Student RESEARCH Engagement SEAN PRESTON The Problem 2014 What’s Out There? Student engagement in the American education system is severely lacking. Students are learning the required subject matter, but they are not engaged in it. This practice breeds an attitude of indifference towards learning, especially when students are not encouraged to focus on their own talents and interests. Research Activities Using an analysis of the resources that are currently on the market was one of the first steps towards finding areas of opportunity for design. Market Analysis Why are these products the most successful? Highly Engaging Student Focused Applied/Experiential Learning Connects with Professionals Shortcomings: Shortcoming: Exclusively Online Only Digital Engagement Areas for Design Opportunity More Student Engagement Student Focused David Miller Less Student Engagement Connecting students with the various people in their lives who can offer them useful advice, support or help of some kind is a valuable way to encourage them to succeed and also to validate their interests. By performing research activities I began to look into how people choose to connect and who they are connected to. How do you learn best? User Interviews Issy Director of Recruitment for Westphal College Drexel University Insight The ability to be aware of and identify information about oneself on the spot comes from the experiences we have had and how much time we devote to reflecting upon them. Tracy Feld The first of three research activities that I designed to engage people, this one is the most involved. The purpose of this activity was to observe how people engage in the process of identifying and recalling information about themselves. Online Survey Exclusively an Engineering Resource Expert Interviews Interconnectivity Behavioral Analysis Areas Being Addressed Teacher Focused Highly Student Focused Straight-forward Tool Ease of Use Step-By-Step Help Allowing students to develop the ability to constructively self-analyze by way of an engaging educational aid. Age 16 - High School Student (11th Grade) Pennsbury High School The survey consisted of thirty-five participants who answered various questions concerning their learning preferences. The chart indicates that the majority of people prefer to learn hands-on. Jack Audio/Visual Instruction Hands-On Learning High School Workshop (7.0%) Insights Various restrictions, whether financial or cultural, can be highly discouraging for students and bars them from pursuing what interests them. Coordinator for Cooperative Education Drexel University Repetition (37.2%) Age 16 - High School Student (11th Grade) Father Judge High School (55.8%) Insight People need to focus on what motivates them and what they are good at. Dawn Gibian Insights Students see the value in things they are involved in and want to have more genuine experience doing the things they like. Assistant Director, Office of Student Services Drexel University Olivia Insights Personality tests are not engaging enough to hold student interest. Students do not know what to do with the information they are given. Dr. Reisman Age 14 - Middle School Student (8th Grade) Orland Junior High Insights When a person is encouraged and, more importantly, allowed to pursue their interests over time, the person will become confident about the direction they choose to go in. Program Director of Creativity & Innovation Drexel University Insights Thinking in terms of how people learn is generally not as effective as thinking in terms of how people engage in learning. Activity Insights Behavioral Analysis The more experience a person has with the things they consider to be notable about themselves, including their talents and interests, determines how readily the information is in their minds. Interconnectivity Activities People are not willing to put in too much effort or go too far out of their way in order to establish communication. Connecting with people must be easy. Online Survey More people prefer to learn in ways that are more hands-on as opposed to learning through rote repetition and audio/visual lectures. User Insights Various restrictions whether financial or cultural can be highly discouraging for students and bars them from pursuing what interests them. High School Workshop Predispositions are important to consider. The experiences a person has had may skew their views of subsequent experiences that they will have. Design Criteria Students see the value in things they are involved in and want to have more genuine experience doing the things they like. Expert Insights The ability to be aware of and identify information about oneself on the spot comes from the experiences we have had and how much time we devote to reflecting upon them. Once a year, Drexel offers a high school workshop for students who want to participate in the Product Design process. This year I assisted Mike Glaser to obtain observational research and I also helped structure the curriculum and activities for the day, giving me an insight into the students interests. When a person is encouraged and, more importantly, allowed to pursue their interests over time, the person will become confident about the direction they choose to go in. Access. Engage. Guide. Reward. Validate. People need to focus on what motivates them and what they are good at. #2 Design Criteria Personality tests are not engaging enough to hold student interest. Students do not know what to do with the information they are given. Guidance #3 Design Criteria #5 Design Criteria Validation Accessibility Thinking in terms of how people learn is generally not as effective as thinking in terms of how people engage in learning. #1 Design Criteria Engagement #4 Design Criteria Rewarding Opportunities For Design More physical engagement. Focused connectivity between people. More student-focused solutions. More guidance regarding engagement awareness.