USER EXPERIENCE DESIGN DEMYSTIFIED April 29th 2014 Nelly Mensah | Doug Van Wie Agenda Introductions What is UX and Why Is It Important? UX Methodology UX in Practice Useful Resources Q&A INTRODUCTIONS Introductions Nelly has worked as a developer, UX designer, and product manager for Deloitte Digital for the last 5 years. She has also advised several start ups and is a freelance graphic designer and illustrator. She takes stock photo selection and white space very seriously. Doug studied Graphic Design at Auburn University. After a career as a professional swimmer, he worked for a software company as an Interaction Designer developing prototypes and conducting user testing. He has also worked as a freelance web designer for the past eight years. WHAT IS UX? What is User Experience? Usability Platform Accessibility UX Performance Design Brand Benefits of Caring About UX Increased Adoption Customer Loyalty Brand Differentiation Productivity Gains Operational Efficiencies Reduced Development Costs Better morale and employee satisfaction 7 What is Usability? Learnability How easy is it for users to accomplish basic tasks the first time they encounter the design? Efficiency Once users have learned the design, how quickly can they perform tasks? Memorability When users return to the design after a period of not using it, how easily can they reestablish proficiency? Errors How many errors do users make, how severe are these errors, and how easily can they recover from the errors? Satisfaction How pleasant is it to use the design? 8 UX METHODOLOGY Determine Your Objective Set Goals e.g. Reduce shopping cart abandonment by 15% Select Channel / Platform e.g. Android vs iOS vs Web Establish Audience e.g. Existing customers Determine Content Type e.g. Product descriptions UX Methodology Overview User Insights Personas Information Architecture Wireframing Visual Design User Experience and Style Guides User Testing 11 USER RESEARCH User Research Description The User Research phase focuses on identifying key pain points and areas for improvement from the end-users’ perspective. The outputs of this phase of work are used as guidelines in designing the application. This phase lays the foundation for the design and sets guidelines for making design decisions. Activities Engage Users Conduct User Research • Identify end users • Write interview script • Create Global Design • Field Observation • User Interviews • User Workshops Compile Requirements • Requirements Compilation • Scoping • Requirements Prioritization 13 PERSONAS Persona Definition Description The objective of Persona Definition is to paint a clear picture of the typical target users and describe how/why they will be using the system. Personas should be able to invoke empathy by providing insights into the real behaviors, goals, pain points, skills, and environments of real users. Activities Conduct Workshops • Identify key functions and content required for user tasks • Determine high-level user goals, preferences, and pain-points • Understand “day in the life” user scenarios Document User Personas • Characterize user goals, preferences, and key tasks into personas Validate User Personas • Validate interview findings with SMEs • Present and validate user personas 15 Persona Definition Example 16 “When you design for everyone, you design for no one.” - Anonymous INFORMATION ARCHITECTURE Information Architecture Description Information Architecture (IA) is the analysis and design of the content structure of the application, as well as the interrelationships between the content. Essentially, it is a means by which to logically organize information in the app and involves modeling a top-down view of how users will interact with various pages, functions, and information across the application. Activities Develop High Level Site Map • Draft high-level site map • Review tasks flows from the user’s perspective Draft Page Flows • Construct page/screen flows based on highlevel site map • Map page flows to content outline Annotate Page Flows • Write detailed page flow annotations to provide user narratives. • Review & iterate page flows w/ Process SMEs 19 Site Map Example Job Header Details Jobs Job List Work Ticket Header Details Job Record Work Ticket List Work Ticket Record Work Ticket Line Items List Work Ticket Line Item Record Customer Header Detail Home Customers Customer List Contacts List Contact Record Address List Address Record Hierarchy List Hierarchy Record Customer Record Service Locations Service Locations List Service Location Record Employees Employee List Employee Record Assets Assets List Asset Record Location/L1 Location/L1 List Location/L1 Record Product List Product Record Products Products & Pricing Pricing Pricing List Pricing Record Pricing Header Details Pricing Line Item Admin 20 WIREFRAMING Wireframe Development Description A proposed user interface design is articulated in wireframes. Wireframe development defines the standard structure, layout, and general real-estate for content and functions. Wireframes are developed in abstraction of visual, creative, and branding elements. Activities Review Requirements Validate and Update Wireframes Design Wireframes Iterations • Review required fields • Define controls and screen elements • Brainstorm and draw wireframe sketches • Develop wireframes for unique page layout types • Review and obtain agreement on standard wireframes • Review and validate wireframes with process SMEs and stakeholders • Update wireframes • Document visual styles and guidelines • Document UX Guidelines 22 Design Principles 1. 2. 3. 4. 5. Hierarchy Call to action Contextual UI elements Response to action Appropriate language 23 Wireframe Development Step 1: Get your thoughts on paper 24 Wireframe Development Step 2: Prototype and test 25 Wireframe Example Step 3: Refine and handoff 26 USABILITY TESTING UX and Style Guides Usability Testing User Testing Description Usability testing is a critical step in the user experience design process and must take place several times in the project lifecycle. It helps ensure that the design is going in the right direction and addresses the users’ needs. Activities Plan Usability Testing Approach • Determine participants • Prepare test scenarios • Set up testing environment Conduct Usability Testing • Brief participants • Have participants complete a set of predetermined tasks • Conduct satisfaction survey Review and Act On Results • Aggregate results and analyze findings • Prioritize findings • Update design based on findings 28 Usability Testing Example: Low Tech UX and Style Guides User Testing 29 Usability Testing Example: High Tech UX and Style Guides User Testing 30 VISUAL DESIGN Visual Design Description Visual design is the icing on the cake. It is the design of the final look and feel of the application and involves the selection of colors, fonts and icons for the interface. It has both practical and aesthetic implications for usability. Activities Develop Themes Finalize Visual Design • Develop visual themes that • Narrow down design adhere to visual style guide options and branding standards • Finalize visual theme of • Design or obtain iconography the application • Decide on typography options • Write copy Approve and Hand Off Design • Clean up visual design • Finalize visual style guide • Hand over graphic assets to developers 32 Visual Design Examples Style Tiles 33 User Experience and Style Guidelines UX and Style Guides User Testing Description A UX Guidelines document is expected to be a living record that will be developed over several iterations. It ensures that the interface is consistent across screens and releases. Activities Document Screen Components • Document global components including: • Header • Footer • Navigation Panel • Content Area Document UI Behavior • Document standard UI behavior, such as: • Drop-downs • Drag & Drop • Modal boxes Document Visual Design Standards • Create Visual Style Guide to include visual design standards: • Color Palettes • Typography • Iconography • Screen resolutions • Branding 34 Visual Design Examples Pattern Library A collection of front-end patterns or code-snippets that can be reused to form the building blocks of a website. Pattern libraries can include CSS and HTML code blocks and elements like headers, footers, form elements and list items as well as more complex elements such as responsive galleries. Salesforce BBC Twitter Bootstrap 35 UX IN PRACTICE UX Roles Project Manager Role Comparison Responsibilities UI/UX Designer Web Designer User engagement planning User research User personas UX guidelines creation Process design Information architecture Wireframe design Visual/graphic design Branding considerations Help content creation Usability testing Heuristic Evaluation CSS development HTML development Integration Web Developer 38 Size of Company Matters Startup Enterprise Small or one-person team Multiple responsibilities Product focus essential UX shapes strategy and product development Limited time and resources Bootstrap testing Multiple practitioners Can be independent department or part of development teams Varying levels of importance to product Political challenges More time and resources available Integration with Development Involve developers early Document everything Push the limits Analytics: Goals Revisited Measure Outcomes Set Goals Select Channel / Platform Establish Audience Determine Content Type 10 Dos and Don’ts of User Experience DO evangelize user-centered design and usability within the organization DON’T forget the users DO determine appropriate metrics to measure user engagement and success DON’T let politics or trends dictate the direction of design DO involve stakeholders in workshops and review sessions DON’T leave out frequent user testing DO stay in perpetual beta DON’T rely on waterfall methodology DO align change management efforts with the usability approach DON’T set unrealistic expectations of what the UX will accomplish 42 RESOURCES Wireframing & Prototyping Tools Axure Wireframing & Prototyping Tools Balsamiq Wireframing & Prototyping Tools Mockingbird Wireframing & Prototyping Tools Proto.io Wireframing & Prototyping Tools Bootstrap User Testing Tools Remote Screenshare – GoToMeeting, Skype, Google Hangout, etc. User Testing Tools Silverback User Testing Tools A/B testing – Google Analytics, Optimizely Inspiration Dribbble Inspiration Behance Inspiration Abduzeedo Blogs to follow http://www.smashingmagazine.com/ http://uxmag.com/ http://www.boxesandarrows.com http://www.useit.com/ http://www.uxbooth.com/ Q&A