Designing LEGO.COM/ Shop Business Issues and Concerns Jan Damsgaard Dept. of Informatics Copenhagen Business School http://www.cbs.dk/staff/damsgaard/ This presentation is based on Damsgaard, Jan and Jens Hørlyck (2000). Designing www.LEGO.com /shop: Business Issues and Concerns. Content LEGO Company The world market for toys LEGO Company e-commerce opportunities LEGO Company concerns – – – – – – – – – Choice of countries How to organize sales Distribution and supply chain issues Pricing Legal and Brand issues Tax and Import duty issues IT issues Marketing and traffic generating issues Economic issues & ROI EBUSS © Jan Damsgaard, 2004 2 LEGO Company Founded in 1932 Well-established worldwide brand “Toy of the 20th century” Shift from wood to plastic in the 1950s Stagnating sales in the late 1990s – Reduction of staff – BPR exercise WWW.LEGO.COM – Was 6-7-8 on the Top-Ten list of most popular sites for children in USA EBUSS © Jan Damsgaard, 2004 3 The Global Toy Market 1998 Traditional toys Video games Total Sales USA Africa Globally EBUSS $ 54 billion (-1%) $ 14 billion (+19%) $ 68 billion (+2,5%) $ 341 per child annually $ 2 per child annually $ 35 per child annually © Jan Damsgaard, 2004 4 The Global Toy Market 1998 60 per cent of all units were sold at a unit price below $5 – This percentage was growing More than half was sold in the fourth quarter – This percentage was decreasing with 2-4 per cent annually EBUSS © Jan Damsgaard, 2004 5 The Global Toy Market, 1998 Nintendo: “The Legend of Zelda” – Sales in 39 days: 2,5 million at a unit price of $50 Nintendo: 50 million pieces Playstation: 50 million pieces Sega: almost 20 million pieces LEGO Company initial main focus was PC games, starting 1999 also for Playstation and Nintendo EBUSS © Jan Damsgaard, 2004 6 Options To Sell or Not to Sell on the Internet – That was the essential question for LEGO Company If a decision to sell – which products? Regardsless of the decision LEGO products were already sold on the Internet EBUSS © Jan Damsgaard, 2004 7 LEGO was for sale on the Internet EBUSS 1996 October 1997 Early 1998 November 1998 December 1998 1998 1998 June 1999 July 1999 latoys.com etoys.com toysrus.com smarterkids.com toysmart.com robotstore.com fao.com kbkids.com amazon.com © Jan Damsgaard, 2004 8 LEGO MINDSTORMS WWW.LEGOMINDSTORMS.COM A brand new and innovative product Back to experimenting Aimed at new customer segments A new image for the Internet generation – Building of a Internet community around the product Phased introduction. Starting in the US (1998) and the rest of the world 1999 EBUSS © Jan Damsgaard, 2004 9 Lego World Shop Lego World Shop department was set up as a separate business unit that would answer directly to the owner and top management of LEGO – It was believed that this was the only way that LEGO Group could have a website and be engaged in e-business in just three months (prior to Christmas sale 1999) EBUSS © Jan Damsgaard, 2004 12 LEGO Company Choices Choice of countries How to organize sales Distribution and supply chain issues Pricing Legal and Brand issues Tax and Import duty issues IT issues Marketing and traffic generating issues Economic issues & ROI EBUSS © Jan Damsgaard, 2004 13 How Many Countries Argument for a few countries – Number and length of distriution channels – Adequate number of consumers with a PC Argument for many or all countries – LEGO MINDSTORMS can be difficult to purchase in remote areas of the world – New markets EBUSS E.g. China – quite a few millions wealthy consumers © Jan Damsgaard, 2004 14 How Many Countries LEGO Company chose – To limit sales to its 15 – 20 most important markets EBUSS © Jan Damsgaard, 2004 15 Organizing Sales Keeping existing sales organization – Low initial share of total volume – Low priority – Differences in service levels Establish new (central) sales organization – Fast to establish – Lack of local knowledge – Language problems EBUSS © Jan Damsgaard, 2004 16 Organizing Sales LEGO Company Chose – A new independent sales organization EBUSS © Jan Damsgaard, 2004 17 Distribution Channels Use the existing distribution channels – Designed to handle bulk shipments – Expensive to establish a fine grained network Setting up a new distribution channel – Designed to handle direct packages to individual consumers – Outsourcing a possibility Returned EBUSS goods © Jan Damsgaard, 2004 18 Distribution Channels LEGO chose to outsource the distribution to a freight handler – Cost ineffective to build new channels – Outsourcing was scalable and flexible EBUSS © Jan Damsgaard, 2004 19 Prices Traditionally LEGO products has had wide price differentiation across countries Above, below or in line with retail prices? Payment in which currency? EBUSS © Jan Damsgaard, 2004 20 Prices LEGO Company chose – Uniform prices in all markets – Prices in line with suggested retail prices in the US – All sales in US$ EBUSS © Jan Damsgaard, 2004 21 Law and Ethics Many countries had regulations regarding commercials for children Marketing aimed at users (children) may backfire from the buyers (parents) Differences in consumer protection Differences in laws about export of consumer data and registering of consumer behavior EBUSS © Jan Damsgaard, 2004 22 Law and Ethics LEGO chose – To maintain high ethical standards – To follow local legislation for each country – To place data collection in Denmark under Danish/EU legislation EBUSS © Jan Damsgaard, 2004 23 Tax and Import Duty Rules for declaring tax and import duty vary from country to country Central collection of tax and import duty – Need to set up companies to handle VAT payments in each country No collection of tax and import duty – Widespread laissez-faire like e.g. AMAZON.COM – Delays due to inspection EBUSS © Jan Damsgaard, 2004 24 Tax and Import Duty LEGO Company chose – A high level of service – VAT and import duty was collected by LEGO Company and paid by a local subsidiary – The calculation of import duty and VAT was handled on a per transaction level by third party EBUSS © Jan Damsgaard, 2004 25 IT related issues IT was designed and optimized for bulk shipments via few dedicated distributions centers Direct interaction with individual consumers required – – – – Track and trace of individual orders Many small orders from a high number of infrequent customers Country specific invoices Many small payments ERP system (SAP) could not be changed within a few months’ timeframe EBUSS © Jan Damsgaard, 2004 26 IT related issues LEGO Company chose – To outsource the IT systems – To accept having two separate IT systems EBUSS © Jan Damsgaard, 2004 27 Marketing and sales Traditional marketing on LEGO.COM – Get LEGO products on the wish list of kids – Supports local retailers But – Kids don’t buy on Internet – Kids don’t have plastic cards EBUSS © Jan Damsgaard, 2004 28 Marketing and sales LEGO Company chose to completely separate – Playground WWW.LEGO.COM – Community WWW.LEGOMINDSTORMS.COM – Shop EBUSS WWW.LEGOWORLDSHOP.COM © Jan Damsgaard, 2004 29 Financial Issues Open-ended questions – How much resources should LEGO Company invest in e-commerce? – How fast ROI? EBUSS © Jan Damsgaard, 2004 30 Other e-commerce Scenarios Do nothing, ignore the Internet Make limited e-commerce for – Obsolete products – A specific product line – Special accessories The ultimate approach – Wholesale prices + P&P EBUSS © Jan Damsgaard, 2004 31 Value Added Use of the Internet Scanning of pictures – bitmap conversion to LEGO brick-map Drawing or constructing famous buildings Both can be implemented to support existing retail outlets or to enhance ecommerce EBUSS © Jan Damsgaard, 2004 32 WWW.LEGOWORLDSHOP.COM Launched March 1999 Dedicated to LEGO MINDSTORMS only Closed after Christmas sales 1999 Was to be re-opened Summer 2000 EBUSS © Jan Damsgaard, 2004 33 LEGO 2004 Is http://www.lego.com/ a playground, community or sales site? What are the steps involved in ordering LEGO Mindstorms? http://shop.lego.com/ How does the price of Mindstorms Robotics Invention System 2.0 compare at http://shop.lego.com/ & http://www.amazon.com & in traditional retail? 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