Playing Games and Making Them Too!

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Dr. Marie Sesay
Dean, Instruction
Lone Star College Kingwood
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Enrollments/ Articulation
Agreements
The program started Fall 2005
with 40 students.
Currently, 122 students
enrolled.
There are more men than
women enrolled.
We have articulation
agreements with University of
Houston Downtown, UH Victoria, and we are currently
working with UT-Dallas.
Programs Used
• We currently use:
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GameMaker
Unreal Development Kit
Android Development Kit
IOS (IPhone and IPad
application development)
• Unity
• AAS/Certificate is only available at LSC Kingwood.
• Allows students to take their passion for games and shape into
the development of games.
• Students experience all aspects of game design.
• They develop interactive projects.
• Students will gain valuable experience walking an original
game idea through every phase of development, with a
completed and playable game at the end of the program to
show for it.
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Artist/Designer
They learn what it takes to
create the "who, what,
where, and why“.
We utilize industry standard
software.
Create the assets, characters,
and environments called for
in their original game idea.
Artists learn Photoshop,
Illustrator, and 3DS Max
Programmer/Developer
• Determine the "how," aligning
the technical side of gaming
with the designer's vision.
• This includes programming
characters, actions and
triggered events to how the
artificial intelligence runs in the
game.
• Learn programming using C++,
Java and the knowledge of
manipulating game engines.
• Have the option of learning
Objective C for Apple
Application development.
• Lone Star College Kingwood Faculty & Students speak about
their experiences in our Gaming and Simulation associate in
applied science degree.
http://www.youtube.com/watch?v=VgMvfKnjriE&feature=youtu.be
Second Year Credit
First Year Credit
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ITSC 1401 Introduction to Computer OR 4
COSC 1401 Introduction to Computers
GAME 1303 Introduction to Game Design and
Development 3
ARTC 1302 Digital Imaging I 3
ARTV 1345 3-D Modeling & Rendering 3
ARTS 1316 Drawing I 3
GAME 1304 Level Design 3
ARTC 1317 Design Communications I 3
ARTV 1303 Basic Animation 3
ARTV 2345 3-D Modeling and Rendering II 3
ENGL 1301 Composition and Rhetoric I 3
KINE Any physical activity course 1
GAME 2338 Game Testing 3
GAME 1334 Video Game Art I 3
TOTAL Credits for Second Year : 38
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GAME 2332 Project Development I 3
GAME 1335 Interactive Writing I 3
IMED 1345 Interactive Digital Media 3
ARTV 1341 3-D Animation I 3
MATH 1314 College Algebra 3
SPCH 1318 Interpersonal Communication 3
ARTV 2351 3-D Animation II OR 3
ARTC 2305 Digital Imaging II
IMED 2345 Interactive Digital Media II 3
SOCI1 1301 Principles of Sociology 3
Elective2 General Academic Elective 3-4
GAME3 2334 Project Development II OR 3
GAME3 2386 Internship
TOTAL Credits for Second Year : 33-34
• Suggests that students learn best when having to solve a
problem.
• PBL can increase retention.
• Improve attitudes towards learning.
• When implemented well increases
retention of content.
• Helps students perform as well or
better than traditional learners.
• Essentials to PBL include:
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Students learn knowledge to tackle realistic problems.
Increased student control over her or his learning.
Teachers serve as coaches and facilitators.
Students work in pairs or groups.
• A realistic problem or project
• aligns with students' skills and interests
• requires learning clearly defined content and skills (e.g. using rubrics, or exemplars from local
professionals and students)
• Structured group work
• groups of three to four students, with diverse skill levels and interdependent roles
• individual accountability, based on student growth
• team rewards
• Multi-faceted assessment
• multiple opportunities for students to receive feedback and revise their work (e.g., benchmarks, reflective
activities)
• multiple learning outcomes (e.g., problem-solving, content, collaboration)
• presentations that encourage participation and signal social value (e.g. exhibitions, portfolios,
performances, reports)
• Participation in a professional learning network
• collaborating and reflecting upon PBL experiences in the classroom with colleagues
• courses in inquiry-based teaching methods
• Live actors' motions are digitally recorded and then applied to
3D models.
• The physical recording itself can be done through one of two
methods:
• the actor can wear a cumbersome bodysuit wired with complex sensors
that detect their movements
• or they can attach smaller singular sensors at pivotal points to capture the
motion of those particular joints and interpret it into full-limb motion.
• Digital readings are fed into linked computers, they are
recorded and interpreted into motion sequences by programs
like MetaMotion's Kaydara.
• From there the recorded sequences can be imported into 3D
animation programs such as 3D Studio Max, and then applied
to character models by mapping recorded motion data onto
key points defined on the 3D models.
• If errors are made in recording the motions, sometimes the
entire scene must be re-shot.
• The Lord of the Rings Trilogy
• Shrek
• The Polar Express
• This technique is highly effective
when animating humanoid
characters and can create a
captivating illusion of reality, or
even simulate animated characters
interacting with real actors.
• Game development is the largest market for motion capture.
• Games draw as much revenue as movies.
• The immense competition to produce the 'coolest game possible'
means that greater production capabilities mean higher quality.
• To date, our two year college is the only college teaching
Motion Capture.
• Web
• Greeting cards
• Virtual hosts
• Add to the human element
• Live events
• Trade shows
• Meetings
• Press conferences
• Scientific Research
• Repeatable experiments can
be developed to provide
insight into human perception.
• Biomechanical analysis
• Design of prosthetic devices
• Rehabilitation purposes
• Measures extent of client’s
disability/progress
• Engineering
• Product designs
• Education
• More marketable skills!
Questions or comments?
Dr. Marie Sesay
Dean, Instruction
Business, Technology, Behavioral & Social Sciences
Lone Star College Kingwood
Marie.Sesay@ Lonestar.edu
281-312-1670-office
www.lonestar.edu
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