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CS:APP Chapter 4
Computer Architecture
Sequential
Implementation
Randal E. Bryant
Carnegie Mellon University
http://csapp.cs.cmu.edu
CS:APP
Y86 Instruction Set
Byte
0
nop
0
0
halt
1
0
rrmovl rA, rB
2
0 rA rB
irmovl V, rB
3
0
F rB
V
rmmovl rA, D(rB)
4
0 rA rB
D
mrmovl D(rB), rA
OPl rA, rB
jXX Dest
call Dest
ret
pushl rA
popl rA
–2–
5
1
2
3
0 rA rB
4
5
addl
6
0
subl
6
1
andl
6
2
xorl
6
3
jmp
7
0
jle
7
1
jl
7
2
je
7
3
jne
7
4
jge
7
5
jg
7
6
D
6 fn rA rB
7 fn
8
9
A
B
0
Dest
Dest
0
0 rA F
0 rA F
CS:APP
Computing with Logic Gates
a
b
out
out = a && b

–3–
Not
Or
And
a
b
out
out = a || b
a
out
out = !a
Outputs are Boolean functions of inputs
CS:APP
Bit Equality
Bit equal
a
eq
b
bool eq = (a&&b)||(!a&&!b)
–4–
CS:APP
Word Equality
Word-Level Representation
b31
Bit equal
eq31
B
=
a31
b30
Bit equal
Eq
A
eq30
a30
Eq
b1
Bit equal
eq1

a1
b0
Bit equal
bool Eq = (A == B)
32-bit word size
eq0
a0
–5–
CS:APP
Arithmetic Logic Unit
0
Y
A
X
B

1
A
L
U
Y
A
X+Y
OF
ZF
CF
X
A
L
U
B
2
Y
A
X-Y
OF
ZF
CF
X
B
3
Y
A
L
U
A
X&Y
OF
ZF
CF
X
B
A
L
U
X^Y
OF
ZF
CF
Combinational logic
 Continuously responding to inputs

Control signal selects function computed
 Corresponding to 4 arithmetic/logical operations in Y86

–6–
Also computes values for condition codes
CS:APP
Bit-Level Multiplexor
s
Bit MUX
bool out = (s&&a)||(!s&&b)
b
out
a



–7–
Control signal s
Data signals a and b
Output a when s = 1, b when s = 0
CS:APP
Word Multiplexor
Word-Level Representation
s
s
B
b31
out31
MUX
Out
A
a31
b30
out30
a30

int Out = [
S = 1 : A;
S = 0 : B;
];
Select input word A or B
depending on control signal s
b0
out0
a0
–8–
CS:APP
Random-Access Memory
valA
srcA
A
valW
Register
file
Read ports
valB
srcB
W
dstW
Write port
B
Clock

Stores multiple words of memory
 Address input specifies which word to read or write

Register file
 Holds values of program registers
 %eax, %esp, etc.
 Register identifier serves as address
» ID 8 implies no read or write performed

Multiple Ports
 Can read and/or write multiple words in one cycle
–9–
» Each has separate address and data input/output
CS:APP
Building Blocks
fun
Combinational Logic





– 10 –
Store bits
Addressable memories
Non-addressable registers
=
A
L
U
Compute Boolean functions of
inputs
B
Continuously respond to input
changes
Operate on data and implement
control
Storage Elements

A
0
MUX
1
valA
srcA
A
valW
Register
file
valB
srcB
B
W
dstW
Clock
CS:APP
SEQ Hardware
Structure
newPC
PC
valE, valM
Write back
valM
State

Program counter register (PC)
Condition code register (CC)
Register File

Memories


 Access same memory space
Data
Data
memory
memory
Memory
Addr, Data
valE
Bch
Execute
CC
CC
aluA, aluB
 Data: for reading/writing program
data
 Instruction: for reading
instructions
Instruction Flow

Read instruction at address
specified by PC
Process through stages

Update program counter

ALU
ALU
valA, valB
srcA, srcB
dstA, dstB
Decode
A
B
Register
RegisterM
file
file
E
icode ifun
rA , rB
valC
valP
,
Fetch
Instruction
Instruction
memory
memory
PC
PC
increment
increment
PC
– 11 –
CS:APP
newPC
SEQ Stages
PC
valE, valM
Write back
valM
Fetch

Read instruction from instruction
memory
Data
Data
memory
memory
Memory
Addr, Data
Decode

Read program registers
Execute

valE
Bch
Execute
CC
CC
aluA, aluB
Compute value or address
valA, valB
Memory

Read or write data
icode ifun
rA , rB
valC
B
valP
,
Fetch

A
Register
RegisterM
file
file
E
Write program registers
PC
srcA, srcB
dstA, dstB
Decode
Write Back

ALU
ALU
Instruction
Instruction
memory
memory
PC
PC
increment
increment
Update program counter
PC
– 12 –
CS:APP
Instruction Decoding
Optional
5
0 rA rB
Optional
D
icode
ifun
rA
rB
valC
Instruction Format



– 13 –
Instruction byte
icode:ifun
Optional register byte
rA:rB
Optional constant word valC
CS:APP
Executing Arith./Logical Operation
OPl rA, rB
Fetch

Memory
Read 2 bytes
Decode

Read operand registers
Execute
– 14 –
6 fn rA rB

Perform operation

Set condition codes

Do nothing
Write back

Update register
PC Update

Increment PC by 2
CS:APP
Stage Computation: Arith/Log. Ops
OPl rA, rB
icode:ifun  M1[PC]
Read instruction byte
rA:rB  M1[PC+1]
Read register byte
valP  PC+2
Compute next PC
valA  R[rA]
Read operand A
valB  R[rB]
Read operand B
valE  valB OP valA
Perform ALU operation
Set CC
Set condition code register
Memory
Write
R[rB]  valE
Write back result
back
PC update
PC  valP
Update PC
Fetch
Decode
Execute


– 15 –
Formulate instruction execution as sequence of simple
steps
Use same general form for all instructions
CS:APP
Executing rmmovl
rmmovl rA, D(rB) 4 0 rA rB
Fetch

Memory
Read 6 bytes
Decode

Read operand registers
Execute

– 16 –
D
Compute effective address

Write to memory
Write back

Do nothing
PC Update

Increment PC by 6
CS:APP
Stage Computation: rmmovl
rmmovl rA, D(rB)
Fetch
Decode
Execute
Memory
Write
back
PC update

– 17 –
icode:ifun  M1[PC]
Read instruction byte
rA:rB  M1[PC+1]
Read register byte
valC  M4[PC+2]
Read displacement D
valP  PC+6
Compute next PC
valA  R[rA]
Read operand A
valB  R[rB]
Read operand B
valE  valB + valC
Compute effective address
M4[valE]  valA
Write value to memory
PC  valP
Update PC
Use ALU for address computation
CS:APP
Executing popl
popl rA
Fetch

Memory
Read 2 bytes
Decode

Read stack pointer
Execute

b 0 rA F
Increment stack pointer by 4

Write back


Update stack pointer
Write result to register
PC Update

– 18 –
Read from old stack pointer
Increment PC by 2
CS:APP
Stage Computation: popl
popl rA
icode:ifun  M1[PC]
Read instruction byte
rA:rB  M1[PC+1]
Read register byte
valP  PC+2
valA  R[%esp]
Compute next PC
valB  R [%esp]
Read stack pointer
valE  valB + 4
Increment stack pointer
Memory
Write
valM  M4[valA]
R[%esp]  valE
Read from stack
back
PC update
R[rA]  valM
Write back result
PC  valP
Update PC
Fetch
Decode
Execute


Read stack pointer
Update stack pointer
Use ALU to increment stack pointer
Must update two registers
 Popped value
– 19 –
 New stack pointer
CS:APP
Executing Jumps
jXX Dest
7 fn
fall thru:
XX XX
Not taken
target:
XX XX
Taken
Fetch


Memory
Read 5 bytes
Increment PC by 5
Decode

Do nothing
Execute

– 20 –
Dest
Determine whether to take
branch based on jump
condition and condition
codes

Do nothing
Write back

Do nothing
PC Update

Set PC to Dest if branch
taken or to incremented PC
if not branch
CS:APP
Stage Computation: Jumps
jXX Dest
Fetch
icode:ifun  M1[PC]
Read instruction byte
valC  M4[PC+1]
Read destination address
valP  PC+5
Fall through address
Cnd  Cond(CC,ifun)
Take branch?
PC  Cnd ? valC : valP
Update PC
Decode
Execute
Memory
Write
back
PC update


– 21 –
Compute both addresses
Choose based on setting of condition codes and branch
condition
CS:APP
Executing call
8 0
call Dest
return:
XX XX
target:
XX XX
Fetch
Memory

Read 5 bytes

Increment PC by 5
Decode

Read stack pointer
Execute

– 22 –
Dest
Decrement stack pointer by
4

Write incremented PC to
new value of stack pointer
Write back

Update stack pointer
PC Update

Set PC to Dest
CS:APP
Stage Computation: call
call Dest
icode:ifun  M1[PC]
Read instruction byte
valC  M4[PC+1]
Read destination address
valP  PC+5
Compute return point
valB  R[%esp]
Read stack pointer
valE  valB + –4
Decrement stack pointer
Memory
Write
M4[valE]  valP
R[%esp]  valE
Write return value on stack
back
PC update
PC  valC
Set PC to destination
Fetch
Decode
Execute


– 23 –
Update stack pointer
Use ALU to decrement stack pointer
Store incremented PC
CS:APP
Executing ret
9 0
ret
return:
XX XX
Fetch

Memory
Read 1 byte

Decode

Read stack pointer
Execute

Increment stack pointer by 4
Write back

Update stack pointer
PC Update

– 24 –
Read return address from
old stack pointer
Set PC to return address
CS:APP
Stage Computation: ret
ret
icode:ifun  M1[PC]
Read instruction byte
valA  R[%esp]
Read operand stack pointer
valB  R[%esp]
Read operand stack pointer
valE  valB + 4
Increment stack pointer
Memory
Write
valM  M4[valA]
R[%esp]  valE
Read return address
back
PC update
PC  valM
Set PC to return address
Fetch
Decode
Execute


– 25 –
Update stack pointer
Use ALU to increment stack pointer
Read return address from memory
CS:APP
Computation Steps
OPl rA, rB
Fetch
Decode
Execute
icode:ifun  M1[PC]
Read instruction byte
rA,rB
rA:rB  M1[PC+1]
Read register byte
valC
[Read constant word]
valP
valP  PC+2
Compute next PC
valA, srcA
valA  R[rA]
Read operand A
valB, srcB
valB  R[rB]
Read operand B
valE
valE  valB OP valA
Perform ALU operation
Cond code Set CC
Set condition code register
Memory
Write
valM
[Memory read/write]
back
PC update
dstM


– 26 –
icode,ifun
dstE
PC
R[rB]  valE
Write back ALU result
[Write back memory result]
PC  valP
Update PC
All instructions follow same general pattern
Differ in what gets computed on each step
CS:APP
Computation Steps
call Dest
icode,ifun
Fetch
Decode
Execute
Read instruction byte
[Read register byte]
valC
valC  M4[PC+1]
Read constant word
valP
valP  PC+5
Compute next PC
valA, srcA
[Read operand A]
valB, srcB
valB  R[%esp]
Read operand B
valE
valE  valB + –4
Perform ALU operation
Cond code
valM
back
PC update
dstM

– 27 –
rA,rB
Memory
Write

icode:ifun  M1[PC]
dstE
PC
[Set condition code reg.]
M4[valE]  valP
R[%esp]  valE
[Memory read/write]
[Write back ALU result]
Write back memory result
PC  valC
Update PC
All instructions follow same general pattern
Differ in what gets computed on each step
CS:APP
Computed Values
Fetch
Execute
icode
ifun
rA
Instruction code
Instruction function
Instr. Register A
rB
valC
valP
Instr. Register B
Instruction constant
Incremented PC


valE
Cnd
ALU result
Condition flag
Memory

valM Value from
memory
Decode
– 28 –
srcA
srcB
dstE
dstM
valA
Register ID A
Register ID B
Destination Register E
Destination Register M
Register value A
valB
Register value B
CS:APP
SEQ Summary
Implementation




Express every instruction as series of simple steps
Follow same general flow for each instruction type
Assemble registers, memories, predesigned combinational
blocks
Connect with control logic
Limitations




– 29 –
Too slow to be practical
In one cycle, must propagate through instruction memory,
register file, ALU, and data memory
Would need to run clock very slowly
Hardware units only active for fraction of clock cycle
CS:APP
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