Chapter 22, 23 Ray Optics, Mirrors, Lenses, Image and Optical Instruments

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Chapter 22, 23

Ray Optics, Mirrors, Lenses, Image and Optical Instruments

A Brief History of Light

1000 AD

• It was proposed that light consisted of tiny particles

Newton

• Used this particle model to explain reflection and refraction

Huygens

• 1670

• Explained many properties of light by proposing light was wave-like

A Brief History of Light, cont

Young

• 1801

• Strong support for wave theory by showing interference

Maxwell

• 1865

• Electromagnetic waves travel at the speed of light

A Brief History of Light, final

Planck

• EM radiation is quantized

Implies particles

• Explained light spectrum emitted by hot objects

Einstein

• Particle nature of light

• Explained the photoelectric effect

C = f l

C: speed of light

C = 3 x 10 8 m/s in vacuum

EM wave can travel in the absence of medium.

In other medium, the speed of light is smaller than in vacuum.

3 x 10 8 = f l nano = 10 -9 http://laxmi.nuc.ucla.edu:8248/M248_99/iphysics/spectrum.gif

How do we see an object?

Detection of light directly emitted by object

Detection of light reflected by object

(most common)

Ray Optics – Using a Ray

Approximation

Light travels in a straight-line path in a homogeneous medium until it encounters a boundary between two different media

The ray approximation is used to represent beams of light

A ray of light is an imaginary line drawn along the direction of travel of the light beams

The Index of Refraction

Speed of light c= 3x 10 8 m/s in vacuum.

Speed of light is different (smaller) in other media

The index of refraction, n, of a medium can be defined

n

speed of light speed of light in a vacuum in a medium

c v

Index of Refraction, cont

For a vacuum, n = 1

For other media, n > 1 n is a unitless ratio

Normal air: 1.0003

Water: 1.33

Flint glass: 1.66

Diamond 2.42

Reflection of Light

A ray of light, the incident ray, travels in a medium

When it encounters a boundary with a second medium, part of the incident ray is reflected back into the first medium

• This means it is directed backward into the first medium

Specular Reflection

Specular reflection is reflection from a smooth surface

The reflected rays are parallel to each other

All reflection in this text is assumed to be specular

Diffuse Reflection

Diffuse reflection is reflection from a rough surface

The reflected rays travel in a variety of directions

Diffuse reflection makes the road easy to see at night

Law of Reflection

The normal is a line perpendicular to the surface

• It is at the point where the incident ray strikes the surface

The incident ray makes an angle of θ with the normal

1

The reflected ray makes an angle of θ with the normal

1

Law of Reflection, cont

The angle of reflection is equal to the angle of incidence

θ

1

= θ

1

Reflection and Mirrors q

1 q

1 q

1

= q

1

Law of reflection

Specular Reflection Diffuse Reflection

When we talk about an image, start from an ideal point light source.

Every object can be constructed as a collection of point light sources.

VIRTUAL

IMAGE p |q|

Image forms at the point where the light rays converge.

When real light rays converge  Real Image

When imaginary extension of L.R. converge  Virtual Image

Only real image can be viewed on screen placed at the spot.

VIRTUAL

IMAGE p |q|

For plane mirror: p = |q|

How about left-right? Let’s check?

p: object distance q: image distance

Spherical Mirror

R: radius of curvature focal Point f: focal length = R/2

Optical axis concave convex

Parallel light rays: your point light source is very far away.

Focal point:

(i) Parallel incident rays converge after reflection

(ii) image of a far away point light source forms

(iii) On the optical axis

Reflected rays do not converge:

 Not well-defined focal point

 not clear image

Spherical Aberration f = R/2 holds strictly for a very narrow beam .

Parabolic mirror can fix this problem.

Case 1: p > R p

P > q

Real Image q f

Case 2: p = R p = q

Real Image

Case 3: f < p < R p < q

Real Image

Case 4: p = f q = infinite

Case 5: p < f q < 0

Virtual Image

Mirror Equation

1/p + 1/q = 1/f

For a small object, f = R/2 (spherical mirror)

1/p + 1/q = 2/R

Alert!!

Be careful with the sign!!

Negative means that it is inside the mirror!! p can never be negative (why?) negative q means the image is formed inside the mirror

VIRTUAL

How about f?

For a concave mirror: f > 0

Focal point inside the mirror f < 0

1/p + 1/q = 1/f < 0 : q should be negative.

1/p + 1/q = 1/f < 0 : q should be negative.

All images formed by a convex mirror are VIRTUAL.

Magnification, M = -q/p

Negative M means that the image is upside-down .

For real images, q > 0 and M < 0 (upside-down).

Example: An object is 25 cm in front of a concave spherical mirror of radius 80 cm. Determine the position and characteristics of the image.

1/p + 1/q = 1/f f = R/2 = 40 cm

Object is at the center: p = 25 cm

1/q = 1/40 – 1/25

= -0.015

q = -66.7 cm < 0 (Virtual Image, 66.7 cm behind mirror)

M = -q/p = -(-66.7)/25 = 2.7

Erect, 2.7 times the size of the object

Example: What kind of spherical mirror must be used, and what must be its radius, in order to give an erect image 1/5 as

Large as an object placed 15 cm in front of it?

M = -q/p  -q/p=1/5

So q = -p/5 = -15/5 = -3 cm

1/p + 1/q = 1/f  1/15 - 1/3 = 1/f

1/f = (1-5)/15 f = -15/4 = -3.75 cm

R = 2 f = -7.5 cm Convex

Example: Where should an object be placed with reference to a concave spherical mirror of radius 180 cm in order to form a

Real image having half its size?

M = -q/p  -q/p=-1/2

So q = p/2 f = R/2 = 90 cm

1/p + 1/q = 1/f  1/p + 2/p = 1/f

3/p=1/90 p = 270 cm

Refraction Details, 1

Light may refract into a material where its speed is lower

The angle of refraction is less than the angle of incidence

• The ray bends

toward the normal

Refraction Details, 2

Light may refract into a material where its speed is higher

The angle of refraction is greater than the angle of incidence

• The ray bends away

from the normal

Snell’s Law

All three beams (incident, reflected, and refracted) are in one plane.

q

1 q

1 n > 1 n

1 sin q

1

= n

2 sin q

2 q

2

water q

1 q

1 q

1

> q

2 q

2

Total Internal Reflection

Total internal

reflection can occur when light attempts to move from a medium with a high index of refraction to one with a lower index of refraction

• Ray 5 shows internal reflection

Critical Angle

A particular angle of incidence will result in an angle of refraction of 90°

• This angle of incidence is called the critical angle sin q  n

2 n

1 for n

1

 n

2

Critical Angle, cont

For angles of incidence greater than the critical angle, the beam is entirely reflected at the boundary

• This ray obeys the Law of Reflection at the boundary

Total internal reflection occurs only when light attempts to move from a medium of higher index of refraction to a medium of lower index of refraction

sin q

Examples of critical angles (relative to vacuum) crit

1 n

Substance

Vacuum

Air

Ice

Water

Ethyl Alcohol

Glycerine

Crown glass

Sodium chloride

Quartz

Heavy flint glass

Tooth enamel

Sapphire

Heaviest flint glass

Diamond

N

1

1.00029

1.31

1.333

1.36

1.473

1.52

1.54

1.544

1.65

1.655

1.77

1.89

2.42

Critical angle

90.0

88.6

49.8

48.6

47.3

42.8

41.1

40.5

40.4

37.3

37.2

34.4

31.9

24.4

How could fish survive from spear fishing?

Fish vision q f

= 2 q c q c

= sin -1 (1/1.33)

= 49 

> n core n clad

Lenses

Converging lens

Diverging lens

Thin Lenses

A thin lens consists of a piece of glass or plastic, ground so that each of its two refracting surfaces is a segment of either a sphere or a plane

Lenses are commonly used to form images by refraction in optical instruments

Thin Lens Shapes

These are examples of

converging lenses

They have positive focal lengths

They are thickest in the middle

More Thin Lens Shapes

These are examples of

diverging lenses

They have negative focal lengths

They are thickest at the edges

Glass lens (n

G

= 1.52)

The focal length of a lens is determined by the shape and material of the lens.

Same shape lenses: the higher n, the shorter f

Lenses with same n: the shorter radius of curvature, the shorter f

Typical glass, n = 1.52

Polycarbonate, n = 1.59 (high index lens)

Higher density plastic, n ≈ 1.7 (ultra-high index lens)

Rules for Images

• Trace principle rays considering one end of an object off the optical axis as a point light source.

A ray passing through the focal point runs parallel to the optical axis after a lens.

A ray coming through a lens in parallel to the optical axis passes through the focal point.

A ray running on the optical axis remains on the optical axis.

A ray that pass through the geometrical center of a lens will not be bent.

Find a point where the principle rays or their imaginary extensions converge. That’s where the image of the point source .

two focal points: f

1 and f

2

Parallel rays: image at infinite!!

Virtual image

Magnifying glass

Virtual image

Lens equation and magnification

1/p + 1/q = 1/f

M = -q/p p q f

M

This eq. is exactly the same as the mirror eq.

Now let’s think about the sign.

positive real object real image

(opposite side of object) for converging lens erect image negative virtual object

(multiple lenses) virtual image

(same side of object) for diverging lens inverted image

1/ p + 1/q = 1/f

1/ 2f + 1/q = 1/f

1/ q = 1/ 2f

M = -q/p = -1 two focal points: f

1 and f

2

1/ p + 1/q = 1/f

1/ f + 1/q = 1/f

1/q = 0  q = infinite

Parallel beams: image at infinite!!

Virtual image

1/p + 1/q = 1/f

2/f + 1/q = 1/f

1/ q = 1/ f

M = -(-f)/(f/2) = 2

Magnifying glass

Virtual image

positive f

Example: A thin converging lens has a focal length of 20 cm.

An object is placed 30 cm from the lens. Find the image

Distance, the character of image, and magnification.

f = 20, p = 30

1/q = 1/f – 1/p

= 1/20 – 1/30

= 1/60 q = 60 real image (opposite side)

M = -q/p

= -60/30

= -2 < 0 inverted

Magnifier

Consider small object held in front of eye

• Height y

• Makes an angle eye q at given distance from the

Goal is to make object “appear bigger”: q ' > q y q

Magnifier

Single converging lens

• Simple analysis: put eye right behind lens

• Put object at focal point and image at infinity

• Angular size of object is q , bigger!

Outgoing rays f q q f y

Rays seen coming from here

Image at

Infinity

1

1

1 q f p

(angular) Magnification

One can show m q

25

(standard) f m q

25

1 (maximum) f

 f must be in cm

Example

Find angular magnification of lens with f = 5 cm m q m q

25

5

5 Standard

25

1 6 Maximum

5

Combination of Thin Lenses, example

Telescope

View Distant Objects

(Angular) Magnification M=f obj

/f eye

Increased Light Collection

Large Telescopes use Mirrors

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