Lecture 2: Discovering what people can't tell you: Contextual Inquiry and Analysis Methodology Brad Myers 05-863 / 08-763 / 46-863: Introduction to Human Computer Interaction for Technology Executives Fall, 2010, Mini 2 1 Enrollment = 100 students! TSB-IA 25 SCS-ISR 94% Masters 20 CMU-IS 15 CIT-ECE 11 CMU-IT 9 SCS-SE 3 CMU-IPD 3 CIT-INI 3 TSB-IA3 2 HSS-SDS 1 HSS-HSS 1 HNZ-PPM 1 CMU-SHS 1 CIT-SDT 1 CIT-CIT 1 CIT-CEE 1 CFA-DES 1 CFA-ARC 1 0 2 2 4 6 8 10 12 14 16 18 20 22 24 26 Pick Devices for Assignments Note about using your own company’s products Random order for currently enrolled & wait-listed students OK, if can evaluate it with users for HW #1, and redesign for the rest of the HW’s But no sharing of projects – individual Have choices from some distance and absent students, will go in order If late to class, go to end of the line 3 Some Usability Methods Contextual Inquiry Contextual Analysis (Design) Paper prototypes Think-aloud protocols Heuristic Evaluation Affinity diagrams (WAAD) Personas Wizard of Oz Task analysis Cognitive Walkthrough KLM and GOMS (CogTool) Video prototyping Body storming Expert interviews Questionnaires Surveys Interaction Relabeling Log analysis Focus groups Card sorting Diary studies Improvisation Use cases Scenarios Cognitive Dimensions “Speed Dating” … 4 Contextual Inquiry and Analysis/Design One method for organizing the development process We teach it to our MS and BS students Seems to be very successful Hartson-Pyla text: Chapter 3,6 Originally described in book: (doing things in a different order than text) H. Beyer and K. Holtzblatt. 1998. Contextual Design: Defining Customer-Centered Systems. San Francisco, CA:Morgan Kaufmann Publishers, Inc. ISBN: 1558604111. http://www.incent.com/ Another book (doesn’t work as well): K. Holtblatt, J. BurnsWendell, and S. Wood. 2004. Rapid Contextual Design: A How-to Guide to Key Techniques for UserCentered Design. San Francisco, CA:Morgan Kaufmann 5 Publishers, Inc. User Study Methods & the different fields they come from Questionnaires, Interviews Social Psychology Focus Groups Business, marketing technique Laboratory studies Experimental Psychology Think-aloud protocols Cognitive Psychology Participant/observer ethnographic studies Anthropology 6 Contextual Inquiry & Analysis/Design Contextual Inquiry An evolving method A kind of “ethnographic” or “participatory design” method Combines aspects of other methods: Interviewing, think-aloud protocols, participant/observer in the context of the work Next step: Contextual Analysis (Hartson-Pyla term) Beyer-Holtzblatt call it “Contextual Design” Also includes diagrams (“models”) to describe results 7 “Contextual Inquiry” Interpretive field research method Depends on conversations with users in the context of their work “Direct observation” when possible When not possible cued recall of past experience, or recreation of related experience Used to define requirements, plans and designs. Drives the creative process: In original design In considering new features or functionality 8 Why Context? Design complete work process Integration! Fits into “fabric” of entire operations Not just “point solutions” to specific problems Consistency, effectiveness, efficiency, coherent Design from data Not just opinions, negotiation Not just a list of features 9 Who? Users Between 6 – 20 Representative of different roles Note: may not be people who will be doing the purchasing of the system E.g., if for an enterprise; public kiosk Interviewers: “Cross-functional” team Designers UI specialists Product managers Marketing Technical people 10 Where? Design is a group activity Shared across different groups Useful to have a designated, long-term space for the project team Interviews at user site 11 Key Concepts in Contextual Inquiry Context Partnership Understand users' needs in their work or living environment Work with users as co-investigators Interpretation Assigning meaning to the observations 12 Context Definition: The interrelated conditions within which something occurs or exists Understand work in its natural environment Go to the user Observe real work Use real examples and artifacts “Artifact”: An object created by human workmanship Interview while she/he is working Context exists even when not a “work” activity Use “work” here just to mean “doing something” Can be home, entertainment, etc. 13 Key distinctions about context Interviews, Surveys, Focus Groups Contextual Inquiry Summary data & abstractions Ongoing experience & concrete data What customers say What users do Subjective Objective Limited by reliability of human memory Spontaneous, as it happens What customers think they want What users actually need 14 Elements of User's Context: Pay Attention to all of these User's work space User's work User's work intentions User's words (language used) Tools used How people work together Business goals Organizational and cultural structure 15 Standard Contextual Inquiry: Work-based Interview Use when: Product or process already exists Or a near competitor’s User is able to complete a task while you observe Work can be interrupted 16 Interview Recording and Note-Taking Do record interview Video recordings Screen capture software with laptop microphone for user When to take notes? Note taking can help you pay closer attention Notes lead to faster turn-around Do not let it interfere with interviewing Usually would use a second person How to record? What the user says – in quotes What the user does – plain text Your interpretation – in parentheses Write fast! 17 Reasons for variation on the standard work-based interview Different goals Designing a known product Know the competition Addressing a new work domain Study what replacing Designing for a new technology Types of tasks that make work-based inquiry impractical Intermittent – instrument or keep logs Uninterruptible – video and review later Extremely long – point sample and review 18 Some Alternative Contextual Inquiry Interview Methods For intermittent tasks In-context cued recall Activity logs For uninterruptible tasks Post-observation inquiry For extremely long or multi-person tasks Artifact walkthrough New technology within current work Future Scenario Prototype or prior version exists Prototype/Test drive 19 Partnership Definition: A relationship characterized by close cooperation Build an equitable relationship with the user Suspend your assumptions and beliefs Invite the user into the inquiry process 20 Why is Partnership Important? Information is obtained through a dialog The user is the expert. Not a conventional interview or consultant relationship Alternative way to view the relationship: Master/Apprentice The user is the “master craftsman” at his/her work You are the apprentice trying to learn 21 Establishing Partnership Share control Use open-ended questions that invite users to talk: "What are you doing?" "Is that what you expect?" "Why are you doing...?" Let the user lead the conversation Listen! Pay attention to communication that is non-verbal 22 Analysis In the moment: Simultaneous data collection and analysis during interview Post interview: Using notes, tapes, and transcripts Analysis by a group: Integrates multiple perspectives Creates shared vision Creates shared focus Builds teams Saves time 23 Defining the Tasks In a real Contextual Inquiry, user decides the tasks But you still must decide the focus Investigate real-world tasks, needs, context What tasks you want to observe That are relevant to your product plan But for Assignment 1, you will have to invent some tasks 24 Test Tasks Task design is difficult part of usability testing Representative of “real” tasks Appropriate difficulty and coverage Should last about 2 min. for expert, less than 30 min. for novice Short enough to be finished, but not trivial Tasks not humorous, frivolous, or offensive Easy task first, progressively harder Sufficiently realistic and compelling so users are motivated to finish Can let users create their own tasks if relevant But better if independent Remember: Not asking their opinions 25 Test Script Useful to have a script Should read instructions out loud Make sure say everything you want Make sure all users get same instructions Ask if users have any questions Make sure instructions provide goals only in a general way, and doesn’t give away information Describe the result and not the steps Avoid product names and technical terms that appear on the web site Don’t give away the vocabulary Example: “The clock should have the right time”; not: “Use the hours and minutes buttons to set the time” 26 Example of CI Video of sample session with a eCommerce site: http://www.cs.cmu.edu/~bam/uicourse/EHCIcontexualinquiry.mpg Issues to observe Interview of work in progress, in “context” Actual session of doing a task Not an interview asking about possible tasks, etc. Note that focusing on expert behavior & breakdowns Questions to clarify about routine, motivations Why do certain actions: need intent for actions Notice problems (“breakdowns”) Notice what happens that causes users to do something (“triggers”) E.g. appearance of error messages, other feedback, external 27 events (phone ringing), etc. Screen shots of important points in video http://www.cs.cmu.edu/~bam/uicourse/EHCIcontexualinquiryScreens.ppt 28