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Computer Graphics
Reality-Based Object Movement Techniques for 3D Wolfgang Stuerzlinger, Darius Dadgari Ji-Young Oh
Realistic, Hardware-accelerated Shading and Lighting
Realistic modeling - Computer Graphics at Stanford University
Realistic 2D Fire in Real-Time
Real-world illumination and the perception of surface - Persci
Real-Time Volumetric Shadows using 1D Min-Max Mipmaps Please share
Real-Time Volume Graphics Course Notes 28 Klaus Engel Markus Hadwiger
REAL-TIME VIDEO-BASED RECONSTRUCTION OF URBAN ENVIRONMENTS
Real-Time Video watermarking of uncompressed video using Web Site: www.ijaiem.org Email: ,
REAL-TIME THREE-DIMENSIONAL GRAPHICS DISPLAY FOR ANTIAIR COMMAND CONTROL
Real-Time Surface Extraction and Visualization of Medical Erik Smistad
Real-Time Subspace Integration for St.Venant-Kirchhoff Deformable Models Abstract Jernej Barbiˇc Doug James
Real-Time Shadows MIT EECS 6.837 Computer Graphics
Real-time shader rendering of holographic stereograms Please share
REAL-TIME SAR SIMULATION OF COMPLEX SCENES USING PROGRAMMABLE GRAPHICS PROCESSING UNITS
REAL-TIME RENDERING OF LARGE TERRAIN ON MOBILE DEVICE
Real-Time Rendering
Real-time Reduced Large-Deformation Models and Distributed Contact for Computer Graphics and Haptics
Real-Time Raytracing Techniques for Computer Games
Real-Time Procedural Solid Texturing
REAL-TIME MODELING OF SPACECRAFT SIMULATORS USING SYSTEMS TOOL KIT (STK) Alex Friedman
Real-time linear silhouette enhancement Christopher Dyken and Martin Reimers
Real-time Graphics: Issues and Trends in Games
Real-Time Gradient-Domain Painting Abstract James McCann Nancy S. Pollard
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