Vintage Hockey League Official Rules January 6th, 2016 ABOUT THE VHL Vintage Hockey League begins in the NHL year of 1990-1991, when the NHL was compiled of less teams and much better talent. Every attempt will be made to mirror how new expansion occurred and also how teams moved and rebranded throughout the years. The 21 teams will start with authentic rosters and coaches for the 90-91 season. New players will be introduced via Entry Draft, as they were in the NHL. Farm teams will be active, although it will take a couple of seasons for most to be filled completely. As commissioner, I will make every effort to ensure an authentic “retro” experience for the GMs of the league. GM RESPONSIBILITIES Given the smaller # of teams we will be starting with, it is absolutely imperative that GMs be very committed to actively contributing to the VHL in some or all of the following ways... Sending in lines on a regular basis Responding to messages in a timely manner Maintaining a moderate presence on Skype Participating in forum discussions Volunteering for a league “job” Maintaining a degree of respect for fellow GMs and the VHL There will be little to no tolerance for any GM who fails to observe to adequate levels, a combination of the above points. STHS The league will begin operations using the STHS Version 2. It has been my experience that the V2 allows for much more customization of league options, teams, and strategies which in turn reduces the randomness factor when compared to the V1. SETTINGS - The league is run using the STHS simulator program version 2.2.3.1. Extensive testing was done to get the settings in the most realistic outcome as possible, however with rating changes from season to season those settings may need to be changed to reflect realistic scoring. Our #1 goal in the VHL is to produce realistic statistical outcome as possible. VHL does use the waivers system. You are allowed to send players 30 years of age or younger to the minor leagues without having to pass through waivers. However once a player has appeared in at least 10 games in the pros, should he be sent down to the minors you are responsible for his full salary not just the 50% that you are usually responsible to pay minor leaguers. PORTAL League activity will take place primarily on our portal website @ www.vintagehl.net. GMs should post and participate in discussions regularly. Feel free to introduce yourself to the league by writing a team article or posting on the front page. All literature for the purpose of generating interest in the league – be it for the 20 other GMs to read, or for a potential new GM checking out the league for the first time will be awarded with $250,000 added to their sim account. FRANCHISES Each franchise will consist of an NHL team and an AHL team. NHL teams must maintain a minimum of 18 players and 2 goalies to a maximum of 23 players active at all times. AHL teams will not be required to maintain a minimum number of players; however it should be noted that using “Unknown Players” will significantly hinder the performance of your AHL team and adversely affect the development of the players in your farm. It will be expected that all teams stay above the league imposed salary cap floor of $3,000,000 and below the salary cap ceiling of $39,000,000. LINES GMs are responsible to submit lines on a regular basis. Double-shifting is discouraged but will be allowed in order to play a seventh defenseman or have an extra forward. This means that one (1) forward may be permitted to play on another line provided it isn’t the first two lines (ie. Forward can play on line 1 and one of either line 3 or 4. Not line 2). Secondly, for power-play, only – one forward may play defense and vise-versa. Failure to maintain complete lines (NHL team) or to respect the “double-shifting rule” will result in reduced player and team performance. WAIVERS Zero game minimum, age 30 and older must pass through waivers The idea is to have teams use a 23 man roster and have to put thought into who they send to and from the minors GOALTENDERS START RULE Starting netminders are permitted to play a max 65 games in the season. This will require teams to play their backup goaltender at least 17 times. This rule is effective in both pro and farm. Starters may enter a game in relief even if they have played their max 65. If you trade for a goalie who has played 65 games already or close to it, that does not mean his number of games changes. There are no limits during playoffs. POSITION CHANGES All requests to change a player’s position must be sent to the league Commish via email; slomo76@hotmail.com or via the portal. A supporting web link must be provided from a reasonably reliable source. Positions indicated in the link must be specific; “Forward” is not specific enough. Changes will be made exactly as indicated by the link. TRADING GMs are free to trade players and picks as they see fit. However, should any deal seem “suspicious” in any way the commissioner and two other GMs will review the deal and possibly inquire about what the thought process is behind it. That said, all attempts will be made to avoid having to do this. In the end, the integrity of the league will be the mitigating factor in ever having to “investigate” a potential trade. Picks from any year up to 4 years forward can be traded with the exception of 1st round picks which can only be traded in the same year they are to be used. Future considerations can be made, although it is up to the GMs involved to follow-up on them. UNASSIGNED PLAYERS Unassigned players can be signed by any team at any time on a first come, first served basis. Offers should be made directly via the portal. For season one, it’s very likely there will be no unassigned players. FREE AGENCY Players must be signed to a contract extension by the end of the regular season or will be subject to free agency (unless arbitration eligible, see arbitration). Even if the player is an RFA, if they are not signed to a contract by the end of the regular season you risk losing that player. CONTRACTS Contract amounts and lengths (up to 4 years) are to be negotiated using the VHL Web Portal. You will have 1 to 3 chances to sign a player. Should you fail to reach an agreement with the player, he will break off negotiations and you will be unable to make him an offer until he becomes a UFA. Contracts may be bought out at any time by paying 50% of the amount owed in the remaining years of the contract, excluding the season in progress. Players may be released during the final year of their contract at no cost to the team. NO TRADE CLAUSES Teams may only have a total of four (4) players with a NTC in their organization at any given time The plan is to limit the thought of locked in deals holding back trading and player movement ARBITRATION Players under the age of 27 who are in the last year of their contract are considered RFA. If you are not able to come to terms with the player in the 3 contract offer chances you have to sign them you still have an option to keep their rights by offering the player arbitration. To offer arbitration you must email the Commissioner’s office by the end of the regular season. You must have exhausted all 3 contract offers to the player. The Commissioner’s office will take many different factors into account when deciding an arbitration contract including, current contract, salary of comparable players, overall rating, potential, player statistics in pro or farm and even take into account GM activity. The team will have to decide whether to accept or deny the given salary for that player. If they elect to accept the salary awarded they will sign the player to that salary for 1 year. If they chose to deny the awarded salary the player will become a UFA and no compensation will be given for the team losing the player. The league gives a specific amount of time for the teams to make the decision and it needs to be completed before the Free Agency bidding can begin. AMATEUR DRAFT Prior to the start of each season an amateur draft will be held where GMs will be able to select prospects to join their teams. There are 3 rounds per draft and each team has one pick per round. Picks may be traded from any year at any time. The draft order will be determined by the reverse order of the regular season standings. Newly drafted prospects will be assigned a 3-year contract based on the round each was selected: Round 1 = $300,000 Round 2 = $250,000 Round 3 = $200,000 JUNIORS The VHL is unique in that it has a junior league that runs concurrent with it. The “J” is a 12 team league stocked with draft eligible players, non draft eligible players, as well as drafted prospects. Eligible players – Those who will be available to select in that year’s VHL Entry Draft Non-Eligible players – Players who are one year away from being draft eligible Drafted prospects – These are players who have already been drafted and are the property of their parent VHL club. The J will always be compiled of two draft classes at any given time (Eligible and Non-Eligible). All draft eligible players are real one time NHL’ers selected in that year’s real life NHL entry draft. Only the players with the most games played in their NHL careers will be selected to round out each VHL draft class, thus allowing for all three rounds to be stocked full of exceptional talent. Junior aged players may only play up to a max of 4 seasons in the VJHL or until the age of 20. Upon completing their 4th VJHL season, the player must be signed to a contract and placed on the active roster. Prospects may only be placed on active rosters 2 times per season. Those times are the offseason, and during the regular season up to the game 41 mark (allstar break). Prospects may not be sent down to the VJHL after being placed on the active roster. SPENDING MONEY Each franchise will start out with $5,000,000 as their starting bank roll. This money is intended to keep the franchise on stable footing. With profits from home game ticket sales along with any other cash incentives (ie- writing articles, holding down a league appointed position etc), building bank should be a definite possibility. So what can you spend your money on? Training Camps- Each GM will be allowed to send up to 3 players to training camp in the off season. The purpose of these camps is to improve specific skills for these players. Only players with a potential (PO) rating of 79 or less may be sent to a camp. The cost of each camp is $1,000,000 and a player can only be sent to one camp per year. The player will gain +3 in a primary skill, +2 in a secondary skill, and +3 EX, LD, and PO. Forwards and Defensemen Camp Type Speedster Magician Sniper Playmaker Defensive Specialist Primary Skill (+2) SK PH SC PA DF Secondary Skill (+1) EN FO PS DU CK Primary Skill (+2) SK RB SC HS RT Secondary Skill (+1) PC DU EN AG PS Goalies Camp Type 3rdDman Black Hole Technician Gunslinger Battler Sponsorship Deals- Earn money by reaching goals established by the team’s/player’s sponsors as described below... Team (max 1) Sponsor MOLSON COORS FORD COKE PEPSI Goal .500+ WINNING % .650+ WINNING % REACH PLAYOFFS 250+ GOALS FOR -200+ GOALS AGAINST Investment/Reward $100,000/$200,000 $100,000/$300,000 $100,000/$250,000 $100,000/$225,000 $100,000/$225,000 Goal Avg. 1+ Point per Game 90+ Points 35+ Goals 50+ Assists 30+ Wins 2.70- GAA Investment/Reward $50,000 / $100,000 $50,000 / $150,000 $50,000 / $125,000 $50,000 / $125,000 $50,000 / $150,000 $50,000 / $150,000 Player (max 1) Sponsor CCM UNDER ARMOUR BAUER MISSION EASTON NIKE Team Poularity- STHS has a new feature called Team Popularity. It will influence how much attendance your team will get. To determine your teams popularity there will be a so called 5 year standing table. In this table there will be determined how many points every team won the previous seasons. For example: The average team earned 85 points per season the last 5 seasons. Your team earned an average of 90 points. Your team popularity will now be 90/85*100=105.88 The raining Stanley Cup champion gets an extra 4 points and the finalist gets 2 Expansion teams receive the average league points for years they did not play. Team with the first overall pick gets an extra 1 point Private Clinic- A GM may be faced with injuries during the season. In order to limit the damage of those BIG loses, the VHL has implemented the option of using a private clinic in hopes of speeding up the healing process. Every VHL franchise will be given a default clinic token. This will allow the GM the option of taking a “roll” via random.org to see what type of healing will be permitted if at all. Additional “rolls” may be purchased up to a total of 3 (default + 3) to the tune of 5,000,000 per “roll”. Listed below is the breakdown of the random.org numbers. 1-10 STATUS QUO 11-20 +5 CON 21-30 +10 CON 31-40 STATUS QUO 41-50 +15 CON 51-60 -5 CON 61-70 STATUS QUO 71-80 -5 CON 81-90 STATUS QUO 91-100 -10 CON Season Ending Injuries Any player suffering an injury leaving said player with a CON rating of 25 or less will be subject to a “season ending roll” 1-50 STATUS QUO 51-60 50 CON BOOST 61-90 STATUS QUO 91-100 SEASON ENDING INJURY PLAYER RATINGS In-season Rerates- Player ratings can change during the season depending on the player’s performance. Training Camps- Some players will be allowed to be sent to training camp to hone various skills (see Training Camps section above) Rerate Points- These can be used in the off-season to improve the ratings of players at the discretion of the GM. A maximum of 2 points can be attributed to any one category with a maximum of 5 points to any one player. Each team will start with a base of 5 rerate points. Rerate points cannot be used on a player that is also being sent to a camp. AWARDS At the conclusion of every season the league will hand out awards to teams and individuals for various accomplishments. In some cases these awards come with cash and/or rerate bonuses. Team Awards Stanley Cup (+6 Rerate Points + $500,000); playoff champion Calder Cup (+3 Rerate Points + $500,000); farm champion Prince of Wales Trophy ($250,000) Clarence Campbell Trophy ($250,000) President’s Trophy ($250,000); best overall regular season record Player/Coach Awards (rerate points attributed to award winner) Hart Trophy (+1); most valuable player Art Ross Trophy (+1); top point scorer James Norris Trophy (+1); best defenseman Calder Trophy (+1); rookie of the year Vezina Trophy (+1); best goalie Conn Smythe Award (+1); playoff MVP ARENA EXPANSION I have created a building concept that lends itself to the 1990’s arena boom that took over the NHL. The first thing I did was look at the cost of the buildings that were built over this time frame, as well as the size of building and a rough look at how STHS would interpret their attendance into a sim. With that in mind I have created an easy method for GM’s to build a new arena. First off to get things started a $25M fee must be paid. This would be for the proposal, land purchase, admin fees, and all of those other bothersome things one must go through to get a building off the ground. This is an upfront fee that must be paid regardless of any situation that may come later (i.e. Municipal help). Next up is a basic chart with a minimum and maximum capacity per STHS section. Under this model, a team could build a new arena anywhere from small (14,600) to large (21200). While the small number is really low for a team to be successful, it does give some building leeway. It should also be noted that the Bell Center has a capacity of 21288. Once capacity is determined then simple math is used from this point. Each seat is worth a dollar figure so math will dictate where the final price tag will go from there. It should also be mentioned that a 2% inflation (which can be adjusted over time) will be added year over year to keep the costs in line with real builds. With a new build, obviously popularity of the club and its attendance will increase. I propose a five year build, with +25 the first year, +20 the second, then +15, +10, +5 the following years. Chart: Level 1: 5000-7000 ($12000/seat) Level 2: 4000-6000 ($8000/seat) Level 3: 1500-2500 ($5000/seat) Level 4: 3500-4500 ($4000/seat) Luxury Box: 600-1200 ($30000/seat) Obviously it takes a little while to build a new building, so don’t expect it to be done right away. In fact the wait will have to wait at least one season for it to be built. To add a wrinkle and maybe have some fun with this, I also propose that via a random.org draw teams can ask for municipal funding. The draw will be simple, there is a 50% chance the local government will give you $0. However there is a 5% chance you will get half paid, 10% chance a third gets paid, 15% chance a quarter gets paid and 20% chance one-fifth of the cost is covered. Where this gets interesting is you can only ask once a year, and for those that want to relocate, you have to have been denied local monies to even consider it. For those that want to relocate a $25M cheque will have to write to the league to even apply for relocation. This means you better have a rock solid proposal to go to the league with. For teams that don’t want to rebuild, I have also thought up of arena improvements that will be lead to a higher team popularity or team morale. Item’s like new seats ($500/seat), scoreboards ($3M), and lobbies ($3.5 M) will make for better fan interaction and there for offer up a small boost in team popularity (max 5). While improved dressing rooms ($5M), training rooms ($3M), or ice factories ($1M) will give the players a better morale (max 5). By doing this we have an additional avenue for us to spend money or save money. I assure you the costs to build a building will be close to accurate to what was actually spend in real life. Also with this the leagues avenue to relocation is clearly defined. CONCLUSION/INTEGRITY STATEMENT The league and Commissioner’s office will always act with league integrity in mind. If a particular GM is not actively participating in tasks, for instance attempting to sign their own free agents, the league can step in, remove the GM and sign the players to contracts through the website to maintain the integrity of the league. To maintain league integrity the “Newbie Rule” was implemented that states that all new GM’s will be in a probationary period of 2 weeks, during this time any trades made will be subject to review from league members that if 3 GM’s feel the trade is not in the best interest of the league, it can be revoked. All GM’s must put league interest ahead of personal team interest. It is in the league’s best interest to have 21 functional and competitive teams. The league will not attempt to add players to teams without owners, but will attempt to keep their rosters intact by signing their own free agents and drafting quality players. This CBA was created for use starting season 1 of the VHL. If any important facts are missing or the league needs to make adjustments to any rules in this CBA it is within the right of the league to do so without prior notice. All GM’s need to dedicate themselves to reading and understanding the complete CBA and doing their best to take the time to follow each rule to the best of their ability. If you have any questions about any rule in the CBA feel free to contact the Commissioner at slomo76@hotmail.com.