VIDEO GAMES AND AGGRESSIVE BEHAVIOR IN TEENAGERS Tannia Bejarano CHHS 302 California State University, Monterey Bay VIDEO GAME USE AMONG AMERICAN TEENS The Pew Research Center reported in 2008 that 97% of youths ages 12 to 17 played some type of video game, and that twothirds of them played action and adventure games that tend to contain violent content. 60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone, compared with 39% of boys and 14% of girls who did not play M-rated games. VIDEO GAME USE AMONG AMERICAN TEENS “We know that violence in general ... is associated with mental health problems. We also know, given brain research, that our brain sometimes doesn’t distinguish between what’s real and what we see on TV.” — Susan Tortolero, University of Texas Source: PEW Internet & American Life Project, September 2008 CAUSES Lack of parental supervision Peer pressure Boredom/Isolation EFFECTS Lower performance in school Desensitization Bullying/ Violence SOLUTIONS Parental Education The prevention of addiction and recognizing the signs of video game addiction CALL TO ACTION Mr. Gary L. Yates Community Parents. REFERENCES Huh, J. , & Shin, W. (2011). Parental mediation of teenagers’ video game playing: Antecedents and Society, 13(6), 945-962. Gentile, D. , Lynch, P. , Linder, J. , & Walsh, D. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence, 27(1), 5-22. Video games (2014) Do Violent Video Games Contribute to Youth Violence? Retrieved from: http://videogames.procon.org/ Espinosa, P. , & Clemente, M. (2013). Self‐transcendence and self‐oriented perspective as mediators between video game playing and aggressive behaviour in teenagers. Journal of Community & Applied Social Psychology, 23(1), 68-80. Gentile, D. , Lynch, P. , Linder, J. , & Walsh, D. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence, 27(1), 5-22. Huh, J. , & Shin, W. (2011). Parental mediation of teenagers’ video game playing: Antecedents and Society, 13(6), 945-962. Van Rooij, A. , Schoenmakers, T. , Vermulst, A. , Van den Eijnden, R. , & Van de Mheen, D. (2011). Online video game addiction: Identification of addicted adolescent gamers. Addiction (Abingdon, England), 106(1), 205-212. Video games (2014) Do Violent Video Games Contribute to Youth Violence? Retrieved from: http://videogames.procon.org/ consequences. New Media & consequences. New Media & Uhlmann, E. , & Swanson, J. (2004). Exposure to violent video games increases automatic aggressiveness. Journal of Adolescence, 27(1), 41-52.