ENGAGING & EMPOWERING WITH TECHNOLOGY Presented by: Lisa Souther, Ed.D Iredell Statesville Schools Instructional Facilitator Abstract • This session will focus on seven sensational strategies for digital learning. Bring a charged device to this fast paced, hands on session. Participants will be provided top technology strategies that effectively engage students in the learning process while increasing student achievement. Participants will leave with resources supporting their digital toolkit. Description / Learning Targets • Participants will explore a variety of digital resources and tools. • The focus on will be on increasing student engagement through interactive learning, empowering students to take ownership of their learning, and redesigning instruction using technology. • The digital tools and strategies used in this session will be purposefully picked to maximize teacher knowledge and increase student achievement. • Participants will review the SAMR model for transforming their classroom instruction and investigate digital tools that will assist educators in evaluating the effectiveness of technology being used in the classroom. • They will leave with several strategies and practical resources. Introduction Opening activity Participants will complete warm up digital activity Research behind the use of technology in the classroom #1 Meet our friend SMAR! SAMR Model http://www.thinglink.com/scene/526342222434533377 Transforming Lessons http://www.emergingedtech. com/2015/04/examples-oftransforming-lessonsthrough-samr/ Evaluating and/or Planning Lessons Quiz https://www.sophia.org/tu torials/evaluatinglesson-plans-samr Participates will receive an evaluation tool handout for assessing the use of SAMR in the classroom After which they will participate in an additional activity using SAMR Model #2 Accept the Technology Challenge Purpose & Outcomes • On-going professional development with technology • Multiple uses for increasing student engagement & achievement • Develop deeper understanding of student content knowledge • Provides options for students to use numerous learning styles • Leadership opportunities for teacher & student Imagine the possibilities . . . Let’s explore - Apps & Webs #3 Explore ePortfolios An e-portfolio is a sampling of the breadth and depth of a person's work conveying the range of abilities, attitudes, experiences, and achievements. Benefits of Electronic Portfolios • A creative digital means for collecting, organizing, sharing work. Provide rich pictures of student performance. • More effective way to clearly present information not only through text, but also through visuals, audio, and video formats. • Easy storage / portability • Increased reflective practice • 21st century technology skills Participant Activity Various types of e-portfolios explored Various rubrics & resources shared #4 Smash those Apps! What is “App Smashing” ? App Smashing is the process of using multiple apps to create projects and tasks. The process can provide your students with creative ways to showcase their learning while allowing you to assess understanding. By introducing your students to a core of key apps, giving them the parameters of the project, and supporting them as they learn and create, students will soon be “Smashing” in your classroom! http://k12technology.weebly.com/app-smashing.html Reasons you should SMASH! Richard Wells, iPads 4 Schools 1. Demands more from the technology (value for money) 2. Turns the issue of not having a "wonder app" into a positive 3. Removes restrictions to take a topic as far as it can be taken 4. End products are greatly enhanced by the use of multiple apps 5. Lots of creative thinking 6. Often results in more engaged learners 7. Provides great opportunities for collaboration 8. It's fun! Checkout project examples http://k12technology.weebly.com/appsmashing.html Hands-on practice Participants will individually complete an app-smashing activity. #5 Build Collaboration with Tech Buddies • • • • • • Increase engagement Multi-age collaboration Hands-on participation Develop leadership Improve communication Student accountability More Hands-on . . . . • Participants will work collaboratively with partner to complete activity • Participants will explore several activities appropriate for multi-age students #6 Paint your own “Canvas” https://youtu.be/3D6ijOYUdj0 Learning Management System • Provides a centralized source for information and education • Simplifies the learning process with learning modules meeting individual needs • Makes blended learning possible Participant Activity Participants will explore various learning management systems and create a basic module in canvas #7 Teach Reading Creatively with Technology http://www.teachthought.com/uncategorized/39-recommended-readingcomprehension-tools-for-young-students-from-edshelf/ Increase Engagement & Achievement Participants will explore using these digital tools and many more: • Thinglink • Digital jumpstarts • Symbaloo • QR codes • imovie trailers Closing Activity • Participants will complete kahoots quiz to assess understanding of content • Participants will be given an opportunity to fill out feedback for CCSA Digital Toolkit Resources This will be available for participants who attend the session only.