity follows by uniqueness. Then, we can follow the proof of Lemma 2.2 exactly to guarantee existence of a fixed point for the correspondence F, and then to construct the corresponding pure strategy Nash equilibrium of the original game. Proof of Theorem 3.1 Proof: For each player // "= {o; + f^(a. - O;) j3;„:r,.-»/^''"c there exist Selection bounded : [a,.,a;.] is /, consider a sequence of action sets {z^"}, where m = 0,..,10"} . Let /f^i^'",..^'"). For each n, the function of bounded variation by assumption; two nondecreasing functions, Theorem fiinctions and „, such that j3.„ = j8, „-/?. . Kelly's on J^rfK has a subsequence which converges almost everywhere it converges we can find a subsequence of such that {^.„} converges to number of players, j3, statement that (Billingsley (1968), p. 227) guarantees that a sequence of nondecreasing, nondecreasing function (and in particular, function). Thus, j3. this is equivalent to the there almost everywhere to j3* except at points at continuity points {1,2,..} Consider this of the limiting and a function of bounded variation of discontinuity of p. Since there are a must exist a subsequence {«} such P'(t). to a that {PiJ.ti),..,P,J,t,)} p finite converges subsequence. We wish to show that for each player and almost every type, the action assigned by P*(t) is a best 40 Appendix . response to rationals) P*(t). • Let Z'=|r,.|3n /, discontinuities occur only A,n(0 converges to Since ^,„(?,) is to pl,(t_,) for and a type on a of measure set set that Z is countable (it is a subset of the of all actions which are in z^" for some \Z', such that p. (t) r,.e T,. is continuous at f,. (recall that Let b=P'{t^; Kelly's Selection Theorem implies 0). b. an equilibrium strategy for any f/,(a',P_,„(t_,.),?,) almost all t_,., is n, f/,(A>(^,)'P-,>(t-,)>^) ",(A>(O.P-,>(U.O converges Note C/,(Z?,pi,. (•),?,.)>[/.(«', that there exists a converges to a". But (/,(&, P*,(),r,)>[/,.(a*, Pl,(-),^,) continuity of U. in U^ib, p:,(),f,)>t/,(a", Pl, (),?,) P_^„(t_,.) converges to M,.(^.Pl,(t_,),0 for almost all atomless, this in turn implies that Now consider an action a'^D'. a,, ^ Because payoffs are continuous and since for every a'^/f". Since the type distribution aeD'. and note (x'-"}}, and thus has measure zero. Let D' be the Consider player finite n. € s.t. t- for all k sequence t_,.. Pl, (),?,) for all {a*}, a'^eD', which by our previous arguments. Thus, by Q.E.D. Proof of Theorem 3.2 Following the proof of Theorem action spaces, indexed by 3.1, we will of this game in nondecreasing strategies it consider a sequence of games with successively finer {«}, where z^'" is the action space for player is described by P„(t). converges almost everywhere to a set of strategies denoted To simplify the exposition of the proof, we make the allocation rule given in equation (3.4) is an initial in i game n, and The sequence {«} is a PSNE chosen so that P'(t). transformation of the problem, so that restricted to the rule /n,(a,) = a,. Since m. is assumed we have required of our primitives in (3.1)-(3.7) are robust to (strictly) monotone transformations of the action, we can simply rescale the action space and redefine our functions v and v appropriately; for simplicity, we will not adjust the to be strictly increasing, and since all properties ,. notation for v and . . v,. To begin, we introduce some notation. Define: ^iM'^-i) = <?,(«,'?-/,«(*-,)) Av,(a,,t) Further, we w;(a,.t_,)^<p,(«„P%(U) = v,(a,,t) - v,(a,,t) v(a,,f,) when J define several events, taken from the perspective of player opponents' equilibrium strategies. For each of the following, that, = players {/}\/ use strategies P_,,„(-). v,(fl,,t) i, /(t.,|?,)a_, playing against we introduce notation for the event the realization of t_,. and the breaking mechanism (described by piCj) in (3.4)) are such that the action outcome of the a. tie- produces the stated outcome: W^„(a,): Player T?^(a,): Player / / wins using ties for a. (either winner at a,, by winning a tie or winning and player i wins the 41 outright). tie. Appendix T,^„(a,): Thus, Player if e„ is the W'(a), Tj^'Ca,.), / ties for winner minimum bidding and at a, and player increment, T/-*(a,) represent the W,,„(a,) loses the / = { tie. W,.„(a -e„)u when corresponding events T,:^„ i -e„)u T,"^ (a.) } (a . Let plays against the opponents' limiting strategies. In our analysis, it will probability events. sometimes be useful We to define expected payoffs conditional on zero- will use the following convention: 4Av,(a,,t)|?,,l^(a,)]^Um4Av,(a,,t)|f,,\^(aJu{t_,G[L,,t^ In order to establish that "mass points" are inconsistent with equilibrium, preference to show that In particular, each type strategies each player could do better than use actions which support the mass point. who uses an action which is a mass point in the opponents' limiting might also see nonnegative expected payoffs from increasing her action a small amount, "jumping over" another player's mass which win with probability A difficulty may arise if there is a set of actions point. for a given player / in a given finite game, which might happen when playing against a more aggressive opponent. In such a case, player indifferent action a,, between a set of actions, all f's lowest types may be of which generate zero expected payoffs, even though which wins with probability zero might also satisfy^j Av,. (a., t)|?.,W^ „(«,.)] <0; such a player might not wish to increase her action a probability of winning above zero shows we make use of revealed may be little bit undesirable nearby action that there exist equilibria to the finite-action even when winning returns to winning, Lemma is which games where all i, t.. The following Lemma actions would give positive we can find a PSNE of this game satisfies the following: (i) a nondecreasing function of all a.. a zero-probability event. is 3.2.2 If /^' " is finite for strategies P„(t)) to guarantee a win, since increasing the (ii) For all / (described by each player's equilibrium strategy, and almost all )3, „(?,), ?,., E[Av,{p,Jt,)^)\t,,wM.n(h))\^o. Now restrict attention to sequences { P„(t)} which satisfy condition (ii) of Lemma Lemma will show that the following "no mass point" condition is satisfied: For each player /, for all a.s^, Pr()3,.*(r,.) = a,.)-Pr(T}^'(a,.)) = This condition requires that for every possible action of player /, 3.2.2. (NMP) 0. either player / uses the action with probability zero, or else the probability of a tie for winner with an opponent at the action ties occur at a. Lemma 3.2.3 with probability zero, then Pr( W;*(a,.)) will be continuous will make use of the fact that if a mass point occurs must be something "close" Lemma 3.2.3: to a mass point in finite at a,.. is zero. If The proof of in the limiting strategies, there games with a large enough number of actions. Construct P*(t) as the limit of equilibrium strategies to 42 The next finite Appendix games. P„(t), which satisfy conditions The following Lemmas estabUsh all that and (i) from (ii) under (NMP), Lemma 3.2.2. Then P'(t) describe P'(t) satisfies (NMP). equilibrium behavior for almost types. Lemma 3.2.4: for A,„(0. P-.>(-),0 converges Lemma Together with our previous arguments, all (i) f/,.(^,.,P*,. (),?,) is t. such that Pj„(t.) continuous in a. at converges to a~fi*{t^, and to C/,(A'(^)'Pl,(-),0- Under (NMP), A*(0 3.2.5: and almost all / following conditions hold: P'(t,), the (ii) £/,( Under (NMP), is a best response to Pl,(-) for almost all f.. Lemma 3.2.5 implies that a game satisfying the hypotheses of this theorem will have a set of strategies, P*(t), which assign optimal actions to almost every type of each bidder. Since behavior on a set of measure zero does not matter to opponents, we complete the argument by showing that these strategies in fact assign optimal actions to every type t- of each bidder 3.2.3 can such that t^ r, /, be used (otherwise, types . Standard arguments shnilar to those in the proof of Lemma to establish that, for who chose each actions just /, Piil3'(t^=b)=0 for all 6 e int{a,.: Pr(W,.'(a.))>0} below b would prefer an action just above £», as in Lemma 3.2.3, but there must be some types playing actions just below b, otherwise b would not be optimal for player i). Now consider c =inf{a,: Pr(W,'(a,.))>0}. Condition (NMP) guarantees that if Pr(j3,'(?,) each of player = /'s c)>0, then Pr( W;*(c))=0. But this in turn impUes that at opponents use c, most the lowest type of so the opponents see discontinuities in their payoffs only for their lowest types. Proofs of Proof of Lemmas: Lemma 3.2.2 We proceed by constructing such an equilibrium from the limit of a sequence of equilibria of constrained games, where in each constrained game, the lowest types of each player must choose We first show that, using minor modifications of our Theorem 2. 1 action Q. game has a fixed point; limit of the Observe action Q it sequence of constrained games is by definition be nondecreasing, since the lowest available action and the constraint requires that the lowest types use Q; thus we do not need to modify our notation from Section 2 with each constrained an equilibrium in the unconstrained games. that the constrained strategies of the players will is , then follows from continuity of the payoffs in opponent strategies that the finite vectors. for representing nondecreasing strategies We then define the constrained best response of player (constrained or unconstrained) strategy by opponents represented 'af%\X) af\t\X,5) = (2 u af«(f,|X) / to an arbitrary by X: t,>U+5 f, = t, +5 (7.1) t<t;+5 [Q 43 Appendix . Using we modify this notation, f,.(X,<5)={y: It is 3 a.(^,) our correspondence, as follows: which a,(0^ consistent with y such that is straightforward using our definitions to show that an equivalent, «f''(^,|X,5) } (7.2) . second definition is: f,(X,5)={y: 3 zer,(X) such thaty^=max(t,+5,zj}. We now show that the conditions for Kakutani are satisfied for each r(X We know from Theorem 2. Nonempty: elements of r.(X,5), as can be Closed graph: Recall consistent with Suppose consider tp>ti+5 such that A„e y''* We argued in Theorem 2.1 all k. Consider player converges to y', r,.e Then T}.{y'}. there must >'|'*>f, exist af^(r,.|X,5) since Y*er(X*). Since y,.(a,;X,f,) is continuous in X, y,.(A„;X,r,.)>y,(^„-;X,f,.). i. Then first that t-Kt^+S. of the correspondence implies that that Since Let a,.(^,;y') since y'* for all k, an e and thus there exists an r,(X'',5) for all k, the definition (x^(tf,y')=Qe m g {0,..,M} A„e afi^X) and thus such that y^ < y'^ k>K and A„e of r(X) except that ce df'^(t."\X,5). af'^(t.\X,S) from Theorem Fixed point The Thus, 2.1 show By exists: and be tj+l/k.) Such an X* Since each X* is af'^(t"\X,5), then df'^(tj\X,5) is that r,.(X,5) / is m, then is nondecreasing in the Since the definition of all we 5f (r,'IX,5)<s5,^^(f."IX,5). we also is If If must have b e df'^(t.\X,5) and the lowest available action, Q, this nondecreasing in the strong set order, and our arguments must then be convex. Consider a sequence X* such that X*" uses actions consistent with X*, he will use action e r(X*,l//:) for each an element of a compact subset of finite-dimensional Euclidean space, Without loss of generality, let {^} we all d>0. we can find simply need to establish that denote that subsequence. 44 k. Q for types less than guaranteed to exist for each k since r(X,5) has a fixed point for a subsequence of{fe} such that {X*} converges to a matrix X, and Xe r(X). all Kakutani' s fixed point theorem, r(X,5) has a fixed point. Construction of Equilibrium: (Thus, if each player , definition of the strong set order asks us to verify that if c>&, But, since the only element of af''(?/IX,5) is satisfied trivially. y'^_^_^ j^^, and thus used instead of af^it^), l+5<t;<t;', then af\t\X,5)=af''{t\X) for t=t;,t;', and thus e < < nondecreasing in the strong set order. Consider tl<t". that af'^{t^,5) is ti+5>t', then df'^(tf\X,S)=Q. t- t. af^(r,.|X,5), as desired. T is convex- valued. af''(r,.|X,5) is < Now a^'^(t.\X,5). af''(?,. |X*). But, since ?,>£,. +5, this in turn implies if y,.(A„;X*,r.)>y,.(^„,;X*,r,.) for all This implies f,.(X,6) is identical to that then whenever c that lim^(X*,Y'')= be a nondecreasing strategy K such that, for all k>K, strong set order implies that the correspondence is construct that y,.(«.;X,r.) is continuous Convexity: The proof of Theorem 2.1 showed that the fact that af^(rjX) need to show we can Take a sequence such that r,.(X) has a closed graph. af^(r,.|X,5). y'. nonempty. Thus, . We need to show that for each player and almost every type, the action in the elements of X. Y is in that r,(X) is 5) easily seen in (7.3). (X,Y), such that Y*g f(X\5) for assigned by 1 , (7.3) Appendix We show that, for each player and almost every type, actions consistent with x' are in a^''(t.\X). Consider such that t.s 7^\{x'}. Then there exists an m e {0,..,M} such that x'^ < < jc^^,. Since < a;^*, and t.>ti+l/k. x'* converges to x', there must exist an K such that, for all loK, x^* < t. t. t. A„e Find such a k>K. Then A„e But, since af^it-lX'). k>K and Finally, all V,(a,.;X,f,.) is continuous in X, that the equilibrium definition and since t,>i+l/k, if V,.(A„;X\f,.)>y.(A„.;X*,r.) m', then V.(A^;X,t)>Vi(A^.;X,t). This implies we show By af''(t.\X'',l/k) since X'^e HX*^). A„e for all af'CrJX), as desired. we have constructed satisfies the desired property, that conditional expected payoffs always converge to a nonnegative number. In our sequence above, V,iA„X,t.)>V,(A„.-X,t,) for for each k, A^>Q wins all foK, and in particular, V,{A^-X,t;)>V,(Q-X,t). We know that with positive probability. Thus by (3.3) and revealed preference, 4Av,(A„,t)|?,, W^(A„;X*)]>0 for all k, which in turn implies lim,4Av,(A„,t)|r,, V^(A„;X*)]>0, as desired. Proof of Lemma Consider player second player, players use Observe 3.2.3: and suppose 1, let this be player b with probability that since each 0, that Pr(/?,'(?,) &)-Pr(T,^'(£»)) > 0. This implies that there such that FriPjiQ - b)>0. For simplicity, suppose 2, all is a other though the argument can be easily extended. „(?,) is )8, = measurable and converges almost everywhere to P*(t), the sequence converges uniformly to P'it) except on a set of arbitrarily small measure (Royden, 1988, p. 73). Thus, if P'(t.) measure such IA n(^/) less than rj - ^1 < ^ on 5^,. = Z? on an open that, for all interval for every 77>0 there exists an E^ with d>0, there exists an Further, since each Pi„it.) an open interval S'czS^ such that S-, |A,„(^,) - ^I < ^ on is A'^ such that, for all nondecreasing in t., n>Nj, we know that there is S'. A little notation, for /=1,2: a^{d,n) Find a = min{a,. set and such S,= 5, of types e /i^ and a^>b — d\ E such that converges uniformly to P*() except for types te E, Define C,=sup,^ {Pr(t_.eE_,.lr.)}. = b) =int{r,6 5,\E,}. = inf{sup{t_, Now, pick a 7=1,..,/, all n>N„ and e 5,., and find a all : ?/<f. p.^tj) < A,(0 y/ ^ /}} such that f/e 5,.. Pick any d, choose N^ such t^^E., |^.„(?.)-j3/(f.)|<d, and further, V7=3, ..,/)< i^Pr(T;^'(^)). (Recall limit). P„(-) that sup,^ {Pr(t_,.eE_,.l?,.)}<iLpr(T.^*(Z7)). {t:.p:{t:) t_,(?,,iV) t. a,, : that players 3,..,/ play action Then, the following series of inequalities holds for 45 all Pr(i8^.„(f.)€ that, for all (b-d,b+d) b with probability zero in the n>Nj: Appendix mjj4Av,(6-rf,t_,,4;,W^.„(A>(0)]} (7.4) <£[Av,(Z;-J,t_,,r,)|r,,t_,<t.,a;,iVj] The inequality holds since first second inequality holds since Av because by (3.6) and (3.7), Lemma 3.2.2, each member of the set is nonnegative; the by is nonincreasing and \p.^{t')-b\<d; the third inequaUty holds expected payoffs are continuous and nondecreasing in the must correspond defeated, and so the smallest expected payoffs potentially defeated, h_. < The relation i_.it ,Nj)\. the player might tie rather than win against these is an inequality rather than an equality since types, but winning against the highest of these follows by (3.7), since expected returns to winning are strictly increasing in follows from and since e\ Av-(b iV^ is definition that t_^(t.,N) is nondecreasing in N; but then, its decreasing with d, + i/,t_,.,f,.) f,.,t_,. is strictly K(t,,d)=E[Av.{b Since Av K(t.,d) is is by continuity of Av positive for r,.e 5, Y^t.,d) d (recalling that by t_,(r;,iVj] > v,(fl',f,) Sill = ^L K(t,d)- (Pr(T,^'(^)|r,) that, for t- e S- , - C,) (7.5) and n>N^, the following inequalities hold: a'e[b-d,b+d\. (7.6) \ W.Ja,{d,n))] > \ ^Av.ib + J,t_,,0|?„t_, < possible to satisfy (7.6) since (3.7), also - Ub + d,t,) + J[Av,(a', t) - Av,{b + rf, t)J/(t.,|r,)rft_, E[Av,ib + d,t_,,t,)\t,,W,„ib + d) small and is definition {].<-j^Pr(Tj^'(Z7))): d>0 small enough such for assumption which based and d small enough: nonincreasing in d. Then, define the following positive constant, which Finally, pick a d gets t.. as well. Thus, define the following constant, + d,t_„t,)\t,,t_, < %it,d) as last inequality nonincreasing in actions and following the arguments from the previous paragraph, nonincreasing in It is The we can find a d small enough such that < i_i(t',NM>0 on the preceding analysis of types to the smallest set of types rather than having a tie will increase expected payoffs under assumption (3.7). It set Av is which Jl^t.^,d) is t_,(?;, Arj]=i <?,,J) (7.7) nonincreasing in d, and since b+d-a approaches zero continuous in actions. The inequality in (7.7) can be satisfied by states that the expected value of payoffs 46 is nondecreasing in the set of Appendix we types over which condition, since who of opponent types v,(Z7 ^ J //^) must by definition be less than the highest vector use action b+d. Pick an n>Nj. The action J t_,.(f/, b-\-d will be preferred to a'e (b-d,b+d) if: + d,t)- /(t_,|r,)rft_, + j Av,(^ + J.t) w,Jb + rf,t_,) v,(«',t) /(t_,|r,)rft_, + Av,(a',t) w,„(a',t_,) /(t_,|r,Mt., • • J /(t_,|r,)rft_, This can be rewritten as follows: E{Av,ib + d,t)\t,,W,„{b + d) \ W,„(a')]-Pi[w,„(b + d) \ W,Ja%) >Ua,h)-Ub + d,t,) (7.8) + 4Av,(a',t) - Av,(Z; + d,t)\t,, W,Sa')] Consider first Pr(w^.„(^ + ^) a=a^(d,n), the lowest feasible action chosen by a type in \ W^„(a,(rf,«))|?,)>i(Pr('r;^'(Z?))-Q for n>Nj, since all action b in the limit b+d rather than or tie must choose actions on [a.{d,n),b+d) a.(d,n), player / with using action 5,(<i,«); chooses a and player by increasing her action b-\-d. / is strictly of (7.8) is strictly less enough, type than will not t. that Vr{Pjitj)e who choose by choosing action higher action than those types she would lose to of the types who choose d small enough. Thus, for 'Yi{t^,d) d small enough. On choose action a.{d,n). But this action b in the limit would have otherwise the other hand, for the choose tied with LHS the RHS by all t.G that (recalling that letting e„ (7.6), chosen d and for n large then implies that That will in turn imply /=1,2. (b-d,b+d) y/=3,..,/)<^ Pr(T,^'(^)), and increment for the be the 5,. will choose d was chosen so minimum action game with action space indexed by n): Pr(w.„(b + d) \ W.^{a' + ej\t,)>^(FriT,'\b))-Q. Thus, the arguments of the previous paragraph apply again: no types a'+e„. The argument can be repeated /=1,2, no types r,.e Lemma S- first that for both players, "unraveling" t^e 5,. back will choose action to the point where for choose actions on (b-d,b+d), a contradiction. 3.2.4: C/,KP:,O,0 = Suppose that opponent types for n>Nj. Thus, defeats those players she greater than Yft^,d) for on {a^{d,n) ,b+d) for Proof of Observe S-. the latter argument with equations (7.7) and (7.5) allows us to conclude that the of (7.8) actions to strictly at worst, all action d^{d,n) with grid n, Combining Pr(l^,(a')|r,) Part (i): v,(a,,r,) Consider Recall that: a,.e/^.. + 4Av,(a,,t)|r,,l^*(a,)]Pr(w^*(«,)K) Pr(Tl'\b))=0. Then, probability of a tie for winner at b is by our assumption zero for player 47 /. (3.5), (7-9) Pr{T^(b))=0 as well, that This will in turn imply that Pr( W;.*(a,)) Appendix is, is the continuous at a=b. Since v,. and v, are continuous, (7.9) will be continuous as well. Now suppose that Pr(T,.^'(Z7))>0. But then, by (NMP), PT{p'{t))=b)=0, and the set of types for whom payoffs are discontinuous at b has measure zero. Since the number of opponents is finite, the set of actions b such that T'r(r.'''(b))>0 is also countable, and so the set of types for whom payoffs are discontinuous has measure zero. Part Consider (ii): such that t. jS, „(f,) converges to P'(t^ and Pr(W,*(a,)) a=l3'(t.) (the latter condition is true for almost every w;(o.p:,(-),o-f^.( A>(0> = RHS term of the first A>(0. of in the relevant region (part (7. and find an A'^ and a j=l,..J, except for + t to The first p:,(-),o-f/,( So it (i)). First, if f/,(^.'P-i,n()'0 f/,(^,, (7.10) A.(0. P-,>(-),g]. n gets large by continuity of Pl,(-).0- To converges uniformly (across Pl,() ,t) in a. RHS of (7.10). a. in a see that uniform convergence holds, pick a than t] such that for all n>Nj, rj, d>0, \p*(tj)-Pj J^tj)\<d, max(|Av,(s,,t)|,|Av,(a;.,t)|)/(t_,|r,)rft_, J^ _^^ max > max r^.^ (7.11) I Av,(a,,t)[w,„(a,,t) - w;(a,,t)]/(t_,|0^t_, ^ . Jt^<(«<'P-.-,«(-),o - f/,(«„p:,o,o| term of KJ^'t) can be made arbitrarily small by decreasing small by choosing f/,(a,, Then, for such n>Nj, the following inequalities hold: in set E. > bounded and since note that remains to consider the second term of the E of measure less set - = part at P-,,„(-),o 10) goes to zero as (i)). This term will converge to zero neighborhood of P'it)) by continuous [t/,(A'(0,p:,(-),0-t/,(A>(O.Pl,(-),0] +[c/,( The f, is Pr(W,.*((3,)) is rj d, since/ and continuous at a/=P*(t). The second term can be small enough. This establishes that there is Av,. made are arbitrarily a uniform bound on I^KP-,,„(-),0-f/,(«.PH(-),Ol for a,e [A'(^,)-^.A'(^,)+^- Proof of Lemma 3.2.5: We know ^.(A>(0'P-,.„(-),0^f/,(a',P-,,„(-),0 for every actions a so that for large n and for almost all t., a'e^". Thus, if a'eD' (Where D' that for every enough N, a' is an available action for «>A0, then 48 is the set of Lemma 3.2.4 (ii) Appendix all implies that U,(P:(t,),fi:,(-),t)>U^(a',fi:,(-),t,). Now consider an action a'^ D'. which action Q, is If C/,(a',pi,.(-),?,)=0. always available by assumption. then it compare suffices to If U.(a, P!.,(-).0 is can find a sequence {a*}, a'^sD', which converges to a, so that P*{t.) to the continuous f/,(a*, P_,,„ (•),?,) at a', and we converges to t/,(fl',p:,(0.O, as desired. Suppose that Pr( j3J(rp=a')>0 (a can be true only exists mass point if £[Av,(a',t_,.,f,.)|^., exists at a') for somey^t/, M^*(a')]>0- Then, and t/,.(a',p*,.(),r,.)>0. by continuity of Av,. and by This (3.7), there an &>0 such that £|Av,(a' + S,t_.,t.)\t., W*ia' + 5)]>0, where 5 is chosen such that a'+5 is used on a set of measure zero by the other players in the limit and such that a'+5 g D'. But, a wins against, instead of ties with, playerj that player / +5 This leads to a discrete increase in the probability at a'. wins. Thus, for small enough 5, U^{a+5, Pl, (•),?,)>[/,(«', Pl,(-),0- Since a'+5 e D', by our earlier arguments we know that (/.( )8*(?,) , P',(0>O - Uf^a+5, P',(0,O 49 • Appendix MIT LIBRARIES 3 9080 01439 1129 References Athey, Susan (1995), "Characterizing Properties of Stochastic Objective Functions." Working Paper Number 96-1. MTT Athey, Susan (1996), "Comparative Statics Under Uncertainty: Single Crossing Properties and Log-Supermodularity." MTT Working Paper Number 96-22. Athey, Susan, Paul Milgrom, and John Roberts (1996), Robust Comparative Statics Analysis, Unpublished Research Monograph. Bagwell, Kyle (1995), "Commitment and Observability in Games." Behavior 8 (2) February, pp. 271-80. Bajari, Patrick (1996a), "Properties of the First Price Sealed Bidders," Mimeo, Games and Economic Bid Auction with Asymmetric University of Minnesota. 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