Intro Ppt - Marchman AP Physics

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INTRODUCTION AND

MATHEMATICAL CONCEPTS

C H A P T E R 1

L A B : B O U N C I N G B A L L & S C H O O L M A P V E C T O R S

P A R A L L A X , E X C E L ,

1.1 THE NATURE OF PHYSICS

What is Physics?

• The study of the fundamental laws of the universe.

• The laws that underlie ALL physical phenomena in the universe

• The study of everything… and nothing

THE ROLE OF MATHEMATICS

• Math is the language of physics.

• The properties of the universe can be modeled perfectly (for all practical purposes) by mathematics.

• In AP Physics 1, we are more concerned with what these formulas mean and what they tell us about the universe than what sorts of things we can simply ‘plug’ into them.

THE 4 FUNDAMENTAL FORCES

• From strongest to weakest…

 S

trong Nuclear (10,000)

 E

lectromagnetic (100)

 W

eak Nuclear (0.01)

 G

ravity (10

-34

)

THE FOUR FORCES

Strong Nuclear

The force that hold the protons together in the nucleus

Electromagnetic

The force of life, lightning/electricity, magnetism

Weak Nuclear

Radioactivity, when nuclei break apart

Gravity – weakest force in the universe but it can build up to be the strongest force in the Universe

(Black Holes)

HOW MECHANICS CONNECTS: (YOU

CAN DO THE SAME THING USING

CHARGE INSTEAD OF MASS)

1. Mass

2. Distance

3. Time

4. charge

The Conservation

Laws

1. 𝑣 = 𝑡

2. 𝑎 = 𝑡

3. 𝐹 = 𝑚𝑎

Impulse/Momentum

J = 𝐹  𝑡 =

 𝑚𝑣 =  p

F

 d Work/Energy

(F and d are

PARALLEL)

W = 𝐹  d 

P =

𝑊 𝑡

 orque (F and r are

PERPENDICULAR)

= 𝐹

 r = 𝐫

𝐅

THE 4 FORCES PUSH OR PULL

• Matter & Energy

• Linear Momentum

• Angular Momentum

• (These are the conserved quantities)

1.2 UNITS

• Metric Prefixes

• Sig Figs. (practice problems)

• Why do we need Sig fig’s?

METRIC SYSTEM… WHAT IS IT?!

• Standard system of measurement

• Why is it important to have a ‘standard system’?

• Base Units

• Length = meter

• Mass = gram

• Time = __________?

• Based on units of 10

METRIC REVIEW

Metric Base Units

Length

Mass

Volume

Time

meter (m) gram (g)

Liter (L) second (s)

Note: In physics the kilogram (kg) is used as the fundamental unit for mass not the gram.

THE INTERNATIONAL SYSTEM OF

MEASUREMENT (SI) - METRICS

King Henry Died (by) D rinking C hocolate M ilk

____ ____ ____ ____ ____ ____ ____ k h da (base) d c m

THE PREFIXES – POWERS OF 10

• kilovalue

1000

• hecto100 symbol k

• deka10

• BASE deci-

1 h da m, l, g

1/10 (0.1) d

• centi1/100 (0.01) c

• milli1/1000 (0.001) m

To change between units, multiply or divide by powers of

10, or simply move the decimal point to the left or right

Can you think of any words that have these prefixes?

METRIC THOUGHTS

G * * M * * k h da ---d c m * * µ * * n

Giga Mega base micro nano

If you are converting this way… You should be

adding 0’s i.e. move decimal right

If you are converting this way… You should be

subtracting 0’s i.e. move decimal left

1.3 THE ROLE OF UNITS IN PROBLEM

SOLVING

• Learn your units! They will make your life easier than you will ever know.

• Without units, your numbers are

meaningless!

• 1999 NASA Probe launch lost in Mars’ atmosphere

• Engine engineers working in British units

• Scientists controlling engines working with SI units

BASIC DIMENSIONS

• Length/Distance [L]

• Time [T]

• Mass [M]

• Charge (this comes later)

DIMENSIONAL ANALYSIS

• If I have a box whose volume is 4.75 m 3 , how can I express the volume of the box in terms of centimeters?

Conversion Factor:

1 𝑚𝑒𝑡𝑒𝑟

100 𝑐𝑚

Volume has units of cm 3  cm = [L], so volume has dimensions of [L] 3

DIMENSION

Determine the dimensions of…

AREA –

VELOCITY –

CHALLENGE

• How many times does your heart beat per year?

WHAT’S A ‘SIG FIG’?

• The number of figures known with some reliability.

HOW TO TELL

1.

All non-zero digits are significant

2.

Zeroes between non-zeroes are significant.

3.

Zeroes to the LEFT of the first non-zero number are NOT significant.

a) 0.0012 has 2 significant figures.

4.

Zeroes to the right of a decimal point are significant.

a) 12.40 has 4 sig. Figs.

5.

Zeroes that simply “hold the place”are not significant.

a) 123000 has 3 significant figures.

SIG FIG PRACTICE

HOW MANY NUMBERS ARE SIGNIFICANT IN:

1

1.0

1 sig fig

2 sig fig

1 sig fig

0.1

0.01

1 sig fig

0.010

2 sig fig

1.02

1000

1001

3 sig fig

1 sig fig

4 sig fig

SCIENTIFIC NOTATION

WHY???

• To show numbers that are very large…Or very small.

• There are about 200,000,000,000 stars in the

Andromeda Galaxy

• (2.0 x 10 11 Stars)

• Alpha particle from Plutonium 239 decay is

0.000,000,000,000,000,000,000,000,006,645 kg

• 6.645 x 10 -27 kg

RULES

• General format is M x 10 N where 1≤M<10 and N is an integer (+ is a large number,

− is a small number)

Examples

5800 m = 5.8x10

3 m

0.003600 kg = 3.6x10

3 kg

302,000,000 = 3.02x10

8

0.004 = 4.0x10

-3

• For adding, subtracting, division, and multiplication, use your calculator.

TRY THIS

(1.5x10-2 N)x(9.2x103 m)

Enter in your calculator…

“(1)(.)(5)(EE or EXP)(-2)(x)(9)(.)(2)(EE or EXP)(3)(=)”

• DO NOT USE “x 10 ^” this can lead to math errors!!

WEBASSIGN

• www.webassign.net

• Don’t stress over WebAssign!

• Don’t spend more than 15 minutes on a problem especially if you’re getting nowhere!! (you’ve got better things to do with your life than physics problems)

• We will make every effort to go over each problem in class

• Work WITH your classmates!

THE NATURE OF PHYSICAL

QUANTITIES

• ‘magnitude’ means the same thing as ‘absolute value’

• A ‘vector’ is a made-up math tool physicists use for making calculations much easier

• A ‘vector’ has magnitude (length) and points in a direction, similar to a ‘ray’ in geometry.

Vector Vocab

Normal Person Physics Person

Arrow

Length

Direction

Hypotenuse

Legs

Vector

Magnitude (no neg’s)

Direction (+/-)

Resultant

Components

3-1 Scalars Versus Vectors

Scalar: number with units

Vector: quantity with magnitude and direction

How to get to the library: need to know how far and which way

3-2 The Components of a Vector

Can resolve vector into perpendicular components using a twodimensional coordinate system:

3-2 The Components of a Vector

Length, angle, and components can be calculated from each other using trigonometry:

3-3 Adding and Subtracting Vectors

Adding vectors graphically: Place the tail of the second at the head of the first. The sum points from the tail of the first to the head of the last.

3-3 Adding and Subtracting Vectors

Adding Vectors Using Components:

1. Find the components of each vector to be added.

2. Add the x - and y -components separately.

3. Find the resultant vector.

3-3 Adding and Subtracting Vectors

Subtracting Vectors: The negative of a vector is a vector of the same magnitude pointing in the opposite direction. Here, D = A –

B.

3-4 Unit Vectors

Multiplying unit vectors by scalars: the multiplier changes the length, and the sign indicates the direction.

1.6 VECTOR ADDITION AND

SUBTRACTION

• There are 3 ways scientists like to do vector addition:

• Parallelogram method (only works for 2 vectors at a time! And they share the same tail)

• Tip-to-Tail (works for any number of vectors! And they are connected tip-to-tail)

• Component method (works for any number of vectors and you don’t have to connect, just count)

#1

Parallelogram method

#1

START

FINISH

Tip-to-Tail method

Slope: -1

Angle: -45º

#1 START

FINISH

Tip-to-Tail method

Slope: -1

Angle: -45º

#2

Tip-to-Tail method

START

FINISH

Slope: 0

Angle: 0º

#3 START

Slope: -1

Angle: -45º

FINISH

This is the Tip-to-Tail method of connecting vectors. The Order in which you connect the vectors DOES NOT MATTER! (Vector

Addition is commutative just like adding numbers!)

#3

START

Slope: -1

Angle: -45º

FINISH

In Tip-to-Tail you always draw your resultant vector from where you START pointing to where you FINISH!

#4

START

FINISH

Slope: und

Angle: -90º

#5

Slope: und

Angle: -90º

The order that you connect them in does not matter!

Try it!

#5

This should be our answer!

Slope: und

Angle: -90º

The order that you connect them in does not matter!

Try it!

#6

Slope: -1

Angle: 135º

#7

Slope: -4

Angle: -76º

Use trigonometry and vector components to calculate the direction (angle) of the resultant vector.

#8

Slope: -3/4

Angle: -37º

#9

Slope: -3/8

Angle: -20.6º

#10

Slope: und

Angle: none

#11

Slope: und

Angle: none

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