Raising the bar of Human Computer Interaction Vision To make human computer interaction more effective, intuitive, less frustrating and fun by exploiting visual perception and computer graphics. Method •Using innovative metaphors mostly in the 3D space. •We live in a 3D world hence we perceive things easily in 3D •Exploit the human cognition mechanisms. Why now? • 3D acceleration is mainstream technology today. • Present in almost all new PCs today. • Even in iPhone, Nokia N95, SE P1, Moto RIZR Z8. • Similar efforts have already emerged (e.g. coverflow, flip 3D, etc.) • It is the right time to ride the wave! Proposition •Develop and market novel, compelling Graphical User Interface methods. •6 months to develop the first products •Setup a start up company and market the product •Early investment but early ROI •Generous share of the company Target market •Consumer Application (e.g. application, plugin) •Computer software manufacturers (Apple, Adobe, Microsoft, Nokia, SonyEricsson, etc.) •Software development (e.g. Visual Studio) Time to Market •6 months (of year 1) initial development •Year 1: take the product to market and generate revenue and profit •Year 2: established brand, increased revenue and profit •Attractive to acquisition from year 1. Costs Expense type Year 1 Year 2 Year 3 human resources (founder + extra developer full time or parttime.) 55K+30K GBP 55K+40K GBP 70K+70K GBP traveling, meetings 15K 30K 30K equipment 10K 20K 25K marketing 10-20K 30K 30K accommodation 10K 15K 20K accounting 3K 5K 8K legal 10K 15K 20K insurance 2K 4K 7K IPR protection (copyright / patent) 12-24K 24K 36K Totals 157K – 179K 249K 316K Revenue forecast Target market Year 1 Year 2 Year 3 Home/end user licenses: 10,000 x 10 = 10,000 (first year) and 300,000 100,000 (second year) 20 GBP per license. (winrar has 56 millions downloads from download.com) 100,000 x 10 = 1,000,000 300,000 x 10 = 3,000,000 Computer Software producers (Adobe, Apple, Microsoft, Nokia, SE etc) Annual license. (1,000,000?) 1,000,000 1,000,000 x 2 = 2,000,000 Camera hardware makers. Annual license of 250,000 0 250,000 x 2 = 500,000 250,000 x 5 = 1,250,000 30 x 350 = 10,500 300 x 350 = Visual Studio developer 105,000 GBP licenses: Assumption: 0.001%, GBP st nd rd 0.01%, 0.1% (1 , 2 , 3 year respectively) of visual studio developers (three millions in total) purchase an annual license for visual perception 3D controls at the price of 350500 GBP. Target acquisition value 1,500,000 – 3,000,000 5,000,000 3,000 x 350 = 1,050,000 GBP 7,000,000 IPR •Valuable IPR can be generated •Legal investigation has already started •GUI designs can be protected by patents or copyright •Increases the possibility of acquisition S.W.O.T. analysis Strengths: Unique 3D visualization methods. Innovative, revolutionary design. Visionary and inspirational founder. The end product is very pleasing and effective to use. Impressive appearance, wow factor. First/early to market. In depth knowledge of 3D visualization and HCI technology. Long experience of software development and software market. Potential Weaknesses: Potentially weak IPR protection. Demand for 3D controls not as high as forecasted. Average hardware performance not as good as initially thought. Implementation not as ideal as initially thought. Opportunities: Right time to market. First to market. More potential markets. Threats: Bigger or other software houses copying or implementing very similar designs. Technology • 3D programming (OpenGL, Ogre, Direct3D, Java3D, WPF etc.) •Component (.Net, ActiveX, Apple sdk: Cocoa(touch,) etc.) •Plugin (IE, Firefox, windows explorer, etc.) •Web (AJAX, javascript, X3D, Silverlight, etc.) Exit route (options) •High profitability in 2nd and 3rd year •IPO after 2nd or 3rd year. •Selling the company after the 3rd year •Favourable acquisition offer in 2nd or 3rd year Demos •The proposed methods and designs can be presented under NDA to protect valuable Intellectual Property rights. •The available methods and demos include: •3D picture browsing (exp…, spi…) •Text Cylinder (also torus) •Past projects (tunnel, torus, pyramid) 3D picture browsing The proposed picture browsing methods improve the current picture browsing methods in the following ways: 1. More pictures per available surface by a factor of 50% or much more (without looking cluttered.) 2. Improved perception of time flow and category. 3. Improved and more flowing navigation methods including animation. The current picture browsing method of thumbnail 2D matrix is highly inefficient, especially for the large amount of pictures produced by digital cameras today. my older text visualisation methods Others are derived from these… My cylinder vs Apple cylinder Plans to market the text cylinder as software development control/component. Other visualisation methods …mostly patentable are proposed. These include: Menus List boxes Hierarchies Grids of data Etc. rd 3 party examples Inspiration •Xerox Alto team: Alan Kay, Chuck Thacker, Steve Butler, etc. •Xerox UI research: Robertson, McKinley, Card •Apple, Pixar and Steve Jobs •Edward Tufte (the Leonardo da Vinci of Data) •Douglas Engelbart (mouse inventor) •Lucas and Copolla •Other innovators and inventors Thank you …very much. Let’s make a fascinating and profitable business out of it!