Regular Expression Manipulation FSM Model Sequential Machine Theory Prof. K. J. Hintz Department of Electrical and Computer Engineering Lecture 6 Modifications by Marek Perkowski Null Machine 3 Methods for Proving That a Machine Accepts No Words – By inspection • Any path from the start state to a final state means that at least one word is accepted by the machine – By state diagram manipulation • If a final state is relabeled as a start state, then the machine must accept at least one word Null Machine – By converting the regular expression into a deterministic FA • If possible, FA must accept at least one word • Conversion to FA may not be possible – Machine may have no final states. – There is no path from the initial state to any final state. State Diagram Manipulation A procedure to determine if a machine accepts no strings 1. Remove all edges (arrows) to the start state. 2. From the start state, identify all single-step “next states.” 3. Relabel these “next states” as start states and eliminate the edges used to get there. 4. go to (b) 5. If a final state is relabeled as a start state, then the machine must accept at least one word. State Diagram Manipulation State Diagram Manipulation State Diagram Manipulation Does Not Accept Any Word Since There Is No Path From - To +. The Complement Machine • A Complement Machine Accepts All Expressions Other Than Those Accepted by the Original Machine • Method – Change all non-final states into final states – Change all final states into non-final states – Leave start state unchanged Language Decidability Methods for Determining If Two Regular Expressions Define the Same Language – Language Enumeration with 1:1 correspondence between the 2 languages. – The regular languages can be accepted by identical FAs. – Generate ? L overlap L 1 L 2 L 2 L 1 Language Overlap • If the Overlap Language Is NOT the Null Set, Then There Is Some Word in L1 Which Is Not Accepted by L2 and Vice Versa. • If the Overlap Language Accepts the Null String, Then the Languages Are Not Equal. L1 L1 L2 L2 DeMorgan’s Theorem Applies Equally Well to Sets As Well As Boolean Algebra A B A B and A B A B Regular Expression Equivalence Methodology – Construct the complement machines – Apply DeMorgan’s theorem since it is difficult to form the intersect machine L overlap L 1 L 2 L 2 L 1 L 1 L 2 L 2 L 1 Regular Expression Equivalence Take the Unions of the Complemented and Non-complemented Several Times to Determine Whether Loverlap Is the Null Set or Not RE Equivalence Example* Two REs are represented by their equivalent FAs (FA1 does = FA2) *Cohen, Prob. 2, page 233. RE Equivalence Example Form the Complement Machines RE Equivalence Example Make the Product Machine of FA2 and the Complement of FA1. RE Equivalence Example • States of Product Machine, FA1-bar & FA2 • Only One Start State / Multiple Final States Start/Final New State State -/+ Vector -/+ 1 ( p1, y1 ) + 2 ( p1, y2 ) + 3 ( p1, y3 ) RE Equivalence Example Start/Final New State -/+ 4 + State Vector ( p2, y1 ) 5 ( p2, y2 ) 6 ( p2, y3 ) Product Machine State Table Start/Final -/+ -/+ + + + Present State a b 1 2 3 4 5 6 5 5 5 5 5 5 3 3 3 3 3 3 State Diagram of Product FA1-Bar, FA2 Reduced State Diagram Non-Reachable States Removed RE Equivalence Example • Take the Complement Of the Union by changing final states to non-final and vice-versa L L 1 • 2 No Final States, So Complement FA Accepts No Words RE Equivalence Example Do the Same for the Right Term of Loverlap RE Equivalence Example • Application of Same Procedure to Preceding Machine Also Results in No Recognizable Words. • Since Both Terms of Loverlap are Null, Then REs Are Equivalent Since Their Union Is Null. Moore & Mealy Machines • The Behavior of Sequential Machines Depends on Previous Inputs. – Moore Machine • Output only depends on present state – Mealy Machine • Output depends on both the present state and the present input Moore & Mealy Machines Equivalent Descriptive Methods – – – – Transition (state) table Transition (state) diagram Operational descriptions using set theory (Language recognized by the machine) Moore Machine Input Comb Ckt Present State Comb Ckt Output Memory Output Is Only a Function of Present State Primitive State Diagram, Moore input on state/ output off A/0 B/1 off Legend C/0 D/0 etc. Moore Machine State Diagram x1x0 10 s1s0/z 00 00/1 01/0 01 Legend 10/1 11/1 etc. Mealy Machine Input Comb Ckt Present State Comb Ckt Output Memory Output Is Function of Present State AND Present Input Primitive State Diagram, Mealy input/output on/0 state off/1 A B off /0 Legend C D etc. Mealy Machine State Diagram x1x0 /z 10 /0 s1 s0 00 /1 00 01 01 /1 Legend 10 11 etc. Transition Table Present Input Next Output State Variables State Variables Variables Variables si xj sk zm FSM Design Approaches • “One-Hot” – One flip-flop is used to represent each state – Costly in terms of discrete hardware, but trivial to design – Efficient in FPGAs because FF part of each CLB • Binary Coded State – n flip-flops used to store 2n states – Most efficient – Need to account for unused states FSM and Clocks • Synchronous FSMs may change state only when a unique input, the clock, occurs • Asynchronous FSMs may change state when input changes • Next state depends on present input and present state for both Moore and Mealy Synchronous versus Asynchronous Machines in Design • Synchronous FSMs – Easier to design, turn the crank – Slower operation • Asynchronous – Harder to design because of potential for races, iterative solutions – Faster operation Mealy “0101” Detector S: I: O: d: b: M = ( S, I, O, d, b ) { A, B, C, D } { ‘0’, ‘1’ } { 0, 1 } = { not detected, detected} next slide next slide Mealy Transition/Output Table Next State/Output Present State A B C D Present Input ‘0’ ‘1’ B/0 A/0 B/0 C/0 D/0 A/0 B/0 C/1 “0101“ State Diagram ‘1’/0 ‘0’/0 A B ‘0’/0 ‘1’/0 ‘1’/0 C ‘0’/0 ‘1’/1 ‘0’/0 D Moore “0101” Detector S: I: O: d: l: M = ( S, I, O, d, l ) { A, B, C, D, E } { ‘0’, ‘1’ } { 0, 1 } = { not detected, detected} next slide next slide Moore Transition/Output Table Present State A B C D E Present Input ‘0’ ‘1’ B A B C D A B E D A Output(l) Next State 0 0 0 0 1 Moore “0101“ State Diagram ‘0’ ‘1’ ‘0’ A/0 B/0 ‘0’ detected ‘0’ ‘1’ ‘1’ ‘0’ D/0 C/0 “01” det ‘1’ ‘0’ E/1 ‘1’ “010” det “0101” det Asynchronous FSM Fundamental Mode Assumption – Only one input can change at a time • Analysis too complicated if multiple inputs are allowed to change simultaneously – Circuit must be allowed to settle to its final value before an input is allowed to change • Behavior is unpredictable (nondeterministic) if circuit not allowed to settle Asynch. Design Difficulties Delay in Feedback Path – Not reproducible from implementation to implementation – Variable • may be temperature or electrical parameter dependent within the same device – Analog • not known exactly Stable State • PS = present state • NS = next state • PS = NS = Stability – Machine may pass through none or more intermediate states on the way to a stable state – Desired behavior since only time delay separates PS from NS • Oscillation – Machine never stabilizes in a single state Races • A Race Occurs in a Transition From One State to the Next When More Than One Next State Variables Changes in Response to a Change in an Input • Slight Environment Differences Can Cause Different State Transitions to Occur – Supply voltage – Temperature, etc. Races 01 if Y1 changes first 11 10 desired NS PS 00 if Y2 changes first Types of Races • Non-Critical – Machine stabilizes in desired state, but may transition through other states on the way • Critical – Machine does not stabilize in the desired state Races 01 if Y1 changes first PS if Y2 changes 00 first 11 10 desired NS non- critical race 00 critical race Asynchronous FSM Benefits • Fastest FSM • Economical – No need for clock generator • Output Changes When Signals Change, Not When Clock Occurs • Data Can Be Passed Between Two Circuits Which Are Not Synchronized • In some technologies, like quantum, clock is just not possible to exist Asynchronous FSM Example input next present state y1 y2 state Next State Variables x y y x y Y1 x, y1 , y2 x y1 1 2 x y1 x y1 y2 x y2 Y2 x, y1 , y2 y2 x y y2 x y1 2 Sequential Machines Problems Three Problems of Sequential Machines – State minimization problem • Determine all equivalent states of a sequential machine, and, • Eliminate redundant states – Machine Decomposition • Separate large machines into an interconnected set of smaller machines • Easier to design and analyze small machines Sequential Machine Problems – State assignment problem • There is no guidance on which binary number to assign to which state in a primitive state table • Complexity of implementation is dependent on mapping of states to binary numbers • Unsolved problem – Design all machines and compare – Benefit of decomposition of large machine into smaller machines. Set Theoretic Description Moore Machine is an ordered quintuple M oore= S, I, O, d, l where S Finite set of states , s1 , s 2 , , s n I O Finite set of inputs , i1 , i 2 , , i m Finite set of outputs , o1 , o 2 , , o l d Next state function which maps l Output function which maps SI S SO Set Theoretic Description Mealy Machine is an ordered quintuple Mealy = S, I, O, d , b where S Finite set of states , s1 , s2 ,, s n I Finite set of inputs , i1 , i 2 ,, i m O Finite set of outputs , o1 , o2 ,, ol d Next state function which maps S I S b Output function which maps SIO Recursive Definitions of Delta State Transition for Moore & Mealy – – – – Single-valued, else not deterministic. At least a partial function Not necessarily injective or surjective Shield’s nomenclature d: S I S d: sk 1, ik , sk , S I S Recursive Definitions of Delta d * is none or more occurrances of the definition of a particular mapping from S I S Let s S a I x I * i. e., a string then define d * s, e s, i. e., the response to a null string is no state change Recursive Definitions of Beta • Causal, No Output for No Input. • For a Given Input Sequence, There Will Be a Deterministic Output Sequence of the Same Length As the Input. b :SI O b : sk 1 , ik , ok , S I O Recursive Definitions of Lambda Same Caveats As Beta l: S O l : sk 1, ok , S O l * sk , l * sk , a . x l d sk 1, a . l * d sk 2 , x , x sk sk-1