Foot Throttle Foot throttle device for lower limb rehabilitation MRH – Table of contents • Introduction • Foot Throttle • Redesign Foot Throttle II • Implementation Foot Throttle Prototype • Game-Jam Foot Throttle • The future • Conclusion Introduction • Mark Stappers • Mechatronic Engineer • Fontys University of Applied Sciences • Eindhoven, the Netherlands IntroductionFontys University •35 institutes • 36000 students • 3900 employee Bachelor Degree http://www.fontys.nl Foot Throttle • Training device for the ankle joint Muscle training Muscle training Muscle Training Foot Throttle I • Rehabilitation device for the ankle muscles • The Foot throttle is a passive training device • Training exercises are not available • No monitoring system • No feedback by physiotherapist • No safety requirements during the design • Foot throttle can also be used for preventing injuries Requirements Foot throttle II Redesign Foot Throttle Redesign Foot Throttle II • User Requirements – Client with no knowhow can use the foot throttle – Client can do exercises at home with the Foot Throttle (The physiotherapist) – The physiotherapist will monitor the condition of the client – The physiotherapist will not provide the exercises – Reduce the time at the physiotherapist, not the quality of the treatment • Technical requirements – – – – – Power supply ~230V - 50Hz/60Hz Maximum dimensions 60 x 60 x 60 cm Maximum weight 5kg Feedback provided by monitor system Internet connection for feedback with the physiotherapist Hardware requirements Process Foot Throttle II Foot Throttle Prototype Foot Throttle I • Finalizing foot throttle to production device • Foot throttle equipped with motors and encoders. (proof of concept) • Mechanical foot throttle. Foot Throttle Protoype Foot Throttle prototype • Proof of concept • Prototype will be used for testing the most vital functions – Developing construction – Read out information – Developing algorithms • Not included – Communication ethernet – Graphical User Interface for Client/Physiotherapist Hardware construction • Mechanical drawing of the foot throttle are finished • Drawings are designed in Autodesk Inventor • Parts will be constructed Setup – Hardware Prototype XPCTarget Foot Throttle 68 pins connector (2x) Real World Project X 1.0 Pagina 17 31 March 2009 PC Cross cable XPC-compiler (realtime) Matlab/Simulink (non-realtime) hardware prototype Foot Throttle Left Paddle Right Paddle Motor Motor Motor Motor Encoder Encoder Encoder Encoder Amplifier Amplifier Amplifier Amplifier XPC-target PCI6602 PCI6703 NIC Project X 1.0 Pagina 18 31 March 2009 Desktop PC Desktop application NIC Foot Throttle (proto) • Every pedal has 2 DC motors • Every motor has an encoder (S0/S90) • Connecting motor/encoder with NI Cards (6703 and 6602) Electronics • Controlling Motors • NI PCI 6703 • 16 voltage outputs • Range -10 .. +10V • 8 digital I/O (5V TTL/CMOS) • Encoder information • NI PCI 6602 • 8 up/down, 32 bit counter • 80 MHz max source frequencies Electronics • The cards 6602 and 6703 are connected to XPC-target • XPC-target is a real-time software environment from Mathworks • Using XPC-target in combination with Mathworks software – Matlab – Simulink • Easy to set-up software with chosen hardware • Set-up can only be used for prototyping Project X 1.0 Pagina 21 31 March 2009 Matlab Simulink Project X 1.0 Pagina 22 31 March 2009 PC SOFTWARE REQUIREMENTS • Goal Software requirements – Description of the behavior of the complete system • Methods that are used: • Use Case Diagram – Graphical overview of the functionality – Shows the functions for the practical actor • Unified Modeling Language (UML) – Dynamic and static processes can be described – Easy method to describe meta-descriptions – Can be used in every phase of the project USE CASE DIAGRAM Save log Program FT Configuration View Feedback Print View Program Choose Settings New Settings Save Settings Load Settings Reset Settings Communication View motor View report Calibrate Init UML-DIAGRAM (class diagram) • Class diagram is static diagram • Class diagram is divided into several blocks, based on the functionality • Every block exist out of 3 parts – Unique name – Attribute – Methods • Attribute can only be used with a method of that class Why these diagrams? • Easy for a software designer to design the code • Easy for discussion with none technical people (management) • Working principle can easily be described to other people • Easy to add / Remove functionality • For example adding game functionality! Foot Throttle Game-JAM • Developing a game, based on the foot throttle • Cooperation between department of mechatronics and computer sciences • 3-day event (8.00 – 20.00) • Competition between teams • Winning team: – Receives award • Provided – Foot Throttle equipped: – sensors /Electronics – API-layer software Foot Throttle GAME-JAM • Combine Rehabilitation with gaming • Advantages – – – – – People like doing games while recovering (All ages) Keeping the interest into doing rehabilitation exercises Recovery of the injury can go faster Downloaded Game application can increase funding's Easier to setup a business case Foot throttle – Game Jam Impression Game-Jam Project X 1.0 Pagina 30 31 March 2009 Future • Nearby – Foot throttle will be assembled – Algorithms are being developed – Testing basic functionality • Long term – – – – – – When basic functionality is realized Adding physiotherapist program in the software device Add game functionality in the device Add communication with physiotherapist Replace XPC –target and Simulink with embedded board Realizing a Graphical user interface for client and physiotherapist hardware prototype Foot Throttle Left Paddle Right Paddle Embedded Board Motor Motor Encoder Encoder Encoder Amplifier Amplifier Amplifier Motor Motor Encoder Amplifier Desktop PC Client Desktop PC Physio Desktop application NIC Project X 1.0 Pagina 32 31 March 2009 USB Desktop application NIC Conclusion /Recommendation • Prototype Foot Throttle still under development • Making mechanical parts Foot Throttle • Next phase will be the test-phase – basic functionality – Advanced functionality • When concept is proven further development is possible – Embedded software / hardware – Optimizing mechanics for rehabilitation at home – Weight – Construction – Price