Embodied Praxis: People, Places and Objects Laura Forlano Illinois Institute of Technology Chicago, USA lforlano@id.iit.edu ABSTRACT Living and working on the borderlands of critical technology praxis requires the cultivation of particular kinds of hybrid and temporary identities and attachments. Through a personal narrative, I describe and situate my own praxis at the intersection of design, science and technology studies/media studies as well as between scholarship and activism. In particular, in this paper, I discuss three kinds of challenges and sites that I have encountered and/or developed in my research and teaching: the affective state of embodied praxis, place-based praxis and object-based praxis. These challenges include finding appropriate venues for presentation and publication as well as developing robust networks for mentoring and collaboration. AUTHOR KEYWORDS critical technology praxis; design; science and technology studies; ACM Classification Keywords D.2.10 Design: Methodologies; K.4.2 Social Issues; INTRODUCTION This paper outlines the challenges that I have encountered in situating my research in sites of technoscience while simultaneously locating criticality in my research praxis through a personal narrative that recalls Agre’s original piece on critical technology praxis [1]. In particular, I discuss the embodied praxis (or the affective state living in the borderlands), place-based praxis through participatory design activities and workshops [2] and object-based praxis through the design of prototypes, toolkits and probes [3]. These challenges are situated both in research and teaching as well as in everyday life. As a junior scholar, trained in social science and working as a design researcher, the best professional metaphor for the work of praxis might be that of an innovative chef with their emphasis on mixing and doing but also on challenging the disciplinary norms within the food industry and food culture. As a doctoral student, I imagined that my dissertation might be something of a soup and I even wrote a recipe for it in fall 2001 as follows: 1 human brain 6 communications courses (business, economics, law, sociology) 6 international relations courses 8 Asian Studies courses 2 research methodology courses 1 cup creativity 1 cup theory First, remove human brain from body. Set body aside for later use. Then, in a large soup pot, mix in coursework from communications, international relations, Asian Studies and methodology. Add creativity and theory for flavor (chopped finely). Boil for two years. Add brain (whole) to broth and steep for two years. Remove brain from broth and serve whole to a panel of distinguished professors. Finally, place brain back into body and start looking for a job. My impulse for combining theory with what I then thought of as “creativity” with little deep reflection at the time has not wavered. Since that time, I’ve inhabited a wide range of different academic and professional environments. I’ve learned that journalists are always stereotypically losing their pencils, business school students come to class 30 minutes early to read the Wall Street Journal and drink a Venti Starbucks coffee, and architects come to class 30 minutes late dressed in black turtlenecks and oversized glasses before getting up to go get their artisanal coffee. SITUATING CRITICAL TECHNICAL PRAXIS Paste the appropriate copyright/license statement here. ACM now supports three different publication options: ACM copyright: ACM holds the copyright on the work. This is the historical approach. License: The author(s) retain copyright, but ACM receives an exclusive publication license. Open Access: The author(s) wish to pay for the work to be open access. The additional fee must be paid to ACM. This text field is large enough to hold the appropriate release statement assuming it is single-spaced in Times New Roman 8-point font. Please do not change or modify the size of this text box. Each submission will be assigned a DOI string to be included here. In Agre’s original article, he refers to critical technical pratice as a kind of “split identity” with “one foot planted in the craft work of design and the other foot planted in the reflexive work of critique,” [1]. Despite the fact that he was writing nearly 20 years ago in 1997, the challenge of maintaining such an identity and living along the “borderlands” persists. At the same time, many analogous research communities, methodologies and practices have formed in a variety of fields around the world including research creation in Canada [4, 5], critical and speculative design [6, 7], adversarial design [8], critical engineering [9], critical making [10], practice-based research in the United Kingdom and Europe [11, 12] and inventive methods [13]. According to Agre, a successful critical technology praxis requires historical grounding in order to understand and frame problems as well as evaluating solutions and seeking possible alternatives [1]. Similarly, critical and speculative design seeks to raise questions and propose or suggest alternative possible futures. One recent example of a project that embodies this praxis is Jungnickel’s [14] “Bikes & Bloomers” in which she recreates a series of early 20th century women’s cycling garments – complete with patents granted to women inventors, which were printed on silk in the lining of the skirts – in partnership with a seamstress. In making, wearing, performing and teaching through these garments, the project is able to critically engage with historical norms around gender and cycling as well as with the role of women in the creation of knowledge and invention as well as emergent socio-technical practices, which are not well understood. time, illustrating the reflective importance of critical theory for framing and focusing the point of view of designers, especially as they encounter narratives about emerging technology. In particular, social scientists have keen aptitude for describing and analyzing social realities but they have difficulty moving into more prescriptive and generative modes of engagement. Similarly, the work of designers is often defined by their methods (i.e. product design, graphic design, interaction design, service design) with theory playing a much less dominant role. In some ways, in the human-centered design tradition, critical theory is understood to be an (unnecessary and inconvenient) constraint on the designer’s ability to prototype and generate solutions. Yet, as the work of designers moves more directly into application areas that are broadly understood as social innovation (education, health, transportation), it is necessary to reflect not only on the designer’s own relationship to the field but also on the kinds of politics, values and ethics that are being encoded into their work. EMBODIED PRAXIS Another area of praxis lies in the borderlands between scholarship and activism. For many years, while researching the social implications of Wi-Fi technology, I was an active member of a community wireless group in New York. This identity as a scholar-activist is also not one that is easily navigated. Many of the commitments and positions that come naturally to an activist – everything from one’s self-presentation to the tone and emotional quality of one’s voice – are signals that indicate that one is not appropriately objective or rational as a scholar. While there are forms of scholarship that are somewhat more accommodating to these identities – for example, feminist science and technology studies with its denial of the mind/body, human/non-human, digital/physical split [1518] – one necessarily encounters tension [8, 19, 20] in performing this identity as a design researcher and participating in the creation of publics [21] around particular issues and ‘matters of concern’ [22]. Developing a critical technical praxis [1] means cultivating a particular kind of identity as a scholar, one that is defined by strangeness and a wide range of temporary attachments and affiliations. It is a kind of affective state of stillness/mobility, fitting in/being out of place, focus/blurring and love/nausea. These feelings are familiar in many ways as part of what it means to practice what I have come to think of as “decentralized living.” In the CSCW and CHI communities, there is much focus on decentralized, remote and collaborative work (and the technologies that support them. However, there is much less focus on what this means for living and maintaining consistent and stabile identities, relationships and families. For example, for much of the last decade, I have been traveling at least ten hours per week – on trains then busses and, finally, planes -- in order to accommodate both personal and professional connections and livelihoods. While the benefits in terms of exposure to different environments, cultures and norms are surely of great value to critical technical praxis, there are limitations in terms of the energy, attention and focus needed to sustain engagement in multiple geographies, perspectives and communities. This not only applies to engagement with different academic departments but also to involvement in professional conferences and peer-reviewed journals. In my case, this praxis is situated at the nexus of design and science and technology studies/media studies – each with their own language, norms, strategies and networks. Over the past five years, I have been working as an exporter and importer of theories and practices along these borderlands. For example, I have been demonstrating the use and value of design methods such as participatory design and speculative design in the social sciences while, at the same As a junior scholar, it is difficult to navigate venues for presentation and publication as well as modes of teaching at the nexus of critical technical praxis. While there are a number of relatively new open-access journals that seek to bridge these boundaries by combining essays based on personal narratives alongside full-length research articles (for example, the Journal of Peer Production, ADA and the newly-launched Demonstrations), it is not clear how these venues are valued vis a vis more traditionally ranked peer reviewed journals. In the field of design in particular, there is a much less well-developed practice of publishing and there is still a paucity of journal where it would be possible to publish prototypes and demonstrations alongside a critical reflection. Furthermore, understanding the norms of different conferences and publications well enough to produce the highest quality work is a complex and difficult commitment, which can only be accomplished over many years. Finally, it is not always possible to remain simultaneously engaged in too many different conferences around the world due to timing, travel and resources. Lastly, teaching critical theory to design students so that it shapes their thinking throughout the prototyping process of any given project (and helps them develop a critical technology praxis) is incredibly challenging. This is because in the social science tradition, it is assumed that one gains exposure to new ideas primarily through reading. However, since designers identify primarily as makers, one must find innovative ways of embedding theory into handson assignments, both literally and in more nuanced ways. One of the ways that I have done this is to have students actually build physical prototypes of specific concepts and ideas from science and technology studies theory. For example, one might create two models juxtaposing opposing perspectives such as Mumford’s authoritarian and democratic technics, technology determination and the social construction of technology, or the role of human and non-human actors from actor-network theory. This seems to work well and allows student to remember the theory longafter we have read it during the early weeks of the semester and into the more intense moments towards the end of the semester when final projects are being prototyped, tested and demonstrated. PLACE-BASED PRAXIS As an extension of embodiment, critical technical praxis is often situated in specific settings, environments and activities. In my own research, the Critical Futures Lab, which I co-direct with Mél Hogan, is a site of critical technical praxis. The lab as we describe it “occupies the liminal spaces between critical social science and humanities approaches and generative design processes. Through prototypes, experiments and explorations in multimodal formats — bridging creative thinking and critical making — the Lab engages with complex socio-technical (political, cultural, economic, ethical and environmental) questions about the conditions of everyday working and living in cities in the context of ongoing economic and environmental crises. These varied and multidisciplinary activities — informed by science and technology studies, media studies and communications — intend to bring together diverse viewpoints in order to raise vital questions and alternative possibilities. In particular, the Lab is concerned with the ways in which the digital is materialized, contextualized and embodied across a variety of scales, from city infrastructures to the built environment, and from interactive objects to digital bodies.”1 In recent years, I have conducted a number of participatory and speculative design workshops including Reimagining Work [23], Designing Policy[24] and Open Design for REFERENCES Organizational Innovation [25, 26]. These workshops, informed by critical theory from science and technology studies but employing methods from design are structured as sites of critical technical praxis. For example, Reimaging Work challenged labor activists to consider the ways in which they might have greater engagement with the values embedded in technologies such as ‘just-in time’ scheduling that are currently being deployed to manage labor markets. However, due to the complexity of the integration of both unfamiliar theories and methods, it is difficult to evaluate whether workshop participants are able to successfully engage with this praxis. OBJECT-BASED PRAXIS Another site of praxis lies within the use of prototypes, demonstrations and experiments. In my research, the Designing Policy Toolkit2 is an example of a visual communication piece that embodies this praxis. The toolkit was intended: 1) to expose policymakers to a range of urban technologies including urban screens, the ‘internet of things’ and mobile applications; 2) to expose the values embedded in these technologies as well as in political decisions about them; and 3) to introduce policymakers to codesign methods as a means of bringing together diverse stakeholders to discuss issues related to urban technology. The toolkit that explained the methodology in order to allow others to replicate the workshop model for their own purposes. My Networked Cities and Networked Objects courses have also explored critical technology praxis and resulted in projects that engage with critical theory and design methods. In particular, two projects -- Meat Up [27] and Critical Loop3 – stand out as strong examples of this praxis. Meat Up was a codesign event in the form of a dinner party. The dinner was staged in order to enable interaction with a range of critical design prototypes. The prototypes—for example, a dinosaur-flavored Thanksgiving turkey, a meat machine for local domestic production of cultured meat and a package of “Dodo-bird meat”--contained complex questions about the future of cultured meat as well as alternative possibilities. The use of tangible prototypes displayed in a mini-exhibition allowed for participants to reflect on their own experiences and values with respect to food. 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