The 4-H Record Book
Oklahoma Cooperative Extension Service
4-H Youth Development
Project Work
1
Leadership
2
Citizenship
3
4-H Story
4
Photo
Section
5
Clue: What is a 4-H Project?
Answer: Projects are specific plans of real-life experiences that help 4-H ’ers learn to make sound decisions.
Clue: What should 4-H ’ers use as a “road map” to help them plan their 4-H projects?
Answer: Project Objectives
Clue: What percentage of the state record book score sheet is based on the Project Work section?
Answer: 20% of the record book evaluation is based on
Project Work, both that done in 4-H and in other settings.
Clue: Name three things that will help a 4-H ’er experience growth in his/her 4-H projects.
Answer:
• The project manual or book
• Participation in project club meetings or activities
• Setting goals and developing a plan
• Club, county, district, and state events
• Project objectives
Clue: What are three things a parent or volunteer can do to help a 4-H member with in his/her project?
Answer:
• Be interested and enthusiastic
• Provide transportation
• Provide materials
• Encouragement
• Teach to guide, not to control
• Attend club meetings
• Volunteer to assist others.
Clue: What is the main characteristic of 4-H leadership?
Answer: Leadership is action! It is a specific act that involves the 4-H member leading other people.
Clue: How can club meetings help 4-H members provide leadership in their 4-H work?
Answer:
• Project/activity/committee reports given by the 4-H members inform others about opportunities.
• Presentations could teach or describe about topics of interest.
• Leading the pledges, conducting the meeting, reporting on an assignment, all direct 4-H members in parliamentary procedure.
Clue: What are three ways that 4-H members can gain leadership for their 4-H projects?
Answer:
(answer can be determined by host)
• Teaching workshops
• Directing activities
• Planning programs
• Organizing events
• Conducting meetings …
Clue: What are two life skills gained by completing the 4-H
Record Book?
Answer:
• Record keeping
• Resource management
• Decision making
• Communication
• Self-understanding
Clue: What percentage of the record book score comes from the leadership section?
Answer: 20 percent of the record book score comes from leadership, 15% in the main project, 5% from all other leadership.
Clue: Give two examples of citizenship in a project.
Answer: Helping others; improving the community; being involved in governing
…
Clue: Define citizenship.
Answer: Citizenship is the relationship between you and others as shown by your actions.
Being a good citizen involves helping others in need and accepting the responsibility of citizenship, such as voting.
Clue: Give three examples of citizenship activities in 4-H.
Answer: Activities that help develop understanding of the role of a community citizen (voting); Activities that contribute to the welfare of others (trash pick-up);
Activities that help improvements or organizations or communities
(collections, donations).
Clue: What is the difference between citizenship and leadership?
Answer: Citizenship is helping others or governing others.
Leadership involves guiding others in some way.
Clue: What percentage of the record book score comes from the citizenship section?
Answer: 20 percent of the state record judging score is from citizenship, 15 % in the main project, 5% in all other projects.
Clue: What are the three parts of the 4-H Story?
Answer:
• Introduction
• Body
• Conclusion
Clue: What are three things the body of your story should contain?
Answer: Information about your main 4-H project & other projects. It should include successes, disappointments, results of your experiences; what will you do differently . . . Information not in the report form or an explanation of information reported.
Clue: What should the introduction of your story include?
Answer: It should include information about you and how you got involved in 4-H. It is a reflection of your personality.
Clue: What does the conclusion of your story tell?
Answer: The conclusion should summarize your 4-H experience. It should indicate your future plans and tell if 4-
H helped you make decisions about your future.
Clue: Name five helpful hints for the 4-H story.
Answer: Information should be factual; grammar and spelling should be correct; typing should be neat; interesting, yet to the point; explain or include project experiences that may not be included in your report form; avoid slang; be organized.
Clue: What type of photo is considered “ the best ”?
Answer: Photos showing the 4-H member in action are considered the best.
Clue: How many photo pages are allowed in the state 4-H record book?
Answer: Three pages of photos are allowed. One side only.
Clue: What project information should be shown in the photos?
Answer: One page should focus on project work; one on leadership in the project; and one on citizenship in the project.
Clue: What should a caption include?
Answer: Captions explain your pictures and provide information to the reader that supports the project being reported.
Clue: How many pictures should be on a page?
Answer: This varies according to the size of the photo. In general, 3 – 6 photos per page is plenty!
Quiz Game Answers
Note: Extension Educator may wish to duplicate and use as a handout for students.
Print out slides to obtain answers.
By Jeanie Long and Dr. Frank Flanders
Georgia Agriculture Education Curriculum
Office, July 2001
To accompany the Georgia Agriculture
Curriculum
Courses 01.432 &02.422
Oklahoma Color adaptation 2/2013
Customizing the Quiz Show Template
The Blank Quiz Show Review is ready for you to customize. This presentation is designed to be a review for a unit.
You make up the categories, Clues and answers, then show the review to your class using a scan converter or projector. All the hyperlinks connecting the points on slide two to the correct Clues have already been created.
Once you have created one review, you can give the blank PowerPoint show and these directions to students and assign them to create the next review. Students, in groups of five, can make up 5 Clues each: one for each category, or each in charge of a category of their own.
1. Double-click on the quiz show template file “ Blank Quiz Show Review ” to open it.
2. Click on File and Save As to give the quiz show template a new file name. This way you can save the blank copy to use again.
3. Change the view to Slide Sorter from the View Menu.
4. From the Edit menu, choose Replace . In the first line of the box that appears, type Classes of Horses , then tab to the second line. Type in your first category name. Click on the Replace All button. You should get a message that 11 changes were made, and you should be able to see the changes in the slides.
5. Repeat this process to change all your general “ topics ” to your specific topic names. When you are finished, switch back to Slide View from the View Menu.
6. Go to Slide 3 by clicking on the double down-arrow at the bottom of the vertical scroll bar.
7. Click after the colon in the text box reading "Clue:" to type in your first Clue.
8. Go to Slide 4. Click after the colon in the text box reading "Answer:" to type in the answer to your first Clue.
9. Repeat with all slides in the quiz show presentation. Don't forget to save your work every few minutes by clicking on the third icon on the top toolbar (looks like a floppy disk).
10. Showing the presentation: Open the new document in PowerPoint. From the View menu, choose Slide Show.
To link to the Clues from slide 2, move the mouse over a number so that a hand appears. Click on the number. You must do the same to go back to the gameboard on each answer slide. DO NOT click on the slide just ANYWHERE.
That will take you to the next slide instead of back to the gameboard. Make sure ONLY to click when you see the hand indicating a hyperlink.
Click Here to go to First Slide
Jeopardy Quiz Game
Suggested instructions for playing the game with a class:
1.
class.
Project the game onto a large screen or use a large computer monitor at the front of the
2.
Divide the class into teams of up to four players. Have any other students count off 1 to
4 and sit in the audience.
3.
Provide each team with a flashlight, whistle, or other means of "buzzing-in" to indicate they know the answer.
4.
5.
6.
7.
8.
9.
Appoint a scorekeeper.
Appoint a reader to read each question to the group.
The teacher or a student can act as moderator.
Let the first team select a category.
Once the question pops up, the first team to "buzz-in" gets to try to answer the question.
Add or deduct the number of points corresponding to the number they selected under the category.
10.
If the first team misses, the remaining teams can buzz-in and answer the question.
11.
If no team knows the answer, the audience is given the opportunity to answer. The first person to raise his or her hand and answer correctly receives the points for the team that corresponds to their number.
12.
Go back to the game board and let the team who answered correctly select the next category and point value.
13.
This power point may include a slide with a list of terms the teacher may wish to print out to assist the students during the game.
Georgia Agricultural Education Curriculum Office