Filcom Bball Rules & Regulations

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Filcom Sports Club
Basketball Competition Rules and Regulations
Updated on 26 November 2014
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Document History
Date
Author
Version Change Reference
11 Jul 2009
Dennis Benedictos
1.0
Draft and first version creation
24 Jan 2010
2 Feb 2010
13 Feb 2010
6 July 2010
Dennis Benedictos
Dennis Benedictos
Dennis Benedictos
Dennis Benedictos
2.0
2.1
2.3
3.0
14 July 2010
8 Jan 2011
29 Jan 2011
5 Feb 2011
9 Feb 2011
1 Mar 2011
22 June 2011
Dennis Benedictos
Dennis Benedictos
Dennis Benedictos
Dennis Benedictos
Dennis Benedictos
Dennis Benedictos
Dennis Benedictos
3.1
4.0
4.1
4.2
4.3
4.4
5.0
13 July 2011
2 Dec 2011
12 Dec 2011
18 Jan 2012
2 Feb 2012
Dennis Benedictos
Damien Burns
Damien Burns
Damien Burns
Damien Burns
6.0
6.1
6.2
6.3
6.4
18 June 2012
3 July 2012
Damien Burns
Rob Lara/Damien Burns
6.5
6.6
18 July 2012
Damien Burns
6.7
24 July 2012
Damien Burns
6.8
8 Feb 2013
Dennis Benedictos
6.9
29 Apr 2013
22 Jul 2013
Damien Burns
Damien Burns
6.10
7.0
19 Mar 2014
20 Mar 2014
26 Nov 2014
Todd Gregory
Todd Gregory
Dennis Benedictos
9.0
9.1
9.2
Review and updated for 2010 season
Minor changes and updates
Minor changes and updates
Review and updated for 2010 summer
season
Minor changes and updates
Review and updated for 2011 season
Minor changes and updates
Minor changes and updates
Minor changes and updates
Minor changes and updates
Updates in preparation for new 2011
season
Release for 2011 season
Draft updates for 2012 season
Updated and ready for review
Updated after Filcom committee review
Updated rule for Premier players in division
one
Update timeout rule
Updated forfeit rules and added section 10
for player exemptions
Updated section 9 so it is clearer to teams
can manage premier players
Changed structure and added content
around competition and eligibility
Minor changes, removed 2nd overtime for
regular season
Updated duty requirements to five persons
Updated rules for one division, player
eligibility
Updates and changes
Updated rules for player eligibility
Amended organizational structure, rego
fees, competition structure and bank
details.
Added clarification on team lineup and fill
ins.
Changed FISBL name to D-League.
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1. Purpose...................................................................................................................................................... 4
2. Organisational Structure ......................................................................................................................... 4
3. Filcom Sports Basketball Organising Committee meetings ............................................................... 5
4. Team Captains Meetings ........................................................................................................................ 6
5. Eligibility ................................................................................................................................................... 6
6. Registration fees ....................................................................................................................................... 7
7. Competition Structure ............................................................................................................................. 8
8. Game schedules ....................................................................................................................................... 8
9. The Playing Venue ................................................................................................................................... 9
10. Player registration .................................................................................................................................. 9
11. Team line-up ......................................................................................................................................... 10
12. Trades .................................................................................................................................................... 11
13. Free Agent ............................................................................................................................................. 11
14. Fill In ...................................................................................................................................................... 11
15. Playing in more than one competition .............................................................................................. 12
16. Exemptions from divisional playing restrictions ............................................................................ 13
17. Uniforms standard and other accessories ........................................................................................ 13
18. Awards .................................................................................................................................................. 14
19. Game and Duty responsibilities ........................................................................................................ 15
20. Competition Points .............................................................................................................................. 16
21. Game Forfeit ......................................................................................................................................... 16
22. Duty Forfeit........................................................................................................................................... 17
23. Length of the game .............................................................................................................................. 18
24. Regular round procedures .................................................................................................................. 18
25. Teams with equal standings at the end of the regular round ........................................................ 19
26. Playoff & Grand Final game procedures .......................................................................................... 19
27. Overtime Procedure ............................................................................................................................ 19
28. Injuries ................................................................................................................................................... 20
29. Eligibility for the Playoff and Grand Final games ........................................................................... 20
30. Fouls and Suspensions ........................................................................................................................ 21
32. Protests .................................................................................................................................................. 23
33. Season’s End ......................................................................................................................................... 25
Appendix 1: Code of Conduct ..................................................................................................................... 27
Appendix 1: Playoff Structure for 8 teams ................................................................................................. 29
Enquiries ......................................................................................................................................................... 30
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1.
Purpose
1.1.
Filcom Sports Club is an organisation of Filipinos and Australians which
utilizes sports and other activities to promote camaraderie, fitness, and unity
among multicultural communities. Every member is encouraged to be
physically active, sustain a healthy well-being, and promote fellowship by being
involved in various sports programs and tournaments.
1.2.
Through the years, players continue to foster new friendships, always
maintaining a fun sporting environment for all ages, races, and height! One of
the strengths of the club is the willingness and dedication of experienced
players to teach beginners and give them pointers. Filcom’s history traces its
roots back to when a group of regular golfers held monthly games, eventually
attracting other sports enthusiasts to join. The inclusion of basketball and
bowling tournaments enticed more members to be part of teams that were
established.
1.3.
Current active membership is at 400 and this number continues to grow, as the
addition of badminton further expands the scope of sports programs offered by
the club. More members are expected to join, as plans remain on the drawing
board for the entry of other sports like tennis, cycling, chess and table tennis
and volleyball.
2.
Organisational Structure
2.1.
Filcom Basketball will be organised and managed by the Filcom Basketball
Committee.
2.2.
The Filcom Basketball Committee is composed of the following key members:

Filcom Basketball Committee Chair – Dennis Benedictos

Open League Coordinator – Dennis Benedictos

D-League Coordinator – Ryan Nebre

Referees Coordinator – Clinton Roy

Financial Coordinator – Robert Lara
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2.3.

Game Statistics Coordinator – Rob Newman

Games Coordinator – Jess Denning

Communications Coordinator – Todd Gregory

Logistics Coordinator – Clinton Roy
The Filcom Sports Basketball Organising Committee relies on assistance from
other volunteers to assist with roles that include, court manager, duty manager
and invited referees.
2.4.
The Filcom Sports Basketball Organising Committee is responsible for the
efficient operation of the competition including scheduling, checking uniforms,
collecting money, referee and iPad/Statistics training and assisting your team
with any questions you may have.
2.5.
The Filcom Basketball Team Captains under the direction and support of the
Filcom Basketball Organising Committee is responsible for assisting with
regular running of the games. Eg: Timings of games, referee provision and
game equipment allocation, including duty provision (score sheet, score board
and iPad operator provision).
2.6.
The Filcom Sports Basketball Organising Committee and the Team Captains
are there to help and assist teams to successfully run the Competition. We
expect that all players will show them courtesy and abuse will not be tolerated
in any circumstances.
2.7.
The official rulebook of the Filcom Basketball is FIBA rules with the additions,
amendments and exceptions outlined in this document. For particular
circumstances, the Filcom Committee will decide on matters and advise team
captains and individual players accordingly.
2.8.
For items that are not covered by this rulebook and are outside the immediate
domain of basketball, guidance will be through Common Law and Corporations
Law as applicable within Australia.
3.
Filcom Sports Basketball Organising Committee meetings
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3.1.
The Filcomsports Basketball Organising Committee meets on a monthly basis
(or when required) to ensure a smooth running of the competition and issues
are dealt with promptly.
3.2.
We encourage team captains and other players to attend these meetings to
help in decision makings and help spread the load of completing any tasks.
4.
Team Captains Meetings
4.1.
The Team Captains are scheduled to meet at the beginning, middle and end of
the Filcom season and at the end of the regular season before the start of the
playoffs. The Committee may schedule mandatory Team Captains meetings as
required and will give Team Captains ample notice to attend.
4.2.
Team Captains meetings are mandatory to ensure that all teams informed of
any changes to the competition and provide constructive feedback to the
Filcom Basketball competition.
4.3.
If a Team Captain is unable to attend the meeting, the Captain must organise a
team representative to attend on his behalf.
4.4.
Failure to attend the Team Captains meeting will incur one (1) competition point
penalty.
4.5.
Attendance to these meetings will be recorded. This information will be taken
into consideration when teams submit protests, complaints or feedback to the
Filcom Committee.
4.6.
All meeting dates will be provided after acceptance of team registrations.
4.7.
Filcom Basketball Committee reserves the right to hold additional captain
meetings during the course of the season or playoffs which will be mandatory
for captains to attend.
5.
Eligibility
5.1.
Filcom Basketball is a men’s basketball league and is by invitation only. All
registered player/s and team/s agree to abide by the rules and regulations
outlined in this document and instructions issued by the Filcom Basketball
Committee. Filcom reserves the right to refuse inclusion of any player or team.
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Full disclosure is required in player and team registration. A player or team may
also lose eligibility based on our acceptance criteria for each new season.
Exclusion can also be for a given game or number of games or period of time,
e.g. suspension, unfinancial status.
5.2.
There is no age requirement for Filcom. In accordance with state laws any
participants under the age of 18 may be required to provide written permission
from their parent(s) or guardian(s) before he/she is allowed to play or
participate in Filcom sanctioned activities. Participants must be physically and
medically fit to participate in sporting activities with no pre-existing medical
conditions/issues. Full disclosure is required in player and team registration.
6.
Registration fees
6.1.
Team Registration form along with a deposit (as indicated on the registration
form) must be submitted before the season begins and by the date specified by
the Filcom Sports basketball committee.
6.2.
Fees must be paid in full by Round 10 or as indicated on the form. Teams that
are un-financial will be considered as having forfeited (-1 deduction in
competition points) their scheduled game and any other round thereafter until
the team has fully paid its obligation. Teams must pay the minimum
registration fee as indicated on the form when opting for the installment plan
otherwise the Committee has the discretion to disallow the team from
participating in the competition. Teams affected under this ruling will be
considered as having forfeited their scheduled game.
6.3.
Teams are only allowed two forfeitures due to being un-financial before they
will be considered suspended from the competition. Players in the lineup will
not be able to participate in the Filcom competition including playing for other
divisions within the competition.
6.4.
Filcom is not responsible for players who have paid season fees to team
captains. Team captains are expected to manage team finances.
6.5.
An exception to rule 6.3 will be in the event a player has paid individual fees
directly into Filcom bank accounts and can prove this. The player can apply for
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exemption to be eligible to play for a new team if the player was previously
registered with a team that has defaulted on season fees and subsequently
was suspended from the competition.
6.6.
Payment can be made via direct deposit to Filcom Sports Club bank account.
Bank:
Commonwealth Bank
Account Name: TBA
6.7.
BSB:
TBA
Account:
TBA
Comment:
< your name or team name >
Players who are registered to play in Filcom must abide by the Filcom
Basketball Rules and any incidents requiring disciplinary action will be
managed in accordance with Filcom Basketball Disciplinary By-Laws.
7.
Competition Structure
7.1.
Filcom Basketball consists of two separate Social divisions, a Filcom Open
League and Filcom Development League Social Basketball (D-League).
7.2.
Filcom Open League is a social competition for all ages. The focus of the
Filcom Open League is to be entertaining and competitive for all whilst
remaining at a social level.
7.3.
Filcom Development League (D-League) is open to under 20 and over 35
players. This competition is to encourage senior players to mentor junior
players in learning the game of basketball including setting an example for how
to behave for future competitions.
7.3.1. Filcom D-League includes additional competition rules. This document is
provided separately from this document.
8.
Game schedules
8.1.
A copy of the Game Schedules/Fixtures will be provided to each team captain
prior to commencement of the competition.
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8.2.
A copy of the Game Schedules/Fixtures will be published online at the Filcom
Sports website, www.filcombasketball.com.au before the commencement of
the competition.
8.3.
Please note that it is the player’s responsibility to find out their team Schedule.
8.4.
All teams can expect to get an even spread of game between the time slots
over the season.
8.5.
Game times are as follows however Filcom Sports Basketball committee can
schedule games from any division in any of the time slots available between
1:00pm to 6:00pm:
8.6.
Filcom Sports Club Basketball Committee reserves the right to change
scheduled times or cancel games where necessary. All effort will be made to
inform team captains, Court Managers and referees of any changes.
9.
The Playing Venue
9.1.
Preferred venue: Bldg 13, Basketball and Netball Stadium, Australian Institute
of Sports, Leverrier St, Bruce ACT 2617
9.2.
Alternative venue: Canberra Grammar School: 40 Monaro Crescent, Red Hill
ACT 2603
9.3.
Alternative venue: Southern Cross Basketball Stadium, 22 Cowlishaw St,
Tuggeranong
9.4.
Fourth alternative venue: Woden Basketball Courts, Irving St, Philip
9.5.
Filcom Sports Club reserves the right to host Filcom Basketball games at an
alternative venue other than what has been specified above.
10.
Player registration
10.1. All players must be registered before they take the court in their first game.
10.2. If the Competition has commenced, new players must apply to the Filcom
committee two business day before the game is due to be played. The details
required are below:
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
Full name

Date of Birth

Email address

At least one phone number e.g. mobile number

Current highest division outside of Filcom

Player Declaration
10.3. A team that fields unregistered players will forfeit their game and one
competition point will be deducted as a disqualification.
10.4. The Court Manager decides if a forfeit has occurred. The Court Manager’s
decision is final.
11.
Team line-up
11.1. Each team can nominate a minimum of seven (7) and a maximum of twelve
(12) players in the lineup.
11.2. During the Regular rounds, a team can field ten (10) players to play in any one
game.
11.3. The minimum number of players on court without incurring a forfeit is four (4)
11.4. New players can be added in the lineup by Game Day of Round fifteen (15).
11.5. After Round fifteen (15), if a team does not have the minimum requirement of
seven (7) players, the Committee may allow a team to make changes in their
lineup by replacing players who become unavailable to play, with new players.
11.5.1. The number of players in the lineup will be limited to eight (8) after Round
fifteen (15).
11.5.2. Replacement players can be new players who are currently not registered with
Filcom Sports Club Basketball.
11.6. A formal request to the Committee for approval to replace players in a team
must be made two business days prior to the next scheduled game.
11.7. All players in the lineup must play a minimum of seven (7) games in the
Regular rounds to be eligible to play in the Playoffs and Grand-Final rounds.
11.8. A registered player can arrive at any time and be eligible to play during regular
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time but not during Over Time.
12.
Trades
12.1. Teams may trade players up to round fifteen (15).
12.2. A trade must involve two teams and at least one player must be traded from
either team.
12.3. Trading players requires both teams involved in the trade to have consent from
all players in the lineup.
12.4. Once a trade has been negotiated by two teams a formal request needs to be
submitted to the Filcom Committee for trade review two days prior to the next
scheduled game.
12.5. The Filcom Committee has the right to reject or approve any trades.
13.
Free Agent
13.1. A Free Agent is a player who has informed the Filcom Basketball Committee of
his interest to join the competition but is not currently in any team lineup.
13.2. Details of the Free Agent will be included in the Free Agent List.
13.3. A Free Agent List will be made available to all Team Captains which includes
the free agents’ names, height and game position.
13.4. Any team interested to contact a Free Agent may request for their contact
details from the Filcom Basketball Committee.
13.5. The Team Captain must submit a formal request to the Filcom Basketball
Committee two business days prior to the scheduled game requesting a free
agent be added to the team line up.
13.6. Player details of the free agent must be included in the Team Registration form.
14.
Fill In
14.1. A Fill In is a player that can be temporarily included in a team lineup when a
team can only field four players during a game.
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14.2. A Fill In can only be included in a team during the Regular rounds. A Fill In is
not allowed in the Playoffs.
14.3. A team must have the minimum requirement of four players during a game
before a team can be allowed to have Fill Ins.
14.4. A team can bring a maximum of one (1) fill In to field a total of five (5) players.
14.5. If a 5th registered player turns up after the Fill in has already played, the Fill in is
no longer allowed to continue playing.
14.6. A Fill In must be a new player who is not currently registered in Filcom Sports
Club Basketball or an existing player from a lower division who has not already
filled in for another team in the division.
14.7. After a player has played a minimum of seven (7) games in a season, he must
be officially registered to continue playing in that season’s competition.
14.8. A Fill In who is not a registered player in Filcom can only fill in when a request
has been sent through to the Filcom Sports Committee two business days prior
to scheduled game. This is to allow the committee time to check the player’s
background for suspensions and eligibility against elite player rules.
14.9. No fill in can register once the game has commenced.
14.10. If a Fill In player from a lower division has played the maximum of seven (7)
games at the higher division and the player wishes to remain in the higher
division - the player can apply to be officially registered in the higher division
and will be removed/deregistered from the lower division.
14.11. Once a player has been promoted to a higher division they are no longer
eligible to play in a lower division.
14.12. It is encouraged that players be promoted up from lower divisions when
seeking fill in players. Players are not permitted to fill in for teams that are
currently lower than the division the fill in player is currently registered.
15.
Playing in more than one competition
15.1. Players who are registered to play CPL Division one, or ACT Basketball
Premier Division one/two or higher are not eligible to participate in Filcom. This
rule is to ensure the competition remains at a social level.
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15.2. An eligible Filcom player who registers to play CPL Division one, or ACT
Basketball Premier Division one/two or higher during the Filcom season will no
longer be eligible to participate in Filcom.
15.3. An eligible Filcom player who fills-in for CPL Division one, or ACT Basketball
Premier Division one/two or higher during the Filcom season will no longer be
eligible to participate in Filcom.
15.4. For a player to be considered unregistered from any division that imposes
playing restrictions, the player must remain unregistered from that division for a
year before the restrictions can be removed.
15.5. Filcom teams are permitted to include a maximum of two players who are
registered players in ACT Basketball Division A.
15.6. Filcom teams are not permitted to have a third player register in ACT
Basketball Division A during the Filcom season.
16.
Exemptions from divisional playing restrictions
16.1. If a player deregisters from all the divisions that impose playing restrictions, the
player can apply to the Filcom Committee for an exemption. The application is
required to provide details of why the player feels they should be exempt. Note:
The committee will take the player’s ability and circumstances (prior injury) into
consideration when making a decision on exemption requests.
16.2. No player will be granted exemptions to play in more than one division on a
permanent basis. This rule is to reduce the risk of player injuries.
17.
Uniforms standard and other accessories
17.1. Players of a team must be in matching uniforms consisting of same coloured
tops with unique numbers.
17.2. Teams have up to Round seven (7) to comply with the Uniforms standard
outlined below.
17.3. Players out of uniform will incur four (4) game points for the first player out of
uniform and two (2) game points per player out of uniform there after.
17.4. Slight colour and design variations in shorts are permitted.
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17.5. Shorts with pockets are NOT permitted, as they are regarded as dangerous.
17.6. Numbers must be clear. Taped/chalked numbers are not allowed.
17.7. The numbers that are allowed are: 00-99.
17.8. T-shirts worn under uniforms are permitted. It can be the same colour as the
uniform’s dominant colour.
17.9. Appropriate non-marking covered footwear must be worn.
17.10. All players must remove objects such as watches/jewelry as these are deemed
dangerous to other players. A facial jewelry, wedding band or a medic alert
bracelet may be worn, but must be appropriately taped.
17.11. Nails must be cut.
17.12. One player in the team may be allowed to have no number on the uniform.
17.13. If a team fields players with non-matching uniforms where the referee feels he
is unable to differentiate between teams, the referee has the option to disallow
a game to continue or disallow the offending player from participating in the
game.
18.
Awards
18.1. Filcom regular season award categories are:

Most Valuable Player – (Based on duty MVP votes)

Most Improved Player – (Committee voted award)

Best New Player – (Committee voted award)

Best and Fairest – (Committee voted award)
18.2. Filcom playoff award categories are:

Grand Finals Most Valuable Player – (Based on MVP votes
accumulated during the Filcom Grand Finals)
18.3. Each referee and duty member gets one MVP vote. A total of four MVP votes
should be allocated on score sheet at the end of a game.
18.4. When duty members and referees are allocating MVP votes, they should
consider spirit of fair play and good sportsmanship in conjunction with on court
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performance when making their MVP selection.
19.
Game and Duty responsibilities
19.1. Team captains are responsible for ensuring the score sheet is completed, with
details of all players before the start of the game.
19.2. If a player’s name and number is not on the score sheet before the start of the
second half then the player is not allowed to participate in the game.
19.3. Each team will be rostered for duty during the season on a game before or after
your game.
19.4. If your team is scheduled for duty, you must provide a minimum of five players
as Duty players. Their roles are:

One scoreboard operator

One scoresheet personnel

iPad Operator

Games Narrator (optional) this can be the scoresheet personnel

two referees (if no qualified or trainee referees are available)
19.5. Team captains will be contacted by the referee coordinator and advised if they
are to provide referees for the duty game. The referee coordinator will attempt
to give team captains as much notice as possible.
19.6. If referees are provided by Filcom Sports Club Basketball, an equal number of
duty players are permitted to leave.
19.7. Failure to fulfill team duty requirements will result in a deduction of one (1)
competition point.
19.8. Duty forfeit: When a duty team arrives after the first quarter of the game for
their duty, a penalty of one (1) competition point will be incurred.
19.9. If a duty forfeit has been incurred. The duty team is still required to assist in
duty responsibilities for the duration of the game.
19.10. If a team forfeits their duty a second time without reasonable excuse they will
be put on report to the Filcom Basketball Committee.
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19.11. When a team supplies only two (2) players and their duty disrupts the running
of the game, a penalty of one (1) competition point will be incurred.
19.12. Team captains are responsible to assign team members for bench scoring
duties and referee duties when no official referees are available.
19.13. All effort will be made by the Filcom Sports Basketball Committee to roster
referees on each game.
19.14. Players who are part of the duty team and are required to referee will be paid
$10 if they are not currently trained as a referee.
19.15. Players who referee a minimum of five games as a duty referee will be
encouraged to undertake referee training. Where possible Filcom Sports
Committee will fund the referee training course. When a player has completed
referee training course level 0 they will received a $5 dollar pay increase to $15
per game.
19.16. Badged referees are paid $20 per game.
19.17. iPad Operators will be remunerated according to budget allocated in the
season.
20.
21.
Competition Points

Win = 3 Points

Draw = 2 Points

Loss = 1 Point

Forfeit = -1 Point

Bye = 0 Points
Game Forfeit
21.1. Teams are able to start a game with a minimum of four (4) players with no
penalty incurred.
21.2. Teams with less than four (4) players who are unable to start the game at the
advertised time will be penalised with one point per minute or part thereof to a
maximum of ten (10) minutes after the scheduled start time.
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21.3. The game is then declared a forfeit if the team cannot field four (4) players after
ten (10) minutes have elapsed. The final score will read 20-0 for the winning
team.
21.4. The team who forfeited a game will be penalised with one (1) competition point
21.5. The opposing team will be declared winner of the game and will gain three (3)
competition points.
21.6. If a team forfeits their game a second time without reasonable excuse they will
be disqualified from the competition immediately.
21.7. Example of reasonable excuse would be informing us that there is a death in
the family or a calamity. Unable to attend a game due to traffic is not a
reasonable excuse.
21.8. The team which has forfeited will be required to pay $70 as penalty. $50 will be
paid to the opposing team as payment for the ‘lost’ game which they have
already paid through their registration and the $20 represents the
administration fee and will be retained by Filcom. The penalty may be waived at
the discretion of the Committee (i.e. if the forfeit was due to extenuating
circumstances – see 20.7).
21.9. Where a game cannot be completed for any reason the following formula will
be used to determine the result of the game.
If at the time of the game was stopped there was:

A 20+ point margin - the result will stand at the score line when the
game was abandoned, at any point of the game.

A margin of less than 20 points before half time - the game will be
abandoned and the game will be classed as a draw

A margin of 15+ points between half and three-quarter time - the
result stands at the score line when the game was abandoned.

A margin of less than 15 points between half and three-quarter time the game will be abandoned and the game will be classed as a draw

If the game is stopped after three-quarter time, the result stands at
the score line when the game was stopped.
22.
Duty Forfeit
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22.1. Please see Game and Duty responsibilities.
23.
Length of the game
23.1. A warm up time of five (5) minutes is allocated for each team before the
commencement of the game. Example if the game is due to start at 3:00pm
then the teams will be allowed to take the court for a warm up at 2:55pm.
23.2. Games comprise of four, ten-minute quarters with a one (1) minute break at the
end of the 1st and 3rd Quarters and a three-minute break at half-time.
23.3. During the game each team can call one time out per quarter.
23.4. Unused time out in the first quarter is carried over to the 2nd quarter.
23.5. Unused time out in the third quarter is carried over to the 4th quarter.
23.6. When a timeout is called the game clock will stop for the duration of the
timeout.
23.7. When the ball is in play a time-out can only be called by the player in
possession of the ball. There is no need to wait for a dead ball to call a time
out.
23.8. In the event of a dead ball situation, any player on the court can call a timeout.
23.9. The last two (2) minutes of the 4th Quarter is fully timed.
23.10. If the game is running very late, the Court Manager can exercise his right to
keep the time running.
23.11. If there is a blow out of 20pts, the Court Manager or referee can exercise his
right to keep the time running.
23.12. All games must finish before the scheduled start time of the next game.
24.
Regular round procedures
24.1. All teams are scheduled to play each team in a round robin.
24.2. The round robin schedule repeats until the final game of the regular round has
been reached.
24.3. 1st Overtime (OT1): In the event of a draw in the Regular games, teams will go
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to extra time consisting of three (3) minutes where the final minute is fully
timed.
24.4. A jump ball will be issued and the team that finishes the extra time with the
most points wins.
24.5. Remaining time outs in the 2nd half is carried over to the OT1.
24.6. Draw: In the event that the scores are still tied at the end of OT1, the game will
be called a draw. Both teams will be awarded two (2) competition points each.
25.
Teams with equal standings at the end of the regular round
25.1. In the event where two teams are tied in their competition points and win/loss
record, rankings will be decided based on their For-and-Against percentage
points.
25.2. The team with the highest number of For-and-Against percentage points gains
a higher ranking.
25.3. The For-and-Against percentage points will be based on all games during the
Regular round.
25.4. In the event the teams are still tied. The team with the higher overall pointsper-game average gains a higher ranking (rounded to three decimal points).
26.
Playoff & Grand Final game procedures
26.1. See Appendix 2 for the Playoff Structure.
26.2. Winner of the Final will be awarded the Champions trophies (10 players only).
26.3. The Champions’ team name will be engraved on the perpetual trophy.
26.4. A player listed in their team’s registered lineup is eligible to play in the Final.
26.5. Players must have played four games in the Regular Rounds to be eligible to
play in the Playoffs and Grand Final.
27.
Overtime Procedure
27.1. 1st Overtime (OT1): In the event of a draw in the Playoff games, teams will go
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to extra time consisting of three (3) minutes where the final minute is fully
timed.
27.2. A jump ball will be issued and the team that finishes the extra time with the
most points wins.
27.3. 2nd Overtime (OT2): In the event that scores are still tied at the end of the extra
time, the game will reset for another two minutes, where the final minute is fully
timed.
27.4. A jump ball will be issued and the team that finishes the extra time with the
most points wins.
27.5. 3rd Overtime (OT3): In the event that scores are still tied at the end of OT2, the
game will reset for another 2 Minute Overtime (OT3), where the final minute is
fully timed. The first team to score and breaks the deadlock is the winner.
27.6. Remaining time outs in the 2nd half is carried over to the Overtime period/s.
28.
Injuries
28.1. When a player is injured while playing in the Competition, the incident must be
reported and make the injury known to the Court Manager.
28.2. An Incident Report (located in the back of the score sheet) must be filled in
when the injury occurred, signed by the Court Manager in-charge and will be
handed in to the Filcom Basketball Committee.
28.3. If insurance is to be lodged, an Insurance Claim Form must be lodged with the
Filcom Basketball Committee within 30 days of when the incident occurred.
28.4. The Insurance Claim Form will be provided by the Filcom Basketball
Committee.
29.
Eligibility for the Playoff and Grand Final games
29.1. Players must be registered and listed in their respective official team lineup of
twelve (12).
29.2. Players must have played seven (7) games (with their respective team) during
the Regular rounds of the competition.
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29.3. Ten (10) players in the official team lineup of twelve (12) are allowed to play in
each game of the Filcom season.
30.
Fouls and Suspensions
30.1. Technical fouls can be issued to any player or coach for any breaches of the
player Code of Conduct or Filcom Sports Basketball Rules. These include but
are not limited to, swearing, gesturing, arguing with an official or opponent, or
bringing the game of basketball into disrepute.
30.2. A player or coach who receives two technical fouls during the course of a game
will be automatically ejected from the game and required to leave the facility.
30.3. A player or coach who has been ejected from a Filcom Basketball game as a
result of two technical fouls will receive an automatic one game suspension for
the following game.
30.4. Technical fouls will be included a player’s total personal fouls. Example is if a
player received four (4) personal fouls and one (1) technical foul they are
disqualified from the game.
30.5. Unsportsmanlike Foul - Type 1 and Type 2. Also referred to as flagrant foul.
This is considered far more risky than technical fouls:

Unsportsmanlike foul (UF) type 1 and a technical foul = automatic
disqualification from the game.

UF
Type 2 is an automatic disqualification and result in the player
getting ejected from the immediate vicinity.

Any UF Type 2 is automatically under review. Any UF may at the
discretion of FILCOM is subject to a review.
30.6. Disqualification Foul (DF) - is more severe than UF Type 2, e.g. get off the
bench to join a fight, malicious premeditated intentional foul. A DF is
automatically under review. If this involves a non-player, a bench technical foul
is utilized instead.
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30.7. Bench Tech Fouls are different – three (3) of these will result in an automatic
default of the game (different from forfeit). Again, automatically subject to
review. Bench fouls don't count as personal fouls, all others do.
30.8. If a player is disqualified from a game due to a UF Type 2 foul or DF the
following will apply:

1st disqualification = 1 game suspension

2nd disqualification = 3 game suspension

3rd disqualification = suspension for remaining season and the
following. The Filcom Committee may also impose a ban for life.
30.9. If a player is disqualified from the game due to a combination of personal fouls
and UF1 the following will apply:

3rd disqualification = 1 game suspension

5th disqualification = 3 game suspension

6th disqualification = suspension for remaining season and the
following. The Filcom Committee may also impose a ban for life.
30.10. The suspension as per 29.8 is first applied, suspensions under 29.9 is the next
consideration. If it does not fall under 29.8 or 29.9, the Filcom Sports
Committee will specify what suspensions will be applied.
30.11. If a player receives three (3) technical fouls during the course of the season
and playoffs, the following will apply:

3rd technical foul = 1 game suspension

4th technical foul = 1 game suspension

5th technical foul = 1 game suspension

6th technical foul = suspension for the remainder of the season. The
FILCOM Committee may also impose a ban for life.
31.
Any player who receives two (2) technical fouls in the game will be ejected from
that game and required to leave the premises. The FILCOM Committee will
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also impose an automatic one (1) game suspension for the following game.
31.1. Any player who receives a technical or UF2 foul in the Filcom designated AllStar games will receive an automatic suspension of three (3) games.
31.2. Any team who has a player under suspension is not permitted the use of fill-in
players or free agents for the game/s that their player is being suspended. Only
registered team players are permitted to play at the discretion of the FILCOM
Committee.
32.
Protests
32.1. Steps in a protest. The notification of the intent to protest can only be made by
the coach, manager, or team captain. The protesting team should immediately
notify the Court Manager. Make sure the official scorekeeper records: (a)
protest time (b) game situation which includes scores, team fouls, timeouts,
and who had possession. A team loses the right to lodge a protest if they have
failed to lodge one within 24 hours from the time of the scheduled game to
which the protest is about.
32.2. File an official, typewritten or emailed protest with the Filcom Committee via
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Filcom Sports Club
PO Box 24
Belconnen ACT 2616
Or
Email to: basketball@filcomsports.org.au
32.3. The protest will be reviewed and a decision made as soon as possible. The
protest fee is $200 (two hundred dollars) made payable to the Filcom as the
time the protest is lodged. Payment can be made in person to one of the Filcom
Committee members, a receipt will be issued to you. The Filcom prefers
payment via bank deposit, details are as follows:
Bank:
Commonwealth Bank
Account Name: TBA
BSB:
TBA
Account:
TBA
Comment:
< your name >
32.4. The Filcom Committee will request that all parties involved (opposing team,
referees & court managers) provide their input on the situation before a
decision is arrived at by the Filcom Sports Basketball Committee.
32.5. All parties involved will be notified in writing of the decision made.
32.6. The protest fee will be returned only if the protest is upheld.
32.7. Protest shall not be received or considered if they are based solely on a
decision involving the accuracy of judgment on the part of an official.
32.8. Complaints about a referee will not be entertained. If a team has a problem
with a referee the team captain may request the court manager/referee
coordinator to watch the remainder of the game.
32.9. Protest that shall be received and considered concern matters of the following
type:

Misinterpretation of a playing rule.
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
Failure of an official to apply the correct rule to a given situation.

Failure to impose the correct penalty for a given violation.
32.10. The decision made on a protested game must result in one of the following:

The protest is found invalid and the game score stands as played.

When a protest is allowed for misinterpretation of a playing rule, the
game might be replayed from the point at which the incorrect decision
was made.
32.11. If the protest is about the accuracy of the scoreboard and the score sheet, and
a decision could not be reached; the score on the score sheet will stand.
33.
Season’s End
33.1. At the conclusion of each Filcom Basketball Season, teams will be invited back
for the upcoming season at the discretion of the Filcom Committee.
33.2. A team may not be invited back to Filcom Competition as a result of but not
limited to any or all the following:
o Breaches of the Filcom Code of Conduct.
o Being un-financial at the conclusion of the season, or any time during
the season.
o The resignation of your team captain and/or vice captain.
o Changes to more than 50% of your line-up in comparison to the
previous season.
o Excessive Technical Fouls during the season.
o Late payment of fees during the season.
o Poor standard of bench duty during the season.
o Players whom have served suspensions from the Filcom or other
basketball competitions for 'serious' or 'violent' infractions.
o At the full discretion of the Filcom in keeping with the values of the
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league.
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Appendix 1: Code of Conduct
This is an agreement between the players, guests, supporters and the league. It is a
condition to abide by this Agreement to participate in the Filcom Basketball Competition.
The code requires that you:
• abide by the rules of the sport (see rules and regulations for more details);
• follow directions given by FILCOM officials, this includes referees, table
officials, etc;
• demonstrate the principle of mutual respect; and
• exercise good sportsmanship.
Designated FILCOM officials (Court Manager, Division Coordinators, Referees and
Referee Manager) are authorised to require a person to leave the premises if that
person breaches the code through:
• verbal or physical abuse of other participants
• harassment or discrimination of individuals or groups
• constant or aggressive questioning of decisions
• ridicule, baiting or uttering audible obscenities
• engaging in behavior which fails to display mutual respect
Further action is not precluded where a person is asked to leave the premises or if
bullying, harassment or threat continues.
Designated FILCOM officials are authorised to refuse a player from participating in a
game, e.g. alcohol consumption, visible medical condition, etc. This is in line with
protecting the league, its players, its patrons and in line with our Public Liability and
Player Injury Insurance. Players are responsible for ensuring they are aware of the
conditions attached to the Public Liability and Player Injury Insurance. e.g. product
disclosure.
FILCOM recognises that disagreements and disputes may occur. It is also part of
competitive sport that from time to time, things get heated up. You are expected to
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address issues in a polite and calm manner using the protocols identified in the
FILCOM Rules and Regulations or in a manner considered civil and appropriate.
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Appendix 1: Playoff Structure for 8 teams
1st Round
Semi Finals
Finals
Team Rank 1
Team Rank 8
1st Round Winner
1st Round Winner
Team Rank 4
Team Rank 5
Semi Finals Winner
Semi Finals Winner
Team Rank 2
Team Rank 7
1st Round Winner
1st Round Winner
Team Rank 3
Team Rank 6
Each round is one game only with the losing team eliminated and the winner progressing to the final round until one team is crowned
Filcom Basketball Champions.
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Enquiries
For enquiries about the Basketball Rules and Regulations please contact the
Filcomsports Club Basketball Coordinators below:
Dennis Benedictos : 0408 936 931 | basketball@filcomsports.org.au
Ryan Nebre : 0424 664 727 | basketball@filcomsports.org.au
Todd Gregory: 0438 659 860 | basketball@filcomsports.org.au
Clinton Roy: 0438 659 860 | basketball@filcomsports.org.au
Filcom Sports Club
PO Box 24
Belconnen, ACT 2616
www.filcomsports.org.au
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