virtual machine

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CHAPTER 3 OPERATING SYSTEM

STRUCTURE

 OS Components

 OS Services

 OS API

 OS Apps

 OS Structures

 OS Generation

(for designer)

(for programmers)

(for application users)

OS COMPONENTS

 Process management

 Memory management

 File management

 I/O management

 Secondary storage management

 Networking management

 Protection management

 Command-interpreter system

OS Components: Process management

 A process ( 进程 ) is a program in execution.

A process needs certain resources, including CPU time, memory, files, and I/O devices, to accomplish its task.

A process is an active (

活动

) entity whereas a program is a passive (

被动

) entity .

 OS process management activities:

 Process creation and deletion.

 process suspension and resumption.

 Process synchronization.

Process communication.

 Process deadlock handling.

OS Components: Memory management

 Memory ( 内存 ) is a large array of words or bytes, each with its own address.

 Memory is a repository of quickly accessible data shared by the CPU and I/O devices.

 Main memory is a volatile storage device. It loses its contents in the case of system failure.

 OS memory management activities:

 Keep track of which parts of memory are used and by whom.

 Decide which processes are to be loaded when memory space becomes available.

 Allocate and deallocate memory space as needed.

OS Components: File management

 The OS provides a uniform logical view of information storage. (Many different types of physical media.)

 A file is a collection of related information defined by its creator. File contents, file formats, file structures, file attributes.

 Files are organized into directories.

 OS file management activities

 File creation and deletion.

 Directory creation and deletion.

 Support of primitives for manipulating files and directories.

 Mapping files onto secondary storage.

 File backup on stable (nonvolatile) storage media.

OS Components: I/O management

 Too many I/O devices to mention.

 The OS is designed to hide the peculiarities of specific hardware devices from the user.

 OS I/O management activities:

 A general device-driver interface.

 A memory-management component that includes buffering, caching, and spooling.

 Drivers for specific hardware devices.

OS Components: Secondary-storage management

 Since main memory ( primary storage,

内存

) is volatile and too small to accommodate all data and programs permanently, the computer system must provide secondary storage

(外存) to back up main memory.

 Most modern computer systems use disks as the principle on-line storage medium, for both programs and data.

 The operating system is responsible for the following activities in connection with disk management:

 Free space management,

 Storage allocation,

 Disk scheduling.

OS Components: Networking management

 Network:

 Computation speed-up,

 Increased data availability,

 Enhanced reliability,

 Communication (WWW, BBS),

 OS networking management activities

 Network protocols (TCP/IP),

 Network device drivers (Physical layer and data link layer).

OS Components: Protection management

 A computer system has multiple users and processes.

 Protection refers to a mechanism for controlling access by programs, processes, or users to both system and user resources.

 Protection mechanism must provide

 means for specification of the controls to be imposed,

 means for enforcement.

 OS protection management activities:

 distinguish between authorized and unauthorized usage.

 specify the controls to be imposed.

 provide a means of enforcement.

OS Components: Command-interpreter system

 Command-interpreter is the interface between the user and the operating system. Character-based and GUIbased interpreters.

 Command-interpreter can be used for both interactive and batch users.

 Many commands are given to the operating system by control statements which deal with:

 Process creation and management,

 Main-memory management, file-system access,

 I/O handling, secondary-storage management,

 Networking,

 Protection.

OS SERVICES

Program execution

– system capability to load a program

 into memory and to run it.

I/O operations

– since user programs cannot execute I/O operations directly, the operating system must provide some means to perform I/O.

File-system manipulation

– program capability to read, write, create, and delete files.

Communications

– exchange of information between processes executing either on the same computer or on different systems tied together by a network.

Implemented via shared memory or message passing .

Error detection

– ensure correct computing by detecting errors in the CPU and memory hardware, in I/O devices, or in user programs.

OS Services (Additional )

Resource allocation

– allocating resources to multiple users or multiple jobs running at the same time.

Accounting

– keeping track of and record which users use how much and what kinds of computer resources for account billing or for accumulating usage statistics.

Protection

– ensuring that all access to system resources is controlled. A chain is only as strong as its weakest link.

OS API (SYSTEM CALL)

System calls provide the interface between a running program and the operating system.

Generally available as assembly-language instructions.

 Languages defined to replace assembly language for systems programming allow system calls to be made directly (e.g., C, C++, Perl)

An example of using system class: copy file1 file2.

How to provide file names,

How to prepare files for input and output,

How to enter the loop,

How to release the resources.

OS API (System Call)

Three general methods are used to pass parameters between a running program and the operating system.

Pass parameters in registers .

Store the parameters in a table in memory, and the table address is passed as a parameter in a register. (linux) (see the next slide)

Push (store) the parameters onto the stack by the program, and pop off the stack by operating system.

OS API (System Call)

OS API: Types of system calls

Process control

File management

Device management

Information maintenance

Communications

OS API: Process control

Create and terminate processes: fork, exit.

Execute processes: exec.

Get/set process attributes.

Abort, end processes.

Wait for time, wait for event, signal event.

Allocate and free memory.

OS API: Process control (MS-DOS)

OS API: Process control (UNIX)

OS API: File management

Create file, delete file.

Open, close.

Read, write, reposition.

Get/set file attributes.

Similar operations for directories.

OS API: Device management

Request/release device.

Read, write, reposition.

Get/set device attributes.

Logically attach or detach devices.

OS API: Communication

Create, delete communication connection.

Send, receive messages.

Transfer status information.

Attach or detach remote devices.

OS API: Communication

OS API: Information maintenance

Get time or date, set time or date.

Get system data, set system data.

Get process, file or device attributes.

Set process, file or device attributes.

OS SYSTEM PROGRAMS

System programs provide a convenient environment for program development and execution.

System programs:

File manipulation; File modification.

Status information.

Programming language support; Program loading and execution.

Communications.

Application programs.

System programs

The most important system program: command interpreter.

The command interpreter

 can contain code segments,

 or invoke utilities to execute commands.

Most users

’ view of the operation system is defined by system programs, not the actual system calls.

OS STRUCTURES

Monolithic (单层) Structure

Layered (分层) Structure

Microkernel (微内核) Structure

Virtual machine (虚拟机器) Structure

OS Structure:

Monolithic structure

 MS-DOS

– written to provide the most functionality in the least space.

 not divided into modules.

Although MS-DOS has some structure, its interfaces and levels of functionality are not well separated.

OS Structure:

Monolithic structure

OS Structure:

Monolithic structure

UNIX

– limited by hardware functionality, the original UNIX operating system had limited structuring.

The original UNIX OS consists of two separable parts: systems programs and the kernel.

The kernel consists of everything below the system-call interface and above the physical hardware.

 The kernel provides the file system, CPU scheduling, memory management, and other operating-system functions; a large number of functions for one level.

OS Structure:

Monolithic structure

OS Structure:

Layered structure

The operating system is divided into a number of layers (levels), each built on top of lower layers. The bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface.

With modularity, layers are selected such that each uses functions (operations) and services of only lower-level layers.

OS Structure:

Layered structure

OS Structure: Layered structure (OS/2)

OS Structure: Microkernel structure

Moves as much from the kernel into

“ user

” space.

Communication takes place between user modules using message passing.

Benefits:

- easier to extend a microkernel,

- easier to port the operating system to new architectures,

- more reliable (less code is running in kernel mode),

- more secure.

OS Structure: Microkernel structure

Windows NT Client-Server Structure

VIRTUAL MACHINES

 A virtual machine takes the layered approach to its logical conclusion. It treats hardware and the operating system kernel as though they were all hardware.

 A virtual machine provides an interface identical to the underlying bare hardware.

 The operating system creates the illusion of multiple processes, each executing on its own processor with its own (virtual) memory.

Virtual Machines

 The resources of the physical computer are shared to create the virtual machines.

 CPU scheduling can create the appearance that users have their own processor.

 Spooling and a file system can provide virtual card readers and virtual line printers.

 A normal user time-sharing terminal serves as the virtual machine operator

’ s console.

Virtual Machines: System models

Virtual Machines

Implementation

 Modes:

 virtual user mode and virtual monitor mode,

 Actual user mode and actual monitor mode

 Time

 Whereas the real I/O might have taken 100 milliseconds, the virtual I/O might take less time

(because it is spooled) or more time (because it is interpreted.)

 The CPU is being multi-programmed among many virtual machines, further slowing down the virtual machines in unpredictable ways.

Virtual Machines: Benefits

Two advantages

To provide a robust level of security

 no direct sharing of resources.

Two solutions

To allow system development to be done easily

A perfect vehicle for OS research and development.

 difficult to implement due to the effort required to provide an exact duplicate to the underlying machine.

Wine for Linux.

Virtual Machines: JVM

Compiled Java programs are platform-neutral bytecodes executed by a Java Virtual Machine

(JVM).

JVM consists of

- class loader

- class verifier

- runtime interpreter

Just-In-Time (JIT) compilers increase performance

Virtual Machines: JVM

SYSTEM DESIGN, IMPLEMENTATION, AND

GENERATION

System design goals

System type: batch, time shared, single user, multi-user, distributed, real time, or general purpose

Two goals

 User goals

– operating system should be convenient to use, easy to learn, reliable, safe, and fast.

 System goals

– operating system should be easy to design, implement, and maintain, as well as flexible, reliable, error-free, and efficient.

System design, implementation, and generation

Mechanisms and policies

Mechanisms determine how to do something, policies decide what will be done.

 The separation of policy from mechanism is a very important principle, it allows maximum flexibility if policy decisions are to be changed later.

System design, implementation, and generation

System implementation

Traditionally written in assembly language, operating systems can now be written in higherlevel languages.

Code written in a high-level language: can be written faster.

is more compact.

 is easier to understand and debug.

An operating system is far easier to port

(move to some other hardware) if it is written in a high-level language.

System design, implementation, and generation

System generation

Operating systems are designed to run on any of a class of machines; the system must be configured for each specific computer site.

SYSGEN program obtains information concerning the specific configuration of the hardware system. How to use this system information

Recompiling,

Relinking. (SCO, Linux)

 Table-driven. (Linux)

Booting

– starting a computer by loading the kernel.

Bootstrap program

– code stored in ROM that is able to locate the kernel, load it into memory, and start its execution.

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