Systems Architecture, Fifth Edition

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SCSC 311 Information Systems: hardware and software

Chapter Objectives

3.

4.

1.

2.

5.

6.

The history of computing

Computer system capabilities and components

Computer system classification

Software

Economics of System and Application

Development Software

Computer networks

2

Topic 1 History of Computing

What is a computer?

3

Topic 1 History of Computing

 Originally, the term

"computer" referred to a person who performed numerical calculations

(a human computer ?!)

 often with the aid of a mechanical calculating device.

Examples of early mechanical computing devices included the abacus , the slide rule, etc.

4

Topic 1 History of Computing

 However, none of those devices fit the modern definition of a computer. Why?

 What is the first computer by the modern definition?

5

Mechanical Computers

 Jacquard loom Joseph Jacquard design punched paper cards as a template to allow his textile loom to weave intricate patterns automatically.

(1801)

 the use of punched cards to define woven patterns can be viewed as an early form of programmability.

6

Difference Engine

Charles Babbage saw high error rate of the people computing the tables, thus started his life’s work in trying to calculate the tables mechanically, removing all human error.

He began in 1822 with what he called the difference engine , made to compute values of polynomial functions.

 around 25,000 parts, fifteen tons, eight feet high.

Charles did not complete it. but difference engine was built using his plans in 1991.

7

Analytical Engine

 Babbage started designing a different, more complex machine called Analytical

Engine would be able to perform all four arithmetical operations, plus comparisons and square roots.

 was to be powered by a steam engine, 30 m x

10 m

The input (programs and data) was to be provided to the machine via punch cards , was to be a store capable of holding 1,000 numbers of 50 digits each.

Unfortunately …

 Limitations of mechanical computers

Complex design and construction

Wear, breakdown, and maintenance of parts

Low operating speed

8

Electronic Computers (1)

Two very important scientific

Achievements in 20 th century

 The use of digital electronics

 largely invented by Claude Shannon in 1937

 A more flexible programmability model von Neumann architecture

 uses a single storage structure to hold both instructions and data.

The separation of storage from the processing unit is implicit in the von

Neumann architecture.

The term describes such a computer, which implements a Universal

Turing machine .

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Electronic Computers (2)

ENIAC (1945 —1955)

 the first large-scale, electronic, digital computer capable of being reprogrammed to solve a full range of computing problems weighed 30 tons, and consumed two hundred kilowatts of power.

10

Electronic Computers (3)

Faster, more reliable electronic computers

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Optical Computers

Optical Computers: uses light, instead of electricity, to perform computations

Represents data as pulses of light stored directly or indirectly by materials that reflect or don’t reflect light.

Optical Computers are not realized yet

Now optical technology is common in

Optical fiber networks

Optical storages – CD, DVD

The future: optical computer , quantum computer

(Technology Focus P25)

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Index

1.

2.

3.

4.

5.

6.

The history of computing

Computer system capabilities and components

Computer system classification

Software

Economics of System and Application

Development Software

Computer networks

13

Topic 2 Systems Architecture and

Capabilities

 Systems Architecture describes structure, interaction, and technology of computer system components

 Capabilities of a computer

Storage: accept numeric inputs

Processing: perform computational functions

 Communication: communicate results the Von Neumann machine

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Processor (will be covered in Ch 4)

 A processor is a device that performs data manipulation and transformation functions

Computation and Comparison

Control data movement among memory, mass storage, and input/output devices

 Terms (p27 – 29)

Instruction, Program

General-purpose processor vs. special-purpose processor

Formulas, algorithms

Comparisons, branching

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Central Processing Unit (CPU)

General-purpose processor

Executes all instructions (computation and comparison functions)

Directs all data movement

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CPU Components

Arithmetic logic unit

(ALU)

Registers

 Contains electrical circuits that implement each instruction

 Internal storage locations that can each hold a single instruction or data item

Control unit  Controls movement of data to and from CPU

 Accesses program instructions and issues appropriate commands to ALU

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Storage (will be covered in Ch 5)

 Types of information to be stored

Intermediate processing results

Data

Programs

 Characteristics of storage devices vary widely

Cost

Access speed

Reliability

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Storage Types

19

Primary and Secondary Storage

 Primary Storage holds program instructions and data for currently executing programs

Implemented with random access memory (RAM)

Provides access speed and allows CPU to read or write to specific memory locations

Volatile ; does not provide permanent storage

 Secondary Storage is composed of high-capacity nonvolatile storage devices that hold

Programs not currently being executed

Data not needed by currently executing programs

Data needed by currently executing programs that does not fit within available primary storage

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System Bus (will be covered in Ch 6)

 Internal communication channel that connects all other hardware devices

Primary pathway for moving data and instructions among hardware components

Capacity is critical to performance, secondary storage, and I/O device performance

21

Input/Output

Computers must encompass many communication modes

Sound, text, and graphics (for humans)

Electronic or optical communication (for other computers)

Input/Output Devices : implement external communication functions

Human-oriented communication devices (e.g., keyboard, mouse, printer)

Computer-oriented communication devices (e.g., modem, network interface unit)

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Index

3.

4.

1.

2.

5.

6.

The history of computing

Computer system capabilities and components

Computer system classification

Software

Economics of System and Application

Development Software

Computer networks

23

Topic 3 Computer System Classes

Microcomputer

Midrange computer

Mainframe

Supercomputer

 Meets information processing needs of single user

 Examples: PCs, network computers

 Supports many programs and users simultaneously

 Handles information processing needs of large number of users and applications

 Designed for large amounts of data storage and access

 Designed for rapid mathematical computation

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Multicomputer Configurations

 Any organization of multiple computers to support a specific set of services or applications

 Common configurations

Cluster

Blade

Grid

What are the differences among them?

25

1. Cluster

 Cluster : a group of similar or identical computers that cooperate to provide services or execute a common application

Advantages: scalability and fault tolerance

Disadvantages: complex configuration and administration

26

2. Blade

Blade : circuit board that contains most of a server computer; Is a specialized cluster

Blade vs. Cluster

Blade concentrates more computing power in less space

Blade is simpler to modify

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3. Grid

 Grid computing: a group of dissimilar computer systems , connected by high-speed network, that cooperate to provide services or execute a common application.

Computers may be in separate rooms, buildings, or continents

Computers work cooperatively at some times, independently at others

 Grid vs. cluster

 grids connect collections of computers which do not fully trust each other, and hence operate more like a computing utility than like a single computer

 grids typically support more heterogeneous collections

28

Grid Computing

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Bigger Isn’t Always Better

 Grosch's law is the observation about computer performance made by Herb Grosch in 1965:

Computer performance increases as the square of the cost.

can also be interpreted as meaning that computers present economies of scale: Bigger computers are more economical.

 The relevance of Grosch's law today is a debated subject . It has been rewritten due to:

Multiple classes of computers

Expanded abilities to configure computers for specific purposes

Increased software costs relative to hardware costs

Large computer databases

Widespread adoption of graphical user interfaces

Multicomputer configurations

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Index

3.

4.

1.

2.

5.

6.

The history of computing

Computer system capabilities and components

Computer system classification

Software

Economics of System and Application

Development Software

Computer networks

31

Topic 4 Software

Software translates user requests into machine instructions

Software performs complex translation process that bridges two gaps:

Human language to machine language (binary)

High-level abstraction to low-level detail

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Software Types

Application program

 Stored set of instructions for responding to a specific information-processing tasks

 Used directly by end users

Utility program

System software

 Contains instructions for performing generalpurpose tasks

 Usually operates invisibly in the background

 Implements utility functions needed by many application programs

Allocates computer resources to application programs

 Manages computer resources

 Does not interact with end users

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The Interaction between the user, application software, system software, and hardware

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System Software and Operating Systems

 OS is the most important system software component (will be covered in Ch 11)

 Main Functions of OS:

Program storage, loading, and execution

File manipulation and access

Secondary storage management

Network and interactive user interfaces

35

Application Development Software

 Application development software are programs used to develop other programs

 Types:

Program editors

Program translators

Debugging tools

System development tools

 Integrated Development Environment (IDE): is visual development tool, integrated with the compiler or application server, and may include tools for debugging, refactoring, version control, and so forth.

Do you know Any IDE?

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Index

3.

4.

1.

2.

5.

6.

The history of computing

Computer system capabilities and components

Computer system classification

Software

Economics of System and Application

Development Software

Computer networks

37

Topic 5 Economics of System and

Application Development Software

System software consumes hardware resources

Cost per unit of computing power has rapidly decreased

Software is more cost-effective when reused many times

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Topic 6 Computer Networks

(will be covered in Ch 9)

Computer networks : set of hardware and software components that enable multiple users and computer systems to share information, software, and hardware resources

39

Network Hardware

 Network communication devices

Simpler than I/O devices; do not need to convert data represented electronically into another form

Support communication at high speeds

 Physical network

Complex combination of communication protocols, methods of data transmission, and network hardware devices

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Network Software

 Finds requested resources on the network

 Negotiates resource access with distant resource allocation software

 Receives and delivers resources to requesting user or program

 May also listen for and validate resource requests, and deliver resources via the network

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In Conclusion:

 Basic elements of computer system architecture

Hardware

Software

Networks

 Importance of knowing how all components of a computer system interrelate as well as their internal workings

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