UNITED STATES MARINE CORPS

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STUDENT OUTLINE
INTERMEDIATE COMBAT MARKSMANSHIP DAY
CS0104
LEARNING OBJECTIVES
a.
TERMINAL LEARNING OBJECTIVES.
(1) Given a service rifle/carbine, combat sling,
individual field equipment, magazines, cleaning gear,
ammunition, and at no more than 15 yards, execute hammer
pairs with a service rifle/carbine, by striking the target
in accordance with the table in MCO 3574.2K. (0300-M16-1021)
(2) Given a service rifle/carbine, combat sling,
individual field equipment, magazines, cleaning gear,
ammunition, and targets, engage targets using pivot
techniques with a service rifle/carbine, by striking the
target, in accordance with the tables in MCO 3574.2K.
(0300-M16-1022)
(3) Given a service rifle/carbine, combat sling,
individual field equipment, magazines, ammunition, and
targets, engage targets while moving forward with a service
rifle/carbine, by striking the target in accordance with
the tables in accordance with the tables in MCO 3574.2K
(0300-M16-1023)
(4) Given a service rifle/carbine, combat sling,
RCO, individual field equipment, magazines, targets, and
ammunition, perform intermediate combat marksmanship skills
with service rifle/carbine (Table 3), by achieving a
qualifying score. (0300-M16-1027)
STUDENT INFORMATION
OVERVIEW: The purpose of this lesson is to introduce you
to Intermediate Combat Marksmanship. This class will cover
combat mindset, ballistics, methods of target engagement,
and close quarter marksmanship techniques. Your safety and
the safety of your fellow Marines depend upon your ability
to perform these skills without error. This class relates
to all Combat Marksmanship class.
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CLASS PREPARATION:
Read this handout prior to class.
OUTLINE.
1. THE EFFECTS OF PHYSICAL AND MENTAL STRESS. Any
perceived threat to one’s self-image or physical safety
induces a primordial response in the human body known as
“Body Alarm Reaction.” Body Alarm Reaction results in any
combination of mental and physical responses designed to
prepare the body for an enormously taxing effort of selfpreservation - to run as fast as it has to, or to fight as
hard as it has to for survival. The highest form of Body
Alarm Reaction is the “Fight or Flight Reflex.” The
severity of these responses can vary between individuals
and situations. If not mentally and physically conditioned
to mitigate these responses, the results can lead to
debilitating panic attacks or complete apathy toward
danger.
a.
Physical Responses.
(1) Increased Heart and Respiratory Rate. The
body’s metabolic rate increases. Blood flow is diverted
from the digestive system and extremities to the large
muscle groups. Probable symptoms include loss of control
of bodily functions and pale clammy skin. The heart and
respiratory rate increases to provide more fuel to the
muscles. Increased oxygen flow can result in lightheadedness or dizziness.
(2) Chemical cocktail. The brain releases a
“cocktail” of powerful hormones and chemicals. The bodies
Endorphins release to reduce sensitivity to pain and
adrenalin is released to provide more powerful contraction
of fast twitch muscles. The two combine to reduce manual
dexterity, produce uncontrolled shaking, and a sense of
clumsiness.
(3) Pupil dilation.
changes in light.
To increase sensitivity to
(4) Both eyes. Remain open to increase field of
vision and depth perception.
b.
Mental Responses.
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(1) Tunnel Vision. The mind begins shutting down
all of the extraneous visual information in order to focus
on the immediate threat.
(2) Tachypsychia. Is from the Greek, and means
“the speed of the mind.” The mind processes information at
a rate faster than normal. This can cause the perception
of “slow motion” events, and a glancing review in the
consciousness.
(3) Auditory Exclusion. Is the mind shutting down
extraneous auditory information in order to focus on the
threat.
(4) Precognition. When the mind predicts an
outcome based on sensory input. This can be described as
having hyper sensory perception or sixth sense.
(5) Cognitive Dissonance.
The mind stores
information based on relevance, importance, or sensory
strength and not the sequence of time. Confusing
recollections and remembering things out of sequence.
2.
THE COLOR CODE SYSTEM.
a. Mental Conditioning. Mental Conditioning trains
towards a conscious state of awareness, which prepares you
to pull the trigger on another human. Quite possibly, the
most effective deterrent is an alert sentry. A terrorist
would rather deal with an unaware, lackadaisical sentry
than an aware, alert sentry. Proper mental conditioning
will assist the sentry in preventing or defusing a
situation before deadly force becomes necessary. If deadly
force is required the combination of marksmanship training
and mental conditioning will enable the sentry to
successfully accomplish the mission
(1) Condition White. Condition White is a state of
translucence during which a person is totally vulnerable
and is unaware of his surroundings. You cannot afford to
be caught in this condition. It is easy to become
complacent, especially when you have been in a country and
on alert for months and nothing has occurred.
(2) Condition Yellow. Condition Yellow is a state
of nonspecific alert. You are aware of everything going on
around you and should the need arise you are prepared to
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act. Without practice, staying in this state of alert can
become fatiguing.
(3) Condition Orange. Condition Orange is a state
of specific alert. You identified a dangerous situation.
You have decided that a course of action is warranted. One
of the rules of deadly force was met and you are prepared
to respond.
(4) Condition Red. Condition red is the state of
being decisively engaged with a specific threat. The
decisions have been made and the determined course of
action is being taking.
(5) Condition Black. Condition Black is an add-on
to the original 4 conditions that is a state of total panic
and denial characterized by the inability to logically
think and react. This is a condition that you must avoid.
b. You need not be armed to react to a threat, you are
a weapon, there is no requirement to go through all of the
conditions; you may go straight from yellow to red.
3. MIND SET. In order to succeed in a combat environment
the Marine must first possess the proper frame of mind.
The following items are all part of the proper mind set:
a. Aggressive. This is not to say that we will act as
"bulls in a china shop,” but that we will be aggressive and
strive for mission accomplishment.
b. Confident. You must be confident in your abilities
both individually and as a team.
c. Relaxed. If you are confident in your abilities
and in your team’s ability, then your mind will be relaxed
and you will perform better physically and mentally.
4.
WOUND PROFILE.
a. The type, location, and amount of tissue disruption
caused by a projectile are the critical information needed
to evaluate its effect. The “Wound Profile” illustrates
this data.
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b. The profiles provide a standardized starting point,
but some understanding of anatomy and physiology must be
added to predict accurately the effect of a given
projectile penetrating the human body.
5.
MECHANISMS OF BALLISTIC INJURY.
a. Permanent Cavity. The permanent cavity indicated
on the wound profiles are the "bullet hole" produced by the
projectile crushing the tissue it strikes, during its
passage through the body. This may result from tissue
laceration or crushing, and the bone may be damaged by
direct impact. It is possible to have a relatively small
entry wound but a large underlying permanent cavity.
b. Temporary Cavity. The temporary cavity shows the
approximate extent to which the walls of this hole were
stretched a few milliseconds after bullet passage (entirely
similar to a splash in water). This stretch is a result of
the release of kinetic energy. The temporary cavity can be
as much as 30 times the size of the bullet.
c. Sonic Pressure Wave. A sonic pressure wave
precedes the bullet and can produce up to 117 atmospheres
of pressure. The wave is of very short duration, however,
and usually causes no significant tissue damage.
6.
APPLIED WOUND BALLISTICS.
a. The Wound Profile provides standardized starting
point for estimating projectile terminal effects in the
living body. To ascertain the effect of a particular
projectile path through the living body one must consider
the characteristics of the anatomic structures impacted.
b. The crush disruption remains relatively constant in
most body tissues, but the effect produced by the stretch
of temporary cavitations varies greatly with tissue
flexibility, and anatomic location. For example, liver
does not stretch as well as muscle, and is damaged much
more severely by temporary cavitations.
c. A projectile striking bone is likely to deform
and/or fragment more than usual, and its penetration depth
will decrease. Just how much the damage pattern changes
from that predicted by the wound profile, however, can vary
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greatly, depending on that anatomy of the bone struck (its
thickness, harness, etc.).
d. Passage through the abdominal cavity in which the
organs perforated contain liquid and gas might be expected
to give less resistance to penetration than muscle, so the
length of penetration would be expected to be longer and
more variable.
e. Projectile passage through the chest, where a large
part of the volume is occupied by low-density lung, might
be expected to yield an even longer penetration.
7.
PAIR TO THE TORSO.
The target simulates the silhouette of a person from the
head to the waist. The kill zones on the head and chest
represent the location of the vital organs. The range to
the target will determine the rate of fire, i.e., the
closer to the target, the faster the rate of fire and the
farther, slower rate of fire. Rate of fire will be
described as "shot delivery" for the purpose of this
course. We will always fire two shots or a pair, to the
largest target area of the body this increases our chances
of not only hitting the target with a killing shot, but
also causing twice the amount of trauma in rapid secession
and increasing the chance of fatal shut down of the
enemies’ body.
The methods to describe shot delivery are:
a. Controlled Pairs. Ranges of fifteen yards and
farther with the Service Rifle/Carbine controlled pairs are
preferred.
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(1) Engage single targets with controlled pairs
(two single shots).
(a) Present your weapon to the target.
(b) Once you have aimed in on the center of the
upper torso, you will fire a shot, and then follow through.
1 Follow through is letting your sights
align back on target to the same point of aim, now you are
ready to fire a second shot after re-confirming sight
picture.
(c) Two shots fired using a slight pause to reconfirm sight alignment and sight picture, between the
shots, is a controlled pair.
b. Hammer Pairs. Ranges fifteen yards and closer with
the Service Rifle/Carbine are preferred to accurately hit
the vital organ areas. Hammers are two shots fired in
rapid succession with the confirmation of one sight
picture.
(1) The closer you are to the target the better the
chances are for an adversary to shoot you. So, it is
critical to eliminate him first.
(2) Present your weapon to the target.
(a) Once you have a sight picture on the center
of the upper torso, you will fire two shots.
(b) Once you have fired two shots you will
follow through back to the torso.
(c) Good body position, muscle memory and with
practice you should be able to fire as fast as you can pull
the trigger and see sight picture the entire time.
NOTE: Hammered pairs are two shots fired with one flash
sight picture, at closer distances. 15 yards and closer is
preferred. Controlled pairs are two shots fired with a
slight pause between two flash sight pictures. Range
regulations prohibit firing at 15 yards.
8. LIMITED TARGET EXPOSURE. Limited target exposure is
nothing more than having a target exposed for a short
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period of time. The enemy may be taking cover and only a
small area of the body can be fired at, it is critical to
make killing shots before the enemy is able hide or better
his position. The way we practice and prepare for this
situation is to fire at targets that are presented for very
short periods of time.
9. RE-ASSESSMENT DRILL. It is used when the torso shots
have failed to have the desired effect. There may be
numerous reasons why body shots may not have worked. Such
things as the psycho-physic reactions to a violent
encounter, drugs, or your opponent’s use of body armor are
among these. The reason that the body shots failed to work
are not really important, what is important is your
reaction.
a. Failure To Stop Drill. A failure to stop drill is
if the pair to the torso fails to stop the threat, the
shooter engages the target with a single well aimed shot to
the soft tissue area of the head. The soft tissue area of
the head is formed by a “T”-Box that goes across the eyebrows and comes to a point at the tip of the nose. By
placing a single shot in the triangle the round will then
take a destructive path though the targets brain stem
thereby shutting down the threat instantly.
b. Repeated Pairs. At times the shooter may not be
able to get a clear single shot to the head during
reassessment. If the target is too close to the shooter he
may not have the time and space to raise the weapon to the
head of the target. Also dust, sweat, and debris may mask
the line of sight between the shooter and the target. If
the situation does not allow for a failure to stop shot
than the shooter should continue to engage the largest
target area of the body with pairs until the threat is
eliminated.
10. MULTIPLE TARGET ENGAGEMENT. This is nothing more than
having two or more adversaries present at one time. While
engaging multiple targets, a Marine must be aware of his
surroundings and not fixate on just one target. He must
rapidly prioritize the targets, establish an engagement
sequence, and engage the targets. A marine also must
maintain constant awareness for additional targets. It
will be done in the following manner:
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a. Prioritize The Target. Target Priority is based on
three factors: proximity, threat and opportunity.
Proximity is the distance between the shooter and the
target. A threat is determined by observing what is in the
hands of the potential adversary or by any hostile physical
actions of the adversary. If the individual is carrying a
weapon, that normally constitutes a threat. When
confronted with multiple adversaries however, one of them
will most certainly be more of a threat than the others.
For example, a rifle is more of a threat than a knife and a
machine gun is more of a threat than a pistol. The last
consideration is opportunity. Simply put, the ability of
the Marine to engage the threat. A Marine must remain
alert to changes in a target’s threat level and proximity
and other target opportunities as the battle progresses.
The following are examples of deciding whom to engage
first:
(1) Example One. Two adversaries at equal range,
one with a knife, and one with a pistol. The pistol
obviously represents the greatest threat to you therefore
you should engage him first.
(2) Example Two. Two adversaries: The first with a
pistol at ten yards and the other with a knife at one yard.
The knife presents the greatest threat to you therefore you
should engage him first.
(3) Example Three. Two adversaries at equal range
both armed with rifles. One target is in the standing the
other is behind cover. Both threats are equal but the
target without cover is a easier opportunity therefore
eliminate the standing then focus on the target with
limited exposure.
b. Engage The Threats. After recognizing multiple
adversaries and determining the threat, we must now
consider what the appropriate method of engagement is.
Because you are now confronted with more than one lifethreatening opponent, the speed in which you must engage
now becomes critical. Because we are conditioned to always
attempt a re-assessment engagement on a single adversary,
to do this with two or more adversaries would not be
timely. If we choose to fire a re-assessment engagement on
one opponent, then we are allowing the other opponent time
to fire on us. Therefore, we must modify our method of
engagement, in order to reduce the time in which it takes
to engage more than one adversary. Targets should be
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engaged from most threatening to least threatening. The
target that is the greatest threat is engaged first with
two rounds. The recoil of the weapon after the second
round can be used to redirect the weapon onto the next
target. As soon as the weapon is settled on the next
target, engage with another pair. Continue this process
until all targets have been engaged with a pair. After all
targets have been engaged, begin reassessing the targets
from the last target engaged to the first conducting
failure to stops as necessary. This technique is commonly
referred to as the Box Drill.
11.
FUNDAMENTALS OF CLOSE QUARTER MARKSMANSHIP.
a. Combat Stance. All Marines are taught the BASIC
WARRIOR STANCE. Initially it is taught in regard to handto-hand combat. This fighting platform is brought over to
the realm of combat shooting because the feet placement and
body alignment are similar. Hips, torso and head are all
squared off towards the adversary assuming the aggressive,
highly mobile BASIC WARRIOR STANCE. This is imperative due
to the individual having SAPI plates in his/her body armor.
When squared off, an individual’s vital organs are
protected if he receives an impact from enemy small arms.
Your shooting stance is very similar to a boxing stance.
(1) Feet. The feet are approximately shoulder
width apart with the strong side foot dropped slightly back
(4 to 6 inches) and your toes pointed toward the threat.
(2) Legs.
movement.
(3) Hips.
Knees slightly bent, in order to absorb
Align your hips to the threat.
(4) Back. Straight, leaning slightly forward
without becoming unstable, in order to absorb recoil and
allow your weapon to naturally fall back on the target
after firing.
(5) Shoulders.
square to the threat.
Are aligned with the hips and
(6) Head. Erect, both eyes are opened! It will be
necessary to learn to shoot with both eyes opened in a MOUT
engagement, due to the close range fighting. This allows
you to use your peripheral vision to spot threats and
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danger areas while still maintaining proper sight
alignment. This technique requires training to allow your
dominant eye to continue to see the front sight, while your
weak eye is opened. To practice this technique squint your
weak eye slightly at first and then begin to open it more
and more.
(7) Elbows. Tucked in tight to your body, not only
for stability, but to prevent being knocked off balance if
your elbows were to hit anything, i.e. door jam etc
b. Grip. Gripping the weapon with the firing hand is
accomplished by placing the web of the firing hand high on
the pistol grip and wrapping all fingers except the trigger
finger around the pistol grip of the weapon. The trigger
finger lays along side the lower receiver of the weapon
unless up on target with the intention of shooting. The
firing thumb is placed on top of the safety selector for
positive manipulation and is an integral part of the grip.
The support hand is placed around the hand guards and as
far forward as comfortably as possible from the shooter to
help reduce muzzle rise, while “pinching” the hand guards
in order to assist in guiding the rifle onto the target.
The amount of isometric pressure should be more with the
firing hand, and less with the support hand. Do not over
grip the pistol grip. If the weapon is visibly shaking or
if your fingers are turning white, you are probably overgripping, which could influence your accuracy.
(1) Strong Hand. Grasp the pistol grip high with
the trigger finger straight and the other three fingers of
the firing hand around the pistol grip firmly (not a death
grip). Your thumb must be able to easily manipulate the
selector lever. Your grip must be as comfortable and
natural as possible.
(2) Weak Hand. Grasp the hand guard or vertical
pistol grip at a position that is comfortable with a firm
grip (not a death grip)
c. Trigger Control. Trigger Control is extremely
important when shooting. Most competitive shooters will
tell you that trigger control is the true secret of
becoming deadly with a rifle. To have true trigger
control, we want to achieve what is called a “surprise
break.” A surprise break is described as placing equal
gradual pressure on the trigger until the hammer falls and
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it surprises you. What happens is that a shooter fails to
achieve “surprise break” because your brain tells the
finger when to shoot or you subconsciously try to counter
the recoil that is about to occur. Normally, when this
occurs, the rounds will strike somewhere other than center.
Again, achieving a “surprise break” is critical; the
trigger finger works and performs independently of the rest
of your body. Additionally, we use the verbiage of PRESS
the trigger. We feel that the word PRESS more accurately
describes how to experience a “surprise break.”
(1) Proper trigger control is the method used to
apply pressure on the trigger so that a shot can be
delivered without disturbing the sight alignment. Combined
with sight alignment it is the most important fundamental
of marksmanship and responsible for the majority of poor
shots. Control of the trigger is a result of careful
manipulation of the trigger by the trigger finger. The
term "trigger pressure,” implies that the pressure on the
trigger must come from the trigger finger only. The
gripping fingers should not move.
(2) The position of the trigger finger is
determined by the ability of the shooter to manipulate the
trigger. It should be placed naturally as determined by
the body configuration and the grip. The placement of the
trigger finger may have to adjust so that a smooth trigger
manipulation is achieved with the sight alignment remaining
undisturbed. The use of too much or not enough trigger
finger will cause the shots to move left or right.
(3) In close quarter marksmanship, you do not
squeeze the trigger; you press it. Once you start your
press, maintain steady increasing pressure until the hammer
falls. Do not slap the trigger! You must not upset your
flash sight picture (sight alignment at longer ranges)
while pressing the trigger. Remember steady pressure; don't
flinch, jerk, or anticipate the shot. It should be a
surprise each time the round goes down range.
(4) Every trigger has some "slack" in it before the
pressure applied starts to operate the trigger mechanism.
Take up that slack rapidly before starting the steady
press. Failure to take up that slack may result in wild
shots.
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d.
Sight Alignment.
(1) Sight Alignment is the relationship between the
front and rear sights with respect to the eye. The clear
tip of the front sight post is centered both vertically and
horizontally in the rear sight aperture.
Correct Sight Alignment
Correct Sight Picture
(2) In order to obtain sight alignment, you must
realize that the human eye can only focus on one object at
a time. This object, for the purpose of shooting is always
the front sight post. Therefore, if proper focus on the
front sight post is obtained and maintained, the aligning
of the sight will require the shooter to place a clearly
focused front sight in a slightly blurred rear sight
aperture.
(3) It is imperative to maintain front sight post
concentration! The point of focus must be on the front
sight post while aligning the sights and during the short
period required to deliver the shot. If the focus is
displaced forward to the threat, the shooter jeopardizes
his ability to achieve correct sight alignment.
(4) Unlike basic marksmanship, close quarter
shooting does not allow you the time to acquire perfect
sight alignment. Since MOUT combat engagements are,
generally speaking, 12 yards and closer, the large rear
sight aperture (0-2) should be placed up to provide a wider
field of view. The need for perfect sight alignment is not
as critical to accuracy on target. However, the front
sight post must be in the rear sight aperture; proper sight
alignment is always the goal.
(5) The eye focuses in 1/25th of a second and the
mind operates at three times that speed, 1/75th of a
second. Focus on the threat until the front sight breaks
the line of sight between you and the threat, immediately
shift your focus to the front sight and press the trigger.
This is called, "flash sight picture". Using this
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technique, you are guaranteed to hit the threat with a good
stopping shot 98 percent of the time.
(6) As the range to the threat increases (past 12
yards), more time must be taken to ensure good hits. At
these ranges, you will employ those basic marksmanship
skills (i.e. sight alignment and breathing).
(7) At close ranges you must still focus on the
front sight, but now you must center that sharply focused
front sight in the slightly unfocused large rear sight
aperture.
e.
Aiming Point.
(1) When engaging the enemy at close range it is
important that we understand the relationship of the
elevated front sight and the axis of the bore. The weapon
should be set for battle sight zero.
(2) At 3 meters the point of aim is slightly higher
than point of impact (approximately 2 inches).
(3) At 25 meters the point of aim is point of
impact.
(4) At 50 meters the point of aim is slightly lower
than point of impact (approximately 2 inches).
f.
Follow Through.
(1) For every shot that is pressed there are two
sight pictures i.e., sight picture/press the shot/sight
picture (follow through). This is extremely important in
regard to combat shooting due to the fact that if one shot
is pressed and the adversary does not go down, another
rapid shot in a timely manner would be required. However,
if there is no follow through, the shooter would have to
re-acquire the sights and present the weapon back on
target, thus losing valuable time.
g.
Muscle Memory.
(1) To become effective at engaging threats at close
range you must not only apply the fundamentals of combat
marksmanship, but strive to attain both speed and accuracy
as well. This is achieved by muscle memory.
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(2) Muscle memory is defined as repetitiously moving
your body as comfortably and naturally as possible the same
way every time. In doing so your body will memorize the
movements it needs to take in order to consistently engage
a threat accurately with little or no thought process
(hesitation) involved.
(3) Applying muscle memory will eliminate hesitation
thus allowing you to engage threats quicker. However, you
cannot trade speed for accuracy! The fastest presentation
and firing of a weapon does you no good if you do not hit
what you are aiming at, so you should only shoot as fast as
you can hit accurately. You do not have to shoot before
your threat, but you must hit accurately before he does.
Smooth is fast!
12. SHOOTING ON THE MOVE. Due to the threat in highintensity MOUT operations, Marines should move into a
covered position as quickly as possible. The “Combat
Glide” is normally used once inside the building, not to be
used in the open, for the simple fact that once inside a
building you must slow your momentum and support each other
by fire. All the fundamentals of a combat stance apply
when using the combat glide. The combat glide is performed
by the Marine having his weapon at the “ready”, scanning
for targets “eyes, muzzle, target”, shooting elbow tucked,
to reduce exposure, slightly crouched and bent at the knees
and moving quickly and silently in a heel-toe fashion.
This technique will allow the Marine to maintain a
stabilized shooting stance with stable sight alignment and
sight picture.
a. Shooting while moving is no different then when
shooting from a stationary position. The most important
thing to remember is to maintain a stable upper bodyshooting platform.
b. All the fundamentals of combat marksmanship still
apply. Do not concentrate so much on the movement that you
forget them.
c.
Maintain your balance by gauging your steps.
d. When you move, step heel to toe. The heel touches
the ground first. Walking on the balls of your feet will
result in bouncing and making accuracy difficult.
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e. Move by crouching slightly, keeping your waist as
stationary as possible. Keep your knees bent and think of
them as shock absorbers.
f. To be successful at shooting on the move you must
be able to perform the following steps without hesitation:
(1) Identify the threat.
(2) Acquire your sights.
(3) Fire.
g. Do not rush your steps, SMOOTH IS FAST!!!
13. PIVOTING. The purpose of the pivot drills is to
enable the shooter to accurately engage a threat from an
unexpected direction. The following skills will be taught
from the low ready. The following counts will be described
from the left and right sides only. It does not matter
which side is strong or weak.
a. 90-Degree Static Turns.
to your left or right.
(1) Pivot Left.
When a target is located
(Right handed)
(a) Count One (Target ID). On the count of
one, the head and eyes turn to identify the target.
(b) Count Two (Step & Pivot). On the count of
two, take a natural step forward with your right foot and
pivot on the balls of your feet thereby squaring your body
to the target.
(c) Count Three (Present). On the count of
three, present the weapon, then acquire sight picture while
taking the weapon off safe.
(d) Count Four (Shoot). On the count of four,
fire the appropriate method of engagement.
(2) Pivot Left (Left handed). On the count of two,
you will take a cross over step with the right foot. The
cross over step should position the right foot slightly in
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front of and inboard of the left foot.
remains the same.
Everything else
(3) Pivot Right (Right handed).
(a) Count One (Target ID). On the count of
one, head and eyes turn to identify the target
(b) Count Two (Step & Pivot). On the count of
two, take a crossover step with the left foot and pivot on
the balls of your feet thereby squaring your body to the
target. The cross over step should position the left foot
slightly in the front of and inboard of the right foot.
(c) Count Three (Present). On the count of
three, present the weapon, then acquire sight picture while
taking the weapon off safe.
(d) Count Four (Shoot). On the count of four,
fire the appropriate method of engagement.
(4) Pivot Right (Left-handed). On the count of
two, the head and eyes turn to identify the target, take a
natural step forward with your left foot. Everything else
remains the same.
b. 180-Degree Static Turns.
when the target is to your rear.
This technique is used
REFERENCES:
NUMBER
MCO 3574.2
MCRP 3-01A
TITLE
Marine Corps Combat
Marksmanship
Program
Rifle Marksmanship
NOTES:
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3-1 through 3-13
and 5-7 through 519
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