Robot Modeling and the Forward Kinematic Solution ME 4135 Lecture Series 4 Looking Closely at the T0n Matrix At the end of our discussion of “Robot Mapping” we found that the T0n matrix related the end of the arm frame (n) to its base (0) – Thus it must contain information related to the several joints of the robot It is a 4x4 matrix populated by complex equations for both position and orientation (POSE) Looking Closely at the T0n Matrix To get at the equation set, we will choose to add a series of coordinate frames to each of the joint positions The frame attached to the 1st joint is labeled 0 – the base frame! – while joint two has Frame 1, etc. The last Frame is the end or n Frame Looking Closely at the T0n Matrix As we have seen earlier, we can define a HTM (T(i-1)i) to the transformation between any two SO3 based frames Thus we will find that the T0n is given by a product formed by: T T T n 0 1 0 2 1 T n n 1 Looking Closely at the T0n Matrix For simplicity, we will redefine each of the of these transforms (T(i-1)i) as Ai Then, for a typical 3 DOF robot Arm, T0n = A1*A2*A3 While for a full functioned 6 DOF robot (arm and wrist) would be: T0n = A1*A2*A3*A4*A5*A6 A1 to A3 ‘explain’ the arm joint effect while A4 to A6 explain the wrist joint effects Looking At The Frame To Frame Arrangements – Building A Modeling Basis When we move from one frame to another, we will encounter: A rotation and translation WRT the Zi-1 Two translations (in a controlled sense) Two rotations (also in a controlled sense) These are called the Joint Parameters A rotation and translation WRT the Xi These are called the Link Parameters A model of the Joint Parameters NOTE!!! A model of the Link Parameters ai or Talking Specifics – Joint Parameters i is an angle measured about the Zi-1 axis from Xi-1 to Xi and is a variable for a revolute joint – its fixed for a Prismatic Joint di is a distance measured from the origin of Frame(i-1) to the intersection of Zi-1 and Xi and is a variable for a prismatic joint – its fixed for a Revolute Joint Talking Specifics – Link Parameters ai (or li) is the Link length and measures the distance from the intersection of Zi-1 to the origin of Framei measured along Xi i is the Twist angle which measures the angle from Zi-1 to Zi as measured about Xi Both of these parameters are fixed in value regardless of the joint type. A Further note: Fixed does not mean zero degrees or zero length just that they don’t change Very Important to note: Two Design Axioms prevail in this modeling approach Axiom DH1: The Axis Xi must be designed to be perpendicular to Zi-1 Axiom DH2: The Axis Xi must be designed to intersect Zi-1 Thus, within reason we can design the structure of the coordinate frames to simplify the math (they are under our control!) Returning to the 4 ‘Frame-Pair’ Operators: 1st is which is an operation of pure rotation about Z or: 2nd is d which is a translation along Z or: C os Sin 0 0 1 0 0 0 Sin Cos 0 0 0 1 0 0 0 1 0 0 0 0 0 0 1 0 0 1 0 0 d 1 Returning to the 4 Frame Operators: 3rd is a Translation Along X or: 4th is which is a pure Rotation about X or: 1 0 0 0 0 1 0 0 0 1 0 0 0 1 0 Cos 0 Sin 0 0 0 Sin Cos 0 a 0 0 1 0 0 0 1 The Overall Effect is: C os Sin 0 0 Sin Cos 0 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1 0 0 0 0 1 d 0 0 0 1 0 0 0 a 1 0 1 0 0 0 Cos 0 1 0 0 Sin 0 0 1 0 0 0 Sin Cos 0 0 0 0 1 Simplifying this Matrix Product: C i S i 0 0 S i C i C i C i S i S i S i C i S i C i 0 0 This matrix is the general transformation relating each and every of the frame pairs along a robot structure ai C i ai S i di 1 So, Since We Can Control the Building of this Set Of Frames, What Are The Rules? We will employ a method called the DenavitHartenberg Method It is a Step-by-Step approach for modeling each of the frames from the initial (or 0) frame all the way to the n (or end) frame This modeling technique makes each joint axis (either rotation or extension) the Z-axis of the appropriate frame (Z0 to Zn-1). The Joint motion, thus, is taken W.R.T. the Zi-1 axis of the frame pair making up the specific transformation matrix under design The D-H Modeling Rules: 1) 2) Locate & Label the Joint Axes: Z0 to Zn-1 Establish the Base Frame. Set Base Origin anywhere on the Z0 axis. Choose X0 and Y0 conveniently and to form a right hand frame. Then Repeat Steps 3 to 5 for i = 1 through i = n-1: 3) Locate the origin Oi where the common normal to Zi-1 and Zi intersects Zi. If Zi intersects Zi-1 locate Oi at this intersection. If Zi-1 and Zi are parallel, locate Oi at Joint i+1 The D-H Modeling Rules: 4) Establish Xi along the common normal between Zi-1 and Zi through Oi, or in the direction Normal to the plane Zi-1 – Zi if these axes intersect 5) Establish Yi to form a right hand system Set i = i+1, if i<n loop back to step 3 6) Establish the End-Effector (n) frame: OnXnYnZn. Assuming the n-th joint is revolute, set kn = a along the direction Zn-1. Establish the origin On conveniently along Zn, typically mounting point of gripper or tool. Set jn = o in the direction of gripper closure (opening) and set in = n such that n = oxa. Note if tool is not a simple gripper, set Xn and Yn conveniently to form a right hand frame. The D-H Modeling Rules: 7) Create a table of “Link” parameters: 1) 2) 3) 4) 8) 9) i as angle about Zi-1 between X’s di as distance along Zi-1 i as angle about Xi between Z’s ai as distance along Xi Form HTM matrices A1, A2, … An by substituting , d, and a into the general model Form T0n = A1*A2*…*An Some Issues to remember: If you have parallel Z axes, the X axis of the second frame runs perpendicularly between them When working on a revolute joint, the model will be simpler if the two X directions are in alignment at “Kinematic Home” – ie. Our model’s starting point To achieve this kinematic home, rotate the model about moveable axes (Zi-1’s) to align X’s Kinematic Home is not particularly critical for prismatic joints An ideal model will have n+1 frames However, additional frames may be necessary – these are considered ‘Dummy’ frames since they won’t contain joint axes Applying D-H to a General Case: Case 1: Like a part of a biological arm And Note: Case 2: Like a part of a R-P manipulator General Case: Considering Link i Connects Frames: i-1 and I and includes Joint i Frames Link Var d a S C S C i -1 to i i + 37 17.5 u 47.8 u 17.8 0.306 .952 S( + 37) C( + 37) R This information allowed us to ‘Build’ The L.P. (link parameter) Table seen here Leads to an Ai Matrix: C ( 37) .952 S ( 37) .306 S ( 37) 47.8* C ( 37) S ( 37) .952 C ( 37) .306 C ( 37) 47.8 S ( 37) 0 0.306 .952 17.5 0 0 0 1 Lindeke’s Folly – The “Plastic Handed” Robot Frame Skeleton for Prismatic Hand Robot LP Table: Var d a S C S C 0→1 1 R 1 0 0 -90 -1 0 S1 C1 1→2 2 R 2 -1 6 0 0 1 S2 C2 2→3 3 R 3 0.5 0 90 1 0 S3 C3 3→4 4 P 0 d4 + 4.25 0 0 0 1 S4 C4 4→n 5 R 5 1 0 0 1 S5 C5 Frames Link Depends on Location of n-frame! 0 Leading to 5 Ai Matrices C1 S1 A1 0 0 0 0 1 S1 C1 0 0 0 C 2 S 2 S 2 C2 A2 0 0 0 0 0 0 0 1 0 6 C 2 0 6 S2 1 1 0 1 C 3 S3 A3 0 0 1 0 A4 0 0 0 0 1 S3 C 3 0 0 0 0 0 1 0 0 1 0 0 0 0 .5 1 0 0 4.25 d 4 1 #5 is: C 5 S5 A5 0 0 S 5 C5 0 0 0 1 0 0 0 0 1 1 Now, Lets Form the FKS: T0n = A1*A2*A3*A4*A5 Best to use a software: MathCad, Mathematica, etc. This value is called the Hand Span and depends on the Frame Skeleton we developed Solving for FKS Here we have a special case – two of the Joints are a “planer arm” revolute model – i.e. parallel, consecutive revolute joints These are contained in the A2 and A3 Matrices These should be pre-multiplied using a trigonometric tool that recognizes the sum of angle cases ((Full)Simplify in Mathematica or MathCad Simplify for A2*A3 then Evaluate for A1*{A2*A3}*A4*A5) Basically then: T0n = A1*{A2A3}*A4*A5 Extracts from Math Cad Analyses: Continuing Continuing In Tabular Form: Nx: C23C1C5 - S1S5 Ny: C1S5 + C23C5S1 Nz: -S23C5 Ox: -C23C1S5 - S1C5 Oy: C1C5 - C23S1S5 Oz: S23S5 Ax: S23C1 Ay: S1S23 Az: C23 Dx: S23C1 + 6C1C2 + 0.5S1 + S23C1(d4+4.25) Dy: S23S1 + 6S1C2 - 0.5C1 + S23S1(d4+4.25) Dz: C23 - 6S2 + C23(d4+4.25) Finalizing the FKS – perform a physical verification Physical verification means to plug known angles into the variables and compute the Ai’s and FKS against the Frame Skeleton Physical Verification in MathCad: Physical Verification of FKS: Another? 6dof Articulating Arm – (The Figure Contains Frame Skelton) LP Table Frames Link Var d a S C S C 0→1 1 R 1 0 0 90 -1 0 S1 C1 1→2 2 R 2 0 a2 0 0 1 S2 C2 2→3 3 R 3 0 a3 0 0 1 S3 C3 3→4 4 R 4 0 a4 -90 -1 0 S4 C4 4→5 5 R 5 0 0 90 1 0 S5 C5 5→6 6 R 6* d6 0 0 0 1 S6 C6 * With End Frame in Better Kinematic Home, here, as shown it could be (6 - 90), which is a problem! A Matrices C1 S1 A1 0 0 0 0 1 0 C 3 S 3 S 3 C3 A3 0 0 0 0 S1 0 C1 0 0 0 0 1 C 2 S 2 S 2 C2 A2 0 0 0 0 0 a3 C 3 0 a3 S 3 1 0 0 1 C 4 0 S 4 a4 C 4 S 4 0 C4 a S 4 4 A4 0 1 0 0 0 1 0 0 0 a2 C 2 0 a2 S 2 1 0 0 1 A Matrices, cont. C 5 S5 A5 0 0 0 S 5 0 0 C 5 0 1 0 0 0 0 1 C 6 S 6 S 6 C6 A6 0 0 0 0 0 0 0 0 1 d6 0 1 Leads To: FKS of: T A1 A2 A3 A4PreProcess A5 A6 n 0 After Preprocessing A2-A3-A4, to collect angular effect, the FKS must be reordered as A1-A234-A5-A6 and Simplified Solving for FKS Pre-process {A2*A3*A4} with Evaluate Simplify They are the planer arm issue as in the previous robot model Then Form: A1* {A2*A3*A4}*A5*A6 Evaluate for FKS! Simplifies to (in the expected Tabular Form): nx = C1·(C5·C6·C234 - S6·S234) - S1·S5·C6 ny = C1·S5·C6 + S1·(C5·C6·C234 - S6·S234) nz = S6·C234 + C5·C6·S234 ox = S1·S5·S6 - C1·(C5·S6·C234 + C6·S234) oy = - C1·S5·S6 - S1·(C5·S6·C234 + C6·S234) oz = C6·C234 - C5·S6·S234 ax = C1·S5·C234 + S1·C5 ay = S1·S5·C234 - C1·C5 az = S5·S234 dx = C1·(C234·(d6·S5 + a4) + a3·C23 + a2·C2) + d6·S1·C5 dy = S1·(C234·(d6·S5 + a4) + a3·C23 + a2·C2) - d6·C1·C5 dz = S234·(d6·S5 + a4) + a3·S23 + a2·S2 Verify the Model Again, substitute known’s (typically 0 or 0 units) for the variable kinematic variables Check each individual A matrix against your robot frame skeleton sketch for physical agreement Check the simplified FKS against the Frame skeleton for appropriateness After Substitution: nx = C1·(C5·C6·C234 - S6·S234) - S1·S5·C6 = 1(1-0) – 0 = 1 ny = C1·S5·C6 + S1·(C5·C6·C234 - S6·S234) = 0+ 0(1 – 0) = 0 nz = S6·C234 + C5·C6·S234 = 0 + 0 = 0 ox = S1·S5·S6 - C1·(C5·S6·C234 + C6·S234) = 0 – 1(0 + 0) = 0 oy = - C1·S5·S6 - S1·(C5·S6·C234 + C6·S234) = -0 – 0(0 + 0) = 0 oz = C6·C234 - C5·S6·S234 = 1 – 0 = 1 ax = C1·S5·C234 + S1·C5 = 0 + 0 = 0 ay = S1·S5·C234 - C1·C5 = 0 – 1 = -1 az = S5·S234 = 0 dx = C1·(C234·(d6·S5 + a4) + a3·C23 + a2·C2) + d6·S1·C5 = 1*(1(0 + a4) + a3 + a2) + 0 = a4 + a3 + a2 so here is (.2+1.5+1.5 = 3.2 m) dy = S1·(C234·(d6·S5 + a4) + a3·C23 + a2·C2) - d6·C1·C5 = 0(1(0 + a4) + a3 + a2) – d6 = -d6 so here is -.25 m dz = S234·(d6·S5 + a4) + a3·S23 + a2·S2 = 0(0 + a4) + 0 + 0 = 0 And Physical Verification w/ Math Cad: