ENGAGING & EMPOWERING WITH TECHNOLOGY Presented by: Lisa Souther, Ed.D

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ENGAGING & EMPOWERING
WITH TECHNOLOGY
Presented by: Lisa Souther, Ed.D
Iredell Statesville Schools
Instructional Facilitator
Abstract
• This session will focus on seven sensational strategies for digital
learning. Bring a charged device to this fast paced, hands on
session. Participants will be provided top technology strategies
that effectively engage students in the learning process while
increasing student achievement. Participants will leave with
resources supporting their digital toolkit.
Description / Learning Targets
• Participants will explore a variety of digital resources and tools.
• The focus on will be on increasing student engagement through
interactive learning, empowering students to take ownership of
their learning, and redesigning instruction using technology.
• The digital tools and strategies used in this session will be
purposefully picked to maximize teacher knowledge and increase
student achievement.
• Participants will review the SAMR model for transforming their
classroom instruction and investigate digital tools that will assist
educators in evaluating the effectiveness of technology being
used in the classroom.
• They will leave with several strategies and practical resources.
Introduction
Opening activity
Participants will complete
warm up digital activity
Research behind the use of technology
in the classroom
#1 Meet our friend SMAR!
SAMR Model
http://www.thinglink.com/scene/526342222434533377
Transforming Lessons
http://www.emergingedtech.
com/2015/04/examples-oftransforming-lessonsthrough-samr/
Evaluating and/or
Planning Lessons
Quiz
https://www.sophia.org/tu
torials/evaluatinglesson-plans-samr
Participates will receive an evaluation tool
handout for assessing the use of SAMR
in the classroom
After which they will participate in an
additional activity using SAMR Model
#2 Accept the Technology Challenge
Purpose & Outcomes
• On-going
professional
development with
technology
• Multiple uses for
increasing student
engagement &
achievement
• Develop deeper
understanding of
student content
knowledge
• Provides options
for students to use
numerous learning
styles
• Leadership
opportunities for
teacher & student
Imagine the
possibilities . . .
Let’s explore - Apps & Webs
#3 Explore ePortfolios
An e-portfolio is a
sampling of the
breadth and depth of
a person's work
conveying the range
of abilities, attitudes,
experiences, and
achievements.
Benefits of Electronic Portfolios
• A creative digital means for collecting, organizing,
sharing work. Provide rich pictures of student
performance.
• More effective way to clearly present information not
only through text, but also through visuals, audio, and
video formats.
• Easy storage / portability
• Increased reflective practice
• 21st century technology skills
Participant Activity
Various types of e-portfolios explored
Various rubrics & resources
shared
#4 Smash those Apps!
What is “App Smashing” ?
App Smashing is the process of using multiple apps to
create projects and tasks. The process can provide
your students with creative ways to showcase their
learning while allowing you to assess understanding. By
introducing your students to a core of key apps, giving
them the parameters of the project, and supporting them
as they learn and create, students will soon be
“Smashing” in your classroom!
http://k12technology.weebly.com/app-smashing.html
Reasons you should SMASH!
Richard Wells, iPads 4 Schools
1. Demands more from the technology (value for money)
2. Turns the issue of not having a "wonder app" into a positive
3. Removes restrictions to take a topic as far as it can be taken
4. End products are greatly enhanced by the use of multiple apps
5. Lots of creative thinking
6. Often results in more engaged learners
7. Provides great opportunities for collaboration
8. It's fun!
Checkout project examples
http://k12technology.weebly.com/appsmashing.html
Hands-on practice
Participants will individually
complete an app-smashing
activity.
#5 Build Collaboration with
Tech Buddies
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•
•
•
•
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Increase engagement
Multi-age collaboration
Hands-on participation
Develop leadership
Improve communication
Student accountability
More Hands-on . . . .
• Participants will work collaboratively with partner
to complete activity
• Participants will explore several activities
appropriate for multi-age students
#6 Paint your own “Canvas”
https://youtu.be/3D6ijOYUdj0
Learning Management System
• Provides a centralized source for
information and education
• Simplifies the learning process with
learning modules meeting individual needs
• Makes blended learning possible
Participant Activity
Participants will explore various
learning management systems
and create a basic module in
canvas
#7 Teach Reading Creatively
with Technology
http://www.teachthought.com/uncategorized/39-recommended-readingcomprehension-tools-for-young-students-from-edshelf/
Increase Engagement & Achievement
Participants will explore using these digital tools
and many more:
• Thinglink
• Digital jumpstarts
• Symbaloo
• QR codes
• imovie trailers
Closing Activity
• Participants will
complete kahoots
quiz to assess
understanding of
content
• Participants will be
given an opportunity
to fill out feedback
for CCSA
Digital Toolkit Resources
This will be available for participants
who attend the session only.
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