PHY2464 - The Physical Basis of Music PHY -2464 PHY-2464 Physical Basis of Music Presentation Presentation 22 22 Basics Basics of of Room Room Acoustics Acoustics Adapted Adapted from from Sam Sam Matteson’s Matteson’s Unit Unit 22 Session Session 18 18 Sam Sam Trickey Trickey April April 3, 3, 2005 2005 PHY-2464 PHY PHY-2464 Pres. 22 Room Acoustics --Basics Basics Key Elements of Wave Propagation for Room Acoustics Reflection Absorption (transmission) Diffraction Resonances Other issues: noise PHY2464 - The Physical Basis of Music PHYPHY-2464 Pres. 22 Room Acoustics -Basics Reminder 1: 1: The intensity of a spherical sound wave decreases as the square of the distance from the source [“Inverse square”] d [m] I [W/m2] 1.0 1.0 =12 /12 2.0 0.25 =12/2 2 3.0 0.11 =12 /3 2 4.0 0.068 = 12 /4 2 2 2 0.040 = 1 /5 As 1/r 2 5.0 PHYPHY-2464 Pres. 22 Room Acoustics -Basics Reminder 2: Intensity is Power per Unit Area Why does intensity diminish as 1/r 2? Area = 2/3π r 2 I = Power/Area I = I0 (A0 /A) I= I0 (r0 / r ) 2 A = ⅔π r 2 r PHY2464 - The Physical Basis of Music PHYPHY-2464 Pres. 22 Room Acoustics -Basics Reminder 3: Reflection and transmission when a wave passes from one medium to another. Case (a): the interface is smooth. Reflection Θin = Θout Θout out Θiinn Transmission Medium 1 PHYPHY-2464 Medium 2 Pres. 22 Room Acoustics -Basics Case (b) The interface is rough Diffuse Reflection Also transmission Rough Surface Roughness > λ PHY2464 - The Physical Basis of Music PHYPHY-2464 Pres. 22 Room Acoustics -Basics Reminder 4: What happens when a wave is partially obstructed? Diffraction PHYPHY-2464 Pres. 22 Room Acoustics -Basics Reminder 4: Diffraction: Waves “bend around” obstacles because every point on a wave is a source; waves cannot terminate abruptly. PHY2464 - The Physical Basis of Music PHYPHY-2464 Pres. 22 Room Acoustics -Basics Room resonances can introduce Beats → live and dead spots, distracting “extra pitches” In phase Out of phase f1 f2 fmean PHYPHY-2464 fbeat Pres. 22 Room Acoustics -Basics Interference also can be a problem Constructive Destructive Softer Louder PHY2464 - The Physical Basis of Music PHYPHY-2464 Pres. 22 Room Acoustics -Basics Greek Amphitheater At Epidauros, Greece PHYPHY-2464 Pres. 22 Room Acoustics -Basics Constructive Interference PHY2464 - The Physical Basis of Music Physics 1251 Unit 2 Session 18 Room Acoustics Greek Amphitheater Acoustics Reflected sound Direct sound PHYPHY-2464 Pres. 22 Room Acoustics -Basics Musiksvereinssaale Vienna PHY2464 - The Physical Basis of Music Physics 1251 Unit 2 Session 18 Room Acoustics Royal Festival Hall http://www.coxt.freeeserve.co.uk/hall.jpg Physics 1251 Unit 2 Session 18 Room Acoustics Morton Meyerson Symphony Center Dallas, Texas http://www.pcfandp.com/a/p/8103/s.html PHY2464 - The Physical Basis of Music PHYPHY-2464 Pres. 22 Room Acoustics -Basics Winspear Center; Edmonton, Alberta, Canada PHYPHY-2464 Pres. 22 Room Acoustics -Basics Key Fact - Standards for “Good” Performance Hall Acoustics: • Clarity …little overlap of sounds • Uniformity …everywhere the same • Envelopment …sound from all directions …no echoes, beats • Smoothness …appropriate length of time • Reverberation • Performer satisfaction …reflected to stage …no competition • Freedom from noise PHY2464 - The Physical Basis of Music PHYPHY-2464 Pres. 22 Room Acoustics -Basics Cardinal Principle of Room Acoustics The temporal, spatial, intensity and phase relationships between the direct and reflected sound ultimately determine the quality of the acoustics in a room. A room is an instrument that can dull the most illustrious performance by the most accomplished musician, or it can increase the pleasure of listening. PHYPHY-2464 Pres. 22 Room Acoustics -Basics Haas (or Precedence) Effect The earliest sound that arrives determines the sense of the origin of a sound, even if the later (<100 ms) reflections are louder. Implication: The direct sound should arrive first. PHY2464 - The Physical Basis of Music PHYPHY-2464 Pres. 22 Room Acoustics -Basics Room Acoustics: Reverberation Direct Sound Speaker Hearer Reverberant Sound PHYPHY-2464 Pres. 22 Room Acoustics -Basics Energy Lost in Reflections: • The sound reflects many times, each time losing energy to the reflecting surface (because it is not perfectly hard). • The quantity α is the absorptivity of a particular surface. • The intensity of the sound that is lost in a reflection at that surface is ∆Ilost = α Iin. PHY2464 - The Physical Basis of Music PHYPHY-2464 Pres. 22 Room Acoustics -Basics • The intensity of the reflected wave is Ireflected= (1-α) Iin. α α 11 97 --αα (1--α (1(1 (1 α))))53IIII0I0000 10I (1--αα)8642)12 I I(1 (1 0 -α) I0 00 10 0 PHYPHY-2464 Pres. 22 Room Acoustics -Basics • The intensity of the reflected wave is Ireflected= (1-α) Iin. • Values for α, the absorptivity, for many types of surfaces have been measured and appear in extensive tables. PHY2464 - The Physical Basis of Music PHYPHY-2464 Pres. 22 Room Acoustics -Basics Coefficient of Absorption or “the Absorptivity” PHYPHY-2464 Material α (at 500 Hz) Acoustic tile Plaster wall Concrete Person 0.6 0.1 0.02 0.8 (x1 m2) Pres. 22 Room Acoustics -Basics Wallace Sabine (Harvard professor 18681868-1919) Asked: “How long will it take for the sound to die down to 1 millionth ((-60 dB) of the initial value?” value?” Wallace Sabine Key Fact: The reverberation time is defined as the time for the intensity to decay by a factor of 10 –6 (- 60 dB) of its initial value. PHY2464 - The Physical Basis of Music PHYPHY-2464 Pres. 22 Room Acoustics -Basics Intensity of Sound in a Room: ~ Io Pressure I = Io x 10 –6 t / TR t = ⅙ TR ~ 1/10 Io Amplitude t = ⅓ TR ~ 1/100 Io Time (ms) http://hybrid.colorado.edu/~phys1240/sounds.html PHYPHY-2464 Pres. 22 Room Acoustics -Basics Key Fact: The Sabine Equation: I = Io x 10 – 6 (t/TR) TR = 0.16 V/Se • • • V is the volume of the room. Se is the “effective surface area” of the walls S1 , floor S2 and ceiling S3 (in sabin) etc. α is the absorptivity of the surface (in table) Se = α1 S1 + α2 S2 + α3 S3 + α4 S4 +… PHY2464 - The Physical Basis of Music PHYPHY-2464 Pres. 22 Room Acoustics -Basics What is the reverberation time for 500 Hz sound in a concrete room that is 3 x 3 x3 meters? The Sabine Equation: TR = 0.16 V/Se • V is the volume of the room= 3 x 3 x 3 = 27.0 m3. • Walls S1 = 4 (3 x 3 m2 )= 36. m2 ), • Floor S2 = 9.0 m2 • Ceiling S3 = 9.0 m2 • α = 0.02 Se = (0.02) (36.) + (0.02) (9.0) + (0.02) (9.0) = 1.02 sabine TR = 0.16 V/Se = 0.16 (27)/(1.02) = 4.2 sec PHYPHY-2464 Pres. 22 Room Acoustics -Basics Summary: • Direct sound should come first • Haas or precedence effect Reverberant sound • • • TR = 0.16 V/Se 0.8 sec for clear speech, 11-2 s for music Freedom from echo and interference • • • Use diffuse and random reflectors Avoid geometries that induce resonances Background noise level • • Assure good acoustic isolation