Jazz X Rivera First played 08/1992 Altered Beast was the game that first exposed me to Greek Mythology and the amazing wonder that comes with it. At the tender age of four I saw my character rise from the grave by Zeus himself to save his daughter Athena from the underworld. Fighting mythological creatures and earning enough power ups to be altered into different beasts fascinated me beyond words. It was the first game to really open my imagination to a complete other level. Altered Beast will always be one of my all time favorites. Altered Beast Skills TIMING is a skill that needed to be mastered in order to succeed in finishing this game with only a handful of lives. The enemies would charge seemingly out of nowhere and being a second off in timing would consequently cause your health bar to be docked drastically. Playing as Roman centurion it only seems fitting to totally focused in timing to survive these hellish waves TIMING: The ability to complete actions at a precise moment. Timing would be nothing without PATTERN RECOGNITION. Memorizing the exact moments when a pack of two headed wolves attack was crucial to avoid being trampled and slaying one to obtain a power up needed to transform you into the beast you need to become to defeat Neff, the dark lord that has Athena hostage. Once you reached the end of each level, Neff was waiting to turn into a monstrosity of different creatures to try and stop you. In the first level, Neff transforms into an ogre like creature like creature made up of trees, shrubs, and dead people. Throwing multiple heads at you, you needed to remember how many times he threw it before he would let his guard down so you can rush in and begin your offensive. PATTERN RECOGNITION is a key skill used in this game if you want to reach the end with enough lives to finish Neff off for good. PATTERN RECOGNITION: The ability to distinguish commonalities between various items. Altered Beast Mechanics Pressing the A button caused the player to punch, and by pressing the B button, the player performed a low kick. The TIMING of these two in combination with the C button’s jump action aided the hero in the slaying of multiple enemies such as demons, snail/turtle hybrids, and zombies. Another item crucial to the centurion is the spirit orb power up dropped by blue two-headed wolves. The power up system was simple yet the process from mere man to beast was impressive. When our hero jumps with the C button into an orb a merely bulks up, gaining muscle mass. A second time receiving a power up he then turns from an athletic build to a body builder sized frame. The third orb collected is when he is finally transformed into a beast. The power up system isn’t just there to aide in the killing of enemies; rather it is needed in order for Neff to see you as a worthy adversary before he in turn, turns into a monster. The mechanics mentioned all played a role in honing the timing needed to win Altered Beast Mechanics Continued PATTERN RECOGNITION would be impossible in the game with the aide of the artificial intelligence surrounding it. The items such as zombies, goat men, dragon headed rattle snakes, and winged demons that encompassed the world would spawn at the exact moment in the level every time. You already knew when the dragon headed rattle snake would drop down from the screen, so dodging its bite was no problem at all. The boss’s system mechanic was interesting. I recall that the defeat of Neff’s transformed state caused him to safely warp into the next level, not before stripping you of the power ups you just collected; leaving you as the man you once were. Your character then jumps into the worm hole to pursue Neff into the next level. So in turn, defeating the boss turns you back into a human. The actions of jumping, punching, and kicking were so repetitive that you remembered which action would affect an enemy greater. A flying demon needed a jumping kick in order to kill it where a low punch was the best choice to fight the ferocious chicken stingers. It was second nature when it came to which action to use. Pattern Recognition meant longer gameplay as well as fighting effectively. First played 12/1998 I grew up playing the original Legend of Zelda as a kid on my brother’s NES; however, The Legend of Zelda: Ocarina of Time was my first real adventure in a video game. I got this gift from the “fat man in the red suit” for Christmas of ‘98 and it was the only thing I did during my winter break from school. Between the amazing story line, fast paced combat, and amazing graphics compared to what I used to playing growing up, I was in love. I played for hours trying to save the princess. While I played this game I was no longer Jazz, the youngest of four and 4th grader. I was Jazz the warrior and adventurer. It was my first time playing a game that actually made me stop and think about how I am going to get out of this dungeon. For some reason the water dungeons were always the most complicated and riddled with puzzles and hard bosses. Oddly enough I couldn’t wait to get to them since I knew a good challenge always awaited. I beat the game multiple times and each time it felt like the first. The Legend of Zelda: Ocarina of Time Skills EXPLORATION is a big skill needed to make the best out of Legend of Zelda: Ocarina of Time. Either running on foot or on the back of your horse Epona, the land of Hyrule was there to explore and seek out items needed for your quest. In order to get new items you had the option of completing side quests. An option I had never heard of prior to playing. Exploration allowed me to take my time and enjoy my game. Something that was very new to me at the time. COLLECTION of items went hand in hand with exploration. Gaining new items and weapons such as the slingshot and fairy arrows gave you a sense of accomplishment and wonder of what would be the featured item found in the upcoming dungeon. Although ammunition and health can be found throughout the land, health potions were critical when fighting bosses, which meant the collection of rubies were important. The collection skill in this game taught me how to manage and assign items when they were needed. EXPLORATION: The ability to move about an area with the purpose of learning it. COLLECTION: The ability to gather items. Legend of Zelda: Ocarina of Time Mechanics The actions that helped build my skill of EXPLORATION was the Z-Targeting action using the Z-button on the back of the Nintendo 64 controller. Being able to lock on enemy items like Skull Kids, Armos, and ReDeads, the fighting was more accurate allowing you to explore the land of Hyrule. The fighting system was one of the first of its kind. Switching targets on the fly to fight prioritized enemies and dodge enemy attacks by doing back flips and strafing was crucial during the exploration of temples and dungeons that was littered with monsters. Legend of Zelda: Ocarina of Time Mechanics Continued The inventory system mechanic is an important asset to the COLLECTION skill. You were able to view what equipment and items you already posses and which ones you are currently missing. At this time you are able to assign items have like the fire and water tunic, slingshot, ice arrows, and the awesome hook shot which worked as a grapple gun to get to high places. The hook shot also had the ability to stun enemies, opening them up for a killing blow. The actions which helped in the collection process was pressing the B button to swing the sword to break jars and cut shrubs to collect jewels. Another important action was to press the A button while running to do a barrel roll into trees which also dropped jewels and items. The collection skill is needed in this game to be able to carry out quests effectively and most importantly, safely. First played 11/2001 HALO: Combat Evolved was the shooter that turned me into a true gamer. This was the first game I played on Xbox and first real co-op experience. Playing on Legendary (the hardest difficulty) you NEEDED a good team mate to battle the hordes of the Covenant and Flood. Playing as the second player during co-op since my brother was always first, the default setting for my controller was set on an inverted (up is down and down is up) aim. Struggling to play I mastered it and to this day people stare at me crazy when I switch the aiming to inverted. HALO: Combat Evolved changed the way I looked at gaming. Hearing the soldiers crying out before throwing a grenade left me in awe. The advanced AI (artificial intelligence) the NPCs (non playable characters) were developed with made me feel like I was in the heart of battle with real people. The AI made you WANT to help them and try to save as many of your soldiers as you can. The AI for the enemies throughout the game left you feeling like you were actually fighting a worthy adversary. And you were. You had to out-smart the aliens and that made this game even more more of a challenge One of my favorite things I remember about this game that they have kept true throughout the series is that you never see his face. It makes it so you are the Master Chief under the armor. It leaves the imagination to take over and really attach to this character. I give all of my thanks to the creative minds at Bungie who developed such an amazing piece of art. This is the game that pushed me to become a designer. HALO: Combat Evolved Skills COMMUNICATION is a skill needed if you want to beat the HALO: Combat Evolved campaign on legendary with a friend. Constantly communicating with another player was vital to strategize on taking on the next room or wave of enemies. Without communication you could stay on a checkpoint for hours and possibly even end a friendship! Yes, it is that serious. HALO: Combat Evolved has very smart AI within the enemy hordes and without communication as the forefront in your strategy you will be stuck on the first level and wish you had just played on normal. COMMUNICATION: The ability to share ideas and thoughts with others RISK ASSESSMENT is very important when playing HALO: Combat Evolved. Jumping on a tank may not be the safest bet at times since you will be a massive target for the covenant, consequently being blown up in seconds. You had to outweigh the pros and cons of certain before rushing into a room full of enemies. Utilizing the skill of assessing risks in the levels helped aide you in planning on which weapons to carry, which route you should take, or simply whether or not you should just run pass them and hopefully hit a checkpoint. There was so much thinking involved in the game that towards the end of a level you were left exhausted. Something I never complained once about. RISK ASSESSMENT: The ability to recognize the pros and cons of a motion. HALO: Combat Evolved Mechanics Items such as the Warthog (armored personnel carrier) needed strong COMMUNICATION between you and your fellow Spartan. As one drove the Warthog and the other manned the mounted turret, communication was key in gaining the best offensive positioning against the Covenant. The shielding system mechanic was also vital in mastering the skill of communication. When playing cooperatively with a friend, especially in the Legendary difficulty, shielding and your health was important. The armor’s shield depletes with every hit. Once the shield is down, Master Chief’s health bar decreases with every hit. Communicating with your team mate, you can lend cover fire while the other has time for his shield to regenerate. Pressing the B-button allowed Master Chief to perform a melee attack. One hit to the back of the head and an alien will be killed in an instant. Very effective however it can be very hard. While your team mate gets the alien’s attention, you can flank the enemy from behind, press the B-button and presto; enemy dead and ammunition saved. HALO: Combat Evolved Mechanics Continued Considering which items to use in a situation was very important in mastering the skill of RISK ASSESSMENT. Items such as the Rocket Launcher, Plasma Pistol, Shotgun, and Magnum Pistol were vital in successfully completing certain levels. The Library mission contained hundreds of Flood (a parasitic organism who reanimates the dead) and without the Shotgun you were doomed. Assessing the risks in each level also meant knowing the radar mechanics of the HUD (heads up display) on the screen. All enemies will show up as blips within a twenty-five meter radius. Seeing how many enemies lay behind each wall can help determine your next move. Whether it is a risk or not, you can count on the radar to give you that assessment. First played 06/2000 During the summer of 2000, my parents signed me up for basketball at the local YMCA. Throughout the summer and the other seasons thereafter, I learned a lot about myself and the fundamentals of working as a team. Basketball Skills Aiming is an obvious skill needed in order to be successful in basketball. In order to score, you needed a good stance and a good eye in order to make the basket. At times you can not make a shot from inside the key and you will need take it to the three point range. At that time aiming comes in to play. Team work is important, but PACK MENTALITY takes it to another level. Playing in a random game on the streets doesn’t give you the same pack mentality one would feel if you were playing with team mates that you have practiced almost every day with. The sweat, aching muscles, and the bruised body parts were all endured together as a pack. AIMING: The ability to pinpoint a target PACK MENTALITY: The ability to synchronize within a group for a common goal. Basketball Mechanics The basketball is the key item needed in order to aim. Without the basketball, well, there will be no basketball! The action needed in order to score in the game of basketball is to shoot the ball into the basket. A mechanic done the entire time of the game that in the long run will cause the skill of aiming to increase. The scoring mechanic of the game is simple. A shot from inside the key is 2 points, outside the key is 3 points, and a free throw shot is 1 point. Basketball Mechanics Continued The PACK MENTALITY skill is mastered through yourself the token. In order to have a pack mentality you need to let go of any selfishness and egoism that people usually have. The action of passing the ball using either a bounce pass action or an over head pass is essential in making sure plays go thru. Working as a team using these actions correlate with the pack mentality skill. The pack mentality is mastered once the playmaking system mechanic is memorized to the letter. Based on the players skills the coach would assign the players positions such as point guard, center, and forward. Based off of the positions they would make plays such as pass and go and top of the key shifts. The pack mentality is the most crucial part of winning games. You can be the best player on the team, but with out playing as team you will the point difference would more than likely be drastic. First played 03/2000 Monopoly may have caused many fights in my family in the living room, but it was one of the few activities we shared as a family. Monopoly was important in that as a unit, we were able to sit down and spend quality time with each other. My father was always the banker due to the fact no one else was trusted to do the financing in fear that some money would wind in their personal stash. Despite the fact we only finished the game half of the time we played, the laughter and dirty looks when rent was due got the family closer together. Memories I would never forget. Add Image Here Game 5 Continued PROJECTION OF POWER is a skill that benefits you the most when applying it to the game of Monopoly. Buying properties, collecting rent, and buying rail roads adds to the power you are projecting. The more properties you have the more of a threat you are to the other players. Making you the dominant player in the game. Utilizing your resources in the game of Monopoly to your advantage is a product of RESOURCE MANAGEMENT. If you were distracted through out the game and not keeping tabs on what you have already bought, you can miss out on being paid rent. Knowing exactly what properties you own along with the general idea of how much money you currently have is a must when you want to have a fighting chance at being the only one not bankrupt by the end of the game. PROJECTION OF POWER: The ability top press against a target the hunter’s superiority. RESOURCE MANAGEMENT: The ability to control separate sets of items Monopoly Mechanics Some of the items which aide in your PROJECTION of POWER are property cards belonging to some properties such as Pacific Avenue , Boardwalk, and Baltic Avenue. On these items, you are able to see how much money is owed to you once another player lands on your property and has to pay rent. Right away you are seen as more powerful since they technically landed on your territory, and you wish to claim what was owed to you. The token (yourself) is the most influential mechanic to the projection of power. Having a strong demeanor while playing automatically makes you someone who will not be trifled with. If you play seriously you will be taken serious; play too serious and you will be seen as weak. Once you find that perfect medium between the two you will be seen as a powerful adversary in the game of Monopoly. The system mechanic of properties and building upon your land is crucial in your projection of power. When you buy all properties in a color group you are able to build houses and hotels on it enabling you to receive more money from the player who lands on your property. The houses and hotels are a good way to ensure you will always have money in your account. Monopoly Mechanics Continued RESOURCE MANAGEMENT is a skill mastered when using items such as title deed cards, play money, and community chest and chance cards. Although completely different items, together they make you a resource master. Using all of the items when needed and using them strategically helps you in the skill of managing your resources. When you are running out of money and close to bankruptcy, the bankruptcy system mechanic is when you really test the skill of resource management. When you owe money you do not have you need to start looking at your assets and see what you can start selling to the bank for cash in hand. I have been close to bankruptcy before and planning ahead and using my resources I was able to bounce back and stay in the game even longer. Although a bit depressing having to give up most of what you owe, it makes you a very worthy adversary to use what you have to get you out of a tough situation.