Upcoming Deadlines Pick up a clicker, find the right channel, and enter Student ID Eighth Homework (Reverse Video Reference) Due Thursday, March 22nd (Next week) 20 points (10 points if late) Spring Break - March 26th to March 30th For full schedule, visit course website: ArtPhysics123.pbworks.com Term Papers This morning I checked your blogs to verify that the term papers were turned in on time. Only two are missing; the student IDs are: 6421142 and 5214002 Over the next few weeks I will read and grade your papers. Should be finished by the end of Spring Break. Homework Assignment #8 Normally animators shoot video and use it as reference for their work. In this assignment, you'll do the reverse. Specifically, for four different animation clips you’ll shoot video of yourself in which you recreate those clips as accurately as possible. Go to Homework Assignment 8 on the course website to find the animation clips you’ll recreate: https://artphysics123.pbworks.com/Homework-8 Homework Assignment #8 Clip A http://www.youtube.com/watch?v=FRSB7p8HAlU Homework Assignment #8 Clip B http://www.youtube.com/watch?v=azvjZdO8cBE Homework Assignment #8 Clip C http://www.youtube.com/watch?v=haZYnVwlfAk Homework Assignment #8 Clip D http://www.youtube.com/watch?v=Xxp96SKQ2S8 Homework Assignment #8 Film yourself acting out the scene in each of these animation clips, recording a separate clip of yourself for each one. Reproduce the motion of the character in the animation as accurately as possible (you'll be graded on how well you do). Don't just quickly act it out but rather study each animation clip carefully to capture all the details in the motion, including staging and camera angle. Be sure that you have enough room to do all the steps in the walk; do not walk in place, it’s not the same! Homework Assignment #8 Upload your three clips to your blog in an entry entitled “Reverse Video Reference of Walking.“ The purpose of this exercise is to have you carefully observe the motion in each clip so that you will learn the complexity of different walks. This assignment is due by 8am on Thursday, March 22nd (next week). 20 points (if late, 10 points). For each of the three animation clips the best video clip will get an extra 20 points of credit. Survey Question Writing the term paper was: A) Rather enjoyable B) Somewhat enjoyable C) OK D) Somewhat painful E) Rather painful Review Question Mr. A pushes way from Mr. B while Mr. B just holds his hand rigidly in place. Which of them has the largest acceleration? Mr. B holds A) Mr. A B) Mr. B C) They have the same acceleration Mr. A pushes Review Question Mr. A has the larger acceleration. If A pushes B then both accelerate by equal forces. By Law of Acceleration, Object A, having less mass, will accelerate more than the heavier Object B. Action Reaction Object A Accelerations Object B Review Question Which of these devices would actually work to propel Wile E. Coyote? A) Outboard motor in a tub of water. B) Big fan blowing a large sail. C) Both would work. D) Neither would work. A) B) Back of the tub acts like the sail. Internal Propulsion Internal propulsion is not possible because the impulse gained from one reaction is lost due to another internal action. Air pushes propeller Propeller pushes air Action/Reaction Pairs This would work! Sail pushes air Air pushes sail Action & Reaction (cont.) Recoil Action/Reaction also explains recoil, such as from a gun. The action force that accelerates the bullet results in a reaction force in opposite direction, recoiling the gun. Heavy cannon Fast cannonball Recoil Speed = (Bullet/Gun Weight Ratio) x (Bullet Speed) Example: If the cannon weighs 100 times more than the cannon ball then cannon’s recoil speed is 100 times less than cannon ball’s speed. Recoil from a Gun High recoil speed is cause by either: * Large Bullet/Gun Weight Ratio * High Bullet Speed Shooting an elephant gun http://www.youtube.com/watch?v=MlFlXMHaSVQ http://www.youtube.com/watch?v=bpFDHO-tqUY Predator (1987) Recoil & Wile E. Coyote http://www.youtube.com/watch?v=Wxm9EdVFxk8 Unexpected recoil is another common gag in animated cartoons. Guided Muscle (1955) http://www.youtube.com/watch?v=7H6Pwzdw7oQ Wall-E Fire, Propelled http://www.youtube.com/watch?v=2lkffSsImXc Using a fire-extinguisher for propulsion, as used by Wall-E, would actually work, True or False? Class Demo: Extinguisher Rocket http://www.youtube.com/watch?v=9F_VjHZATbY Using a fire-extinguisher for rocket-like propulsion. Two-stage Rockets The first stage accelerates the rocket until it runs out of fuel. The first stage is discarded, reducing the rocket’s mass. Rocket mass reduced so recoil acceleration is greater. Mythbusters Two-Stage Rocket Sled http://www.youtube.com/watch?v=gK7ffrN1zcI Jumps Jumping Jumping is a basic character animation exercise that has many of the basic elements found in drop tests for inanimate objects. By Carlos Nunez By Danielle Domurat http://www.youtube.com/watch?v=jwerYsdE9Xs http://www.youtube.com/watch?v=XWheRtQkC9o Timing the Jump The simplest part of a jump is the time in the air and how it is related to the height of the jump. Jump Time X Jump Height X Apex X = Center of Gravity Crouch Take-off Jump Time & Height The same table we saw for the ball drop gives the jump time (from take-off to apex) and jump height. Jump Time Frames (seconds) Jump Height 1/ 24 1 1/ 1/ 12 2 1 1/3 inches 1/ 8 3 3 inches 1/ 6 4 5 1/3 inches 6 12 inches 8 21 inches 12 4 feet 16 7 feet ¾ 18 9 feet 1 24 16 feet ¼ 1/ The formula to compute this table is: (Distance in inches) = (Number of Frames) x (Number of Frames) x (1/3 inch) 3 ½ 2/ 3 3 inch Hang time = 2x(Jump time) Jump Time Example For a jump time of 8 frames, the jump height is 21 inches 8 frames 8 frames X 21 inches X X Apex Take-off X = Center of Gravity Landing Crouching Tiger, Hidden Dragon (2000) http://www.youtube.com/watch?v=xxCvv3bDyvw Characters stay in the air an unrealistically long time, even considering the impressive height of their jumps. Timing the Push You can time the push (from crouch to take-off) using a simple formula Jump Time Push Time X Jump Height X Push Height X Apex X = Center of Gravity Crouch Take-off Jump Magnification Timing of the push depends on the jump magnification. Jump Magnification = Jump Height Push Height Jump Magnification = 8 Jump Magnification = 2 Formula for Timing the Push Push Time = Jump Time Jump Magnification Can use this formula to check the timing of the push depending on the timing of the jump. Timing the Push Example 8 frames 8 frames X = Center of Gravity 4 frames Apex X 21 inches X 10 ½ inches X X Jump magnification = 2 so push time is half as long as the jump time. Crouch Take-off Landing Planning a Jump Animators can plan out a realistic jump by these steps: 1) Pick the desired jump time or jump height. 2) Use the table to find the jump height given the jump time (or vice versa). 3) Pick the desired push height for the crouch 4) Determine the push time from the jump magnification. A Big Jump A character jumps 16 feet into the air. From the table, that’s a jump time of 24 Apex frames (take-off to apex). The push height is 16 inches; Jump Height = 16 feet what is the push time? Push Height = 16 inches Jump Time = 24 frames A) Two frames B) Four frames C) Six frames D) Eight frames E) Twelve frames Push Time = Jump Time Jump Magnification A Big Jump A)Two frames Jump magnification is 12 (=16 feet/16 inches) Apex Jump Height = 16 feet Push Height = 16 inches Jump Time = 24 frames Push time is (24 frames)/12 = 2 frames Push Time = Jump Time Jump Magnification Push Factor Can calculate jump magnification with this: Jump Magnification = (Push Factor) x (Push Height in Feet) Push Time (in frames) Push Factor 1 36 2 9 3 4 4 2 1 /4 6 1 8 9/ 16 Push Factor = 36 / (Push Time in Frames)2 Push Factor Example For a 10 foot tall character, what’s the biggest jump magnification that you could get using a push time (crouch to lift-off) of 3 frames? The most that the character can crouch is about 5 feet. Using, Push Time (in frames) Push Factor 1 36 Jump Magnification = (Push Factor) x (Push Height in Feet) 2 9 3 4 4 2 1 /4 6 1 8 9/ The jump magnification would be about (4)x(5) = 20 for this deep crouch and very quick push. 16 Unrealistic Timing Hulk’s jump looks fake since the push timing on the ground isn’t consistent with scale of his jump. http://www.youtube.com/watch?v=itsAA7huvbY Jump magnification when pushing off for one frame is 32. This shallow, forward jump should be about 4-5 stories high. Boundin’ (2003) Big jump magnifications and jump times give a feeling of lightness and happiness in a cartoon. http://www.youtube.com/watch?v=CDtiZImH0qI Timing the Landing If the crouch on landing is similar to the crouch when pushing off then the landing has similar timing to the take-off. Landing Take-off If the crouch on landing is shorter then the timing of the landing is shorter; if the crouch distance is longer, the timing is longer. Forces when Jumping The three main forces on a person jumping are: • Gravity (Downward) • Support of the floor (Upward) • Frictional force of the floor (Horizontal) Only these forces can accelerate the person. Gravity is constant but the force exerted by the floor can increase in reaction to the action of the person exerting a force on the floor. Jumping Action/Reaction Jumping is done by pushing downward on the ground (action) so the ground pushes upward on you (reaction). How high you jump depends on the force and on the distance over which you apply that force. Reaction Can only push while in contact with the ground so squatting helps by increasing distance. Action Average Push Force You can determine the average force exerted when jumping as: (Jump Force) = (Jumper’s Weight) x (Jump Magnification) Remember that Jump Magnification = Jump Height Push Height Jump Force (Action) The Incredible Hulk The Hulk crouches 3 feet and then makes a huge jump, rising a height of 300 feet. If he weighs 1000 pounds, how much force did he push off with for this jump? A) B) C) D) E) 1000 pounds 3000 pounds 9000 pounds 30,000 pounds 100,000 pounds The Incredible Hulk E) 100,000 pounds His push height is 3 feet and his jump height is 300 feet so the jump magnification is 100. That means that he pushed with a force equal to 100 times his weight of 1000 pounds. The Incredible Hulk (cont.) The jump time (from lift-off to apex) of The Hulk’s 300 foot jump is about 100 frames. What is his push time (from crouch to lift-off); recall that he crouches 3 feet for this jump. A) B) C) D) E) 1 frame 2 frames 3 frames 6 frames 12 frames Push Time = Jump Time Jump Magnification The Incredible Hulk (cont.) A) 1 frame His push height is 3 feet and his jump height is 300 feet so the jump magnification is 100. Since his jump time is 100 frames his push time is only one frame. Push Time = Jump Time Jump Magnification Physical Strength in Jumping Physical strength of a character is reflected in the timing of the push, which sets the jump magnification. By the Law of Acceleration, if the character pushes with a large force then the acceleration is large so the timing of the push must be quick. Action/Reaction Jumping Forward To jump upward and also forward, the action force (pushing downward with your legs) needs to also be pushing towards your back so that reaction force of the floor is upward and forward. Reaction Action Jumping forward at a 45° requires almost 50% more pushing force to reach the same vertical height. Forces when Landing If the timing of the landing is similar to the timing of the take-off then the forces on landing are similar to the forces on take off. If the landing has quicker timing then the forces are proportionally larger on the landing. If the landing has slower timing than the take-off then the landing forces are smaller. Reaction Action Hancock (2008) One of the few things in this movie that’s physically accurate is that the force exerted on the ground is just as extreme on the takeoff as it is on the landing. Take-off Landing The Incredible Hulk (2008) http://www.youtube.com/watch?v=NWWzve8Z90s Review of Hulk films on NPR In summer 2008, I did an interview on “All Things Considered” for National Public Radio on the physics in the new Hulk movie. Link http://www.npr.org/templates/story/story.php?storyId=92189335 The Avengers (2012) http://www.youtube.com/watch?v=bGt-saFvkNk Next Lecture Jumps, Part 2 Next Assignment Reverse Video Reference of Walks Due Thursday of next week Please turn off and return the clickers!