It’s technology married with the liberal arts, married with the humanities that yields us the results that make our heart sing. - Steve Jobs STEAM Power 2016 Collaborative Conference for Student Achievement By Courtney Willard willardc@surry.k12.nc.us Welcome • Introduction • Principles of STEAM • Lesson Development • Studio Time • Assessment/Critic Using your Smart Phone or WiFi enabled device… Login to Facebook and find STEAMPower What is STEAM? • STEM + the Arts = STEAM • Educational Philosophy using Guiding Principles • Methodology, NOT a separate Curriculum • A Hot, Attention Getting, Relevant Topic in Education Leonardo da Vinci What does STEAM look like… • • • • • • • • Inquiry Based Hands-On Interdisciplinary Collaborative Challenging Relevant Flexible Creative Science All the materials and processes that make art have a science component behind them. Technology • Research Ideas and Find Inspiration • Create • Communicate and Collaborate • Document Accomplishments • Promote Your Value • Advocate for Your Classroom Engineering This is an intimidating word for inventing, designing and making things. Mathematics • Line, shape, form, pattern, proportion, balance- critical elements in both Art and Math. • Mathematics had been described as an art motivated by beauty. Criticism of STEAM Arts Perspective STEM Perspective Art for art’s sake. Art’s value should not be tied to function or economy, but rather as an activity of human enrichment and personal expression. Adding the arts to STEM distracts from our critical need for learners with highly developed traditional math and science knowledge to meet functional needs. http://www.edweek.org/tm/articles/20 14/11/18/ctq-jolly-stem-vs-steam.html Developing STEAM Lessons 1. Select an overarching theme that is conducive to STEM content. 2. Develop a cache of related content information, visual and non-visual, traditional and digital. 3. Provide free access to an assortment of tools and materials. 4. Integrate technology, no matter how small into every lesson. 5. Build in time for discussion and collaboration. 6. Focus more on the process than the product. Color Shape Robots Kindergarten/1st grade • Show 3 minute video 10 Amazing Robots • Brainstorm ideas as a group • Demonstrate the expectations and skills needed for the project. • DO NOT show them one completed example to replicate. The Ecology of the Seascape 1. Discuss what does the sea represent to you? (Include your understanding of the environmental impact of global climate change) 2. Decide how to work, independently or in groups 3. Gather supplies 4. Studio Time, remember to take pictures 5. Clean-Up 6. Post at least one picture with a comment/caption on STEAMPower. Assessment Does the student model the STEAM principles? • Keep the expectations of the product broad. • Keep the expectations of the process tight. • Develop a rubric that defines how you measure student learning and make sure students understand the expectations. Comparison of Methods Traditional STEAM Thank You for your Participation Please keep in touch through my Facebook page STEAMPower