Twenty C# Questions Explained - Center

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#1: When to Use a struct vs
Class
#6: How would you count
the occurrences of a string
within a string?
#11: Encrypt/Decrypt a
String in .NET
#16: How do I Make a Texbox
that Only Accepts Numbers?
#2: How Does One Parse
XML Files?
#7: How to Check if a
Number is a Power of 2
#12: How do I Get the
Index of the Current
Iteration of a foreach
Loop?
#17: How do I Round a Decimal
Value to 2 Places for Output?
#3: What is the Difference
between String and string
#8: C# Loop – break vs
continue
#13: How to Get My Own
IP address in C#
#18: Remove Duplicates from
an Array
#4: How do I get the
Application’s Path in a C#
Console App?
#9: Difference Between
abstract and virtual
functions
#14: How do I Calculate
Someone’s Age in C#?
#19: How do I Sort a Dictionary
by Value?
#5: Calling base Constructor
in C#
#10: Difference Between ref
and out Keywords
#15: How do I get the
String Value of an enum?
#20: How Can I Return Multiple
Values From a Function in C#?
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structs are value types that can contain data and functions
structs are value types and do not require heap allocation.
structs directly store their data in the struct, classes store a reference to a dynamically allocated object.
structs are useful for small data structures
structs can affect performance
Constructors are invoked with the new operator, but that does not allocate memory on the heap
A struct constructor simply returns the struct value itself (typically in a temporary location on the stack),
and this value is then copied as necessary
• With classes, multiple variables may have a reference to the same object
• It is possible for operations on one variable to affect the object referenced by the other variable.
• With structs, the variables each have their own copy of the data, and it is not possible for operations on
one to affect the other.
• structs do not support user-specified inheritance, and they implicitly inherit from type object
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