Group Perspectives on Virtual fieldtrips TW Virtual Field Trip (VFT) o provides information, and multimedia activities unavailable due to the schools physical location, safety concerns, and/or budgetary constraints o can act as personal tutor (Spicer and Stratford, 2001) o enhances traditional education with pre-information or post reinforcement of concepts (Spicer and Stratford, 2001) Reference Spicer, J., & Stratford, J. (2001). Student perceptions of a virtual field trip to replace a real field trip. Journal of Computer Assisted Learning, 17, 345-354. Full-text available online at UBC Library JV Bitner et al. (1999, as cited by Spicer & Stratford, 2001) found that use of VFT increased the ability of students to solve ‘real world problems' and were more effective when a discussion with classmates and experts was involved. This definitely suggests that the VFT is an effective tool when embedded within a community of learning which include novices and experts. VW Having students visit live cams…enable students to experience these animals in ways they would otherwise not have access to and brings their animal research projects to life. RM’s response: I think the most valuable part of those VTF is in the fact that they are networked communities. VW’s response: The networked communities give students opportunities to interact, make observations and actively participate The ability to participate in discussions, ask questions, make comments through the use of the forums, live chats with scientists or other students promotes student engagement, critical thinking and collaborative knowledge building. These same opportunities are missing when just viewing a nature video. VW Hsi 2008 posits “that innovative educational applications, tools and experiences are being specifically designed to capture the interests and attention of learners to support everyday learning” (p. 891). Therefore educators can design experiences that some students would otherwise not have access to. The resources could be used before and/or after a fieldtrip to enhance student learning. Spicer and Stratford (2001) conclude that “one of the most fruitful ways forward seems to be the use of VFT to prepare for, or to revise, real field trips” (p. 353). Also teachers, schools students and parents can make use of RSS feeds to keep current with science and Math stories/innovations and/or contribute questions to practicing scientists in the field. These opportunities enable students to participate in authentic science thinking, problem solving and inquiries and make the classroom walls invisible. References Hsi, S. (2008). Information technologies for informal learning in museums and outof-school settings. International handbook of information technology in primary and secondary education, 20(9), 891-899. Spicer, J., & Stratford, J. (2001). Student perceptions of a virtual field trip to replace a real field trip. Journal of Computer Assisted Learning, 17, 345-354. SK’s response: You mention that “one of the most fruitful ways forward seems to be the use of VFT to prepare for, or to revise, real field trips” (p. 353). Indeed, on the research on learning science in leisure settings, it has been suggested that there is a pre visit and post visit activity. Educators too need to consider the sequence of activities: does the VFT come before or after the real field trip? VW’s response: I think the order in which the VFT would occur depends on the nature of the field trip. For example a VFT for a penguin exhibit may take place after the field trip to our local exhibit to extend student learning and to find answers to questions generated by the real field trip or alternatively it could be used to build knowledge before a trip to an aquarium. It depends directly on the how the teacher decides to design/structure the students' learning. My thoughts: I feel that the VFT would be particularly useful if there are specific complex procedures or scenarios involved in the real field trips. For example, students could watch and practice data collection protocols or be made aware of safety hazards and concerns. DH’s response: I think the idea of a blended approach of virtual and real-field trips is a great approach. Many conversations could be generated about the contrast in the physical and virtual worlds and the combination provides students with a broader range of experiences while still keeping them grounded in the world. What could assessment look like with the use of VFTs? VW’s response: It depends on the VFT. Assessment could be a concept map that is added to as students visit the VFT, or a project based around the ideas explored, writing a field entry from the scientists' perspective. Perhaps designing an experiment or expedition of their own. The possibilities are endless. JV’s response: Assessment for learning - that is what needs to be done! This will help us understand what the students get out of these activities. May be this will help us understand if the students are doing science when doing the science activity! ET’s response: Having specific and meaningful goals and outcomes makes it easier (for us teachers) to assess the skills we are expecting our students to learn via these learning environments and activities. ST I chose virtual field trips too. I would use them in my classroom but I was disappointed about the collaboration aspect. I thought more could be done than contacting experts with questions or comments. Maybe they could host a wiki that students from around the world could post the work they were doing in class about the topic. VW’s response: I agree that the amount of interactivity with experts/scientists was rather limited. I had thought of a blog, a wiki had not occurred to me. Great idea. Even with the limited interactivity I think they could be a valuable resource. JV’s response: That is why I think the VFTs work good in blended learning as we could add the collaborative piece and discussion at the school level if the VFTs don't provide for it and carry on the activities to a certain extent. DW I am sure Spicer and Stratford are right when they say "“one of the most fruitful ways forward seems to be the use of VFT to prepare for, or to revise, real field trips”. However, for many of us the real appeal of a Virtual Field Trip is to fill in a gap when there lacks an opportunity for a real field trip. I think Exploratorium is a good tool for a blended learning approach but is knowledge diffusion really happening here? What do you think? My response: I agree that there is great appeal to taking a virtual field trip "when there lacks an opportunity for a real field trip". However, as Winn, Stahr, Sarason, Fruland, Oppenheimer, & Lee (2006) point out, it is important to realize that they have different advantages. The real field trip provides sensory experiences and context, whereas virtual field trips provide more extensive data and visualizations. Perhaps, virtual field trips need to be combined with relevant hands-on activities to provide their full benefit. Reference Winn, W., Stahr, F. Sarason, C., Fruland, R., Oppenheimer, P., & Lee, Y-L. (2006). Learning oceanography from a computer simulation compared with direct experience at sea. Journal of Research in Science Teaching, 43(1), 25-42. Retrieved from http://onlinelibrary.wiley.com/doi/10.1002/tea.20097/abstract DW’s response: I agree with your points Jackie. They do have different advantages and I would do both-or at least supplement a real field trip with aspects of a VFT- whenever possible. However, we do not always have opportunities to go on field trips for a variety of reasons: money, location and time and that to me is where the main appeal of a VFT would stem from. I like your last comment "virtual field trips need to be combined with relevant hands-on activities to provide their full benefit" and I think this is a great approach when it can be only one and not the other. ST According to Bielaczyc and Collins (1999): "The defining quality of a learning community is that there is a culture of learning in which everyone is involved in a collective effort of understanding. There are four characteristics that such a culture must have: (1) diversity of expertise among its members who are valued for their contributions and given support to develop, (2) a shared objective of continually advancing the collective knowledge and skills, (3) an emphasis on learning how to learn, and (4) mechanisms for sharing what is learned." Virtual field trips encourage people from all over the world to communicate with experts in the field…[and] seem to have a traditional style of knowledge transmission which doesn't support the learner who wants to participate actively… Most virtual field trip sites support knowledge building by encouraging students to contact experts with a question or comment. However, this could be improved upon by allowing students to post their work done in class on a mutual wiki or web site. Virtual field trips make good use of multimedia, allowing learners to seek knowledge in the way that suits them best. However, neither networked community encourages students to specifically seek their best learning style. This would be done in class by the teacher. The Rainforest Connection site they said they wanted students share projects on their site but they didn't state how or where. Field Trip Earth was the exception. They used ShareThis!, which is a button that “allows web users to share their favorite resources with others.” RM’s response: As you say, many of the VFT sites "support knowledge building by encouraging students to contact experts with a question or comment," and I agree that function that in itself might not necessarily constitute an ideal model (because it doesn't showcase student-created work). But, in the case of ongoing research, if students are engaged with researchers in the field, could we argue that the work is also theirs (the students')? Is participation of that nature in a "learning community" like this enough to constitute a social construction of knowledge? PS. I do like the idea of having a medium or space for students to post their class work, especially if it is public online and the students know that there is the possibility it could be viewed by experts. SK’s response: Good suggestions … and there might also be off-line ones which would permit the teacher from taking advantage of a social component of learning. SL's voice and chat functions and ShareThis in Field Trip Earth also foster social learning, if used in particular ways. We may wish to consider how the social is important (or not) to learning math and science, two fields which students often perceive as isolated in their practice. DP Sugar and Bonk (1998) feel that virtual field trips and Web-based science expeditions are one way to accomplish this goal as students often have an egocentric view of the world and can look outward through online global collaboration. They quoted Lauzon and Moore (1989) in predicting that, “[U]biquitous online educational communities will shift instructional design concerns from the prevailing human-computer interaction issues to more personalized hum-human agendas.” This view was before the widespread use of the internet, Smartphones, Facebook, Google Plus , Twitter, Skype and FaceTime. They concluded that students who participated in a Virtual Field Trip or Web-Based Science Expedition “assumed higher levels of perspective taking than typical preadolescent and adolescent youth.” In response to how networked communities can be embedded in the design of authentic learning experiences in math and science I see virtual field trips playing an important role. We cannot afford to take students to all parts of the world to discover the amazing math or science concepts that surround them. We can, however, with the assistance of technology view these places through virtual field trips, cameras and the internet. As video cameras become smaller, cheaper and built in to Smartphones we have increasingly more access to video from around the world. The internet has established a platform for sharing those videos and schools can benefit greatly from them. Classrooms can go from home to Europe to Asia to the South Pole and back again, all within one class period. Reference Sugar, W. A., & Bonk, C.J. (1998). Student role play in the World Forum: Analyses of an Arctic adventure learning apprenticeship. In C.J. Bonk & K.S. King (Eds.), Electronic collaborators: Learner-centered technologies for literacy, apprenticeship & discourse (pp. 131-155). Mahwah, NJ: Lawrence Erlbaum Associates, Publishers. RM’s response: In terms of the Virtual Field Trips, is the facility of exposure the only real value in them (ie. the fact that students can visit despite financial/spacial/time constraints)? What makes any of these VFT sites networked communities beyond simply existing on the largest network of all? DP’s response: As one who enjoys going and taking my kids to science centres, I highly value them as they increase science curiosity in young and old alike. I have noticed, however, that many of the displays include computer simulations or video explanations. I see VFT's as a good alternative to expensively run exhibits. Luckily, I see the two going hand-in-hand for a great user experience. DP’s response: When would you see using a virtual field trip over a "real" field trip? I think mostly of distance and cost. Our art teacher used the Louvre virtual tour site to walk her kids through the museum. She was able to go and visit a while back and can act as an interpreter for many of the pieces. It is pretty cool that you can choose where you want to go like a 3D game and ask for more information if you want. I don't see myself going there for a while so the virtual tour will have to do for now. http://www.louvre.fr/en/visites-en-ligne SR In the world of science, new ideas and discoveries are happening all the time and students are given the chance to attend and learn in places where they may never have been able to be a part of. These types of networked communities open up the world to meeting and learning from more people while exploring the world, which is not always possible within today’s isolated classrooms… If experiencing science discoveries or visualizing a math concept by how it relates to the world is indeed the way we learn, educators must help to develop more opportunities outside of the one or two field trips a year by bringing real life experiences to student. These types of online learning environments could also help to offer professional development that is engaging and enables educators to connect globally and share. SK’s response: Also raising the pro-d potential and its connection to an emergent form of social sharing among educators who have gone on VFTs and virtual worlds is a step towards the development of these communities which compile sites and suggest how one might help students discover and visualize in a more relevant manner than traditional forms of teaching content. MR Virtual field trips offer students opportunities that simply are not available elsewhere. KH For me the greatest affordance of virtual field trips and web-based science expeditions is the ability for students to participate in virtual scientific explorations, particularly of geographically remote places. Learning is real and relevant as members of the community participate in real images and expeditions through field trips. Virtual field trips are an essential aspect of scientific knowledge through development of concepts and phenomena and on skills in observation, and interpretation and analysis of observed organism or phenomena in a real environment/context. Knowledge is further diffused through the availability of and interaction with real scientists conducting real experiments with whom students can interact act with and ask questions. For example, in Field Trip Earth http://www.fieldtripearth.org/index.xml students are able to view video tapes of the organisms in their natural habitat and to interact with researchers who are actively involved in the research and if not then to view their notes. Virtual field trips offer an advantage in adding expert and real life contact for students, which is important in clarifying misconceptions and evaluating observations et al. as well as in contextualizing, clarification and modification of knowledge. The opportunities to evaluate and modify/ clarify knowledge and/or observations are increased in Virtual field trips with the ability to interact with experts and actual researchers and/or view their notes. Levels of reflection and scaffolding are not readily seen but can be directed through defined tasks although that may reduce the levels of open endedness and fun to the activities/process. RM’s response: I like that you mention observation of organisms or phenomena in their real environments or contexts. This is surely part of what makes a learning experience of this type more authentic (also why we might take students on a real field trip in the first place). In that way, virtual field trips seem to provide something that could be missing from other models or visualizations. DS’s response: One thing that I don't think is discussed much in virtual vs. real-life, is I believe that real life offers much more in terms of emotional engagement. I would imagine that this is a powerful aspect of education. ML People normally visit museums as leisure activities where they engage in informal learning (Falk & Storksdieck, 2007). Technology has great promise to enhance and expand on the traditional museum experience to enhance informal learning as they are now able to present information electronically, such as time lapses and zooming in or zooming out, which is not possible otherwise (His, 2008). (Hsi, 2008). There is much rich content in The Exploratorium, but it is presented in much the same manner as many museum exhibits: factual and information rich. There is little interaction for students, mainly choosing an area to read about or a video or image to view. Some images or pages display information dependent upon the location of the mouse. I saw little to aid student’s collaboration; if using this resource the teacher would have to provide another avenue for collaboration. The Exploratorium, differing from WISE, does not have planned sequences of lessons forming units of study. Wise contains ways and means for educators to create or customize units, whereas I noticed no method for a teacher to create or even access a unit of study in The Exploratorium. Wise and The Exploratorium are similar in that neither has built the ability for students to collaborate over space and time. The affordance of the technology in The Exploratorium is in expanding on the traditional static museum display in order to meet a particular content presentation goal. The affordance of the technology in WISE is in creating a sequence of activities to meet a particular educational goal. Milne (2007) wrote we are moving into the interaction age, where students interact with content and with each other. Students can create their own content easier than ever before, and resources such as The Exploratorium need to consider making available resources for students to make use of when creating their own content. Interestingly enough, as I write this I am returning from escorting students to Seattle, (which partially explains the drop in quality of this post) where one stop was at EMP, Seattle’s museum of Rock and Roll and Science Fiction. EMP is heavily technologically enhanced, with many interactive displays and many opportunities for visitors to be creative. One of the highlights for the students was to participate in a rock band experience complete with bright lights and roaring crowds where they were captured on video with the option of uploading to Youtube. EMP definitely has made use of the affordances of technology for the in-person experience! Falk & Storksdieck (2007) distinguish between compulsory learning and free-choice learning, noting the majority of people visiting a museum are engaged in the latter. To me, the big question raised by The Exploratorium is how learners react when they are compelled to visit sites such as The Exploratorium. Can beneficial formal learning occur when students are required to visit a real or virtual museum that has been designed with informal learning in mind? References Falk, J. & Storksdieck, M. (2010). Science learning in a leisure setting. Journal of Research in Science Teaching, 47(2), 194-212. His, S. (2008). Information technologies for informal learning in museums and outof-school settings. In J. Voogt, G. Knezek (eds.) International Handbook of Information Technology in Primary and Secondary Education, 20(9), 891-899. Springer Milne, A. (2007). Entering the interaction age today. Educause, 42(1), 12-31. My response: I definitely think that information/artifacts in a museum can be used within a formal lesson framework. One problem with museums is that they are not really set up to teach, but rather to distribute information. Another problem is that they have so much information! I have been to several museums around the world and have always been thoroughly amazed. Unfortunately, I retained almost nothing of the information I acquired. One reason is the method of presentation - 'factual and information rich'. The other reason is information overload! Some museums (like EMP) are starting to change this, and trying to appeal to a wider audience, by implementing interactive and creative displays. Virtual field trips may be another way to make the information in museums more accessible. By allowing patrons to return over and over again, they make it possible to focus on a small number of specific exhibits at a time (rather than feeling that this is a once in a lifetime experience and they have to take in everything). We can take advantage of this opportunity to structure lessons using the information available. Hopefully, more museums will provide such opportunities! DF’s response: I had not thought of it that way before, Jackie. You are right. Museums are not set up to teach but really to distribute information. When I think of the field trips that I take now as an adult, alone, with another adult, with students, with offspring . . . really I learn little from the experience. The experience is enjoyable and can solidify previous learning or inspire and motivate continued learning. Perhaps that is why VLE's (as I keep saying) are very teacher dependent and to be the most effective are but one facet of a multi surfaced learning environment. Your point re virtual museums allowing a smaller focus area and multiple visits is well taken. Taking a class to the museum of anthropology is enjoyable but overwhelming. The chance to investigate a section of the museum with purpose and on more than one occasion could provide the crossing from information delivery to learning opportunity. DP’s response: I would imagine that they have to seek a balance of education and entertainment to keep user numbers at a max. I agree that most people visit to be entertained and pick up some knowledge as they go but do not spend the majority of their time constructing knowledge as we would on an organized, goal-oriented, field trip. DF The virtual field trips, like any resource, will be effective only if incorporated into learning activities well planned and supported by good practice. JB’s response: The teacher role also comes into play when it comes to helping the students transition from just playing with the ideas online, to actually understanding and transferring them into their own constructed knowledge-bank. Making science/math fun, interactive and providing opportunities not available in rural communities is important. Helping students take that to the next step and really get a handle on where science and math can take them is priceless. ET The possibilities and opportunities that virtual field trips (VFT) provide is new and exciting; however, educators need to ask themselves two key questions according to Spicer and Stratford (2001): How effective is the VFT (does it align with teaching / learning outcomes) and To what extent can the VFT replace a real field trip? Students in the study conducted by Spicer and Stratford (2001) felt that experiencing a VFT was an engaging and enjoyable learning experience. However, students also acknowledged that a VFT was not a substitute for a real field trip. As a result, Spicer and Stratford (2001) maintain that VFTs should be used to enhance or add value to a real field trip and not replace a real field trip if possible. Instead of VFTs replacing real field trips, it may be better utilized prior to a real field trip to explore the ideas or perhaps used after the field trip as a revision tool to recap the experience (Spicer and Stratford, 2001). In this way, the VFT may actually act as a personal tutor or challenge students’ former knowledge and force him/her to re-evaluate their prior understanding according to the new knowledge learned and in this cognitive process, students reach new levels of growth through generating new meaning and understanding (much of it collaboratively). DW’s response: "How effective is the VFT (does it align with teaching / learning outcomes) and To what extent can the VFT replace a real field trip?" Both of these are excellent questions but I question if we should ask "will a VFT, real field trip or combination of the two, better meet the learning needs of my students and my curriculum requirements" instead? RH Winn et al. (2006) … say “Authentic activity does not, on its own, teach general principles. Likewise, simulations that strive primarily to re-create real world experiences often do not directly help students discover general principles” (p. 2). Providing a simplified (not simplistic) virtual environment can help students to grasp the overall concept… And teachers could benefit greatly from guidance on how to get the most out of VFT – something that I felt was lacking in many of the sites. Reference Winn, W., Stahr, F. Sarason, C., Fruland, R., Oppenheimer, P., & Lee, Y-L. (2006). Learning oceanography from a computer simulation compared with direct experience at sea. Journal of Research in Science Teaching, 43(1), 25-42.