hU.T LIBRARIES - DEWEY I /J Dewey HD28 M414 Anirudh Dhebar Sloan School of Management cjffcs'fi" Massachusetts Institute of Technology 38 Memorial Drive, E56-329 Cambridge, Massachusetts 02142-1347 Telephone: (617) 253-5056 e-mail address: adhebar@nrut.edu Information Technology and Product Policy (A): ''Smart" Products Anirudh Dhebar WP # 3855 August 1995 ICRMOT WP # 133-95 MASSACHUSETTS INSTITUTE OFTKHMOLOGy OCT 2 4 1995 LiBRARiES Copyright © 1995 Massachusetts Institute of Technology — Information Technology and Product Policy (A): "Smart" Products Abstract Increasingly, information technology to (IT) is incorporated in products to make them "smart" provide the user improved information about and control over performance, greater automation, and enhanced features, functions, and capabilities. consumer sees them as improvements These product improvements —are made possible by the —and one hopes the programming capabilities of microprocessors and other electronic devices, which expand the set of benefit-enhancing attributes that can be designed into a product set of attributes. found design facility, flexibility, message it and cheaper easier to change, add, or drop a growing This article outlines three major product-policy concerns stemming from the new- managing the speed and nature central and make that emerges is and economy: getting the product and product of product change, the need for a product supplier from piling on the features, too and establishing product-use standards. new system fast use standards. The message should be of interest line "right," of checks and balances to restrain the and with dysfunctional disruptions to a broad in product- set of organizational functions: design and development, product and marketing management, and IT management. A product Mention "information technology," and many managers centers for an organization's information, control, decision-support, enablers of task automation; as foci of new computers will think of —as nerve and communications systems; as product-design and manufacturing technologies; as coordinators of material flows and logistical support; and so on. While these information-technology (IT) —and do— applications can affect a firm's products, the This series of articles focuses on product that lines. have IT I IT impact usually is indirect.^ applications that have a direct impact consider two settings. In this article, I on products and —physical products look at "smart" products incorporated in them. In an accompanying article (Dhebar, 1995d), I take up the case of information products, the "production" (information collection, storage, editing, and publishing) and distribution of which are increasingly dependent on IT in Products: IT. How and to What Effect Craig Fields, chairman of Microelectronics and Computer Technology Corporation, once predicted that by the turn of the century. General Motors would be selling more computer power than IBM. It remains a reasonable forecast. a typical car in 1970 contained about $75 worth of electronics, most of the average today is about $2,000. And on such cars as Ford's it Whereas in a radio, New Lincoln Continental, laden with gadgets such as automatic seat-tilters, radio-tuners and suspension-adjusters, all triggered by a transmitter in the driver's key ring, the figure tops $3,000. {The Economist, 1995: 76) It is not only cars that are getting smart. The last two decades have witnessed an explosion in the use of electronics, in particular, microprocessors, in toys, entertainment systems, household ^The impact, though indirect, may still be significant. Better and more timely information, improved decision support, design automation, flexible manufacturing, electronic data interchange, and so on, can have a significant impact on the product line. I focus on direct IT effects in this article not on the basis of their significance or otherwise but because of the specific product policy issues that are raised. appliances, office and factory equipment, instrumentation devices, telecommunications equipment, transportation systems, and so on. products; there implications of This article, concern is is all talk, too, of more smart homes, this smartness, however, prosaic: is I The move to greater intelligence is not limited to individual offices, highways, and communities. The social while difficult to predict, are likely to be significant and pervasive. my not about the social implications of increasing product smartness; want consequences for product policy. to explore the Generally speaking, the use of microprocessors and other electronic devices in a product can result in three types of benefits for the user: • improved information about and control over product performance; • greater automation of product functions; and • enhanced product Take the radio receiver. features, functions, volume. The same three tasks continue gone, as tells is —and the same differently. mode be all band, setting the desired station, and adjusting the at the heart of radio use, A glance at but today's radio receivers can the controls reveals that the analog readout is (TUNER, tape, CD, and so on), the station frequency, the acoustic properties of and so on. To tune to a station, the listener she pushes a series of buttons. Better memory and listener to a the radio" required four actions, the pointer traversing the spectrum of frequencies. Instead, a digital alphanumeric display the time, the the sound, capabilities. Time was when "playing manual: switching the radio on, selecting do much more and had recalled at the to get up and push of still, does not rotate the tuning frequently listened-to stations can be a button. Before, to change stations or physically interact with the radio receiver; dial; instead he or programmed to adjust the into volume, the now, most controls are accessible through a portable remote-control device. Finally, today's receiver not only receives radio signals, it also doubles as the listener to sleep waking the command center for a complete entertainment system, lulling the with classical music on one frequency, taping a talk show on another frequency, and listener wath news on yet another frequency — all with digital precision. 3- —improved information about and control over product performance, greater automation, and enhanced functionality — are made possible by the programming capabilities The three "benefits"^ of microprocessors and other electronic devices. product design cannot be overstated and has The liberating influence of these capabilities at least three important facets: • the set of attributes that can be designed into a product often • certain attributes are • the cost of changing, adding, or dropping attributes The last point by pile on the features? The Economist article ... to do is often significantly lower. 2, 3, 4, on its on smart cars makes to perform a single basic function or 50 operations at negligible cost —so why not a similar point: [anti-lock braking systems] control into a smart traction system involves little and computerized engine physical change to a car almost entirely a matter of software, giving the car's computer a hundred "benefits." *rhe shift adds only another $25 or so to the $200 it costs a car still dollars exh-a for struggling with The point it is set of company to is (The Economist, 1995: 76-78)3 it. "How do well taken and 1 I set the clock in touch on it my vcR?" may question the use of the word later in the article. from physical to software-based change as the enabling mechanism may be needed for may not be good jjeople proficient in the latter for product improvement raises and development function: quite possibly, very realizing software-based product changes than hardware-based ones, and interesting questions about the staffing of the product design different skills new — ABS, but even so, companies which offer traction control charge several install ^The reader It No {Business Week, 1991: 58) Adapting ABS instructions. head. number of capabilities a designer can put into a machine. The chip that was designed made much larger, and changed over time, and in the economics of design the cost of adding features limit the can frequently be is the following quote: Modem electronics has turned ... more does is illustrated more easily designed on at the former. The design facility, flexibility, and economy resulting from the use of microprocessors and other electronic devices have potentially major implications for the product line a firm at any point in time, the and the amount pace and nature of product change the firm of product experimentation the firm Take the wristwatch. In the past, is able to offer is able to implement over time, is able to carry out in the market. product variety in through differences in appearance than through differences wristwatches was implemented more in functions. True, there were manual- v/inding and self-winding watches and watches with and without date-and-day displays and alarm- and-chronograph functions, but, otherwise, different models were distinguished by face, and so on. Contrast that with the relatively inexpensive, black, plastic, digital wristwatches of the late 1970s-early 1980s. features and functions cheap add and drop to Most of these watches looked —variety The greater features and there was rapid churning of the product line. lie some different and economy critical —getting the product and the product product have two goals piolicy line "right," — are managing the sp>eed and nature of product not unique to IT-based products but, for the article: (1) to present a coherent articulation of the critical management to the is (2) to development managers, IT more important draw the attention managers, product same. With the wider audience in mind, issues rather than to provide an in-depth treatment of The choice and product design do not come questions that arise because of the use of IT in products; and designers, and senior relatively easy and are the subject of the following discussion. of product managers, marketing managers, product survey the that IT brings to of the product-policy challenges. The central concerns that change, and establishing product-use standards nevertheless, merit sp)ecial attention models on great variety in programming was emerge 1 the in was offer, it facility, flexibility, without a price, and therein similar, but there achieved through variations Not only were there many microprocessor. their size, strap, I have chosen to any one or more of them. only partly deliberate. The traditional literature on product policy does not distinguish between products with or without IT and the existing IT literature tends to focus on situations where it's impact is indirect (see opening paragraph) —and, references cited in this article a -5- notwithstanding, in-depth answers are not available to some of the questions that are raised. Hopefully, this article will sensitize managers and researchers to the important questions and impart momentum to the effort to get to the answers. Getting the Product and the Product Line Right As suppliers incorporate about the use of the technology: IT in IT products, perhaps the greatest challenge must be employed and control over product performance, lies in being judicious most appropriate information about to offer the to deliver the optimal level of automation, and to enable the best set of features, functions, and product performance, too automation, and restricted functionality, and the supplier the opportunity to little add value to the encourage existing customers version. On to the other hand, too Inadequate information about and control over capabilities. consumer, capture market share, stimulate much ... If IT brings added of falling into the "too and economy to — bom of the electronic age. facility, flexibility, IT to The obvious —answer is it is world is, given the giddying a thorough by gaining used and by making sure that whatever not only the product designers new benefits. Every designer restrained and reminded. enhance (and not diminish) the consumption even greater use must constantly be reminded of sure, in the —but, and economy, not easy understanding of the context in which the product attributes that IT enables will "Who {Business Week, 1991: 62) ... should designers restrain themselves? temptation of design To be facility, flexibility, much," "excessive," and "overwhelming" camp: programs three weeks of TV ahead of time?" eager to put many consumers may be economics doesn't restrain designers, designers must restrain themselves wholly new design discipline How new demand, and information about and control over product performance, befuddled by the product. Precisely because is significant lose repurchase the product or to purchase a "new-and-improved" excessive automation, and an overwhelming set of features, and too design, the risk may this. who must be Ultimately, products are the responsibility of product managers, marketing managers, , and senior 6- managemenf. It who must do they is then, of product designers and the reminding — first, of themselves and, and developers. The message about examples abound of the restraining restraining design and designers cannot be emphasized enough, —for want of a better phrase— IT applications run amuck: Every day, across America, millions of managers, bankers, doctors, teachers, chief executives, and otherwise highly competent men and helpless frustration by the products around them. women In their offices, once-familiar telephones and copiers have suddenly turned silent saboteurs, while that mail were supposed —often do En to make work more efficient are driven to —computers, new systems faxes, electronic just the reverse. route from the office, their car dashboards have a dizzying array of digital Once displays and their radios sport a dozen tiny buttons too small to operate. home, it gets worse. Stress levels soar with vcRs, CDs, message machines, electronic thermostats, keypad burglar alarms, digital clocks, microwaves, phones, and home anymore. Their Human computers. lives People can't seem more programmable to get things to work right have become a nigh;rnarish world of blinks and beeps. engineering —or the lack of —has always been a problem it products, of course. But there's a reason ever before: the microchip. ... Trouble w v ' is, bedevils us it too, in much more now many companies wind up some than selling complex, overloaded gadgets that consumers can't figure out. Impenetrable manuals don't help much, either. Ricoh Co., one of Japan's leading manufacturers of office equipment, recently found it & in a survey of its fax customers that nearly deliberately built into the machines to Mather survey of 95% never used make them more VCR owners recently found that only three key features appealing. 3% ... An Ogilvy of their total TV viewing for -7- time went to shows that were recorded in advance using the vcR's programming features. Hardly anyone used his or her vcR except to play rented movies. The marketing implications of overwhelming consumers with complex and rarely used features may be more profound than companies all these realize. ... (Business Week, 1991: 58-59) The task of "getting the product right" is, to be sure, a difficult one. For one thing, the —improved information about and control over product performance, greater automation, and enhanced functionality—often affect how the user interacts changes that IT makes with the product, and possible in products is it not always possible to predict whether and the product-use experience. it is human-product the terms and, therefore, will facilitate it The difficulty interface that is difficult to — just often the know, ex most ante, difficult to characterize in formal, objective which IT-based product-user interface construct it. a thermostat control, a radio receiver, a camera, about any product you are accustomed to an electric and comfortable with. comprehensively characterize the product-user'interface and lucidly detail construct works for impact a fundamental one: in the overall context of product use, product use and which will detract from Take a coffee machine, range, a car is is how these changes will why a you and another construct does not? You may prefer a cooking Can you particular interface specific information- about-and-control-over-product-performance configuration, a certain type and level of automation, and a particular mix of language to the features product designer. And It is n<^t Now consider the use of IT to over product performance, features and articulating functions. If (2) funf^tions, but try articulating your reasons in a complete easy. (1) alter the way you are informed about and exercise control allow you greater automation, and/or you had which aspects of the (3) offer you an expanded set of difficulty characterizing the pre-IT product-user interface interface worked for you and why, it will be even more and difficult to predict whether the proposed IT-based changes will enhance or diminish your product-use experience. -8- If the individual consumer cannot reasonably predict whether enhance or diminish will his or her product-use experience, mismatch between product-design of a possible intent how the proposed iT-based changes can the product supplier? TTic risk and the user's product-use exj^erience is mitigated by the fact that most products are designed not for individual consumers but for large populations of consumers. Having said in IT-bascd sure, well-crafted may of consumers many chance work with The danger the iT-enhanced product far enough or if it way to find out and goes too how a population product development team) will rely work. All consumers have had a Of course, by then, it let may be too late. alone success, of iT-based that the product developer (where applicable, the —perhaps even more than before—on his or her own sense of this in a context consumer population and the is after decide for themselves whether the proposed to far. may be of the poor predictability of market acceptance, changes affecting the product-user interface will possible and the cost of implementing marketing research can provide useful insight into product-user interfaces, the only sure to is still react to proposals for a "smarter" product,^ but, given the highly subjective nature smartness does not go what mismatch changes that many consumers disapprove of can be quite high.^ To be of that, where developer's preferences may not be transferable traditional checks and balances on the temptation to "pile to the on the features" have been mutated. When incorporating IT in developer must worry about. ^Norman a product, Many it is not only the product-user interface that the product products are used along with other complementary products. whole issue of the product-user interface in the context of increasing product smartness. Decrying the trend toward product-user interfaces that force people to adapt to the precise, repetitive, and accurate dictates of rr-laden products, he argues for a human-centered approach to the design of (1993) reflects on the product-user interfaces —an approach that adapts products to the cognitive attributes that make people smart. ' The literature on marketing research is extensive and the applicability of the various research methodologies depends on, for example, the extent to which the smart product is new and the extent to which it is a variant of an existing not -so-smart product, whether the product it a new feature or function, or is it a change is consumable or durable, the nature of the smartness (is and so in the level of a feature), the stage in the product's life-cycle, and Urban and Hauser (1993) may be good mix of approaches and contexts. on. For the interested reader, Churchill (1995), Dolan (1993), points. All three arc texts and, between them, offer a useful starting which may or may not be produced by the same supplier and which may or may not accommodate the proposed iT-based changes in the product under discussion. In this context, the good news unlike the product-user interface, the product-complementary product interface lends that, objective characterization, and this itself to should simplify the product development task. The bad news now, there are more compatibility considerations that, to worry about is is —and, therefore, the greater the chances of getting the smart product "wrong." The single-lens-reflex camera provides a good setting to illustrate the discussion so far. Typically, the camera itself consists of only the body; to take a picture, the "system" a lens, a roll of film, and a photographer. Interactions across camera body-lens-film system are Before IT among camera came to be incorporated functions, new the interfaces in the photographer- good photography. in cameras and suppliers and photographers about understanding: there were more critical to all must also include how lenses, there a shared understanding the entire system worked. IT disrupted this opportunities to collect and display and add previously unimaginable was features. Which more of these information, automate enhancements would be valued by the photographer, and which would be seen as an intrusion into a satisfying photographic experience? The question is a vexing one. Say the camera supplier can ascertain the individual photographer's preferences for information-about-and-control-over-product-performance, task automation, functionality. There remains the problem of aggregating the preferences of a population of photographers. Thus, and some photographers may want aperture setting, shutter speed, focal setting, several other pieces of information displayed in the eye piece (digitally, or in the analog read-out?); while others images. limiting. may not care for the resulting clutter of numbers, pointers, and Some photographers may want automatic Some photographers may consider that a gimmick. metering, while others n\ay find the feature too like the time-and-date of And some photographers may everything for them, while others form of an may photograph feature, while others may value an idiot-proof camera that will do consider that demeaning. Interestingly, a whole set of — -10- previously irrelevant consumer heterogeneities begin play a to product design: critical role in differences in the photographers' preferences for task autonialion, for example, had no bearing on camera-and-lens design as long as automation was not possible; they become a major design input once microelectronics and microprocessors make it possible to automate a broad (and growing) array of tasks. We lens, are not even the film, done yet. can play a enhancements and which It is not only photographers the camera supplier must fret over. The critical role in will not. Thus, the camera body film speed automatically, but the change will identifier code. Similarly, the determining which come to may naught if may changes be designed prove will to load film and to be to sense the film does not have a special ("DX") camera body may have autofocus only allow manual focusing; indeed, an older manual lens IT -based capability, but a not even mount on manual lens will a new, autofocus- compatible camera body. One way around enhancements is to the problem of getting the product right offer a product line, with when comes it to iT-based models varying by type and amount of information about and control over product performance, degree of automation, and extent of functionality. Indeed, the offer facility, flexibility, and economy an even more extensive product can be more extensive, facility, flexibility, it that IT brings to product design can help the supplier line than in the pre-lT world. does not mean that the line will and economy, the be But just right. Precisely risk is that the product because the product line because of greater design manager may respond to all the uncertainty by proliferating the line with a plethora of product versions and models, thus further confusing consumers, complicating the task of product management, and undermining possibly profitability. The how-extensive-a-product-line question flexibility, —quite and economy that IT brings to is an interesting one: on the one hand, the product design may result in a proliferating product facility, line; the other hand, given the uncertainty of market acceptance of proposed IT-bascd changes, the facility, flexibility, and economy may support market experimentation —a on same process that, to be -11 successful, warrants a dynamic, extensive product line (see Dhebar, 1995b). "dynamics" leads to the subject of The emphasis on —getting the product and product product change line right not only at any one point in time, but over an extended period of time. Here, too, the incorporation of in products has direct IT —and significant—impact on product policy. Managing Product and Product Line Change The challenge of getting case, takes on the product and the product line right, difficult special significance in the must make deliberate choices about dynamic the speed setting, (how where, fast among the new in the static other things, the supplier must new-and-improved versions products follow existing versions; see Dhebar, 1995c) and the nature (how must enough versions be; Dhebar, 1995a) of product change. of new and how improved In this context, not only must the product developer restrain himself or herself from "pil[ing] on the features," the product manager must also exercise restraint in the pace at which different IT-based changes are implemented in products and the resulting smart products are introduced in the market. To see issue for the product is why, consider the consumer's long-term product-consumption consumer used. is decision. A critical the durability of his or her investment in the overall system in which the The investment durability —and, therefore, unrestrained producer The most obvious source products have a relatively long less may find the consumer far less facile and flexible than the than enthusiastic about a new-and-improved version. of consumer-investment durability life and typically are is product durability. Durable more expensive; consumers expect to use them with satisfaction over an extended period of time. Having purchased a particular version of the product and at the made a not-so-easily reversible investment in it, the consumer may not be very pleased prospect of a (cheaper!) new-and-improved version (much the market so soon after the existing version satisfactorily serve the — new and much improved) hitting this in spite of the fact that the existing version may consumer's needs. Personal computers are an excellent example: no sooner 12- havc you purchased a cheaper, a unit, took it how of the packing box, ncw-and-improved version available Product durability Two the only reason. it up, and started to use —and you kick yourself an important reason is set for for not it that there is having waited. consumer-investment durability, but other considerations, both touched on earlier, play a it is not critical role: (1) the consumer's familiarity with the existing version of the product, including the time, the emotional energy, and the other resources expended on learning accustomed version is to it; and (2) how to use the version and becoming the consumer's investment in the overall system in which the existing used, including resources expended in acquiring and interfacing the different complementary products that are used along with the product in question. Depending on the product, these considerations can be even greater sources of consumer-investment durability than the product itself. Earlier, I argued that the product-user interface. is it The often difficult to predict the impact of IT-based product changes on difficulty takes on special significance in the products require a period of breaking in and getting accustomed product and the more sophisticated the product-user interface to, dynamic context. and the more complex the (this often follows from product complexity), the greater the consumer's investment in becoming familiar with the product, mastering if its Most let alone use. Especially for IT-rich products, the consumer's learning curve is resource-intensive, not in terms of money, certainly in terms of time, trials-and-errors, understanding-and-memorizing command protocol, frustration, "getting used to," new existing version It is this resource intensity that way to consumer-investment durability: surely, the consumer can be excused version if a contributes in a major for resisting a and so on. major investment must be made on becoming unaccustomed and getting accustomed to a new to the version. —improved information about and control over product performance, greater automation, and an expanded of features and functions—do offer To be sure, many U-based product changes set added benefits. before we can But the incremental benefits are often uncertain and distant figure out how best to benefit (it may take from some IT-based product innovation some time —and we may 13- be disappointed), the costs of switching from the existing to the immediate, and, in any case, the expected incremental benefits There's the rub: absent deliberate restraints, the new may facility, flexibility, version usually are certain and fall short of the switching costs. and economy that IT imparts to product design can result in a quick-fire sequence of new-and-improved product versions, some or many The of which may not pass the consumer's switching-benefits-greater-than-switching-costs risk is a particularly acute one: IT-rich products are the very products seeing accelerated replacement of existing versions The user is by new-and-improved only one element, albeit a "smart" products are used. critical most element, of the overall system in which most well, often with electronic information transfer across the several batteries; support of other elements as system interfaces. Thus, autofocus video-game systems, game cartridges; —we called These other elements them entail tangible (even substantial) investment on the and personal computers, software, disks and displays. — complementary products in the previous section of the versions. Many smart products require infrastructural cameras need autofocus lenses; electronic calculators, some test. consumer's part and contribute to the durability of his or her commitment to the existing version of the product: each time the of IT is main product this does not help Given the of the complementary products may need a tiresome, expensive, that, increasingly, it is facility, flexibility, and economy consumer ending up in such a game is a None all to be can eat up the consumer's resources. Updating the entire system every time the main product changes can soon become it system changes, more often than not because the use being pushed one notch further, some or upgraded, and and in the and confusing game unclear which system element that IT imparts to design of is for the consumer, the "main" product. such products, the risk of the definite one. of this is to suggest that smart products should not be made smarter, or that the introduction of smarter versions should be unduly delayed. In general, there are four reasons for making products increasingly smart: supplier vision, the need to meet evolving demand, the requirement to modify the product because complementary products have become smarter, and the —often the imperative— urge to outsmart the competition. In the context of our discussion, it is in the -14- first and the fourth cases where the necessary restraint: Walkman may economy, will flexibility, is it must exercise producl leadership and vision true that the supplier not have happened otherwise), but with products get too smart too and economy and fall being unable to exercise risk is the greatest of the supplier fast? all over each other with new-and-improved (that How all is, smarter) versions will less-facile, less-flexible, version, the supplier can provide itself degrees of freedom. Similarly, breaking it and These those involved with product development and marketing reason to pause. Unfortunately, there are no easy answers. By offering a product implementing and of the design facility, vested-in-the-existing-product-version consumers deal with such rapid product change? questions should give Sony the design facility, flexibility, As competitors avail themselves of existing products, will the products get too smart too fast? (the and and not just a single consumers greater maneuverability and additional its down line, increased smartness into smaller, modular steps and on upgradable product architecture can be of great help. Both strategies increase the consumer's options and help mitigate the negative consequences of consumer-investment durability. On the other hand, the second strategy even more may tie first strategy complicates the product-line-management effort, while the the product costly. Either down to antiquating architecture way, the product supplier will benefit (1) always think about the overall system (2) fully understand the reasons durability and for, their time-dep>endent in and possibly make a later shift from being intensely user-centered: which the product and the elements is of, used; consumer-investment impact on the consumer's switching cost; (3) adaptively measure the consumer benefits resulting from increased smartness; and (4) systematically analyze the multidimensional character of demand evolution with respect to product smartness. The Need for Many New Standards The increasing use for new of IT in products raises a third product-policy concern, and that is the need standards with respect to the product-user and product-complementary product interfaces. •15- We consider the product-complementary product interface first. impact of IT on this interface is in relation to the transfer of information: each other, and the conversation and is in a all that on the camera body; the only information traveling through the lens functional (electronic and on smart products like to the film in the mattered was that you could physically mount transfer across the interface camera body. and mechanical) coupling between the was Later, as metering body and autofocus —and, optical —light was automated, the lens also important. Finally, with the introduction of microprocessors in cameras and lenses to to talk to whole new language. Take the example of the camera body the lens. In older, mechanical cameras, the lens Perhaps the most significant became more came the ability with autofocus, complex information transfer across the camera body-lens interface. message sender and receiver should either through a translator, understand each other's language. This For the information transfer "speak" the same language or, to be effective, the requirement raises concerns about syntax, grammar, speed of communication, bandwidth, protocol, cross-talk, signal quality, and so on —not unlike the issues that any two strangers from different parts of the world have to sort out before they can effectively communicate. The good news is that, unlike people, microprocessors can be consistency: once the developers of the product programmed for precision and and the relevant complementary products have agreed to the communications protocol and designed the interfaces appropriately, effective information transfer can be sustained over time. The bad news protocol may take time and effort and a lot is of coordination within that establishing the necessary and across industries, with each player jockeying for a position of strategic advantage. In telecommunications, computers, consumer electronics, transportation systems, and household appliances, the establishment an important element of the larger competitive game, and the process business units (for a long time, computer users teased IBM about computers to talk talk directly to of such standards is pits business units against how it was easier for non-IBM with IBM personal computers and mainframes than for IBM personal computers to IBM mainframes), companies against companies (Nintendo vs. Sega for home video- 16- game systems; video-game cartridges are not compatible across the two platforms), coalitions against coalitions (Sony-Philips vidcodisks^), and Toshiba-Matsushita-Time Wamer-RCA over and countries against countries (Japan vs. a format for digital the United States vs. Europe over high- definition television). The standards moved from front folklore is replete with such examples and, in recent years, the the inner sanctums of engineering associations, standards bodies, pages of the popular press. While the exact process varies from case now well debate has and academia to the to case, the issues are by understood: (1) Standards for information transfer across the product-complementary product interface are essential facilitates the if a smart product In a standards war, victory makes the to gain fast, widespread acceptance. This development of compatible complementary products, thus offering consumers greater opportunity (2) is to "mix and match" and "plug and play." goes not necessarily most convincing case to the swift, but to the player who —and can get enough consumers, complementary- product developers, and distributors to join the bandwagon so the whole process becomes (3) self-fulfilling Timing plays a — that it can the first to get to a "critical major role in the process: a standard too soon mass" of adopters. may saddle consumers with a less-than-smart product; on the other hand, a long-drawn-out process may deprive consumers of product smartness altogether. (4) The outcome is not dictated by technological concerns alone; indeed, in a pxjlitically charged process, the better technological solution can come a cropper. (5) Although some standards just happen, it pays with the level of strategic management attention ° After to manage it deserves. the process actively and months of jockeying and negotiations, and under intense pressure from computer manufacturers and Hollywood movie studios, the two camps agreed on a common standard in mid-September 1995. All players were mindful of the fight over Beta and VHS formats in the late 1970s and its detrimental impact on the diffusion of a new product concept among wary consumers. •17- The other area where smart products often require new standards interface. This subject does not lend traditional research interface standards, on standards can be a it is itself to sophisticated economic analysis subjected much more but, to, the product-user is and modeling that depending on the product, product-user- nut to crack. There are at least five reasons for difficult this: As already (1) argued, the product-user interface is a highly subjective construct that is from consumer to not easily or comprehensively characterized. More (2) often than not, the construct consumer and product-use context is idiosyncratic, with variations to product-use context. —unlike smart products talking People (3) each other to —are imprecise, inconsistent, programmable. They also cannot be designed or ordered and not easily conform to standards. This is not be a disadvantage in some tasks, an indictment of people: these but they play a major role in to always characteristics may human smartness. For product-complementary products interfaces, there are industry forums and (4) processes to establish and enforce agreed-upon standards. standards, in contrast, get established — if Human-interface they do get established —over time as people learn to interact with different products and decide which interface they prefer over some The whole process other. deliberative; instead, it is In any case, it in not not analytical, rational, political, or experiential, behavioral, complex trial-and-error-based individual and (5) is and adaptive, and it is based on social learning. always clear what one means by a "standard" when one talks of the product-user interface. To illustrate the last point, take the wristwatch. used gears and moving three) hands parts, the display circling a dial, to read the watch's and the watch hands; growing up, The mechanical, manual-wind watch of old was an analog one with two (including was wound by we learned how rotating a crown. to the second hand, As children, we learned wind the watch and set the time, and we — 18- gof used to quartz watch, it reads different, it sounds different, it needs a battery, and the user to negotiate complicated sequences of tiny buttons. interface, how many transition from the analog mechanical watch First, how old "standards" must be the wearer tells the time to the digital is of information content, display, retrieval, is (the approximation must pick from, read, and it. The two and processing. how sufficient for order to in tell functions require At the level of the product-user completely different. most needs); for an effective In the analog case, the wearer activities involve In the case of the tells very different models analog watch, a mere the wearer approximately what in contrast, the wearer of a digital sequence of numbers and codes displayed intellectually process a more information windows Second, is many the digital quartz watch? glance at the relative positions of the hour and the minute hands it its abandoned and new ones established sees the time; in the digital case, the wearer reads time Now consider touch-and-fcxM on our wrist and the tick-tick next to our cars. its the time down in watch one or to the fraction of a second. the wearer controls the watch's functions is different. Thus, in the case of the analog mechanical watch, a rotation of the crown winds the watch, a pull of the crown followed by a rotation turns the hands. In contrast, the digital quartz however, and replacing the battery can be a nontrivial specific model sequence of several to watch model and, little if watch needs no winding task), buttons (the sequence the wearer has not and one may memorized may need needs a battery, by manipulating a sets the time vary from brand it, (it to brand and watch to refer to a —nnisplaced? user's manual). Then, there (and, perhaps, date is the fact that the analog mechanical watch and day) and to estimate is designed and used to tell the time time intervals. The digital quartz watch, on the other hand, can combine as a calculator, a stop-watch, a thermometer, a pulse monitor, and so on. All these functions may share the same control buttons and require a mastery over several command The wristwatch example physical display as "time" and accessing them may sequences. illustrates the range of new-standard needs product-user interface: changes in the form, content, density, update at the level of the rate, display, and processing of -19- information offered by the product to the user; and changes in product to benefit from its how the user interacts with the increased automation and expanded functionality. establishing the full set of needed standards the smart-product supplier. It is no mean task and can and and ingenuity of a crucial aspect of product policy that product managers, is developers, and marketers have traditionally not needed to attend to the skills necessary to attend to test the skills Identifying —but must attend —and, therefore, may not have to. Concluding Comments IT helps and minuses. make products On smart; it also liberates product design. the "pluses" side, the supplier can offer The liberation has its pluses improved information about and control over product performance, greater automation, and enhanced functionality with greater design facility, flexibility, and economy; as for the minuses, what is to stop product designers and developers from piling on features and product managers from rapidly introducing and upgrading products that are smart but are difficult for the consumer to use without great confusion, cost, or adaptation? Without a deliberative product policy that recognizes the implications for product and product-line design, product and product-line dynamics, and product-use standards, the supplier may end up with a product where the consumer's cost of switching to the smart product outweighs the benefits of smartness. I it my discussion as conclude to the reader to decide It used on to I began —with a quote on the increasing use of IT in cars. the cost-benefit tradeoffs of the resulting product smartness. be that anyone who wanted a car with air bags, antilock brakes and a few doodads like power seats had to shop for a big Cadillac or a Mercedes. But today all those features and more tested the ingenuity of luxury-car are available on a Toyota Corolla makers in most drivers probably don't know they need. —which has dreaming up one-of-a-kind features I leave .20- Hcnce side-mounted mirrors shifted into reverse, such as those on that automatically No it also makes matter. This year, the Lincoln Continental who drivers like the feature its aren't whizzes at it more and which is going the Q45 one better by meaning the car remembers don't. Trouble is. Continental drivers operating the car's complex computer could end (requiring the driver to choose one or the other) the driver wheel Says —that ... it up MIRRORS ON OFF' BMW740i] 16 different climate-control buttons and switches is so complex comes with ... [give] air conditioning. —there are 11 more buttons or switches on the steering a an automotive analyst thing." (Lavin, 1995) staring at ... and the passenger independent control over heating and In fact, this car is difficult to sec a car a glaring LED screen as big as the speedometer that reads "REVERSE [In the the car street. offering automatic reverse-tilt mirrors with memory, which of down when Admittedly, that allows a Infinity Q45 sedans. driver to sec a tricycle on the driveway; but thaf s passing by on the tilt 34-page pocket-sized Features Operations Guide ..., "You really should get a two-day seminar with ... this 21- References Business Week (1991), "I Can't Work this Thing," (April 29), 58-66. Churchill, G. A. 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