And now for “real treatment”… • Development of an 8-week managed care model – 1 session per week – 50 min in length – 8 weeks Traditional Cognitive Behavioral Therapy • Focus on identifying “triggers” or antecedents • Developing strategies for engaging in alternative behaviors that lead to similar reinforcers • Learning how to control urges (by thinking of alternative behaviors) • Avoidance of gambling establishing operations Pathological Gamblers w/ co-occurring Brain Injury • Brain injury often results in development of impulse control disorders • Our data have shown that in a survey of over 200 persons with brain injury the rate of problem gambling was 20% • Unsure if gambling problems were in life prior to brain injury or as a result of the injury • Captive population allowing for cleaner experimental control Guercio, Johnson, & Dixon (in press, JABA) • Participants: 3 participants with acquired brain injury • Method: • Baseline: Trips taken to casino and lab-casino and given 20 dollars to gamble • Intervention: 8 weeks of 1 hour therapy sessions. Allowed lab-casino gambling immediately after therapy session. • DV: money spent on gambling, self-reports of gambling severity Behavioral Treatment Works • Does it work well enough? • Have we really “fixed” the problem? • Is CBT the “best” we can do? – When compared to alternative behavioral models it often falls short • Avoidance of gambling related stimuli is harder to do as gambling opportunities continue to expand • Is there an alternative to “avoiding” life? Acceptance and Commitment Therapy • Alternative to traditional CBT – Acceptance not suppression of thoughts (forced exposure to private events and aversive stimuli) – Contacting life in the moment (responding relationally to temporal relations of here-now; not before-after) – Creating distance between your discrimination of “self” (and overt/covert verbal behavior that describes yourself) Move Over Fred The ACT Question Contact with the Present Moment Willing to show up to whatever Acceptance you are experiencing without defenses In this moment are you Values Psychological Freely chose a direction you want to head in Flexibility See things for what they are, and not what Defusion they say they are Not the stories Self as you tell about yourself, but you Context Committed Action And gently return to that direction when you find yourself off track Number of ACT Empirical Publications Cummulative Outcome Publications 70 50 ACT 40 30 20 10 0 19 85 19 87 19 89 19 91 19 93 19 95 19 97 19 99 20 01 20 03 20 05 20 07 Number of Publications 60 19 85 19 87 19 89 19 91 19 93 19 95 19 97 19 99 20 01 20 03 20 05 20 07 Number of Publications Number of ACT RCTs Cummulative RCTs 25 20 15 10 ACT 5 0 ACT Outcomes Hayes, S. C., Luoma, J. B., Bond, F. W., Masuda, A., Lillis, J. (2006). Acceptance and Commitment Therapy: Model, processes and outcome. Behaviour Research and Therapy, 44, 1-25. Present Study • Participants – 7 pathological gamblers seeking treatment – 3 wait-list control gambler seeking treatment – Paid total of 200 dollars for participating in study • Setting – Gambling therapy clinic – Carbondale Memorial Hospital • Procedure – – – – Pre-screening Baseline evaluation (behavioral/neurological) 8 hours of 1:1 ACT therapy Treatment evaluation (behavioral/neurological) Setting and Experimental Task Self-referral to treatment Program Intake with therapist in clinic within aprox 7 day of call Initial Scanning in fMRI at Hospital Completion of battery of psychometric tests and actual gambling exposure 8 hours of 1:1 therapy delivered in clinic Final Scanning in fMRI at Hospital GFA Subject Age Gender Attempts to Quit 4836 24 M 2 6 T 4841 52 F 1 7 S/A* 4338 56 F 1 7 T 1 18 M 2 9 A S/A 2 20 M 2 9 A S 3 20 M 1 4 A 9 19 M 2 6 A A T T Control 1 23 M 1 6 T T Control 14 19 M 1 5 S A/S Control 12 18 M 2 9 T T SOGS Pre Post T 30 25 GFA component score 20 GFA_ATTENTION GFA_ESCAPE GFA_TANGIBLE 15 GFA_SENSORY Linear (GFA_ATTENTION) Linear (GFA_ESCAPE) Linear (GFA_TANGIBLE) 10 Linear (GFA_SENSORY) 5 0 0 2 4 6 8 SOGS 10 12 14 Component analysis; frequency count Component Wk 1 Wk 2 Wk 3 Wk 4 Wk 5 ACCEPTANCE 1 1 3 4 2 DEFUSION 2 1 SELF AS CONTEXT 1 VALUES 3 COMMITTED ACTION Wk 6 1 1 2 1 2 2 1 2 1 1 1 1 1 1 OTHER 1 1 1 1 Wk 8 Total % exposure 1 22.64% 3 1 PRESENT MOMENT Wk 7 11.32% 4 1 11.32 2 18.87 4 9.43 11.32 1 1 15.09 Valued Living Questionnaire – Rate on Scale 1-10 fMRI Scanner Task • 5 blocks of exposure to 2.5 sec of slot machine reels spinning & 2.5 sec of slot machine outcome – 20 near-miss outcomes – 20 total loss outcomes – 20 win outcomes • Participants asked to rate on scale of 1-5 how pleasurable each outcome was. – 1 not at all pleasurable – 5 very pleasurable 483 6 Treatment Content Assessment 11% 16% ACCEPTANCE 14% 18% DEFUSION 14% 7% 20% SELF AS CONTEXT VALUES COMMITTED ACTION PRESENT MOMENT FOCUS OTHER 484 1 Treatment Content Assessment ACCEPTANCE 11.29% 19.35% 25.81% DEFUSION 14.52% SELF AS CONTEXT 8.06% 6.45% 14.52% VALUES COMMITTED ACTION PRESENT MOMENT FOCUS OTHER Treatment Content Assessment 4338 14% 18% ACCEPTANCE 24% 15% 5% 9% DEFUSION 15% SELF AS CONTEXT VALUES COMMITTED ACTION PRESENT MOMENT FOCUS OTHER Sub ID AAQ PRE AAQ POST MAAS PRE MAAS POST VLQ PRE VLQ POST GSAS PRE GSAS POST 4836 40 40 54 50 37.5 39.3 3 7 4841 41 45 58 56 36.9 61.9 13 13 4338 38 36 51 55 36.9 41.4 20 22 1 2 28 36 58 62 34.7 23.6 11 6 22 37 49 51 33.5 43.7 15 10 3 55 50 76 65 65.2 52.2 6 13 9 69 51 75 63 82.1 97 21 0 Control 1 64 62 70 68 49.7 49.5 10 13 CONTROL 2 19 17 48 61 71.6 65.5 15 20 CONTROL 3 62 50 71 57 55.3 69.8 29 27 Average NM Rating pre/post 8 hr ACT 5 4.5 Pre 4 Post Average Rating 3.5 3 2.5 2 1.5 1 0.5 0 4836 4841 4338 1 2 3 9 C1 C2 C3 Treatment: Wins - Losses Pre Post 631 642 644 652 643 653 Treatment: Near-Misses - Losses Pre Post 631 642 644 652 643 653 P<0.05 Treatment: Losses - Wins Pre Post 631 642 644 652 643 653 Pre (648) Wins Losses Near-Misses Losses Losses Wins Control Post (654) Treatment: Wins - Losses Pre Post 631 642 644 652 643 653 Treatment: Near-Misses - Losses Pre Post 631 642 644 652 643 653 P<0.05 Wins – Losses Pre-Treatment (Both Groups Combined) Wins – Losses Post-Treatment (Treatment Group) Wins – Losses Post-Treatment (Control Group) Near Misses – Losses Pre-Treatment (Both Groups Combined) Near Misses – Losses Post-Treatment (Treatment Group) In Summary • Therapy was effective at changing: – Self-ratings of what a valued life was to each person – Reducing the near-miss effect in terms of degree of “pleasure” in therapy context & in fMRI scanner – Brain activation patterns • Gambling stimuli are not “seen” by the client as the “same” following therapy – Multiple novel functions have entered into the relationship between the stimuli and what they I just spent my kid’s lunch money Final Thoughts • Gambling is not the problem – it is the outcome of the problem. • Treat the language mess that got the client in the mess they are in. • Move beyond contingencies and we will move beyond the limited changes we have made in treatment for the pathological gambler. Bridging the Gap between Research and Practice Mark R. Dixon & Alyssa Wilson