Introduction: The Use of Mobile Apps with Children 0-8 years Teaching the Swipe Generation Beth Poss possbeth@gmail.com On Twitter @possbeth https://www.pinterest.com/possbeth/apps-for-pre-k/ www.CTDInstitute.org Seen on Facebook recently: www.CTDInstitute.org Today’s Outcomes By the end of this training session, participants will be able to: 1. Understand the recommendations of national policy makers in the medical and educational professions 2. Learn the differences between solitary, non interactive uses of media and social, interactive uses of media 3. Learn the difference between technology for enhancement of learning and assistive technology, within the context of a Universally Designed for Learning early childhood environment www.CTDInstitute.org www.CTDInstitute.org What are your thoughts? 1. Children under the age of 5 should have minimal screen time 2. Children 2 and under should have no screen time 3. Some screen time is ok, even for infants and toddlers 4. It does not matter how much screen time young children get www.CTDInstitute.org Policy Statements to Guide Use • • • • National Association for the Education of Young Children American Academy of Pediatrics Zero to Three Rand www.CTDInstitute.org New Guidelines from AAp • • • • • • • • • • Parenting has not changed Role modeling is critical We learn from each other Content matters Curation helps Co-engagement counts Playtime is important Set limits Create tech-free zones Kids will be kids www.CTDInstitute.org NAEYC Policy Statement “The distinction among the devices, the content, and the user experience has been blurred by multi-touch screens and movement-activated technologies that detect and respond to the child’s movements. With guidance, these various technology tools can be harnessed for learning and development; without guidance, usage can be inappropriate and/or interfere with learning and development.” www.CTDInstitute.org NAEYC Policy Statement • Guidance for early childhood educators about the use of technology and interactive media in ways that can optimize opportunities for young children’s cognitive, social, emotional, physical, and linguistic development • Interactive vs. non-interactive/solitary • What is screen time? • Technology for technology’s sake vs. a means to an end • Assistive Technology • Ensure that any use of technology and media serves as a way to strengthen adult-child relationships • Effective uses of technology and media are active,hands-on, engaging, and empowering www.CTDInstitute.org NAEYC Policy Statement 0 to 2 years “There may be appropriate uses of technology for infants and toddlers in some contexts (for example, viewing digital photos, participating in Skype interactions with loved ones, co-viewing e-books, and engaging with some interactive apps)... educators should limit the amount of screen time and, as with all other experiences and activities with infants and toddlers, ensure that any use of technology and media serves as a way to strengthen adult-child relationships.” www.CTDInstitute.org Play is central to children’s development and learning. Children’s interactions with technology and media mirror their interactions with other play materials and include sensorimotor or practice play, makebelieve play, and games with rules. Therefore, young children need opportunities to explore technology and interactive media in playful and creative ways. www.CTDInstitute.org Moving Beyond Screen Time--Rand Six Considerations in Redefining Technology Use 1. Is it purposefully integrated to support learning? 2. Is the use solitary or taking place with others? 3. Is the activity sedentary or mobile? 4. What are the content and features of the media? 5. Are the device's features age-appropriate? 6. What is the total screen time involved? www.CTDInstitute.org Video Conferencing for Babies Research shows that infants are able to distinguish between an adult interacting with them in real time in a video chat and video not directed to them, e.g. a television/video broadcast • changes in affect when video chat is out of sync • more comforted by mother via video chat than audio alone • interactions facilitated by an adult with them support the video chat interactions and perception of reality www.CTDInstitute.org Zero to Three Research:2D to 3D-The Transfer Deficit • Easier for young children to comprehend information from real-life experiences with people and objects compared with information delivered via a screen • Transfer Deficit: • children less than 2 years old do not have the symbolic thinking skills necessary to understand that what they see on the screen is a stand-in, or symbol, for the real thing. • Pairing of of 2-D with 3-D experiences reduces the transfer deficit • to use information they take in from the 2-D world and transfer it to real-world situations. • provide repeated opportunities to make connections www.CTDInstitute.org What Makes an Effective Early Childhood App? • Open ended to support play and problem solving • Promotes literacy, language and vocabulary development without drill and kill • Include rich, engaging activities that invite a high degree of interactivity and control by the user • Encourages movement--fine and gross motor • Enhances and encourages interactions with adults or peers, rather than promoting solitary exploration • Culturally diverse/free of stereotypes • Meets a developmental need www.CTDInstitute.org Zero to Three Recommendations for Parents • Participate in the screen experience and make it a language rich, interactive activity • Create transference from 2D to 3D--make the connection between what she sees on a screen and the real world. • Play games with her afterward using objects similar to what she has seen on the device, such as blocks or a ball. • Point out and label objects in real life that she has seen on TV or on touchscreens, such as animals and flowers. www.CTDInstitute.org Balance technology based activities with non tech activities www.CTDInstitute.org Using technology to promote language, literacy and problem solving--Face4Kids www.CTDInstitute.org Movement--Fine and Gross • • • • Dexteria Jr Drawing Pad Moves Like Me Yogaverse--I am Love www.CTDInstitute.org Technology to Promote SelfRegulation From Yoga to Visual Schedule there are a range of mobile apps that can support selfregulation and the development of other adaptive behavioral skills with young children www.CTDInstitute.org Universal Design for Learning (UDL) • A framework for guiding educational practice that : • provides flexibility in the ways information is presented, in the ways students respond or demonstrate knowledge and skills, and in the ways students are engaged; and • reduces barriers in instruction, provides appropriate accommodations, supports, and challenges, and maintains high achievement expectations for all students, including students with disabilities and students who are limited English proficient. www.CTDInstitute.org 3 Principles of UDL • multiple and flexible means of representation or presentation of information • multiple and flexible means of action and expression of learning by children/students • multiple and flexible means of engaging and maintaining engagement of the learner www.CTDInstitute.org Goal of UDL To build purposeful, motivated, resourceful, knowledgeable, and strategic goal-directed learners • there is no one best way to learn • there is no one best way to demonstrate attainment of proficiency • there is no one best way to motivate and engage www.CTDInstitute.org In Early Childhood Settings UDL means: • providing choice in materials used with students in teacher led instruction and used independently by students • enhancing and extending opportunities for communication and interactions • providing play based resources that can be accessed by the widest range of children possible, including those with physical, sensory or developmental disabilities, self-regulation challenges, English Language Learners, or just late bloomers • promotion of best practices with young children, by providing a multi-sensory, engaging learning experience that meets varied development needs www.CTDInstitute.org Assistive Technology for Young Learners www.CTDInstitute.org Assistive Technology Misconceptions create limited recommendations for AT or AAC in young children • provider perspective that children with disabilities must possess an understanding of cause and effect or other cognitive skills before they can effectively use AT devices ( Sullivan and Lewis, 2000; Cress & Marvin, 2003) • providers believe that using AT means giving up on a child being able to learn to perform a particular skill independently (Mistreet, 2004) www.CTDInstitute.org Apps as Assistive Technology • primarily focused on communication with young children • access to literacy • access to play • visual supports/visual schedules www.CTDInstitute.org Go Talk Now • • • • • • communication/AAC customizable literacy curriculum switch accessible only one of many AAC apps available www.CTDInstitute.org FTVS HD App www.CTDInstitute.org What are your thoughts now? • Mobile technology and the apps that are a part of this can be used in meaningful ways, even with the youngest learners. • While screentime and media should not dominate a young child’s play, it can be used effectively to promote language development, play, interactions with peers and adults, and the development of critical preschool skills • What do you think? Type in the chat window and let me know! www.CTDInstitute.org Discussion In the Discussion Section of the course, respond to each of the following questions and be sure to comment on at least 2 of your 2 of your peers’ responses. 1. How do you currently use technology with young children? 2. How will you apply what you have learned from the webinar in your early learning environment? www.CTDInstitute.org Instructional Activity: Early Learning Policy Statement For this week's’ instructional activity you will create a classroom/early learning environment policy statement with recommendations for media use with young children, including how you will share/disseminate the policy. Be sure to include the following: · A one paragraph statement of 3-5 sentences that sums up your classroom philosophy for use of technology · A bulleted list of recommendations for use of technology by early childhood professionals and parents · A short paragraph detailing your plan for sharing and dissemination of this philosophy and recommendations. www.CTDInstitute.org Come see me in person at ATIA 2016! Pre-conference Tuesday 2/3/16: Universal Design for 21st Century Learning Regular Conference Sessions: • Twitter 101 • Twitter 201--Expanding Your Reach • Teaching the Swipe Generation • PD Smackdown! www.ATIA.org www.CTDInstitute.org More from CTD on The Swipe Generation • Join us for the next webinar on Tuesday October 27, 2015 @ 4pm EST, Exploration of Apps and Other Resources for Supporting Language and Literacy in Young Children • and • Monday November 2, 2015 Supporting Play and Problem Solving in Young Children in the Context of a UDL Early Learning Environment www.CTDInstitute.org Resources Available from: Diigo “Swipe Generation” Articles, websites, reviews https://www.diigo.com/user/possbeth/%22swipe%20g eneration%22 Pinterest Pre-K Apps page https://www.pinterest.com/possbeth/apps-for-pre-k/ www.CTDInstitute.org “Assistive and Instructional Technology Supporting Learners with Disabilities” www.CTDInstitute.org