Course Prefix/Number: EME4313 Course Title: Multimedia

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Course Prefix/Number: EME4313
Course Title: Multimedia Applications for E-learning
Course Credit Hours: 3
Instructor Name and Contact information:
Dr. Lakshmi Prayaga
lprayaga@uwf.edu
Course Description
Introduces the learner to a variety of multimedia development tools in order to examine
multimedia objects and components as well as define their performance and quality
parameters. Examines the development process for a number of multimedia types and
evaluate their effect on project development. Illustrates methods to incorporate the
performance and quality factors of a multimedia project into the implementation and
configuration of a delivery network.
Prerequisite: None
Major Goals
Upon completion of this course, the learner will have developed a strong foundation in
multimedia terminology, media formats, performance parameters, and development
tools. Such a foundation will enable the student to efficiently and effectively facilitate the
integration of multimedia elements into instructional products delivered via computer
networks.
Student Learning Outcomes:
1. Media Terminology and Concepts
a. Describe the physical properties of light and sound energy.
b. Describe the conversion of light and sound energy into electrical energy
and define the associated parameters.
c. Describe typical media formats used for the storage and delivery of
common multimedia elements and evaluate their performance
requirements and capabilities.
d. Describe and define commonly used multimedia elements.
2. Manipulation and Development Tools
a. Identify typical media development tools, their capabilities, and common
uses.
b. Classify multimedia development tools into a hierarchy of
comprehensiveness and level of sophistication
c. Determine the most appropriate multimedia development tool for any
given project requirement.
d. Develop multimedia elements in a number of production tools in order to
be able to identify:
i.
The range of associated development times
ii.
The demand on development platform and delivery resources
iii.
The skill level of the developer
3. Network Delivery
a. Define the quality and performance parameters for a range of common
multimedia elements.
b. Define a range of typical multimedia network protocols and analyze the
implications each has on the performance, security, and scalability of the
application over the network.
c. Develop a method for evaluating the effects that given multimedia
applications will have on their external and internal network performance.
d. Assess security risks and bandwidth optimization schemes for the delivery
of multimedia applications over a network.
Topics Covered:




Terminoloy
Media Concepts
Developments Tools
Content Delivery
Course Requirements/Texts:
Adobe Flash CS3 Professional Hands-On Training, Todd Perkins
Peachpit Press, Paperback, Bk&CD edition, Published September 2007, 640 pages,
ISBN 0321509838
Required Materials
1.
2.
3.
4.
5.
Internet Access
E-mail Account
Evaluation copies of both Adobe Fireworks CS3 and Flash Pro CS3,
Audacity Sound editing software with Lame mp3 encoder DLL (current version).
Course Guidelines:
o Students are required to participate in class threaded discussions.
o Student should expect to spend a minimum 6 - 8 hours completing online
activities eachModule.
o Labs in building 79 are available for student use
Grading/Evaluation:
Evaluation of all classwork is based upon instructor’s judgment of the knowledge of
facts and conventions, legitimacy of reasoning, and rational processes used by
students. Grading procedures vary by instructor and range from a letter grading of
written work, class participation, and examinations to the amount of acceptable work
completed above the minimum (C) grade. Grade requirement minimum acceptable level
includes, but is not limited to, thought processes, accuracy of knowledge presented, and
quality of expression. The course grade will be determined as follows:
Assignments
1.
2.
3.
4.
5.
6.
Image editing tool assignment (10%)
Audio manipulation tool assignment (10%)
Multimedia Project (25%)
Media Streaming Scenario (10%)
Mid-Term Exam (15%)
Online Activities: (30%) Each module contains smaller assignments that are
preparatory or skill-developing in nature to enable learners to better execute their
production projects.
94 - 100
90 - 93
87 - 89
83 - 86
80 - 82
77 - 79
73 - 76
70 - 72
67 - 69
63 - 66
Below
62
=
=
=
=
=
=
=
=
=
=
=
A
AB+
B
BC+
C
CD+
D
F
Special Technology Utilized by students:
Specific tools change as capabilities and industry requirements evolve, but the current
tools include:



Adobe Fireworks for image manipulation,
Adobe Flash Pro for animation and
Audacity sound editing software.
Expectations for Academic Conduct/Plagiarism Policy:
Academic Conduct Policy:
UNIVERSITY POLICY ON ACADEMIC CONDUCT Honesty in our academic work is vital, and we will not
knowingly act in ways which erode that integrity. Accordingly, we pledge not to cheat, nor to tolerate cheating, nor
to plagiarize the work of others. (UWF Student Life Handbook ).
Academic dishonesty is a serious offense and will be taken seriously. Please refer to the UWF Student Life
Handbook for a list of behaviors that fall under the definition of academic misconduct. The handbook also outlines
the penalties for academic misconduct and the due process procedures that must be followed. (Links to the Student
Life Handbook and the UWF Academic Conduct Statement are posted on the UWF web site
at: http://www.uwf.edu/cas/resources_other.cfm.)
Plagiarism is a serious violation of academic standards and will be punished severely. Students who plagiarize will
fail the course and will be referred to the Dean for academic dishonesty. Some students are surprised to learn that
they plagiarized themselves when they inappropriately used work produced for one course in another course. If you
are unsure, ask your instructor for guidance. See the UWF Student Life Handbook for the University policy on
academic conduct and plagiarism and the consequences for students who engage in academic misconduct. (A link to
the UWF Plagiarism Policy is posted on the UWF web site at: http://www.uwf.edu/cas/resources_other.cfm.)
Plagiarism Policy:
The UWF Student Handbook, Code of Student Conduct, Academic Misconduct, states:
"Plagiarism. The act of representing the ideas, words, creations or work of another as
one's own."
Plagiarism combines theft with fraud, and the penalty is correspondingly severe: failure
for the assignment and, in some cases, for the entire course. At the instructor's
discretion, she/he may recommend that the student be suspended from the university.
Ignorance of the rules about plagiarism is no excuse for it, and carelessness is just as
bad as purposeful violation. Students who have plagiarized have cheated themselves
out of the experience of being responsible members of the academic community and
have cheated their classmates by pretending to contribute original ideas.
PlagiarismTutorial:
(How NOT to Plagiarize, not how TO plagiarize)
http://library.uwf.edu/Tutorials/module_plagiarism/default.htm.
Student Handbook:
http://uwf.edu/uwfmain/stuHandbk/
ASSISTANCE:
Students with a documented disability who require specific examination or course
related academic accommodations should contact the Student Disability Resource
Center (SDRC) by e-mail at sdrc@uwf.edu or by phone at (850) 474-2387.
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