m e i . o r g . u k Curriculum Update GCSE and A level Statistics GCSE Statistics and A level Statistics are due to be reformed for first teaching in 2017. Proposals for content and assessment arrangements are now out for consultation. The deadline for both consultations is 5 November. Summary of GCSE changes from 2015 Ofqual has published a summary of GCSE changes from 2015 onwards – this is for all subjects and lists the main changes, when they take place and links to content and accredited specifications. Postcards outlining Ofqual’s work Ofqual has published a series of postcards outlining its work. Subjects include a summary of the new GCSE grading structure and the national reference test. I s s u e We are delighted to welcome Dr Hugh Hunt as a guest writer for M4 magazine. Hugh was awarded the 2015 Royal Academy of Engineering Rooke Award for outstanding contributions to the public promotion of engineering. Hugh also delivered a plenary: Bouncing Bombs and Boomerangs at the 2015 MEI Conference. Read Hugh’s Views on pages 2-3. In this issue we are looking at kinematics, the different terms that students might encounter and the distinction between scalar and vector quantities. There are several reasons that we think this is an important area to tackle – not least because it’s interesting and has many real life applications! Looking at current and imminent curriculum changes, at GCSE level one -dimensional kinematics is being introduced in a little more depth than students have previously encountered, and some basic two-dimensional kinematics will become compulsory within A level Mathematics in due course. In addition to this, as from 2016, all students will be studying kinematics within GCSE Science - and Click here for the MEI Maths Item of the Month 4 9 S e p t / O c t 2 0 1 5 in somewhat more depth than they will be studying it in GCSE Mathematics. One key difference is that in Science, students will need to understand and be able to articulate the difference between scalar and vector quantities. Looking at examples in a range of mathematics text books and assessment materials, it seems that these distinctions are sometimes ’glossed over’ in order to smooth the path for students. Terms such as ‘displacement’, ‘distance’ or ‘distance from station’ are sometimes used almost interchangeably at GCSE level. However, with the additional content in Science, it has to be questioned whether or not it will be in the best interests of students to be ambiguous about terms in Mathematics or to tackle the issue head on. In this issue Curriculum Update This half term’s focus: Onedimensional kinematics Hugh’s Views: NEW guest writer Hugh Hunt Crash Course: Final edition and some challenges Site-seeing with... Simon Clay KS4/5 Teaching Resource: Onedimensional kinematics M4 is edited by Sue Owen, MEI’s Marketing Manager. We’d love your feedback & suggestions! Disclaimer: This magazine provides links to other Internet sites for the convenience of users. MEI is not responsible for the availability or content of these external sites, nor does MEI endorse or guarantee the products, services, or information described or offered at these other Internet sites. Hugh’s Views Projectiles & parabolas Dr Hugh Hunt is a Senior Lecturer in the Department of Engineering at Cambridge University and a Fellow of Trinity College. Born and raised in Melbourne, Australia, Hugh gained his first degree at the University of Melbourne before moving to the UK to study for his PhD in Engineering at Cambridge. He has appeared as an expert contributor in several television programmes, including Richard Hammond’s ‘Engineering Connections’, ‘Fifth Gear’, and ‘Dambusters: building the bouncing bomb’. Hugh is one of the UK’s leading experts on the behaviour of spinning objects, with a particular love of gyroscopes and boomerangs. He uses these to inspire students in the study of Dynamics and Mechanics. You can follow Hugh on Twitter: @hughhunt If you throw a ball straight up then it lands on your head. Throw it horizontally and it doesn't go very far. If you just have a go at sketching a graph of the path of the ball when thrown at different angles then you will probably guess about right, that an angle of 45º gets the ball the furthest distance away. Funny that. A graph without any maths at all! If you do the maths then the path of the ball is a parabola and the answer for optimal launch angle comes out at exactly 45º and you feel quite good. Now try the experiment. On a windy day? No, of course not. From the side of a hill? No, that's not right either. From a plane that's moving at 180mph? No, the experiment has to be done in a vacuum from ground level of a perfectly -flat plane. Now, where will I find one of those? dug specially for the gun so that it could be pointed directly at London – and the tunnel was dug at an angle of 50º. Why 50º? Well, the projectiles were going way faster than the speed of sound and air resistance was really important. Click to enlarge (Diagram by Sanders, T.R.B. [Public domain], via Wikimedia Commons) The prototype V-3 cannon at Laatzig, Germany (now Poland) in 1942. Bundesarchiv, Bild 146-1981-147-30A CC-BY-SA 3.0 de Click here for a diagram of how the V-3 worked. In World War II, guns were all over the place. None were on flat planes in a vacuum. So how did the gunners work out the best angle to shoot their guns? In northern France Hitler had developed a mammoth 130-metre-long supergun, called the V3, buried deep in the chalk rocks at Mimoyecques, just south of Calais. It was in a huge inclined tunnel, The German engineers had done their sums and drawn their graphs. It was their best guess, 50º. Was 50º really right? We'll never know because fortunately (well, maybe not for the Germans) the V3 was destroyed by one of Barnes Wallis's Tallboy earthquake bombs. The bomb was dropped from a plane flying high at 20,000ft and at a speed of 180mph. This bomb impacted the ground at a speed of 750mph – faster than the speed of sound. Try sketching a graph of its path. You'd start with a parabola, that's good. Hugh’s Views Air resistance & arches New KS4/5 classroom resource At the end of the magazine is a new teaching and learning resource: Kinematics by Carol Knights. This provides an introduction to one -dimensional kinematics, making it suitable for those undertaking the new GCSE and for those starting Mechanics at A level. The concept of scalar and vector quantities is introduced, and whilst it is not a specific requirement within GCSE Mathematics to know the terms and understand the distinction, it is in GCSE Science. Additionally, both speed & velocity and displacement & distance are referred to within the DfE objectives for KS4 mathematics and within several exam board specifications. But what about the speed of the aircraft? And that dreaded air resistance? The nose of the Tallboy was shaped like a parabola. Why? Well, it had to be very strong to resist impact so that it would bury itself deep under the ground, and then explode. The Romans built very strong bridges and they thought that the best shape for an arch was a semicircle. Later the Normans copied the same idea. Then Gothic arches were pointy. But we know now that a parabola is the strongest shape for an arch. Or is it? Well, there is another curve called a catenary that is the right shape if the arch is very thin and carrying just its own weight. If you sketch a graph of the parabola and the catenary together they don't look much different. In fact, even the semi-circular arch looks quite good. The real world is very complicated. The best way to begin is with simple graphs. Sketch them by hand. Forget air resistance and sloped ground. Just enjoy the simplicity of nice clean graphs, and you learn so much from them. You might even start to notice parabolas just about all over the place! The M4 Editor found plenty of arches on a recent trip to the USA. See the MEI Facebook page. By Mikey from Wythenshawe, Manchester, UK (Another view of Hulme Arch...) [CC BY 2.0 or CC BY-SA 2.0], via Wikimedia Commons By Tagishsimon (Own work) [CC BY-SA 3.0 or GFDL], via Wikimedia Commons By Iridescent (Own work) [CC BY-SA 3.0 or GFDL], via Wikimedia Commons Interpreting and using graphs One-dimensional motion “Many people feel about graphs the same way they do about going to the dentist, a vague sense of anxiety and a strong desire for the experience to be over with as quickly as possible,” says Khan Academy. “But position graphs can be beautiful, and they are an efficient way of visually representing a vast amount of information about the motion of an object in a conveniently small space.” When ‘interpreting travel graphs’ Mr Barton cautions students against rushing to answer questions; first look at the axis, scale, gradient and read the question! “In this tutorial”, says Khan Academy, “we begin to explore ideas of velocity and acceleration. We do exciting things like throw things off cliffs (far safer on paper than in real life) and see how high a ball will fly in the air.” A skill check for onedimensional motion helps determine what areas to review in onedimensional motion. Following this is the tutorial Displacement, velocity and time, covering distance, displacement, speed and velocity. The tutorial starts with an Introduction to vectors and scalars, looking at the difference between the two, before moving on to look at Position vs. time graphs.The 15 minute video looks at how to interpret graphs using a jet booster powered turtle as an example to bring the context to life. What information can you find from such a graph? The video demonstrates how to read the graphs and calculate the following: Total displacement Total distance travelled Average velocity Average speed Instantaneous velocity Instantaneous speed On this issue’s Site Seeing page (p.7), Simon Clay suggests using PhEt’s The Moving Man simulation (requires free Java software) to introduce students to the idea of displacement, velocity and acceleration-time graphs. This 11 minute video demonstrates how to use Moving Man to draw kinematics graphs for constant acceleration, including practice for reading, inferring, and sketching. Mitch Campbell’s threepart video series (targeted at IB students) starts with a simple example of rolling a can up a hill, sketching graphs by hand, then using Moving Man to graph displacement, velocity, acceleration, and finally extracting information from a travel graph. Distance-time graphs & speed GCSE Science Shorts Sketch – this 3 minute video was produced for GCSE science students but gives a good overview of how distance-time graphs can be used to calculate speed. Nrich has some very useful related resources: What’s That Graph offers students the chance to explore functions and graphs in real-life contexts. On The Road problem can be explored using graphing software or graphical calculators to draw graphs representing the given information. Motion Capture - this interactive environment monitors the motion of your mouse and produces a displacement-time graph. NASA Quest’s FlyBy Math simulator is an online visualisation tool that offers multiple linked dynamic representations to help students understand distance-rate-time relationships in the real-world context of air traffic control. Classroom Resources Inside Maths Distance:Time Graphs This 14 minute video by EdChat™ TV is about distancetime graphs using video clips of sports activities to give the graphs a real context. Originally created for Teachers TV, the video demonstrates how to interpret the graph and use the distance-time formula to calculate speed (e.g. how an athlete can be faster than his opponent but still lose a race against him). This 25 minute video GCSE Maths Distance Time Graphs - Basic Introduction for Foundation GCSE (Some Higher) by ukmathsteacher talks students through how to answer questions about travel graphs, using a calm, clear approach. Intel Education Resources offers a useful interactive overview of distance-time graphs as a starting point for further work on plotting and understanding these graphs. The National STEM Centre eLibrary houses some useful resources for teaching about travel graphs: This interactive Excel program from The Virtual Textbook covers distance/time and velocity/time graphs, including: 1. a distance/time graph made of line segments with questions relating to speed for each segment and the time when velocity is zero. 2. the journeys of two people. 3. a velocity/time graph made of line segments with tasks to find either the acceleration or the distance travelled. 4. a more realistic velocity/time graph and students need to use the trapezium rule to calculate an estimate for the distance travelled. The resource also has seven sheets of printable sets of questions which may be suitable for use within the classroom. This Interpreting Distance-Time Graphs with a Computer resource is part of the DfE Standards Unit, and is designed to enable learners to interpret linear and non-linear distance–time graphs, using the computer programme Traffic. “This program provides a simple yet powerful way of helping learners to visualise distance–time graphs from first principles. The program generates situations involving traffic moving up and down a straight section of road. It then allows the user to take ‘photographs’ of this situation at onesecond intervals, places these side-byside, and then gradually transforms this sequence of pictures into a distance– time graph. In this way, direct correspondences between speeds and gradients are obtained.” Using the DfE Standards Unit Interpreting Distance – Time Graphs resource students learn to interpret and construct distance–time graphs, relating speeds to gradients of the graphs and accelerations to changes in these speeds. “Students have often constructed distance–time graphs before. However, experience shows that many still interpret them as if they are pictures of situations rather than abstract representations... they also find it difficult to interpret the significance of the gradients of these graphs.” National STEM Centre Maths Specialist Steve Lyon comments: “I have found the fact that there is not a unique solution to this exercise generates a great deal of discussion between students.” Have you seen this poster Could you make the jump? by The Further Mathematic Support Programme’s Phil Chaffe, looking at the car jump in Fast and Furious 7? Crash Course: final edition A maths and computing puzzle column written by Richard Lissaman 1. Write a program that prints the coordinates of those points (a, b) with 1 < a < 10 and 1 < b < 10, a and b integers, which are inside the circle centred at (4,5) with radius 3. 2. Assuming a, b, c and d are real numbers with a ≠ c, write a program that takes inputs of a, b, c, d and t and prints to the screen the y-coordinate of the point on the straight line joining (a,b) and (c, d) with x-coordinate of t. 3. You can invest £1000 for one year in any of the following banks: This column provides an introduction to the programming language Python using maths puzzles as motivation to learn code! This is the final edition of Crash Course. In the column you’ve learnt about variables, print, functions, if/ else, while, for loops and arrays. All of the problems opposite draw from ideas in A level Mathematics and can be solved with only the commands listed above. For more problems like this see mei.org.uk/coding. The solutions appear on the Monthly Maths web page. Bank 1 pays you 100% interest once, at the end of the year. Bank 2 pays you 50% interest after six months, and then a further 50% interest after the second sixth months. Bank 3 pays you 33.3333…% interest after 4 months, then 33.3333…% after another 4 months and the final 33.3333…% after the last four months. And so on… Write a function which takes input of a positive integer n and returns the amount in your account at Bank n after one year should you invest your £1000 pounds there. What is the smallest value of n such that bank n returns more than £2700 after one year? 4. 1 3 r r 1 0.5 How many terms, n, are needed in n 1 3 r 1 r so that its value differs from 0.5 by less than a) 0.1, b) 0.01, c) 0.001? 5. This question is related to definition of differentiation (‘first principles’). Here you’ll find an approximation to the derivative of f(x) = x2 at x = 3. Starting with h = 1, calculate 3 h 2 32 h Then continually halve h and recalculate. Stop doing this when the distance between two successive results is less than 0.00001 and print the value of the latest calculation to the screen. 6. Write a function that takes a, b, n (a positive integer) as inputs, prints the b estimate to x dx using the trapezium rule with n trapezia and then prints the 2 a difference between this value and b3 a 3 3 3 What is the smallest value of n such that the difference between the estimate to 2 2 x dx using n trapezia and 1 23 13 is less than 0.00001? 3 3 Site seeing with… Simon Clay Simon Clay is the MEI Teaching Advanced Mathematics (TAM) Coordinator. Inquiry Maths is a website which gives mathematical statements (prompts) designed to spark the interest of students and help encourage them to regulate their own activity. The approach advocated is very much student-centred and allows them to ask their own questions, develop the direction of their learning and explore mathematics. After gaining a BSc in Mathematics, Simon completed his PGCE in Secondary Mathematics in 2000. Simon taught Mathematics for 7 An Inquiry I particularly like is Surds years in an 11-18 Inquiry. The prompt is simply the school. He then surprising statement shown below: worked as Head of Mathematics in a Sixth Form College for 5 years before joining MEI in 2012. Simon is an NCETM Level 3 Mathematics Professional Development Accredited Lead. Simon presents the TAM course, the Introduction to Mechanics course and the Head of Mathematics course. Whatever your initial reaction to this prompt is, you hopefully want to discover whether it is true or not. Once this initial statement has been proved or disproved there is then a rich vein of inquiry available for students. The prompts come with supporting materials such as descriptions of what happened when the inquiry was used with a group of students, mathematical notes, prompt sheets, interactive whiteboard files and alternative prompts. The site helpfully categorises prompts in the broad areas of Number Prompts, You can follow Algebra Prompts, Geometry Prompts Simon on and Statistics Prompts. It also describes Twitter at the Inquiry approach and provides @simonclay_mei helpful articles and support for introducing this approach into your classroom. PhET Interactive Simulations are a free resource provided by the University of Colorado. They are designed for High School Science and Math(!) and I have found them useful in the teaching of basic Mechanics. They run from a web browser using Java and are extremely user-friendly. Simulations can be a powerful way of exploring mathematical models. They can help students to visualise what is happening in a given scenario, address misconceptions and discuss modelling assumptions. I have found the following three simulations effective, all of which can be found in the Physics section: The Moving Man works very well on an interactive whiteboard where students can be introduced to the idea of displacement, velocity and acceleration-time graphs. Features such as being able to display 1, 2 or 3 of the graphs at a given time is helpful in order to be able to draw attention to the various aspects of the graphs. It is also nice to be able to replay the motion of the ‘Moving Man’ and pause at interesting points in the journey. Of course challenges such as ‘Can you create a journey that will generate a given graph?’ naturally follow for students. Other simulations from the site worth exploring are Projectile Motion and The Collision Lab. Words and meanings In maths, words can be very important and sometimes have a more specific meaning than we first think. For example, if we talk about ‘doing a sum’, many people think this means the same as a ‘doing a calculation’, but ‘sum’ means ‘addition’, so 7-3=4 is not strictly a ‘sum’ at all. You will meet other words that are sometimes misused in maths and science during these activities. Scalar and vector quantities When talking about certain measures, there are two types: scalars and vectors. • A scalar quantity has magnitude (size) • A vector quantity has magnitude and direction An example: If I start from home and walk at 5km per hour, how far from home am I after an hour? Scalar and vector quantities Surely I must be 5km from home… …but what if I turned around after half an hour? …what if the road isn’t a perfectly straight one? Scalar and vector quantities If we assume that the road is perfectly straight: • distance travelled (a scalar quantity) is how far I’ve walked, regardless of whether I’ve turned around or not • displacement (a vector quantity) is how far I am along the road from my starting point – in this case, home Scalar and vector quantities Vector quantities also have direction, so if I walked in the opposite direction along the road from my house, it would be a negative displacement. Would the distance travelled also be negative? Scalar and vector quantities We also sometimes use just ‘distance’ or ‘distance from xxxxxx’. This is a scalar quantity and shows how far from a certain object something is, but takes no notice of direction. Can you see that I can be in two different positions and still be the same distance from the house? Displacement A displacement - time graph could look like this: What would the distance-time graph look like? Displacement & Distance Does one of the graphs give you a bit more information than the other? Displacement & Distance What would the corresponding distance travelled-time graph look like? Displacement & Distance Which of these is most informative? Displacement and distance Which of the displacement-time graphs on the next slide match with this distance travelled-time one? 1 4 2 5 3 6 Displacement and distance Which other pair of the displacementtime graphs would have the same distance travelled-time graphs as each other? What would the distance travelled-time graph for the third one look like? 3 1 4 Position Another term used is ‘position’, this is always relative to a specific object – in this case the house. Think about the two scenarios on the next slide. For each one sketch: • a position-time graph • a displacement-time graph • and ‘distance from the house’-time graph Position 1. I start from the house and walk in the direction of the arrow at a steady pace for 5 seconds, stop for 2 seconds, turn round and walk back at a quicker pace for 5 seconds 2. I start from the red dot and walk in the direction of the arrow at the same steady pace, stop for 2 seconds, turn round and walk back at the quicker pace for 5 seconds Position What do you notice about the graphs? You should have noticed that the displacement-time graphs are identical. The position-time graphs have the same shape as each other, and the same shape as the displacement-time graphs, but translated a little in each case. Position The ‘distance from the house’-time graphs are similar to the others initially, but when the walker gets to the other side of the house, the graph is different as it stays in the positive section of the page (because it’s a scalar measure). Speed and velocity Speed and velocity are another pair of related quantities: • speed is a scalar quantity • velocity is a vector quantity Speed and velocity A car travelling at a constant speed of 30km/h can be going in any direction, whereas a car travelling with a constant velocity of 30km/h means that the car is moving in a specific direction. Can speed, velocity or both be negative? Speed and velocity Speed and velocity are both ‘rates of change’ which means they refer to how quickly something is changing. • Speed is the rate of change of distance • Velocity is the rate of change of displacement Speed and velocity From these definitions we can infer that: • the gradient of a distance travelled-time graph is speed, • the gradient of a displacement-time graph is velocity. Speed and velocity Why would there be an issue with using the gradient to work out speed from the ‘distance from home’- time graph below? Average speed and velocity Average speed = Total distance travelled Time Average velocity = Displacement (from start to finish) Time Are they the same? Always? Sketch a few graphs to convince a partner. Average speed and velocity • Look at this displacement-time graph. • What is the displacement from start to finish? • What is the total distance travelled? • Work out the average speed and the average velocity. Velocity, displacement and distance travelled A set of cards – copied on the next slide has 4 displacement-time graphs together with the corresponding: • Velocity-time graphs, • Distance travelled • Average speed Match the sets and fill in the blanks Average velocity is -1m/s Average velocity is _______ Average velocity is 1.33m/s Average velocity is 0m/s Distance travelled is ________ Distance travelled is 12m Distance travelled is 14m Distance travelled is 14m Average speed is _______ Average speed is 2m/s Average speed is _______ Average speed is_________ Teacher notes: Kinematics This edition looks at an introduction to 1 dimensional kinematics, making it suitable for those undertaking the new GCSE and for those starting Mechanics at A level. The concept of scalar and vector quantities is introduced, and whilst it is not a specific requirement within GCSE Mathematics to know the terms and understand the distinction, it is in GCSE Science. Additionally, both speed & velocity and displacement & distance are referred to within the DfE objectives for KS4 mathematics and within several exam board specifications. Making references to both without explaining the difference to students could cause confusion, particularly if they are encountering them in Science, so parts of this activity address this issue. Teacher notes: symbols An opportunity for students to discuss something in pairs and then feed back to the class. Students to write something down or work something out. A suggestion in the teacher notes of a way to make an activity more ‘girl friendly’ in order to increase the confidence of girls in class. Teacher notes: Scalar and vector quantities Slides 3 & 4: If I’ve walked 5km, I could be anything from 0km to 5km from home. We usually make assumptions in maths to help simplify things, but these assumptions are often not shared with students. With ‘distance-time’ work, our underlying assumption is often that the road or path or train track is a straight one. Slide 6: Distance travelled is always positive. It is cumulative and so can never ‘drop back down’ (have a negative gradient). Make it ‘girl friendly’: Ask students to discuss it with a friend before giving an answer Teacher notes: Displacement and distance Slides 10 & 11: It’s really worth ensuring that students understand the difference between the 3 terms and appreciate how the graphs correspond to each other. Ensure that students realise that distance travelled is cumulative. Distance and distance travelled are always positive quantities; displacement can be positive or negative Slides 12 - 15: An A4 sheet of 9 matching cards (Distance and Displacement graphs) is available as an alternative to using the slides. Make it ‘girl friendly’: Print out the matching cards and ask students to work in pairs. Teacher notes: Distance and Displacement Answers: Slides 12 & 13: 2, 5 and 6 Slides 14 & 15: 1 & 3 have the same distance time graph (below); the second one is for displacement graph 4 Matching cards answers: A with E, H and J B with D and F C has no match • can you draw one? (Yes) • Is there more than once answer for this? (Yes, infinite possibilities). G also has no match: • can you draw one? (Yes). • Is there more than one answer for this? (No: this graph only). Teacher notes: Speed and velocity Slide 21 : Speed is always positive, velocity can be positive or negative. Slide 24: The gradient of the last part is negative, but since speed is a scalar, it can’t be negative. This is a big issue with ‘distance from’ – time graphs, which are often used. Slide 25 :It can make a difference, sometimes the graphs will look the same and the values will be the same, often they’re not. • When are they the same? Slide 26: An example of when the values are different. Slide 28: Either show the slide, use the cards or print out as a worksheet. Cards would be easier for students as they will be able to annotate them. Answers on final slide. Make it ‘girl friendly’: Cut out the cards and work with a partner. Average velocity is 0m/s Average velocity is1.33m/s Average velocity is -1m/s Average velocity is -1m/s Distance travelled is 12m Distance travelled is 14m Distance travelled is 14m Distance travelled is 16m Average speed is 2m/s Average speed is 2.33m/s Average speed is 2.33m/s Average speed is 2.66m/s