Teacher Training Garry and Janne Ackerman BEST Robotics, Inc. 6 September 2014 Agenda What Is BEST? Engineering Design Process BEST Award Team Management and Organization Robots and Tools VEX Controller and Programming 6 September 2014 2 WHAT IS BEST? 6 September 2014 3 BEST History Established in 1993 under funding from Texas Instruments to boost student and community interest in science and technology using a robotic competition • First year included 15 schools and ~200 students • Evolved into regional groupings called “hubs” with central coordinating council • Each hub financially self-supporting and operated by volunteers Growth and demand for adherence to BEST standards resulted in a centralized organization • Incorporated as a non-profit corporation in 1996 • BEST Robotics, Inc. (BRI) is self-funded through nominal license fees for the use of BRI materials 6 September 2014 4 BEST Characteristics Directed at middle and high school students • Grades 6-12 Schools participate at no cost • No entry fee for school or students • Standard kit (radio and robot parts) provided free to each participating school Student-built and student-driven robots • Students have the experience • Coaches / mentors are typically engineers from area companies • Coaches guide the teams in planning and construction of their robot but are not allowed to build or compete 6 September 2014 5 BEST Characteristics Teams compete for two primary awards plus special awards • Game Competition [required] – for robot performance (highest scoring during round robin matches) • BEST Award [optional] – for demonstrating the best use of the engineering process; includes o o o o o 6 September 2014 Project engineering notebook (max 30 pages) Marketing (oral) presentation Table displays and team interviews Spirit and sportsmanship Robot performance 6 BEST Characteristics School teams compete in local competitions (hubs) • 6 weeks from game kick-off to competition Top scoring team(s) in each award from each hub advances to a regional championship 6 September 2014 7 What BEST Provides “Real World” applications of math and science Affordable avenue for schools to participate in robotics competitions Introduction to the engineering process for design and development Challenges students to use critical thinking skills to solve problems at a level beyond the normal classroom Help develop personal communication skills with peers as well as adults Team building skills 6 September 2014 8 Engineering Design Process (EDP) State the Objective A very general statement about what the design is intended to do Does not provide any specific information about the design or any indication as to what the end result might look like Examples • Build a robot that will compete in the 2014 BEST Competition • Land a man on the moon before the end of the decade 6 September 2014 10 Engineering Design Process Determine Requirements Develop Design Alternatives Build and Test Choose Optimal Design 6 September 2014 11 Determine Requirements Specifications involve clearly identifying the goals (G), requirements (R), and constraints (C) associated with the design Define WHAT, not HOW The more detailed the specifications, the clearer the guidelines for creating viable design alternatives Specifications do not provide any indication as to what the end product will look like You must understand the game rules to define the requirements 6 September 2014 12 Requirements Examples Robot must fit in a 24-inch cube at start of match and weigh no more than 24 pounds (C/R) Robot should be able to travel the width of the field in less than 45 seconds (G) Robot must have a minimum reach of 38 inches in order to score points (R) Scoring strategy – get a lot of the low point items, then go after high point items (G) 6 September 2014 13 Develop Design Alternatives Engineering design marries a creative process with content knowledge from a variety of disciplines Brainstorming is the name of the game at this stage. How many different ways can you think of to meet the specifications? Help students to find effective ways to communicate their ideas • Rough sketches, written descriptions, simple models (Legos, toothpicks, etc.) • Capture all ideas, no matter how outlandish Get the students to work in small groups of so that they can bounce ideas around Set up several groups so you get as many different alternatives on the table as possible 6 September 2014 14 Develop Design Alternatives In each BEST game, there are always multiple means of scoring points. The design alternative that is chosen is often driven by the scoring strategy that a team adopted. During the initial brainstorming, encourage students to propose ideas for all of the scoring opportunities. They shouldn’t limit their thinking to a particular scoring strategy at the outset. Once there are several design alternatives, then they should begin to look at the feasibility associated with each means of scoring. 6 September 2014 15 Design Alternative Examples Use a claw to pick up the tennis ball. Use a scoop to gather several tennis balls at once. Use large wheels to go fast across the game field. Use smaller wheels to maneuver better. Carry basket on robot to collect balls before returning to scoring area. Drag basket behind robot to collect balls before returning to scoring area. 6 September 2014 16 Choose Optimal Design Rarely are engineers in the position to develop what might be considered the “best” design. There are always trade-offs involved in the design selection. Some constraints may force the designers in a particular direction, e.g., allowable budget or required deadlines (like having 6 weeks to go from zero to a functioning robot!) As a design team, the pros and cons of the alternative designs must be weighed and a clear decision must be reached. 6 September 2014 17 Choose Optimal Design Students should give as much (or more) weight to how each design will be manufactured and tested as they do to the anticipated functionality of each design Students should document the justification(s) for their choice of the optimal design in the project engineering notebook. 6 September 2014 18 Trade-Off Examples Robot must reach 38” to score points (R) • Best: Robot has 38” long arm • Constraint: Robot starting position is 24” cube • Optimal: Arm unfolds at start to 38” (note that this adds complexity to the design and manufacture) Robot must travel fast across game field (G) • Best: Use larger motors to drive wheels • Constraint: Smaller motors not powerful enough to pick up tennis balls • Optimal: Use smaller motors to drive wheels and larger motors to pick up tennis balls 6 September 2014 19 Build and Test Once a design choice is made, it is easy for students to let up some and think that the hardest part is over and now all they have to do is build their design The distance between a great design idea and a working product is often immeasurable With BEST the students are also the manufacturers… and they’re usually working with fairly basic tools and minimal manufacturing experience Turning their idea into reality is at the heart of the BEST competition, and this is where the bulk of the time associated with the robot is spent 6 September 2014 20 Build and Test Cut, drill, sand, avoid expletives, re-cut, re-drill, buy more wood, wake up “dreaming” about robots – welcome to the building phase of BEST. More time spent on the steps leading up to this usually means less chaos in the building phase. However, the sooner you can get to this phase (in the context of BEST), the better off you are… provided that your students know what it is they are building! 6 September 2014 21 Engineering Design Process Determine Requirements Develop Design Alternatives Build and Test Choose Optimal Design 6 September 2014 22 EDP as a Teaching Tool The EDP can be applied in a number of other ways within the context of BEST Encourage your students to apply the EDP to: • Each functional component of the robot (e.g. the chassis assembly, “grabbers”, arms, etc.) • The project engineering notebook • The marketing presentation • The organization of your BEST team • The management of the six weeks (42 Days) of BEST 6 September 2014 23 What are the judges looking for? BEST AWARD 6 September 2014 24 Five Categories for BEST Award Project Engineering Notebook (30 points) Educational (Table) Display (20 points) Marketing (Oral) Presentation (25 points) Spirit and Sportsmanship (10 points) Robot Performance (15 points – not judged) 6 September 2014 25 The trials and tribulations of writing a PROJECT ENGINEERING NOTEBOOK 6 September 2014 26 Writing A Project Engineering Notebook A literary masterpiece? A comic book? A photo essay? A journal of your activities for six weeks? 6 September 2014 27 Objectives Understand what an engineering notebook is Understand the notebook’s requirements Understand how to design, lay out, and write a quality notebook 6 September 2014 28 Read before you start! From the Awards and Judging Guidelines: “Project Engineering Notebook—the purpose of the notebook is to document the process the team uses to design, build, and test their robot.” 6 September 2014 29 Create a Team Identify the notebook development team • Shouldn't be just a one-person effort All robotics team members should play some role Provide source info, writing, editing, graphics, CAD drawings, page design, etc. 6 September 2014 30 Plan and Schedule Have an initial plan and schedule Think about your audience Write a good outline! Organize your information Include where and what graphics you need for each section Finalize assignments and schedule 6 September 2014 31 Topics to Cover Implementation of Engineering Design Process Brainstorming approaches Design creativity Analytical evaluation of design alternatives Offensive and defensive strategies Research paper Support documentations 6 September 2014 32 Notebook Quality Overall notebook quality Grammar and spelling Organization Presentation Compliance with the specifications Make sure your team does the same 6 September 2014 33 Brainstorming Approaches Write about your process for brainstorming What did you brainstorm? o What were the results? o Write about your ALTERNATIVE ideas Write about how you selected your final design 6 September 2014 34 Design Creativity How you used creativity to solve the problem presented in the game Remember you should be getting source from your team members. You can observe and write about what you see but your team members should be reporting to you or sending you emails about what they are doing that you might not have seen. 6 September 2014 35 Strategies Offensive and defensive evaluation of the game Write about how you analyzed gaming strategies and design elements to achieve goals 6 September 2014 36 Implementation of the EDP Your documentation must show evidence that the Engineering Design Process (EDP) was effectively used: Document your testing process o Document both failures and successes o Document cause and effect o 6 September 2014 37 Support Documentation Include support material that DIRECTLY supports what you wrote about in the first section Include CAD/other drawings, photos meeting minutes, etc. Use see page X in Appendix B in your first 30 pages to provide reference for the judges 6 September 2014 38 EDUCATIONAL DISPLAY EXAMPLES 6 September 2014 39 Table Display Example #1 6 September 2014 40 Table Display Example #2 6 September 2014 41 Table Display Example #3 6 September 2014 42 Table Display Example #4 6 September 2014 43 ORAL PRESENTATIONS 6 September 2014 44 Oral Presentation Example <<go to PDF file for oral presentation example>> 6 September 2014 45 Team Management and Organization Team-Building Exercises One of the biggest challenges in managing a BEST team is getting the students to learn how to start thinking and acting like a group – a team. If a teacher doesn’t start this process until the six weeks has started, there’s a good chance that at least one week is wasted by students learning to feel comfortable with each other in a team environment. So, these exercises—and the internet is full of similar activities—should ideally be done before Kick Off Day. 6 September 2014 47 TOP 20 LESSONS LEARNED AS A BEST TEACHER 6 September 2014 48 Top 20 Lessons Learned 1. Just because you can draw it on CAD doesn't mean you can build it! Don't underestimate the power and value of straws, paper clips, paper, pencils, cardboard, white glue, etc. 2. You can test motor capabilities and make mathematical models. 3. Every team member is capable of making a unique contribution to your team's success. 4. Knowledgeable students in the booth score more points with judges. 6 September 2014 49 Top 20 Lessons Learned 5. The design process is not Burger King or Fed Ex. You can't have it your way and it doesn't happen overnight! The robot will be a compromise. 6. Teenagers learn by doing – they won't learn by listening! 7. A chassis on the ground is worth two on the chalkboard and 10 on CAD! 8. Good judgment comes from experience, which you get by using bad judgment. 6 September 2014 50 Top 20 Lessons Learned 9. If everyone is responsible for charging the batteries, the batteries will be dead. 10.The mentor in charge of drivers and spotters should be the most competitive mentor. 11.Spirit bands and cheerleaders get more points from the judges than someone in a mascot suit. 12.Beads, glow sticks, and spirit buttons are crucial. 6 September 2014 51 Top 20 Lessons Learned 13.Ear plugs are a necessity – the little spongy ones you stick in your ears work best. 14.Don't paint the display and the robot the night before you leave for competition. 15.Take a camera everywhere you go. 16.No last minute design changes can take the place of hours of lost driving time. 6 September 2014 52 Top 20 Lessons Learned 17.It's important to know when to lock the toolbox! 18.With time and patience, you can bend PVC pipe with the steam from a teakettle. (Hot hair dryers also work). 19.The design team will assert that some robot capabilities are impossible! They will see them implemented quite elegantly at competition! It's fun to point this out! 20.Don't do it all yourself – DELEGATE! Get other teachers and parents to help with different sub-teams. 6 September 2014 53 42 DAYS OF BEST 6 September 2014 54 Pre Kick Off Recruit support (teachers, admins, and parents) • Industrial Arts/Shop – provide workspace, tools, expertise, after-hours access; serve as safety officer; support the “manufacturing process” • Computer Science – supervise web team administration, web site design • Graphic Arts/Journalism – supervise BEST Award project summary notebook, table display design/construction • Drama – BEST Award oral presentation and table display interview coaching • Travel Agent/Parent – someone to help organize 3 trips (plus Regionals); distribute/collect permission slips, medical release forms, lodging, etc. • Physics / Math – coach students through calculations and analysis (e.g., torque, force, voltage, etc.) 6 September 2014 55 Pre Kick Off Recruit students and identify leaders Find artistically talented students Recruit mentors Locate a place to build Start a website Get to know your bookkeeper at school and learn the legal way to handle funds Prepare a budget Fund raise (some funds necessary if doing BEST Award) Identify companies to print team shirts, brochures, etc. Conduct team-building exercises Have team meetings to organize Designate a photographer and start taking pictures Have safety workshop 6 September 2014 56 Kick Off Day Identify and take team leaders if you can’t take entire team Take a photographer Draw pictures Bring a van! Plan to buy your Returnables Kit! • Available from VEX – look for BEST version 6 September 2014 57 Week One Establish theme for table display Design the team shirts Select give-away items (Chamber of Commerce) Locate a button machine Post a BIG SIX WEEKS’ CALENDAR with deadlines in RED Make sure everyone knows the game rules Team-wide brainstorming meeting • Some of our most creative designs did not come from our engineering group Mentors should help build the key components of the playing field Assign a properties person to be in charge of all materials Make sure the webmaster is updating the website 6 September 2014 58 Week Two Continue design discussion Perform preliminary design Make sure engineers are documenting ALL their design efforts, good and bad Continue BEST Award progress Manage fundraising efforts Give-aways should be ordered 6 September 2014 59 Week Three Finalize design and build!!! (Construction phase in full-swing) Continue BEST Award progress Manage fundraising efforts Team shirts should be ordered Call local newspaper and invite them to see what you’re doing Visit local middle and elementary schools 6 September 2014 60 Week Four Continue construction phase Continue BEST Award progress Make plans for traveling to Mall Day Start pulling the oral presentation together If you plan on using A/V and PowerPoint in the oral presentation, bring your own equipment and make sure one of the presenters knows how to set it up. PRACTICE THIS! Begin pulling notebooks to locate material for the BEST engineering notebook Make travel arrangements for Mall Day Send out competition invitations to school admin, teachers, and local officials 6 September 2014 61 Week Five Get ready for Mall Day – support the Robotics team Complete construction! Test drive machine GO TO MALL DAY NO MATTER WHAT! • May decide to not take the whole team, just engineering team and drivers • Observe what other teams are doing (a little intel goes a long way) Continue BEST Award progress • Start assembling table display • Fine tune oral presentation • Organize give-aways • Assemble the engineering notebook and make sure it’s at the designated spot by the deadline! • Put up promotional flyers at the school and in the community Decide which students will be assigned to the table display • Make sure they are knowledgeable and good at public relations 6 September 2014 62 Week Six Make repairs and adjustments from Mall Day! Paint the machine early in the week! Continue test-driving and driving practice Discuss sportsmanship! Finalize BEST Award components • Practice the oral presentation Sign-Up Deadline (usually Tuesday of Game Week) • Make sure team demographics sheet completed and with notebook! • BEST Award Oral Presentation Schedule Sign-up at compliance check-in • BEST Award Oral Presentation Equipment Sign-up • Drivers List submitted Prepare the drivers for loud music and distractions 6 September 2014 63 Evening Before Game Day Team registration (on-site) • BEST Award Oral Presentation Sign-ups • Some presentations this evening (rest Saturday morning) BEST Award Table Display set-up (by a predetermined time) Compliance Check-in including driver’s list and team demographics 6 September 2014 64 Game Day Opening ceremony BEST Award Oral Presentations (remaining teams) Robotics competition (seeding rounds) BEST Award Table Display & Interview judging in parallel with robotics competition Robotics competition Wild Card Round Robotics competition (Semi-finals) Robotics competition (Championship Round) Awards ceremony Brief meeting after competition for advancing teams 6 September 2014 65 Robots and Tools Returnables and Consumables ROBOT KITS 6 September 2014 67 Kit Examples from 2014 <<See pictures online under Kit directory>> 6 September 2014 68 TOOLS AND MATERIALS 6 September 2014 69 Useful Gadgets and Tools Push-button switch to connect electric motor to battery. This is one of the most useful things to have. Cost is five to ten dollars of parts from Radio Shack. It should have a fuse to protect against shorts. For measuring force, a spring scale with a hook on the end and a range of up to twenty five to forty pounds. Pulley and motor demonstration fixture. Mount the small motor, belt, and the two pulleys in a reduction drive arrangement to turn an axle mounted with two bearings. Students will see how it fits together and measure the capability. Servo test box. The cost is five to ten dollars from Radio Shack. Instructions may be found here: http://www.seattlerobotics.org/encoder/200210/servoex/S ervoExcerciser.htm 6 September 2014 70 Useful Gadgets and Tools Small Pulleys. Three or four are helpful in quickly stringing up a lift or something where cord is pulled around a corner. You can measure force and see how something behaves without having to fabricate anything. Digital voltmeter. Get an inexpensive one because it may not last long or will be lost at some point. Useful for battery management and checking to see where the wire connects. Introduces the students to making electrical measurements. Set of their test leads (Radio Shack) with the alligator clips. Again, you can hook things up without having to cut, strip and solder. Get the ones with thicker wire, found here: http://www.radioshack.com/product/index.jsp?productId=2062661 Wire Stripper. Get the right ones that not only strip, but cut wire and machine screws. If you use it right, the cut machine screws are "re-threaded". Calipers. Again, inexpensive. Very useful when trying to figure out the thickness or diameter of something, even drill bits. 6 September 2014 71 “Must Have” Tools Allen wrench (for the setscrew on the Stock Drive pulleys – sold individually is at Sears) Combination square/speed square Combo wirestripper/cutter/crimper & screw cutter Drill and a variety of bits File Hacksaw Hammer Handsaw Needle-nose pliers 6 September 2014 Nut driver set PVC pipe cutter Reciprocating saw Safety glasses (one per person) Screwdrivers; variety of sizes, standard and Phillips head Soldering iron Square Tape measure Utility knife Wire cutter/ stripper/crimper 72 “Good To Have” Tools Band saw C clamps Circular saw Cordless drill Cordless screwdriver Dremel (or other rotary) tool Drill press Electric driver Hand held belt sander Heat gun Hole saws Lathe 6 September 2014 Metal ruler Miter saw Roll around tool box (spare parts and tools) Sheet metal brake Soldering iron, solder, and flux Table sander (belt sander and disc sander in one unit) Table saw Tap and die set and handle for the common size fasteners in the kit Tin snips Vise 73 TECHNICAL TOPICS FOR TEAMS 6 September 2014 74 SAFETY FIRST Safety glasses Hearing protection Dust mask Buddy system Keep work area clean Supervise students at all times READ YOUR POWER TOOLS OWNER’S MANUAL 6 September 2014 75 Some Basics Only use the parts supplied in the Returnables and Consumables kits The robot must fit into a two foot cube in the starting position and cannot weigh over 24 pounds • The robot may certainly be smaller There are generic rules concerning things you may or may not do to the items in the returnable kits • Read it and follow or you will not pass compliance You must use the supplied batteries and charger The robots must be robot-box compliant 6 September 2014 76 Some More Basics Equipment included in the Returnables kit • Transmitter, receiver, batteries, servos, electronic speed controllers, etc. Must be returned at the conclusion of the competition Do not modify! All machines will be inspected for compliance with rules before the contest Winning machines may be inspected again 6 September 2014 77 Batteries Source of electrical energy for robot Manage your batteries carefully! Two 7.2 Volt NiCad batteries 2000 mAhr capacity Team-owned batteries not allowed on the field on game day Only 1 battery on the machine at a time! No excuse for a battery meltdown! 6 September 2014 Monitor batteries during charging 78 Battery Charger Included in the kit Read charger instructions and follow carefully! Battery will become warm during a fast charge If a battery becomes hot during a charge, disconnect from charger immediately! Batteries can explode! 6 September 2014 79 RC Transmitter and Charger For robot control during the building and test phases as well as competition Transmitter is turned on; normal RC operation after sync to receiver Team receiver box and robot box installed on robot 6 September 2014 Charge transmitter battery overnight before competition Use time of about 100 minutes Keep transmitter and robot off as much as possible 80 Speed Controllers (one style) Vary motor speed Change motor direction Needs to be mounted for easy access for tuning One switch must be on to allow the BEC to power the receiver Don’t modify wiring! 6 September 2014 81 Servos Connected to the robot box Used to drive mechanisms (like grippers, releases, etc.) But sometimes used in novel ways to control micro-switches Do not open! You can change/modify the horns/wheels 6 September 2014 82 DC Motors Do not disassemble Connections to motors should be soldered Use bullet connector when connecting motor to speed controller Reverse power connections to reverse direction of rotation 6 September 2014 83 Recommendations Install robot box Easy access to main on/off switch and receiver box Access to battery and speed controllers Solder electrical connections • Connections to micro-switches and motors • Solder and tape electrical splice connections Red to Red and Black to Black 6 September 2014 84 VEX Controller VEX Cortex <<go to PDF file for VEX quick start>> 6 September 2014 86 Summary Most Importantly 6 September 2014 88