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A Haptic Stencil for Manufacturing Applications
A graph model for face-to-face assembly
A gradient-domain-based edge-preserving sharpen filter
A Global Laplacian Smoothing Approach with Feature Preservation
A GIS-based prediction method of 3D ground sequence
A GENERATIVE MODEL FOR TRUE ORTHORECTIFICATION
A GAUSS Starter Document
A Fully Automated Approach to Segmentation of
A Frequency Analysis of Monte-Carlo and other Numerical Integration Schemes Technical Report
A Framework for the Semi-Automatic Testing of Video Games
A framework for rapid evaluation of prototypes with Augmented Reality Selim Balcisoy
A framework for exploring numerical solutions of advection–reaction–diffusion equations using
A Framework For Efficient Minimum Distance Computations 2 Background Abstract
A First Look at Cosmic Rays on ACS
A Few Things about Graphics Jian Huang Computer Science University of Tennessee
A DYNAMIC MULTI-RESOLUTION MODEL AND IT’S APPLICATION TO TERRAIN RENDERING
A Digital Rights Enabled Graphics Processing System Weidong Shi
A device-driver for Video Memory Introduction to basic principles of
A Design Tool for Camera-based Interaction Computer Science Department Brigham Young University
A Conceptual Framework for Patient-Based Osteoarthritis Research Professor of Biomedical Engineering
A CONCEPT FOR ASSIGNMENT OF TEXTURES TO PARTIALLY OCCLUDED FACES
A Computer-Aided Music Composition Application Using 3D Graphics
A Computer Vision Framework for Analyzing Projections from Video
A COMPUTER VISION METHOD FOR MOTION
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